Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
Date Reviewed - 08.18.05
forgotten how hard it was to write up articles.
Anyways, mine is taking longer than expected, so
sorry for any problems I might have caused. You
can't rush an art. Now let's move the a very
simple card, "Shattering Palm."
"Shattering Palm" doesn't have any trait
restrictions, so that makes his playability
good. Next his card cost is 2 yellow furyoku.
It's about average for a strong strike. A 4
intercept isn't bad, since every card has to
have it's downsides. Next this Mikihisa card has
a 6 Force! Blast right over that target number
of 5 force. This here is a strike that can dish
the power you need in a deck. There isn't any
effect, so nothing to make this card worse or
better. This can be the backbone of a Mikihisa
deck or a good card in almost any other deck.
With the cost of 2 yellow furyoku I don't think
it would be smart to run 4 copies. Use as many
as will fit in your deck without killing your
furyoku piles. "Shattering Palm" is very well
rounded and can fit into almost any level of
Shaman King TCG play you have.
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