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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Jirachi Lv. 39

Rising Rivals

Date Reviewed: 06.08.09

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats



Jirachi is a starter Pokémon, plain and simple. It has no other use than to get your deck set up and running.


Last Format, starter Pokémon were fairly common with Stantler and Absol seeing play at first, before Pachirisu and Phione took over later in the season. In this Format, use of starters has almost disappeared as the game is now so much faster, and decks built around Basics like AMU and the SP Pokémon have become very popular.


So, is Jirachi good enough to persuade people to run starter Pokémon again? It is certainly pretty good at its job. Jirachi’s first attack, Detour, costs no Energy, and allows you to get a second use out of the Supporter that you have played that turn. Being able to use a Roseanne’s Research or a Bebe’s Search twice in one turn is certainly going to help you to set up quickly. In addition to this, Jirachi has an excellent PokePower, Final Wish, which allows you to search your deck for ANY card when Jirachi is knocked out. That is certainly a very nice bonus to have and more than makes up for the fact that Jirachi won’t be on the field for very long with only 60 HP. Use a Bebe’s twice to get a Basic and a Stage 2 then, when it is KO’d, fetch that Rare Candy and you are pretty much set up.


Of course, there are a couple of drawbacks to the card. The main one is that, if you go first, you cannot play a Supporter, so Jirachi does nothing much for that turn (its second attack is pure filler and will almost never be useful). It is also completely dependent on you having the Supporter you want in your hand in the first place.


While I can see some Stage 2 decks teching in a Jirachi or two to help with set up, or even mid-game recovery, it is too slow for the majority of decks to use right now. In other Formats, it would have been amazing.




Modified: 3 (a great card in a Format that is too fast for it)

Limited: 4 (ANY Supporter is good here, and you don’t get many of them. Using them twice is brilliant)

Steel_Winger Welcome back to the Pokemon COTD!

We start off a new week with everyone's favorite wish maker, Jirachi!

Let's take a closer look at it, though. First off, it's a basic with only 60 HP. I can see it having such a low amount if it led to an evolution, but being one of the small legendaries, this is not the case. Almost anything can take this guy out easily. Machamp is a no-brainer. It's a Metal-type, a type which not many big-name Pokemon are weak to, Weavile (SW) being the only one I can think of worth mentioning. That Metal typing also makes if susceptable to a +20 Weakness to Fire. Infernape 4 is seeing quite a bit of playing time; that's all I'll say on that. There's also a -20 Resistance to Psychic Pokemon, but with so little HP, it's almost a non-issue. Gengar (SF) can OHKO it with a Shadow Room attack, bypassing the resistance. Well, at least it doesn't have a retreat cost.

Jirachi also has a Poke-Power: Final Wish. If Jirachi is KOed by an opponent's attack, you can search your deck for any card and add it to your hand. You don't even have to show your opponent what you retrieved. It can be useful if you lack a Rare Candy, or a Stadium you might need. Don't forget the Special Energies that can't be searched out. Everyone needs something at every point in the game. But you know... Would the opponent really go through the trouble of letting you take a card-- any card-- that could possibly turn the game around in their favor? Probably not. If Jirachi is benched, chances are that your opponent won't go after it.

Now for its 2 attacks. The first, Detour, costs no energy to use. It simply copies the effect of a Supporter that you've played next to your Active Pokemon. Almost everyone will use a Supporter if they have one. It's something like a setup attack. If that's the case, then Sableye (SF) does a much better job. Jirachi forgot about those people going first when they win the coin flip. They'll have to wait to use this attack.

In the meantime, they can use Swift, Jirachi's second attack, for a single Metal Energy. it does a straight-up 20 damage, no matter what. It can get past Flygon (RR), Armaldo (LA), and even Mewtwo LV. X (LA). But it shouldn't last long against those three... or anybody for that matter. Plus, it fails to expoit weakness... not that there are many Pokemon with a Metal Weakness. But I've made that point already.


Modified: 2/5 The Poke-Power deserves some merit. Most of the rest of this card... not so much.
Limited: 2.5/5 No big difference here. The power is nice if you can't seem to get what you want. Now all you have to worry about is if your opponent will KO Jirachi, allowing you to do so.

This is Steel_Winger, 'till next time!

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