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Pojo's Pokémon Card of the Day


Vanillish #28

Noble Victories

Date Reviewed: Jan. 16, 2012

Ratings & Reviews Summary

Modified: 2.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Vanillish 28/101 (Noble Victories)

Hello and welcome to another week of CotD here on Pojo. We kick off the week by looking at possibly my favourite Pokémon line from the Black and White Generation. I recently discovered that they were designed by James Turner, the first Westerner ever to design Pokémon . . . and he’s from the UK! It makes me proud to be British! Those ice creams are awesome!

Vanillish is the evolving Stage 1 of the line, and that usually means something dull and not much good. This card is just a little bit better than that though, as we shall see. Basic stats are unimpressive though: 80 HP is no more than standard for a card of this type, while the Retreat cost of two can be a bit of a pain. Metal Weakness is still one of the better ones to have in this format though, with Cobalion NV being the only serious threat.

When it comes to attacks, Vanillish is (as we will see tomorrow) kind of an appropriately toned-down version of its evolution. The first attack, Ice Beam costs [W][C] and has a pretty horrible base damage of 20. It does however give a coin flip for Paralysis, probably the best of all the Status Conditions, because it prevents the Defending Pokémon from attacking or retreating for a turn. If you are running the Vanilluxe line, then you are most definitely running Victory Star Victini (Fliptini) in your deck as well, and his Ability will up the chances of Paralysis from 50% to 75%, giving you a good chance to buy some time with this attack. You would definitely use it in preference to Frost Breath anyway . . . unless two Water Energy for a . . . well . . . vanilla 40 damage (what else?) would get you a crucial knock out.

So, Vanillish isn’t anything special, but it is a Stage 1 that works well with the cards you will be using anyway and can buy you a turn or two of set up. That pretty much makes it exceptionally good for what it is.


Modified: 2.5 (a Stage 1 with some synergy for your deck. More of this please)

Limited: 3 (especially if you also pull Fliptini)


Welcome back, Pojo readers! I hope that all of you had a great time this weekend. We're going to be reviewing more Noble Victories cards this week, so be sure to check back daily for updates. Today we're going to kick things off with Vanillish.
Vanillish is a Stage 1 Water Pokemon. Water Pokemon generally seen in Modified are mainly Kyurem, but Vanilluxe, Vanillish's Stage 2 form, sometimes sees some play in builds with Mew Prime or with Vileplume and Victory Star Victini. Vanillish's 80 HP is average for a Stage 1, and will sadly fall to most assaults by the metagame's main hitters, including the dragon trio, Tornadus EP, and Virizion NV. Metal Weakness is only really a problem against Cobalion, although you may occasionally see Scizor Prime or Steelix Prime as well. Vanillish has no Resistance, and a fairly average Retreat Cost of 2, which you can pay if you absolutely must.
Vanillish has two attacks that complement its Stage 2 form quite well. Ice Beam deals a weak 20 damage for a Water and Colorless, but can also Paralyze if you flip heads. This works very well with Victory Star Victini, and can serve as a stalling tactic until you get Vanilluxe out for even more Paralysis, even if the damage output is slightly disappointing. Aside from Victini, Ice Beam also works well in Limited as it only requires a single Water Energy. Frost Breath deals a vanilla (is that a pun?) 40 damage for two Water Energy, which is fairly decent for its cost in Limited. In Modified, chances are this attack won't be used very often, although it can be used as a finishing move after you've Paralyze locked your opponent with Ice Beam, so in that way, it isn't so bad.
Modified: 3/5 If you run a Vanilluxe deck, Vanillish fits in perfectly with what the deck is trying to do, which cannot easily be said of most Stage 1 forms. Ice Beam fits the Paralyze theme of the Vanilluxe deck perfectly, and Frost Breath serves as a decent finisher. The only real knocks on Vanillish as a Stage 1 are its Metal Weakness, slightly high Retreat Cost, and low HP. However, when combined with Victory Star Victini, you will be sure to have one annoyed opponent.
Limited: 4/5 Vanillish is a very solid choice for Limited, even if you don't get a Vanilluxe. Ice Beam can wreak havoc on your opponent's plans (especially if you get a Victory Star Victini) and Frost Breath does very strong damage for its cost in Limited. Once again, be sure to watch out for Vanillish's middling HP and somewhat high Retreat Cost, which may cause some problems. Overall, Vanillish is a very solid Stage 1 for Limited, and should be definitely taken into consideration if you run into an opponent playing Water.
Combos With: Victory Star Victini

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