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					Pojo's Pokémon Card of the Day 
					
                        
                          | 
                           |  | 
							Victini 
							#98  Noble Victories 
							Date Reviewed: 
							Dec. 1, 2011 
							
							Ratings
                            & Reviews Summary
 Modified: 3.5
 Limited: 3.0
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						Victini 
						98/101 (Noble Victories) 
						 
						 
						
						The mascot for Noble Victories features on no less than 
						three cards, including this: one of the most highly 
						anticipated cards in the set. Yep, today’s review is all 
						about Victory Star Victini 
						or, as it is better known (for reasons that will be 
						obvious), ‘Fliptini’. 
						 
						 
						
						The stats on the card are all very 
						meh: it’s an unevolving 
						Basic, with a low 60 HP, Water Weakness, and a single 
						Retreat cost. The attack, Stored Power, is not quite 
						good enough to be called mediocre: 30 damage for [R][C] 
						and you have to move all the Energy attached to
						Victini to one of your 
						Benched Pokémon. Maybe if Victini 
						unleashed some of that power instead of just storing it, 
						things would have been better. So . . . what we have 
						left is the Ability: Victory Star. This allows you, once 
						per turn, to ignore the coin flips you got for an attack 
						and re-flip once more. 
 
						 
						 
						
						First of all, let’s clear up some of the mistakes 
						players make when trying to figure out what Victory Star 
						does. Firstly, it does not ‘stack’: no matter how many
						Fliptinis you have on your 
						Bench, you get to use that Ability once per turn. 
						Secondly, Victory Star works with attacks ONLY: you 
						CANNOT use it with a coin flip Ability or Power (like
						Krookodile EP’s Black Eyes), 
						nor can you use it with a coin flip Trainers like
						PokéBall or
						Xtransceiver. Thirdly, you 
						can’t use it to re-do between turns Status Condition 
						coin flips for Sleep or Burn. 
						 
						 
						
						Now that’s cleared up, we can look at what we
						can use
						Victini with, and how it 
						increases the chances of success with a few examples . . 
						.  
						 
						 
						
						With Vanilluxe NV’s Double 
						Freeze attack (where you need one of two flips to be 
						heads), Victini increases 
						the chances of Paralysis to 93.75% 
						 
						 
						
						With Sharpedo TM’s Strip 
						Bare attack (where you need two out of two heads,
						Victini increases the 
						chances of discarding your opponent’s entire hand to 
						43.75%. 
						 
						 
						
						With a straightforward 50-50 flip (like
						Lilligant EP’s Bemusing 
						Aroma or Magmortar TM’s Top 
						Burner) Victini increases 
						the chances of a favourable outcome to 75%. 
						 
						 
						
						Now I don’t want to get into the maths here, but trust 
						me, these probabilities are correct, even if they do 
						seem a bit odd at first (I had them explained to me by 
						people who know about these things). What should be 
						clear is that any attack that relies on coin flips gets 
						a huge boost from Fliptini.
						Vanilluxe goes from being a 
						very risky play to a pretty solid one, while
						Sharpedo may start to seem 
						worth taking a chance on, just for the incredible effect 
						of Strip Bare. It doesn’t eliminate the risk of playing
						flippy cards altogether, but 
						it can (in the case of Vanilluxe 
						at least) make the risk small enough to be worth taking: 
						after all, the reason so many attacks include the coin 
						flip element is to balance the fact that they are 
						extremely powerful. 
						 
						 
						
						There’s nothing Pokémon card designers like more than
						flippy cards, so we already 
						have a ton of cards that can work well with it (eg:
						Cubone TM and
						Primeape UL get another 
						chance to do some damage, while 
						Teddiursa CL can now give you a 75% chance of 
						Trainer Lock on the first turn if you have
						Victini out). I’m sure that 
						in the future we will see more and more cards that 
						players will try to abuse Victory Star with. 
						 
						 
						
						For now, Vanilluxe seems the 
						most competitive Fliptini 
						deck, but I am sure there is more to come from today’s 
						card. 
						 
						 
						
						Rating 
						 
						 
						
						Modified: 3.5 (unique card that can make some
						flippy decks worth the risk. 
						It is most definitely Catcher-bait unless you run 
						Trainer Lock though) 
						
						Limited: 3 (pretty much depends on whether you pull any
						flippy cards like
						Vanilluxe or V-blast
						Victini) |  
              | virusyosh | Happy Friday, Pojo readers! Today we end our Card of 
						the Day week with one of the new cards from Noble 
						Victories that shows up in both normal rare and full-art 
						form and is thought to be a huge combo enabler. Today's 
						Card of the Day is Victini (Noble Victories 98).
 Victini is a Basic Fire Pokemon. Fire-types are fairly 
						common in today's Modified, with Reshiram, Typhlosion 
						Prime, and Emboar all seeing very common play. However, 
						in spite of its generous typing, Victini will rarely be 
						played on account of this. 60 HP is average for a Basic, 
						and it should be able to take a weak attack early in the 
						game or at least survive one snipe attack from the likes 
						of Yanmega Prime or Kyurem. Water Weakness is bad 
						against the aforementioned Kyurem, Beartic, and 
						Feraligatr Prime. Victini also has no Resistance, and a 
						a manageable Retreat Cost of 1.
 
 Victini has an Ability and a single attack. Victory 
						Star, Victini's ability, is what this card is known (and 
						widely hyped) for. Once per turn, if you flip coins for 
						an attack, you may ignore ALL of the coin flips and 
						re-flip them. A few important points regarding this 
						Ability are that you must re-flip all of the coins if 
						you choose to do so (so you can't keep all of your heads 
						and just re-flip your tails), and you can only use one 
						Victory Star per turn, regardless of how many Victini 
						you have in play. Due to the inherent combo potential of 
						this Ability, Victini can be easily paired with any 
						Pokemon with a flip attack, though some combinations are 
						more potent than others. Two notable examples are 
						Vanilluxe NV and Sharpedo TM, as Victini works 
						incredibly well with their Double Freeze and Strip Bare 
						attacks, respectively.
 
 Victini's attack is Stored Power, dealing 30 damage for 
						a Fire and a Colorless with the effect of moving all 
						Energy attached to Victini to one of your Benched 
						Pokemon. This attack doesn't seem worth using in either 
						Modified or Limited, and isn't commonly used in any deck 
						I can think of. In general, Victini will be used for 
						Victory Star, and little else.
 
 Modified: 3.5/5 Victini's strength lies entirely in 
						being a combo piece for decks that use flip-reliant 
						attacks. Flip attacks are generally looked down upon in 
						the competitive Pokemon community as they are unreliable 
						and therefore decrease your chances of winning, but 
						Victini can be a major help by allowing the re-flipping 
						of coins, adding consistency to these otherwise 
						inconsistent attacks.
 
 Limited: 3/5 Victini isn't always a great play in 
						Limited, as its usefulness is largely dependent on other 
						cards with flip attacks. Otherwise, Victini's low HP and 
						lackluster attack probably won't help you out too much. 
						However, if you manage to pull some other cards with 
						flip attacks (Escavalier, V-blast Victini, Vanilluxe), 
						Victini should be able to do quite well for you.
 
 Combos With: Any Pokemon with a flip attack, notably 
						Vanilluxe NV, Sharpedo TM
 |  
              | Mad Mattezhion Professor Bathurst League Australia
 |  Victini  (Noble Victories)
 
 This has to be one of the most anticipated card of the 
						Noble Victories set. Today we bring you the Victory Star 
						Victini!
 
 Victini is a non-evolving Fire type with 60 HP, Water 
						Weakness, a retreat cost of 1, an Ability and an attack.
 
 Being a Fire Poke'mon is almost irrelevant as Victini 
						doesn't combo well with any of the other Tournament-calibre 
						Fire types, and you'll never want to have Victini Active 
						so the Weakness is a non-problem. The HP on the other 
						hand is the biggest downside to this card but at least 
						the retreat cost is cheap (although I have to say this 
						is one Poke'mon that deserves free retreat for being a 
						squishy Bench sitter). All in all, there are better 
						Basics around.
 
 The attack is Stored Power, which costs [r][c] and deals 
						30 damage while moving all energy attached to Victini to 
						one of your Benched Poke'mon. The energy manipulation is 
						actually a good thing as Victini will definitely not 
						survive a return hit, but I can't really imagine anyone 
						using this attack. Sure there are two great Fire energy 
						accelerators and a bunch of bad ones, but I doubt anyone 
						will play Victini in a deck that uses [r] energy.
 
 The reason for that is Victory Star, an Ability that 
						alllows you, once during your turn, to ignore the 
						outcome of all coin flips associated with your attack 
						and reflip those coins for a shot at a better outcome, 
						which has many players very excited. Unfortunately you 
						can't use more than 1 Victory Star Ability per turn so 
						having multiple 'Flipitini' in play doesn't give you any 
						advantages but even one 'redo' is valuable... for the 
						right attack.
 
 In order to figure out what Victini actually does for 
						you, you really need to know how much Vicitin affects 
						your odds of getting a good result. And to understand 
						that, you need to know basic probability. WARNING: 
						Mathematics ahead! Skip the next five-and-a-half 
						paragraphs if you just want my opinions and not my maths 
						skills/boring-lecture-style explanation.
 
 Each time you flip a coin (assuming that each side is 
						properly balanced) you have a 50% chance of either a 
						Heads or a Tails result because there are 2 equally 
						likely possible outcomes (and half of 100% is 50%). If 
						you flip 2 coins, there are 4 outcomes (Heads-Heads, 
						Heads-Tails, Tails-Heads and Tails-Tails) so each 
						outcome has a 25% chance of happening. If you use 3 
						coins, then there are 8 outcomes that each have a 12.5% 
						chance of happening. As you can see, each extra coin 
						flip doubles the number of outcomes and halves the 
						chance of each happening.
 
 However, as you may have noticed some of the outcomes 
						look the same. For instance, the Heads-Tails and 
						Tails-Heads outcomes from the 2 coin example would both 
						have the same effect if they came up in a game. As such, 
						you add them together to get a 50% chance of having 1 
						Heads and 1 Tails, while having 2 Heads is a 25% chance 
						and the same chance applies to having 2 Tails. As you 
						add more and more coins to an attack, you have more of 
						the same results coming in different orders and 
						affecting the odds. For example, when you flip 3 coins 
						you get a 12.5% chance of 3 Heads or 3 Tails and you get 
						a 37.5% chance of having 1 heads and 2 Tails, as well as 
						a 37.5% chance of 2 Heads and 1 Tails.
 
 All of that is simple enough, but how does Victini 
						improve the odds? Well, for an attack that flips a 
						single coin (like Teddiursa CL's Fake Tears) you normall 
						have a 50% split, but Victory Star gives you a choice. 
						Presumably if you get the result you want you'll take 
						it, but if you get the 50% failure then you reflip and 
						effectively use the odds for 2 coins, where anything but 
						2 Tails is good. So your odds go up from 50% to 75%, a 
						big improvement.
 
 When you start adding in more coins though, things get 
						more tricky. For 2 or more coins, getting all Tails is 
						always enough to cause a frown so you'll always reflip 
						when you get that, reducing your odds of total failure 
						considerably. What if you get a few of each though? Now 
						you have to decide whether or not to risk what you have 
						for something better (more Heads) but possibly fail (all 
						Tails) with the same odds as before you used Victini. Is 
						the little cheerleader worth including when it won't 
						really help your Metagross UD hit 200 damage any more 
						often?
 
 For attacks that say 'flip until you get Tails' it gets 
						even more difficult to decide whether or not you should 
						reflip. The odds are that you'll fail 50% of the time 
						and then you'll deal at least [X multiplied by 1] 
						effects the other 50% of the time. For each successive 
						Heads flip you halve the odds, so its 25% to get at 
						least [X multiplied by 2] effects, 12.5% to get at least 
						[X multiplied by 3] effects, 6.25% to get at least [X 
						multiplied by 4] effects, 3.125% to get at least [X 
						multiplied by 5] effects, and so on. With Victini, 
						you're basically betting that you'll get better than 
						your last flip so you are only improving your odds to 
						avoid that first Tails and after that your fate is in 
						the hands of Chance. It's easy to see why 'flip until 
						you get Tails' attacks never really catch on, despite 
						the attractive possibility of infinite damage.
 
 I've been quite hard on Fliptini so far but in most 
						cases the numbers just don't make the red Munchkin more 
						useful (or more importantly, Fliptini doesn't make other 
						risky big hitters much more likely to swing for their 
						maximum damage). However, there are cards that can 
						effectively abuse Victory Star for far better odds of 
						devastating secondary effects. An attack like 
						Vanilluxe's Double Freeze rises from 75% chance of 
						Paralysis to a 93.75% chance of success, and Sharpedo's 
						Strip Bare rises from a 25% chance to 43.75% odds to 
						discard your opponent's entire hand. The reason these 
						attacks work? First of all, because the secondary 
						effects either work or don't work (so you don't have to 
						debate whether or not to keep the flips you have, you 
						simply reflip) and secondly because the attacks still 
						deal damage even if the extra effect fails. Other cards 
						with attacks in this vein are Lilligant EP, Dodrio UD 
						and Ampahros Prime.
 
 While Fliptini looks like a card that is going to take 
						the skill and luck out of the Poke'mon TCG, it will 
						actually do the complete opposite. The more coin flips 
						are added to an attack, the more your choices affect the 
						odds of success and failure, and reflipping coins will 
						definitely not save a player with a lazy deck build or 
						strategy from being outplayed.
 
 For those of you who want to delve deep into the pool of 
						strategy and really make something out of Victory Star, 
						I wish you the best of luck. The possible partners (both 
						strong and lacklustre) are too numerous to list here so 
						I'm just going to say that best way I can see to use 
						Victini is to always take a pass/fail attitude (this 
						many Heads is good, otherwise reflip) so that you don't 
						ruin an acceptable set of flips by second-guessing 
						yourself. Unless you absolutely have to take that KO, 
						don't reflip just to get more damage!
 
 Modified: 4 (if you are still reading and managed to 
						follow my logic, thank you for staying with me. Fliptini 
						is going to get used, but I suspect that it will be to 
						abuse secondary effects rather than deal large amounts 
						of damage. If you want to use Victory Star, know what 
						you are aiming for and don't get greedy!)
 
 Limited: 4.5 (there are plenty of flippy attacks in here 
						that could use a boost here such as the promo Victini 
						and Vanilluxe, but again you need to know the difference 
						between wishing for more damage/effects and actually 
						needing it to properly use Victory Star)
 
 Combos with: Vanilluxe NV, Lilligant EP, Ampharos Prime, 
						Sharpedo TM, other cards with powerful secondary effects 
						based on coin flips.
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