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Pirate Piece of the Day

USS Sea Tiger

 

Piece Ratings: 2.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 6.21.07

 
Cadet-Captain Mike Name: USS Sea Tiger
Card: OE #094 (Common)
Points: 9
Faction: USA

Masts: 2 (rating: 2 / 5)
Cargo: 3 (rating: 2.5 / 5)
Moves: L (rating: 2 / 5)
Guns : 3L,3L (rating: 3 / 5)
Hit %: 100 (S), 100 (L)
Keyword: Junk.
Ability: When this ship is docked at your home island, you may eliminate
one treasure. It becomes a 3S cannon that can be eliminated only when
the ship sinks.

The Americans get a junk - hoo hah! The original Sea Tiger had a S+S+S
move, two cargo, two bad cannons, and a low, low 6-point cost. Now that
she's been Americanized, she costs more and moves slower. Why consider
such a ship?

This ship's value can increase during the game by adding cannons, just
like the original Sea Lion. Each cannon costs you a treasure, which most
admirals are reluctant to part with - the greedy slobs! But if you're
well ahead, or if you're hopelessly behind, giving up a 1-gold coin to
add a 3S cannon might be worth it. And the rules don't put any limits on
how many cannons you can add, as long as you add one per turn. So you
could turn the Sea Tiger into a powerhouse at marginal expense, and all
those guns can fire in any direction, thanks to the Junk keyword.

This ship needs what almost every American fighter needs, a Captain and
a Helmsman. With two masts, she'll never be your big gunfighter no
matter how many cannons you add. But she can be a decent second fighter;
the price is right, and her ability could be a nasty surprise to an
unsuspecting enemy. I give her average marks, because you get what you
pay for, no more and no less.

Total rating: 3 / 5
Sumpbeast USS Sea Tiger

The USS Sea Tiger has average speed and cannons (two 3L cannons) for the set. Having only two masts is a bit of a drawback for this fighter. Her ability allows you to trade gold for cannons which can fire from any mast. The USS Sea Tiger can be turned into a monster but I would suspect that it may have the same fault as a Fort; it takes to long to put into play and vulnerable to return fire.

I could see a player using a faster treasure runner to pickup three 1 gold and return to the USS Sea Tiger.

The USS Sea Tiger will then head back to the island to rearm and take on crew which was cunningly left on the home island. Then head out and make a mess out of anything you can catch! This ship is probably only useful in midsize games. There are better ships to use that have five cannons right from the beginning. The USS Sea Tiger looks to me as too difficult to use in a game 2/5.

-- Sumpbeast
BAILEY JoeFlag

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