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Pirate Piece of the Day

Pandora’s Box

Pandora's Box (England)
DJ #213
 

Piece Ratings: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 06.02.09

 
Cadet-Captain Mike Name: Pandora's Box (England)
Card: DJ #213 (Limited Edition)
Points: 10
Masts: 1
Cargo: 4
Moves: L
Guns : 4S
Hit %: 33 (S), 0 (L)
Ability: Turtle Ship. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

WK had a bad habit of giving abilities to ships that couldn't use them.
One example is the home-island robber ability, which requires speed to pull off, being given to ships that can move only S or L. Another example is ships like the Pandora's Box.

If you can catch a loaded enemy gold ship, board her, and make off with up to 4 gold, that's good, right? Well, first you have to reduce that to
3 gold, because without a Helmsman, you'll never catch anything. Then consider a one-masted ship's chances of winning a boarding action against most gold ships, which tend to have more than one mast. You could spend another 3 points for the Lynch's Noose crew for a +1 boarding bonus, but what does that give you? A 15-point ship that has a 50/50 chance of beating a 2-master when boarding, with only 2 cargo free for gold.

Alternately, you could just use her for gold, but she still needs the Helmsman, and England has better gold ships by far. With one 4-rank cannon, don't waste a thought on fighting with her. This leaves the Pandora's Box with one clearly-defined role: looking good in your collection, unpunched and unused. Her name refers to a Greek myth about a box that brought endless trouble when its owner opened it, and that's a good description of this sub-average ship.

Goldship rating: 2.8 / 5
Gun Ship rating: 1.9 / 5
Boarding rating: 1.9 / 5
Value for points: 2.9 / 5
Jesus Z. Ship Name: Proud Tortoise
Set/Faction: Jade Rebellion/Jade
Number: 022 Rare
Ship Type: Turtle Ship
Points: 7
Cannons: 2L
Speed: S+L
Mast: 1
Cargo Space: 2

Abilities: Turtle Ship, L-range cannons can not hit this ship
Flavor Text: The Proud Tortoise is festooned with the aphorisms of Kong Tzu, leading her crew not only to great deeds in battle, but also to remind them of their place in the grand scheme of the universe.

Huzza, this is my first review. This is a neat little inexpensive ship that one could use in any fleet. It’s speed is nice and can come in handy if used for a small treasure ship. The turtle ship ability allows you a leeway when being shot at due having to be shot twice before an attempt at a mast removal could be done. The ability of not being able to be shot by L-range cannons is a great boon to have since it will force the opponent to come close to use the S-range cannons. Beware of being rammed though, since that attack ability overrides that of having to have the two protective shells removed before the mast can be taken down. With its limited cargo space, one has to choose carefully on which crew to use. If you are going to use it as a small fighter to harass the one or two mast ships, then use the cheap combo of a generic captain and helmsman for upgraded speed and the ability to fire after moving into range. The 2L cannon is great since it allows a decent chance of being able to score a hit. As stated before, you can use this turtle ship as a small gold ship. The options for this tactic is either you wait two turns (one for parking at an uncharted island, the other for exploring it before taking gold from it) to fill the hull with two coins, bring just an explore and having to fill the hull with one coin, or use a ship/crew with super explorer ability before hand and pick up two coins without using two turns for a docking and exploring. In concluding this review, this is a very neat little ship to have in any fleet (mixed or pure).
Rating: 4/5

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