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Pojo's Pokemon Card of the Day


Ursaring (Prime) #89/96

HS Unleashed

Date Reviewed: 04.29.10

Ratings & Reviews Summary

Modified: 3.25
Limited: 4.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combo's Well With:

Ursaring Prime becomes the focus of a deck using both rainbow energy and double colorless energy. With a three energy 90 attack discarding the top card of your deck, Ursaring can OHKO many Pokemon. The Pokemon it is short of OHKO'ing can be put in range using Crobat G (PL), PlusPower (DP) or Expert Belt (AR). Rainbow Energy allows you to damage Ursaring and immediately use its Berserk Poke-Body. Not only that, but running Rainbow Energy gives you tons of options to run with Ursaring. One easy combo is Relicanth (SV), a basic Pokemon with a devastating attack for one Fighting Energy.

One huge weakness os Ursaring Prime is its fighting weakness, as it is OHKO'd by Toxicroak G (Promo), a card that is run in the ubiquitous Galactic-based decks.

Modified: 3/5
A powerful attack, but that isn't very uncommon in modified anymore. To keep it simple, Ursaring is a decent card that would fall short of being a legitimate archetype IMO.

Limited: 5/5
Powerful stage ones dominate in limited because they are realistic to get out. Being colorless means you will not have to dedicate to one type. If you had even one Teddiursa and an Ursaring in your booster packs, you are playing this in your deck.
Baby Mario
Top 4 UK Nats

Ursaring (Prime) Unleashed


Today we review another neglected Johto Pokémon that has been given the Prime treatment. Let’s hope it’s a good one, as who wouldn’t want to play Ursaring’s awesomely cute Basic form, Teddiursa?


Like the Lanturn we looked at yesterday, Ursaring Prime has 110 HP and a double Fighting weakness, so it’s solid enough against most Pokémon, but very vulnerable to Donphan Prime, Machamp, and Promo Toxicroak G. Ursaring has no Resistance, which is unfortunate, but not shocking, and a Retreat cost of three, which puts it into ‘no way am I paying that, where’s my Warp Point?’ territory.


Ursaring is a Colourless Pokémon, which is a pretty good thing to be. It means that it can hit popular Pokémon like Garchomp C and Flygon for Weakness. It can also make use of any Energy type, and gets a fantastic boost from the return of Double Colourless Energy to the format.


And those Double Colourless Energies are certainly going to be needed, thanks to Ursaring’s high attack costs. For [C][C][C] Hammer Arm has a base damage of just 30 (but does have the nifty bonus of discarding the top card of your opponent’s deck), while Megaton Lariat costs FOUR Colourless Energy to do 60 points of vanilla damage.


Now, I know what you’re thinking: 60 for four? That’s terrible! What is this? Base Set?. You are right to be thinking that too . . . these days, that’s a pathetic return on your Energy investment. Luckily, Ursaring has another trick up its sleeve . . .


That trick comes in the shape of its PokeBody, Berserk. This means that if Ursaring has any damage counters on it, the attacks do an extra 60 damage. Now that’s a huge boost which gives Ursaring two big-hitting and reasonably priced attacks. Activating it isn’t hard either. You COULD wait for your opponent to attack Ursaring, but that would be slow and silly when you can get the ball rolling yourself using Unown P’s Power to put a damage counter on Ursaring, or by attaching a Rainbow Energy to it.


That’s a pretty simple and easily achieved combo right there. It won’t make Ursaring the speediest Pokémon in the metagame, and it does make it more somewhat less durable, but at least it will hit hard before it gets KO’d. Is that enough to make it playable? Well, unfortunately, Ursaring has a number of potent enemies in the format. Dialga G LV X will block the PokeBody and render Uraring’s attacks useless once more. Meanwhile, Donphan Prime can absorb even a boosted hit from Ursaring and then OHKO it for only one Energy.


Ursaring isn’t a terrible Pokémon by any means, but being slow and easily countered by a number of existing metagame decks won’t do much for its playability.




Modified: 2.5 (probably just short of playable in the current speedy format)

Limited: 4 (perfect for a slow format like limited, even without DCE)

Willy G

Hello world, today we are reviewing everyone's nightmare teddy bear, Ursaring Prime! 110 HP is really good and helps Ursaring Prime be even more of a tank. Double Fighting weakness gives Donphan Prime the OHKO, unfortunately. No resistance, okay. Three Retreat Cost, very bad. Looks like this monster won't be sharing Active time with anybody else.

Berserk is what really makes Ursaring Prime worth playing. The option of doing 120 consistently after only 2 turns is beautiful. As for the damage counter requirement, many are recommending Rainbow Energy or Typhlosion Prime. I think the best way to get the damage counter is with a card that is already necessary for this deck: Teddiursa. Take down will put a damage counter on Teddiursa, then evolve next turn, and Berserk is in place. This does make the deck more succeptible to donks, but after the rotation, the donk deck will become an endangered species.
While Megaton Lariat is the damage blast attack, I see more potential in Hammer Arm because of its effect. I think Chatot Gs, reinforced with Poke Turns and Super Scoop Ups, have a huge place in an Ursaring Prime Deck. This combo allows you to effectively make sure that your opponent will never get what they need. Combined with 90 damage every turn, I have high hopes for Ursaring Prime.
Modified: 4/5
Limited: 5/5 - Easy to get a damage counter on him, especially with Teddiursa in this set.

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