Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day



HS Triumphant

Date Reviewed: Nov. 2, 2010

Ratings & Reviews Summary

Modified: 4.40
Limited: 3.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Seeker (Triumphant)


Today’s card is another one that players have been looking forward to ever since the spoiler translations for the Japanese version appeared on the internet. Back then, it was known as ‘Hunter’ – no idea why they changed the name. Maybe Seeker sounds less creepy? Personally, I think that they should have called it ‘Stalker’ . . .


Like Twins, Seeker is a Supporter. Seeing as you can only play one of these per turn, it had better be good and, also like Twins, Seeker pretty much is. Its effect is a bit like a double-edged version of the old Mr Briney’s Compassion. Both players have to return a Benched Pokémon and all cards attached to their hand (provided, of course, that they have a Benched Pokémon).


The real beauty of Seeker is its ridiculously high utility: the number of ways it can be used both offensively and defensively by a player. You can play it to re-use coming-into-play Powers like Uxie’s Set Up or Mesprit’s Psychic Bind; or you can scoop up Pokémon to free Bench space or deny your opponent a Prize. If your opponent only has one Benched Pokémon, you can leave them with no Bench and KO their active for an instant win; or you can Warp a big, evolved threat back to the Bench and force your opponent to pick it up. There are so many possible combos and strategies with this card, and I’m sure players will keep discovering new ones as long as it remains in the format.


Some decks will definitely use a heavy line of Seeker as part of a strategy. Others will tech one or two copies for those situations where it could win, or at least save, a game. I have no doubt that this is a card that will see play, and wise players will be thinking about how they can both abuse and defend themselves against it.




Modified: 4.25 (extremely useful in a variety of common scenarios)

Limited: 3 (Prize denial is always good, but Benches are usually stocked with rubbish for your opponent to pick up without any harm done)


11/2/10: Seeker(Triumphant) 

A lot of Supporters are used primarily for draw support, hand refresh, and card searching. Rarely, however, do you get a card that serves some other purpose. Seeker is such a card. 

Honestly, this is my favorite Supporter in the set. Will other cards see more play? Maybe, depending on Twins' popularity, but that's its only competition. What Seeker lets you do is return a benched Pokemon back to your hand, with your opponent doing the same. There have been T/S/S that have similar effects: Scoop Up, SSU, Poke Turn, and a Supporter in Briney's Compassion. However, to me, this card reminds me of a card still in the format: Expert Belt. Not that they have similar effects, but rather that you cannot play the card carelessly; if you play Expert Belt recklessly, your prizes will evaporate within a few turns, while if you play Seeker without thought, your opponent will end up benefiting as much or more than you. It's good for healing, repeated Uxie/Mespirit drops, and even a quick win if your opponent has a damaged active and only one Pokemon on the bench. Just play with caution. Be sure to wear goggles. 


Limited: 3.5/5

Combos With: Uxie LA, Mespirit LA 

P.S. Please note the blurry Mew in the background. I wonder what he/she's seeking?


Welcome back, Pojo readers! Today we are reviewing what is probably the most hyped Supporter card in the new HS Triumphant set. Today's Card of the Day is Seeker.

Seeker's effect is straightforward enough: Each player returns one of their Benched Pokemon and all cards attached to it to their hands, with you returning yours first. This in effect acts like a guaranteed Super Scoop Up for both you and your opponent, and the disruption potential is nearly endless. At a prerelease, my opponent used this when I only had a single Benched Pokemon, attempted to KO me with a flip attack, but preceded to not deal me any damage. That being said, in a deck where damage is guaranteed, such a play is fantastic and could happen more often than one might think. Additionally, Seeker also has great use as a healing tool: It's a Super Scoop Up that doesn't need a flip, and also happens to potentially disrupt your opponent. I guess a few drawbacks are that it's Supporter speed and your opponent will probably just bounce their Uxie, Luxray GL Lv. X, or Garchomp C Lv. X, but if you're ending the game or preventing your main attacker from getting Knocked Out, this will still be worth playing.

Modified: 5/5 This is probably the best Supporter we've had printed in a long time. Most decks that I can think of could run this card to great effect, and probably should, given that Trainer lock makes Super Scoop Up less viable, as well as the capabilities for disruption of your opponent if they're running a combo deck. Awesome card.

Limited: 5/5 Major game changing card here. Can prevent your big attacker from being KOed, or can remove your opponent's last Benched Pokemon while you attack for the win. If you pull it, play it.


Today we look at another new supporter from HS – Triumphant: Seeker!  Besides the normal Supporter, the actual effect reads “Each player returns 1 of his or her Benched Pokémon and all cards attached to it to his or her hand.  (You return your Pokémon first.)”  This is most interesting indeed.  Nothing like taking something you’ve tanked out with Expert Belt that is just barely hanging on, Benching it then bouncing it back to hand.  With cards like Rare Candy and Broken Time Space, you should be able to drop it back into play fast and easy, unless you run into Trainer denial (though that won’t stop Broken Time Space).


You do need to be careful since your opponent gets the same benefit: don’t give them a free, guaranteed Super Scoop-Up when they’d want one!  The person who plays Seeker must go first, which is in and of itself a slight disadvantage: your opponent can adjust their choice based on your actions.  Still, the fact that your opponent has to (I am not seeing anything indicating it is optional) bounce a Pokémon as well can also be good: if they have a single Pokémon on the Bench, congratulations as it isn’t there anymore!  The minor benefit is that a lock had better be a real lock and not just a “barely got everything” lock: if your opponent only has a single Vileplume benched and nothing else, Seeker will enable you to get rid of it while unlocking your other Trainers.  More importantly, if they are down to two Pokémon in play and one is their heavily injured Active?  Play Seeker and attack for the win!


Even though it becomes more risky, this is (not surprisingly) a must run for Limited play.  Be cautious since it is much more common for both players to retreat an injured Pokémon to the Bench, but even if you help an opponent out by rescuing their big hitter, strategic use will allow you to generate significant advantage… like when you can bounce an Evolved Pokémon to hand while you have an energized and legal-to-Evolve copy if its predecessor ready to go.




Modified: 3.5/5


Limited: 3.75/5


Combos with: Broken Time Space




Seeker stands to become the next card you hope your opponent doesn’t run.  If you can’t get the Pokémon back into play and able to attack again quickly, it probably isn’t worth it.  It also isn’t worth it if your Active just isn’t the kind of Pokémon that can take a hit or you won’t be able to get it back to the Bench easily.   Outside of that, it may not always be the best choice, but it should still be useful.


I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;) 

Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.