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					Pojo's Pokémon Card of the Day 
					
                        
                          | 
                           |  | 
							Top 10 Cards of 2011 
							Countdown 
							#2Zekrom
  Black & White 
							Date Reviewed: 
							Jan. 5, 2012 
							
							Ratings
                            & Reviews Summary
 Modified: 4.75
 Limited: 5.00
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.  
							3 ... average.  5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: See Below 
    
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
						
						
						#2 Zekrom (Black and White) 
						 
						 
						
						Yep, our number two card of 2011 is the other Dragon,
						Zekrom. Why is it placing 
						higher than Reshiram? Well, 
						you could argue it either way, but my guess is that it 
						is because Zekrom is just 
						that little bit more scary. 
						 
						 
						
						Why so scary? Because it is capable of the most infamous 
						act in the TCG: the first turn win, or ‘donk’. 
						 
						 
						
						Combine with Pachirisu,
						Shaymin, and a bit of luck, 
						and this thing can do 120 damage
						on the first turn 
						of the game. That’s right, your opponent starts with 
						a lone Basic that isn’t a Dragon and it’s all over 
						without them drawing a single card. Even if they
						do have a 
						Dragon out, you run PlusPower, 
						right? Even if they
						do have 
						another Pokémon Benched, well, you are going to be 
						hitting for 120 next turn as well, so it won’t last 
						long. 
						 
						 
						
						Zekrom’s 
						drawback (40 points of damage to itself) wasn’t much of 
						a drawback at all when it was busy annihilating 
						everything in sight, and now it’s even less so thanks to 
						the fact that Eviolite cuts 
						the self-damage in half and reduces the damage it takes 
						from attacks on your opponent’s turn. Recently,
						Zekrom’s speed, and the fact 
						that it isn’t reliant on setting up Stage 2 Pokémon, has 
						seen it begin to eclipse Reshiram 
						as the most powerful Dragon in the format. Use it with
						Pachi and
						Shaymin, use it with 
						Eelektrik NV, tech it into a 
						Magnezone deck . . . however you play it,
						Zekrom is an absolute boss. 
						Just as Reshiram kept 
						Fire-Weak Pokémon out of the 
						metagame, so Zekrom 
						made sure that there wasn’t much Water around (which 
						ironically helped Reshiram 
						even more). 
						 
						 
						
						Some players hate the Unova 
						Dragons for the way they have centralized the format and 
						relegated most Stage 2 Pokémon to a supporting role. Me? 
						I think it’s only right that Basic Legendaries should be 
						powerful. After all, in the video game and the anime, 
						Pokémon like Mewtwo,
						Rayquaza, and
						Giratina are more than 
						capable of standing up to even well-trained Evolved 
						Pokémon. It never made sense to me that most of the 
						cards that represent Legendaries have been horribly weak 
						and useless (see every non-SP 
						Dialga for details). 
						 
						 
						
						With Lightning cementing its place as one of the best 
						supported and strongest Types, it’s no wonder that
						Zekrom continues to have a 
						huge impact on the game. 
						 
						 
						
						Rating 
						 
						 
						
						Modified: 4.5  |  
              | Mad Mattezhion Professor Bathurst League Australia
 | Top Card #2: Zekrom (Black & White)
 Yes, today we have the third and final Unova Dragon on 
						the Countdown. No Prizes for guessing tomorrow's card!
 
 Now, while Kyurem has breathed new life into Rain Dance 
						and Reshiram has managed what Charizard AR never could, 
						Zekrom is the Dragon you will most ofthen see around the 
						tables.
 
 And why is that? Because Kyurem is the King of Combo (I 
						was tempted to spell that with a 'K') and Reshiram is 
						the Lord of Beatdown, but Zekrom is the Master of 
						Splash.
 
 You know the stats, and pretty much the only thing that 
						Zekrom fears is Donphan Prime (although Landorus would 
						also be a problem if Fighting types ever get any energy 
						acceleration). All three Dragons have Outrage (although 
						their respective types make a small difference), so the 
						reason for Zekrom's wider range of appeal lies with Bolt 
						Strike.
 
 As with the other two signature moves, Bolt strike costs 
						2 specific energy and another on top (the price is 
						[l][l][c] in this case) which can be easily reached by 
						dropping a Pachirisu CL followed by a Shymin UL to move 
						the energy around, which is why having a starting hand 
						full of energy and Poke'mon Collector while you open 
						with Zekrom is enought to put an evil smile on anyone's 
						face.
 
 However, outside of a dedicated ZPST deck, you aren't 
						going to pull that trick off very often (MagneBoar can 
						do it once in a blue moon if they use Rayquaza & Deoxys 
						Legend along with Legend Box). So a few rogue builders 
						out there started dropping Zekrom and a few Lightning 
						energy into their builds to provide an all-purpose 
						backup plan of sorts.
 
 The reason for this is that Zekrom gives us that lovely 
						120 damage shot to the head without being an energy hog. 
						Sure, you hit yourself as well but that is why we have 
						Eviolite. Take the Trollipede or Roserade/Leafeon decks 
						for instance. They are mad fun to play at a League, but 
						lack oomph if your opponent happens to be practicing 
						with their Reshiphlosion build or is playing a Donphan/Haymaker 
						hybrid. Out comes Zekrom with a bolt from the blue and 
						suddenly you go from getting mulched to still getting 
						mulched, but being a lot happier about it with Poke'mon 
						falling spectacularly on both sides of the field.
 
 Then of course, there is the briefly mentioned ZPST 
						archetype perfected by the arrival of Tornadus (the T in 
						that deck name) and  Eviolite (ever notice how 
						close that spelling is to losing a few letters and 
						revealing its true self?). For speed, no other deck can 
						touch the Zekrom rush and as long as you can free up 
						bench space for more Pachirisu and Shaymin drops, you'll 
						never be lacking for replacement attackers either. The 
						only exploitable weakness (aside from TecHing in a 
						Donphan Prime) is that ZPST can run out of resources 
						quite early, in which case the deck stalls and gives the 
						opponent time to recover, although hopefully you've 
						already wiped out the important Poke'mon by that point. 
						And since Zekrom doesn't lose anything but a little HP, 
						running out of cards in hand doesn't necessarily stop 
						you from finishing what you've started...
 
 *evil laughter*
 
 But even after the HGSS block rotates out, Zekrom will 
						be able to rely on Eelectrik to power up. Admittedly, 
						only a Benched Poke'mon can benefit from Eelectrik so no 
						more Turn 1 obliteration, but that still allows you to 
						commit atrocities with multiple Zekrom cards. I look 
						forward to waht the future sets hold for more combos 
						too!
 
 All three of the Unova Dragons have earned a place in 
						the hearts of gamer's, and all of them have a deck to 
						call home as well as being possible off-type beaters in 
						other decks due to Outrage. Hooray for awesome 
						Legendaries!
 
 Modified: 5 (that score is for the reasonable likelihood 
						of dealing 120 damage before your opponent can even draw 
						a card, but the synchronicity bewteen the attacks and 
						the ability to exploit the commonly found Lightning 
						Weakness are also big points in Zekrom's favour. As is 
						the ease of use when splashing Zekrom into your untested 
						deck idea, hooray for heavy and repeatable damage!)
 
 Limited: 5 (you can deal massive damage with either 
						attack, and once Zekrom is powered up you'll be able to 
						devote your remaining resources to other Poke'mon rather 
						than having to pay for discards. Plus the full art is 
						the best of all of the ones I've seen)
 Combos with: Shaymin UL, Pachirisu CL, Tornadus EP, 
						Eelectrik NV
 |  
              | virusyosh | Greetings, Pojo readers! Our 2011 Cards of the Year 
						countdown is winding down, and today we are reviewing 
						our #2 Card of 2011, the only member of the Unova 
						legendary dragon trio that we haven't reviewed in our 
						countdown yet. Today's Card of the Day is Zekrom from 
						Black and White.  Zekrom is a Basic Lightning Pokemon. In Modified, 
						Lightning is somewhat of a popular type, with Zekrom and 
						Magnezone seeing a lot of play. Zekrom tends to see play 
						with Pachirisu CL, Shaymin UL, and Tornadus EP in the 
						"ZPST" variant, but also with Eelektrik NVI as well. 130 
						HP is amazing for a Basic, as we discussed yesterday 
						with Reshiram; it allows for Zekrom to easily take two 
						hits from the metagame's biggest threats without prior 
						investment. Fighting Weakness means that Terrakion and 
						the increasingly rare Donphan Prime will make Zekrom 
						fall easily, although most decks that run Zekrom have 
						ways of dealing with these threats effectively. Sadly, 
						Zekrom has no Resistance, but shares Reshiram and 
						Kyurem's Retreat Cost of 2, which is payable if you 
						absolutely must, but one would still probably rather use 
						Switch to avoid the loss of tempo.  Zekrom's two attacks, Outrage and Bolt Strike, are 
						very similar to Reshiram's. Outrage is the same attack, 
						dealing 20 damage plus 10 more for each damage counter 
						on Zekrom for two Colorless Energy. This attack is great 
						as always, but works even better with Zekrom's Bolt 
						Strike, which deals 120 damage for two Lightning and a 
						Colorless, with the side effect of Zekrom dealing 40 
						damage to itself. While this self-damage does a good job 
						at powering up Outrage, it also makes Zekrom more prone 
						to revenge killing than its other Dragon-type brethren. 
						Fortunately, Eviolite reduces this damage, as well as 
						increasing Zekrom's durability against other attacks as 
						well.  Modified: 4.5/5 In a format of powerful and efficient 
						Basics, Zekrom is probably the most efficient in 
						Modified right now. 120 damage for three Energy is 
						great, and being able to do 120 multiple turns without 
						an Energy discard is fantastic. While Zekrom is prone to 
						revenge KOs, it also has great synergy with many useful 
						Energy accelerators like Pachirisu CL and Eelektrik NVI. 
						Zekrom is definitely a sight that you'll have to look 
						out for on the tournament scene, as it is definitely one 
						of the biggest threats in the format.  Limited: 5/5 Much like Reshiram, Zekrom is a Limited 
						bomb, perhaps maybe even moreso than its Fire-type 
						counterpart. Bolt Strike's 120 damage without a discard 
						is absolutely insane in Black and White Limited, easily 
						Knocking Out almost everything in a single blow. 
						Likewise, once Zekrom has a lot of damage, you can 
						switch to Outrage to grab even more KOs. Overall, Zekrom 
						is definitely worth running and splashing Lightning for 
						in your Limited deck.  Combos With: Pachirisu CL, Shaymin UL, Eelektrik NVI |  |