Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Crazy Man's DBZ Deck Garage 

From: Tonberry215@aol.com
To: SuperCrazyMan736@hotmail.com
Subject: bring the violence
Date: Fri, 23 Nov 2001 12:19:44 EST
 
this deck relies on the versatility of it's attacks for defense, so not many
pure defensive cards are required, which also makes room for more attacks.
This deck deals huge amounts of physical and energy damage as quickly as
possibe.  Here it is:
 
"Bring The Violence"
Black Goku
 
Black Touki-Waza
 
lvl1 IR Super Saiyin Goku 300,000-1,200,000
PUR-1
CCP-you can have different style drills in play at the same time
 
lvl2 Goku, The Defender 300,000-1,200,000
PUR-2
P-+2 anger after any combat where i suffer 5+ life card D
 
lvl3 Goku, The Protector 600,000-1,500,000
PUR-3
CCP-defense shield: stop first energy attack made on me in combat; cannot
lose more than 1 anger from any  card
 
lvl4 Goku, The Unbeatable
PUR-3
CCP-my energy attacks deal 2 life card D when stopped
 
Black Style Mastery-all attacks do +1 life card and +1 power stage D. 
black
style attacks
 do +2 life card and +2 power stage D instead.
 
Battlefields/Locations:
3x Hyperbolic Time Chamber-all physical deal +1 stage D, all energy deal +1
life card D
 
Drills:
3x Breakthrough Drill-cards that stop combat can't be played
3x Black Smoothness Drill-I keep 2 cards at the end of the turn
 
Physical Attacks:
1x Goku's Dashing Punch-8 stage D; opponents anger becomes 0
3x Black Side Thrust-+3 stage D; if touki-waza name a non-dragonball card and
remove a copy of the named card from opponent's life deck
3x Black Driving Palm Strike-2 stages D; +1 anger, opponent -1 anger
3x Black Defensive Burst-3 life card D; stops all opponents physical for the
rest of combat
3x Black Overpowering Attack-+6 stage D; I can't do physicals for the rest of
this combat
3x Black Hug Maneuver-+2 anger, if EDB 6 is in play +3 anger instead
3x Black Anger Stance-X stages D; X=total anger of all players
4x Goku's Battle Ready-7 stages D, can't deal life cards D; opponents anger
becomes 0
4x Goku's Right Knee Smash-+2 life card D
4x Goku's Physical Attack-draw bottom discard to hand; if used by Goku may be used once more this combat
4x Goku's Anger Attack-double D if successful
 
Energy Atacks:
1x Good Advice-8 life card D; opponent's anger -3; remove from game after use
3x Black Turning Kick-5 life card D or stops a physical; +1 anger
3x Black Energy Web-6 life card D; opponent can't do energy for the rest of
combat
3x Black Knife Hand Strike-4 life card D or stops an energy
 
Physical Defense:
3x Black Side Kick-stops a physical; +2 anger
 
Energy Defense:
3x Black Rear Spin Kick-stops an energy; +1 anger
 
Combat:
1x Time Is A Warrior's Tool-stops all opponent's attacks this combat
3x Black Defensive Aura-stops a physical or an energy; costs 1 power stage
 
Non-Combat:
1x Hero Enraged-+2 anger; recycle any 2 cards; remove from game after use
1x Blazing Anger-+2 anger; recycle top 2 cards
1x Enraged-+2 anger; recycle any 2 cards; remove from game after use
3x Burning Rage-+2 anger; recycle bottom 2 cards; remove from game after use
 
This deck really doesn't have much trouble with any decks, it's so damn fast!

-----------

 
WOW! This deck is really good. I can't help you much, but I can offer some other cards that you could use. Krillin's Drill (Saiyan Saga) adds +1 life cards of damage to your attacks and you can have more than one of them in play at a time. Goku's Ready (Trunks Saga) lets you search your deck for a card and put it aside face down, and place it in your hand at the beginning of your oppenet's next turn, this card is good for speed. Trunks Energy Sphere (Trunks Saga), stops the effect of any combat card, use when needed. The last card I suggest is Vinegar's Revenge (Trunks Saga), which lets you choose 1 opponent and that opponent cannot gain power stages until the beginning of your next turn. You don't have to put these cards in your deck, there just some suggestions. Thank You for sending in this Amazing Deck.

- Crazy Man :)

 

- All material copyright of Pojo.com.
c-1999-2001

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.