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					Pojo's Pokemon Card of the Day 
					
                        
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                           |  | 
							Twins   HS Triumphant 
							Date Reviewed: 
							Nov. 1, 2010 
							
							Ratings
                            & Reviews Summary
 Modified: 4.20
 Limited: 4.60
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
                          | Combos With: 
  
 |  
 
            
              | Baby Mario 2010 UK 
			National
 Seniors
 Champion
 | 
										
										
										
										Twins (Triumphant) 
										
										  
										
										Hello and welcome to one of my favourite 
										types of week of 
										Pojo’s CotD. 
										This week, we are looking at all of the 
										Trainers, Supporters, and Stadiums from 
										Triumphant.  
										
										  
										
										We kick off with Twins, a Supporter 
										which happens to be one of the most 
										anticipated cards from the set. 
										
										  
										
										Twins re-introduces a mechanic we 
										haven’t seen for a while in Pokémon: it 
										can only be played if you have more 
										Prizes remaining than your opponent. 
										Usually cards of this type have a pretty 
										powerful effect that is designed to help 
										a player make a comeback. Remember
										
										Pow! 
										Hand Extension, which gave you some 
										Field control options over your 
										opponent, or Scramble Energy which 
										effectively became a Triple Rainbow 
										Energy if you were behind? Scramble 
										Energy was so good that players often 
										tried to avoid taking the first Prize so 
										that they didn’t trigger it. Twins may 
										not be quite so devastating in its 
										impact, but it definitely comes close. 
										
										  
										
										The effect of Twins is simple, but so 
										very good. As long as you are behind, 
										you can play it and search for ANY two 
										cards from your deck. Anything at all: 
										Trainers, Energy, Pokémon . . . whatever 
										you need. Lose a starter Pokémon early 
										in the game, 
										and you can grab a Candy and a Stage 2 
										and start making your opponent sorry he 
										ever knocked out that
										Spiritomb. 
										Find yourself in a losing position 
										mid-to-late game, and Twins could be 
										just what you need to set up another 
										main attacker to sweep. 
										
										  
										
										So, what decks benefit most from this 
										card? Well, the simple answer is that 
										any deck can benefit massively from 
										including Twins. No deck I know of is 
										immune from an early KO, and Twins 
										offers an excellent means of recovery. I 
										can see at least one copy becoming a 
										virtual staple in all but the most 
										consistent of rush decks. Where Twins 
										really shines, though, is in those decks 
										that set up somewhat more slowly, often 
										behind a starter Pokémon like
										Spiritomb or
										Sableye. 
										With Twins in hand, they can cheerfully 
										sacrifice their opening Pokémon, knowing 
										that it will greatly help their deck to 
										do so. Another potentially great play is 
										to combine it with 
										Jirachi RR which would 
										effectively give you access to DOUBLE 
										Twins (would that be called ‘Quads’?) in 
										one turn AND net you another card of 
										your choice when 
										Jirachi was KO’d (Quintuplets?). 
										In short, any deck that needs time to 
										set up should be running 3-4 copies of 
										this card. 
										
										  
										
										Twins might be just the card people are 
										looking for to help balance out the 
										format as it takes some of the advantage 
										away from super fast SP decks and speedy 
										one-Energy attackers like
										Donphan and
										Jumpluff. In 
										fact, it could well be more than just a 
										good card: it could be a card that is 
										good for the game. 
										
										  
										
										Rating 
										
										  
										
										Modified: 4.5 (staple for set up decks, 
										great for almost everything else) 
										
										Limited: 5 (searching your deck in 
										Limited? It doesn’t get any better than 
										that) 
										
										  
										
										Combos with . . . 
										 
										
										  
										
										Jirachi 
										RR |  
              | virusyosh | Hello once again, Pojo readers! This week we are 
						looking at various Trainers, Supporters, and Stadiums 
						from the new HS Triumphant expansion. We're going to 
						start the week off by looking at one of the new 
						Supporters, Twins.
 Twins is a fairly basic card: If you have more Prizes 
						left than your opponent (i.e. if you're losing), you get 
						to search your deck for any two cards and put them into 
						your hand, shuffling your deck afterward. Searching your 
						deck for two of anything you might need is really 
						awesome, however there are a few drawbacks. Since you 
						can get any two cards you want, being a Supporter 
						actually isn't so bad, as there are rarely better plays 
						you can make than this anyway, except for maybe Cyrus's 
						Conspiracy for pure card advantage. The bigger thing 
						holding Twins back is that you are only able to use this 
						while you have more Prizes, meaning that this card is a 
						dead draw while you are winning. However, when you are 
						losing, Twins can easily provide you with what you need 
						to bounce back and return the favor to your opponent.
 
 Modified: 4/5 This card is really nice, but should 
						probably be used in small amounts to prevent dead draws 
						if you're winning and extra Poltergeist damage, though 
						this keeps the card from being overly broken. However, 
						if you're losing, the searchability that Twins provides 
						is unparalleled.
 
 Limited: 5/5 There's no reason to not use Twins here. If 
						you're losing, you get unlimited searchability, which is 
						nearly unheard of in Limited, and allows you to get 
						whatever you want if it isn't prized (like that Stage 2 
						that you only have 1 of). Highly recommended.
 |  
              | conical | 11/1/10: Twins(Triumphant)
 It's a new week, a new month, and a bunch of 
						Trainer/Supporter/Stadium cards to review. We got some 
						interesting cards, so stay tuned!
 
 So, we have Twins, probably 
						the T/S/S that has the most all-around usefulness of the 
						T/S/S in the set. It's reminiscent of an old card from 
						Skyridge, called Oracle, which let the user put any two 
						cards in their deck onto the top of their deck. Twins 
						does it one better, and places the chosen cards into 
						one's hand, with the downside of only being able to use 
						it if one is behind on prizes. I won't go into much 
						detail into what uses this card has, because it's pretty 
						simple: getting any two cards from your deck is good.
 Because of the 
						'behind on prizes' requirement, this makes the card more 
						of an option to recover from a deficit. Because of this, 
						the inevitable comparison will be between Twins and 
						Cynthia's Feelings, the other widely-played Supporter 
						designed for recovery. Both cards have their specific 
						situations where one would be better than the other, and 
						both of them should be widely used. I suspect that 
						faster decks like most SP will prefer Cynthia's, while 
						slower tanking decks will prefer Twins, since they 
						shouldn't have Pokemon dying enough to get much use of 
						Cynthia's. And in Limited, you should be playing as many 
						of this as possible.
 
 Modified:4.5/5
 Limited:5/5
 Combos With: Every deck ever.
 |  
              | Wes1234 Crazed Eeveelutionist
 | Hello, Pojo readers!  This week is all about the 
						new trainers, supporters, and stadium (singular because 
						we got only one, and it wasn't Lost World... thank god for some of us...).  To start this week, 
						or this month, I should say, we'll be looking at one of 
						the two "comeback" cards that Triumphant gave us; Twins.  
						In a way, this may sort of remind you of the old 
						Scramble Energy days where if you were behind in prizes, 
						you could drop it down on what was usually an 
						energy-less pokemon and whack your opponent with it as a 
						surprise.  Will Twins live up to the same 
						reputation?
 
 Heck yes.  While it doesn't provide the sudden 
						power boost that Scramble provided (though something 
						similiar to that extent WAS printed in this set, which 
						we'll get to later in the week), it is undoubtfully 
						useful, even broken in some slower decks.
 
 Firstly, Twins is a Supporter, which is about the only 
						class of card besides energies that can't be truely 
						locked.  With trainer lock becoming vastly popular, 
						primarily in the form of Vileplume/Gengar, this is 
						actually a good thing.  However, this also means 
						that it comes with the annoying Supporter rule, meaning 
						you can only play a Supporter once per turn.
 
 The effect, though, is well worth it.  If you have 
						more prizes left then your opponent, you can search your 
						deck for ANY 2 cards.  This is huge.  The only 
						two cards that have this kind of searching power that 
						are in format are Pokedrawer (which you needed two of to 
						get), and Victory Medal (which could happen a mere 25% 
						of the time due to coin flips), and both of these 
						methods have their big flaws as we all know.  Run a 
						slower deck compared to the likes of the ungodly popular 
						Luxchomp and other SP decks?  This will help you 
						setup a heck a lot quicker by searching out the cards 
						that you need earlier in the game.  Stage 2 decks 
						will especially benefit from this, as they can get Rare 
						Candy and the Stage 2.  You can guess the rest.  
						This also makes LEGENDS more playable, as both pieces 
						can be searched out in a heartbeat.  Even late 
						game, you can turn a match around by searching out that 
						one or two cards that you need.
 
 It's hard to review such a versatile card with such a 
						broken effect.  Speed decks will be less likely to 
						run these, though, as they're the ones to take the first 
						prize of the game, turning any Twins in their hands into 
						dead cards.  For slower decks, such as Vilegar and 
						Machamp (when they whiff on a first or second turn donk), 
						in a format filled with super-fast SP pokemon, Twins 
						will provide the power to keep up with them.  
						Expect to see Twins widely played by non-speed decks.
 
 Modified: 4/5  Only for decks that are naturally 
						slower than SP decks.  They are well worth the deck 
						space.  In speed decks, this would get a 2.5/5 at 
						best because it'll be dead for much of the game.
 
 Limited: 4/5  Take.  It.  Now.  
						Should I even both explaining why?
 
 Combos with: Whatever the spur of the moment calls for.
 
 - Wes1234
 Crazed Eeveelutionist
 |  
              |  Otaku
 | 
										
										
										This week we’ll be focusing on the 
										Trainers (or cards that used to be 
										classified as Trainers). 
										We start with the Supporter
										
										Twins. 
										Besides the normal Supporter 
										text, it states “You may use this card 
										only if you have more Prize cards left 
										than your opponent.
										 Search 
										your deck for any 2 cards and put them 
										into your hand. 
										Shuffle your afterward.” 
										Pretty potent effect, when you 
										can use it. 
										I have heard some (presumably 
										newer) players question whether or not 
										it is wise to run a card that you can 
										only use when you are “behind”. 
										The answer from those of us who 
										either have played the game long enough 
										or are simply skilled or intelligent 
										players is a resounding chorus of “Yes, 
										but who says you have to be behind?” 
										
										  
										
										Pokémon may technically measure who is 
										winning according to how many Prizes you 
										have left to claim in a game, but 
										players should quickly learn that is 
										only an accurate measurement of who is 
										winning if time is called. 
										What cards are in each player’s 
										hand, what is on the field, what is in 
										each deck, what is in each discard pile, 
										even what cards are in each player’s 
										Lost Zone all factor into who is truly 
										winning and who is losing. 
										Although it seems like just 
										yesterday to a long time player we were 
										enjoying the cards from EX – Team Rocket 
										Returns. 
										That is the first time I clearly 
										remember cards being designed that 
										either required you were behind on 
										Prizes to work, or that rewarded you for 
										having taken less Prizes than your 
										opponent. 
										If most of those cards weren’t 
										staples, they were at least prominent 
										and heavily played. 
										
										  
										
										When it comes to running a card like
										
										Twins, you usually just bait your 
										opponent into taking the first Prize or 
										run cards that will actually force your 
										opponent to take Prizes. 
										An example of the first is 
										usually running a card that is so good 
										at setting up, your opponent has little 
										choice but to KO it: allowing it to 
										continue is far more beneficial than 
										giving you access to
										
										Twins. 
										In the case of the latter, there 
										are a few Poké-Powers I can think of (Regigigas 
										Lv.X,
										
										Electrode Prime) that will force 
										your opponent to take a Prize, give you 
										something in exchange for that Prize, 
										all while enabling you to activate this 
										little beauty. 
										
										  
										
										I’ve already heard a few tricks tossed 
										around for abusing this card. 
										The first is simple: grab a 
										second copy off the first. 
										Don’t do this if you know you’re 
										going to pull ahead in Prizes, but if 
										you are pretty sure you aren’t going to 
										tie it up or pull ahead, you might as 
										well prep to enjoy another two 
										cherry-picked cards. 
										Then there are cards that let you 
										duplicate Supporter effects. 
										
										
										Jirachi from Rising Rivals, for 
										example, would still require your 
										opponent get a Prize ahead, but once 
										they did you’d enjoy pulling the four 
										exact cards you wanted from your deck. 
										
										  
										
										The strategy isn’t perfect, though. 
										I’ve built it up quite a bit so I 
										will point out that the naysayer players 
										weren’t entirely off: there will be 
										plenty of times you will be ahead, and 
										this will be a dead draw. 
										Even in a controlled situation, 
										remaining behind in Prizes intentionally 
										is a risky strategy, and gets riskier 
										the lower the Prize counts get. 
										As such, I think this card will 
										be seeing play in most decks, but 
										probably only at one or two copies 
										unless the deck is specifically built to 
										play the “behind-in-Prizes” game. 
										
										  
										
										Oh, and for Limited play, it’s search. 
										You pull it, you run it. 
										Even if you mange to pull two or 
										three copies you run it. 
										I know the Prize count is lower 
										here, so you aren’t going to really want 
										to risk giving up a Prize to activate 
										it. 
										That’s okay: its insurance and 
										its search so it is still a must-run. 
										
										  
										
										
										
										Ratings 
										
										  
										
										
										Modified: 
										4/5 
										
										  
										
										
										Limited: 
										4/5 
										
										  
										
										I am still selling my former 
										collectables on eBay.  I’ve had a 
										lot of hobbies over the years, so at 
										various times I’ll have comic books, 
										manga, action figures, and video games 
										on the auction block.  You can take 
										a look at what’s up for bids
										
										here.  Just a reminder, Pojo is 
										in no way responsible for any 
										transactions and was merely kind enough 
										to let me mention the auctions here. ;)  |  |