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Pojo's Pokémon Card of the Day


Seismitoad #24

Noble Victories

Date Reviewed: Dec. 22, 2011

Ratings & Reviews Summary

Modified: 2.50
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National


So . . . today we find out just how useful Palpitoad can be when we look at its final Stage Evolution, Hypnotoad Seismitoad. (Sorry, couldn’t resist the Futurama reference).

Seismitoad is a Stage 2 Water Type Pokémon with a nice 140 HP which puts it outside of the unboosted OHKO range of Zekrom and Reshiram (and that’s good news in the current format). The Water Typing is good as Fire decks are still relatively popular, and it’s nice to see a Water Pokémon without the Lightning Weakness that means it just dies the instant Zekrom so much as looks at it. The only real threat to Seismitoad’s Weakness at the moment is Virizion NV which does get some play, so be wary. The Retreat cost of three isn’t a shock on a bulky Pokémon like this, but it is a bit of a pain, so run a Switch or two with it, please.

Although Seismitoad has two attacks, only one is really worth talking about. Hyper Voice is just a vanilla attack with a fairly high cost of [W][W][C], and a pretty poor damage output of 70. No-one is going to use it. Round on the other hand has some potential. For the easy cost of two Energy of any Colour, Round does 30 damage times the number of Pokémon with the same Round attack that you have in play. This means that, with a line up of Seismitoads and Palpitoads on the Bench, it can hit up to 120 damage with for a single Double Colourless Energy.

Players who have been around a while will no doubt be reminded of the similar attack that Beedrill GE used to such great effect (it was a World Championship winning deck in 2009). Does this mean that Seismitoad could also have a huge impact?

Somehow, I doubt it. The old Beedrill decks benefitted from the old Rare Candy rules and the Broken Time-Space Stadium which allowed them to set up and swarm in a single turn. They also had the RR Beedrill to search out Grass Pokémon. Seismitoad has none of that good stuff to help it with the massive task of getting out multiple Stage 1 and 2 Pokémon quickly. What’s more, it also has to deal with Pokémon Catcher and the fact that 120 damage leaves it somewhat short in a format where 130 is the magic KO number against the most popular attackers (even more when it comes to Dragons with an Eviolite attached).

Looking to the future (as usual, I mean spoilers of Japanese sets), it seems we will be getting a Wigglytuff that also has the Round attack . . . this means that a fully set up Seismitoad deck could be hitting as much as 180 damage for two Energy, which would be brilliant . . . if it was feasible. Stage 2 decks have been so badly hit by the Rare Candy nerf that only the most brilliant (Magnezone Prime) or the ones that can work with Vileplume (Chandelure) are playable in today’s format. Seismitoad doesn’t fit into either category: it’s not game-breakingly good, and it can’t afford to devote Bench space to the Trainer Lock. Unless they decide to release Basic Pokémon with the Round attack, I just can’t see the deck ever being truly competitive in a format of big hard-hitting Basics.


Modified: 2.5 (has ‘fun League deck’ written all over it)

Limited: 2 (nice HP, but it will be very difficult to pull what you need to make Round worthwhile)

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