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Yu Yu Hakusho
Pojo's Pokemon Card of the Day
Back to the main COTD
Entei & Raikou Legend
Card #'s 94 & 95
FC -Detonation Spin
Discard a Fire Energy attached to Entei & Raikou
EC - Thunder Fall
Discard all Energy attached to Entei & Raikou
LEGEND. This attack does 80 damage to each Pokémon
that has any Poké-Powers (both yours and your
opponent's). This attack's damage isn't affected by
Weakness or Resistance.
May 3, 2010
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
It's a shame getting out these legend
Pokemon is difficult, because Entei &
Raikou Legend has one of the sickest
attacks there is in modified.
For LC, Thunder Fall deals 80 damage to
every Pokemon in play with a Poke-Power.
What Pokemon does that OHKO? Let's
Uxie (Legends Awakened)
Azelf (Legends Awakened)
Claydol (Great Encounters)
Crobat G (Platinum)
It's 10 damage short of KO'ing both
Toxicroak G (Promo) & Bronzong G
(Platinum) but will usually score the
OHKO on Bronzong because of Bronzong's
Galactic Switch Poke-Power, which puts
damage counters on it.
You won't find a good modified decl that
doesn't run at least two of the Pokemon
mentioned above. In fact, most run three
or more of them. Additionally, there are
a other low HP Pokemon with powers you
will run into: things like Mesprit
(Legends Awakened), and even higher HP
Pokemon with powers (like Gardevoir
(Secret Wonders), Gengar (Stormfront),
Gengar (Arceus), Luxray LV X (Rising
Rivals)) can be OHKO if they have 30
damage on them.
What's the best way to use this card?
With Manectric (Platinum). Manectric can
not only set up the higher HP Poke-Power
Pokemon for a OHKO with Thunder Fall, it
also prevents Thunder Fall from damaging
your own Pokemon, meaning you could run
Claydol/Uxie in your deck without
worrying about OHKO'ing them.
Overall, Entei & Raikou Legend is a
powerful modified card that allows you
to make a late game comeback. Even
knowing you play Entei & Raikou Legend
in your deck, it is difficult for your
opponent to play around since so
"staple" Pokemon have Poke-Powers.
As for limited, if you actually opened
both both halves in your 5 booster
packs, you're probably going to be
disqualified for cheating anyway.
Top 4 UK Nats
Entei & Raikou Legend (Unleashed)
Hello and welcome to Legends week on Pojo’s CotD. Well,
more like Legends three days, actually, as that’s what
it will take to cover the Legends released in the new
Legend cards made their debut in HGSS with Ho-Oh and
Lugia, but no-one really played them so it’s worth
reminding ourselves of a few key things about Legend
1. You need to play both halves at the same time.
2. They are NOT Basic Pokémon, so you can’t start with
them, or search them out with Roseanne’s Research.
3. They are NOT Evolved Pokémon, so Machamp can use Take
Out on them, and their attacks are shut off by Mewtwo LV
4. Both halves are deemed to have the same card name, so
you can’t play four copies of each. It’s either a 2-2 or
a 3-1 line in your deck.
Some new features are also introduced by the Unleashed
Legends. Unlike Ho-Oh and Lugia, they are not one
Pokémon split into two cards, but two Pokémon combined.
This means . . .
1. They are dual Type, which can be very good
2. They have dual Weakness, which can be very bad
3. When they are KO’d, your opponent gets two Prizes,
which can be terrible
So, with all the downsides to playing Legends, you would
expect to be rewarded with something very ,very powerful
to repay you for all your trouble. Let’s see if the
Legendary Dogs can live up to that.
Entei and Raikou Legend (ok, I’m calling it E&R from now
on)is both a Fire Type and a Lightning Type, as you
would expect. This is a decent combination, allowing it
to hit popular decks like Jumpluff and Gyarados for
Weakness. It has a good 140 HP, but even this might not
be good enough to save it from its dual Water and
Fighting Weaknesses. Neither Gyarados nor Donphan decks
would have too many problems getting a very fast OHKO on
E&R with a little help from an Expert Belt or Crobat G
in Donphan’s case.
E&R’s first attack, Detonation Spin, costs only [R][C]
and discards a Fire Energy to do 90 damage. 90 for two
is very good value, and the single discard cost is a
minimal inconvenience which you can get around by using
Heatran LV X or Typhlosion Prime if you really wanted
to. That damage output is enough to KO nearly every
playable Basic but comes up somewhat short against beast
Stage 1s like Gyarados, Stage 2 Pokémon, and even
Levelled up SPs. Expert Belt could help with the latter,
but then you are taking the insane risk of giving your
opponent half their Prize cards if E&R gets KO’d. Don’t
get me wrong, Detonation Spin is an excellent attack,
but given the difficulty of getting E&R out early, it’s
likely not going to be an attack you can spam from T2 to
take quick wins.
Luckily E&R has another trick up its sleeve . . . one
that is good enough to get this card a fair amount of
hype. Thunder Fall is another cheap attack, costing only
[L][C]. For that, you get to do 80 damage to EVERY
Pokémon in play that has a PokePower. Conveniently, that
is enough to KO a whole bunch of common staple Pokémon:
Claydol, Uxie, Azelf, Crobat G, a Bronzong G that has
used Galactic Switch . . . plus a few less common techs
like Slowking HGSS and Sunflora HGSS. Obviously, you
will want to avoid Knocking Out your own Pokémon with
Thunder Fall. You could simply avoid playing Claydol and
compay, but then your deck’s consistency and draw would
suffer, so it would be better to throw in some Bench
Shields, or even a tech Manectric PL.
Obviously, what attracts hype to this card is the
potential to destroy an opponent’s set up and take
multiple Prizes with one cheap attack. Unfortunately, an
opponent can prevent this by not Benching Pokémon with
Powers or running Bench Shields and Manectrics of their
own (which will certainly happen if E&R sees much play).
Decks like Gyarados and Donphan (already bad match ups
thanks to weakness) can get by perfectly well without
Powers, and SP Pokémon like Luxray GL and Garchomp C LV
X will take the hit and Poke Turn or Healing Breath the
If you can somehow get E&R out early it can wreak havoc.
If your opponent is careless with their Bench, it could
be devastating. However, the card has many glaring
weaknesses and I think smart players will find many easy
ways to turn the tables on it.
Modified: 3 (potentially very powerful, but use with
Limited: 3 (you will need godly luck to pull both
halves, but if you do, Detonation Spin will probably win
the game on its own)
Today's card of the day is my favorite card from
Unleashed, Entei & Raikou LEGEND. Let's see if it has
what it takes to be a real contender.
Entei & Raikou LEGEND has fairly depressing base
stats. First off, the card combines two of the rarest
types in the TCG, Fire and Lightning. With the return to
more x2 Weaknesses, this makes most Water, Metal, Grass,
and even some Colorless Pokemon open to being blown away
by Entei & Raikou LEGEND's sheer power. 140 HP is nice,
but balanced out by a x2 weakness to Water and to
Fighting, and the old EX rule coming back, making this
card worth two prizes. Sadly, Water and Fighting are
pretty much the most common types in Pokemon so don't
expect your Entei & Raikou LEGEND to last long without a
Sunnyshore City Gym in play. No resistance is
disappointing, considering that both Entei and Raikou
have a resistance to Steel in game, but the free retreat
is a nice touch, fitting the roaming legends.
Entei & Raikou LEGEND's first attack isn't too
complicated. Detonation Spin does a cool 90 damage for
one Fire energy and one Colorless energy. The only added
effect is that you have to discard a Fire energy
attached to Entei & Raikou LEGEND. This is a cool way to
deal damage, especially if you have a Typhlosion Prime
or Typhlosion/Stark Mountain going on. Nonetheless, as
awesome as Detonation Spin is, it's the second attack
that makes this card.
Entei & Raikou LEGEND's second attack is pure
brilliance. For one Lightning and one Colorless energy,
this attack does 80 damage to every Pokemon in play with
PokePowers. Think about it, that's enough to take out
Claydol, Uxie, Mesprit, Azelf, staples in many decks. In
just one turn you can grab a massive amount of prizes.
However, this attack recquires you to discard all energy
attached to Entei & Raikou LEGEND, and damages your own
Pokemon too. Either you can run no Pokemon with Powers
(save for cards such as Unown), or you can use Bench
Shield or Platinum Manectric to protect yourself. Beware
though, as these strategies will also help your
opponent. Another excellent thing about this attack
though is that since it deals straight damage, Unown G
can't stop it. On the downside though, this attack isn't
affected by Weakness or Resistance, so it will not OHKO
Bronzong G, Palkia G LV. X, or several other Power users
who would otherwise be knocked out.
I love this card and plan on running it at Battle Roads.
When more support comes out for LEGEND Pokemon next
season, expect to see more decks focused on this bad
boy. For now though, the weakness to Water and Fighting
(read: Gyarados and Donphan), as well as SPs being
faster than just about everything will limit its use.
What? A card getting a lower score in Limited than in
Modified? KFT, you've gotta be crazy! Well, actually,
not only do you have to ull both pieces of this sucker,
youve got to make sure they aren't in your prizes, and
then you have to deal with the numerous Water and
Fighting types in this set. Not only that, but Entei &
Raikou LEGEND's crowning glory, Thunder Fall, isn't as
useful as there are less PokePowers to use it against.
Still, if you pull it, you've done well.
Hey everybody! Today we begin our exploration of the
new LEGEND cards that Unleashed has to offer. Our first
subject is Entei & Raikou LEGEND. What a mouthful. I
shall henceforth just call this card ERL.
ERL has an enormous 140 HP for a Basic (sorta) Pokemon.
Double weakness to Water is bad (Gyarados, Palkia G Lv.X),
double weakness to Fighting is worse (Gallade, Donphan
Prime), but put them together?
Horrible. And no resistance to help out either. It seems
like this card should have had resistance to Metal. But
I digress... One is a manageable retreat cost.
ERL's first attack brings us one of the highest
numbers ever seen next to 2 or less Energy symbols.
Detonation Spin does RC for 90 and discard 1 R. ERL's
second attack also is high damage with discard. LC and
discard both to do 80 to all Pokemon with Powers. Two
attacks that both discard R or L Energies... this got a
wheel turning in my head, and I soon made a connection
between this card and Rayquaza LA, which essentially
attaches an R or L Energy from the discard to Rayquaza.
Hook it up with Energy Link, and you have Energy
acceleration! I also like Ampharos PL in this deck,
because if you're gonna be attacking all the Pokemon
with powers, might as well shut them down. The only
problem is that Rayquaza will get hit hard and shut down
by Thunder Fall. The best solution i have for this right
now is Super Scoop Up, but this would clearly be the
weak point of the deck.
Modified: Some potential, if you can make sure to
keep yourself safe from Thunder Fall. 3.4/5
Limited: Almost impossible to get, but if you do...