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					Zealotpker's Deck Garage 
						Last time I gave my 
						preliminary thoughts on how the new meta is going to be 
						shaping out. Today I'm going to add on to that and go a 
						bit more in-depth: 
						Adding onto the 
						dominance of Zombies in the meta, here are some other 
						cards that very nicely combat Zombies and hold their own 
						against other decks: 
						Zombies vs. Warriors 
						With D.D. Warrior 
						Lady gone, one of the major anti-Zombie cards left 
						decks. But what's to prevent the use of D.D. Assailant? 
						Assailant usage can completely shut down Vampire Lord. 
						You get: 
						1 Sangan 
						2 Reinforcement of 
						the Army 
						3 D.D. Assailant 
						1 D.D. Warrior Lady 
						0-3 Warrior Returning 
						Alive 
						1 Premature Burial 
						1 Call of the Haunted 
						0-2 Return from a 
						Different Dimension 
						To use against: 
						1 Sangan 
						0-2 Giant Rat 
						3 Pyramid Turtle 
						2 Vampire Lord 
						Who wins? 
						3 ways to search out 
						D.D. Assailant and D.D. Warrior Lady, 4 D.D. 
						Assailants/Warrior Ladies, and up to 5 ways to possibly 
						re-use them if they are stopped initially, as well as up 
						to 2 ways to bring them back even AFTER they've been 
						used. 
						Zombies, while they 
						have 4-6 ways to get out V-lord, only actually have 2 
						V-lords to use. And once V-lord gets removed from play 
						by an Assailant/DDWL, it ain't coming back (unless your 
						opponent is crazy enough to run their own Return from a 
						Different Dimensions). 
						In addition, Command 
						Knights can oftentimes make your warriors big enough to 
						actually kill V-Lord in battle, and Pyramid Turtles are 
						going to have a lot of trouble suiciding into Don 
						Zaluugs. Blade Knights can just flat-out kamikaze V-lord 
						even WITHOUT Command Knight (assuming your hand size is 
						low). 
						In addition, the 
						continual field presence that all good warrior decks 
						have makes it unlikely  
						Zombies DO have some 
						weapons against Warriors though, as well. 
						Spirit Reapers 
						provide some nasty stall, and without 3 D.D. Warrior 
						Ladies, Warriors could have some trouble dealing with 
						them. 
						Ryu Kokki, as well, 
						can wreak havoc against a field of warriors, and there's 
						always the sideboarded Kinetic Soldiers that you can 
						bring in (even more deadly by their Giant Rat 
						searchability). 
						However, these are 
						just a few strengths, and Warriors can stop Ryu Kokki 
						and Spirit Reaper with removal (notably Exiled Force). 
						Kinetic Soldiers 
						could prove more of a problem. However, Raigeki Break 
						and Sakuretsu Armor ought to be able to take them on. 
						So it looks like 
						Warriors STILL win out over Zombies. 
						Zombies vs. Chaos 
						Can chaos still win 
						out after the bans? 
						Let's take a look at 
						what each side has to offer: 
						Searchability: 
						Zombies: 
						Pyramid Turtle 
						Sangan 
						Mystic Tomato 
						Giant Rat (?) 
						Chaos: 
						Sangan 
						Mystic Tomato 
						Apprentice Magician 
						(?) 
						Zombies have more 
						searching power. 
						Recursion: 
						Zombies: 
						Book of Life 
						Call of the Haunted 
						Premature Burial 
						Chaos: 
						Call of the Haunted 
						Premature Burial 
						Again, Zombies win 
						out. 
						Trump Cards: 
						Zombies: 
						Vampire Lord (x2) 
						Chaos: 
						Black Luster Soldier 
						~ Envoy of the Beginning 
						Chaos Sorcerer 
						Zombies still win 
						out, as V-lord is gotten out much more easily. 
						Conclusion? Chaos can 
						no longer stand alone. It needs to be coupled with other 
						archetypes, such as Morph. 
						Speaking of which, 
						Zombies vs. Morph 
						Who wins here? 
						I really have to say 
						that Morph does, because it really just gets around 
						everything that Zombies would try to do. 
						Vampire Lord? 
						Say hello to Creature 
						Swap and Metamorphosis. 
						And Black Luster 
						Soldier. 
						Creature Swap? 
						Chained Scapegoats 
						wrecks their plans, and chained Enemy Controllers and 
						Compulsory Evacuation Devices are pretty painful too. 
						Spirit Reaper? 
						Enemy Controller. 
						Pyramid Turtle? 
						Okay, this guy will 
						actually go through, but all it gets are V-lord and 
						Reaper, both of which are easily dealt with. 
						Plus, Old Vindictives 
						(if you have the guts to run them) have lots of fun with 
						these guys. 
						Speed issues? 
						The dual searching 
						power of Apprentice Magician and Mystic Tomato, plus 
						Magical Merchant and Magician of Faith, let Morph keep 
						up with Zombies. 
						Card Advantage? 
						Zombies don't exactly 
						get that much Card Advantage, except with Creature Swap 
						and (potentially) Spirit Reaper and Vampire Lord. None 
						of those cards are particularly effective against Morph. 
						Trump Cards? 
						Zombies: 
						V-lord (x2) + support 
						Morph: 
						Morph (x3) 
						Black Luster Soldier 
						(potentially) Chaos 
						Sorcerer 
						Morph continues to 
						lead the game. 
						Conclusion? Morph > 
						Zombie. 
						Overall Conclusion? 
						If you're planning on 
						running Zombies (as most people will), be prepared for 
						Warriors and Morph. 
						Sample Zombie Deck: 
						Monsters: 17 
						[1] Ryu Kokki 
						[2] Vampire Lord 
						[3] Pyramid Turtle 
						[3] Spirit Reaper 
						[3] Kycoo the Ghost 
						Destroyer 
						[1] Giant Rat 
						[1] Mystic Tomato 
						[1] Sangan 
						[1] Breaker the 
						Magical Warrior 
						[1] Tribe-Infecting 
						Virus 
						Spells: 15 
						[3] Book of Life 
						[3] Enemy Controller 
						[2] Creature Swap 
						[1] Delinquent Duo 
						[1] Premature Burial 
						[1] Pot of Greed 
						[1] Graceful Charity 
						[1] Snatch Steal 
						[1] Heavy Storm 
						[1] Mystical Space 
						Typhoon 
						Traps: 8 
						[3] Compulsory 
						Evacuation Device 
						[1] Mirror Force 
						[1] Call of the 
						Haunted 
						[1] Ring of 
						Destruction 
						[1] Torrential 
						Tribute 
						[1] Dust Tornado 
						Sideboard: 15 
						[3] Kinetic Soldier 
						[3] Sakuretsu Armor 
						[2] Smashing Ground 
						[2] Possessed Dark 
						Soul 
						[2] Dust Tornado 
						[1] Mystic Tomato 
						[1] Giant Rat 
						[1] Ryu Kokki 
						Sample Morph Deck: 
						Monsters: 18 [1] Black Luster Soldier ~ Envoy of the Beginning [1] Chaos Sorcerer [2] Ice Emporer Moebius [2] Magical Merchant [2] Magician of Faith [2] Apprentice Magician [2] Old Vindictive Magician [1] Mystic Tomato [1] D.D. Warrior Lady [1] Breaker the Magical Warrior [1] Tribe-Infecting Virus [1] Sinister Serpent [1] Sangan Spells: 16 [3] Scapegoat [3] Metamorphosis [3] Enemy Controller [1] Premature Burial [1] Pot of Greed [1] Delinquent Duo [1] Graceful Charity [1] Heavy Storm [1] Snatch Steal [1] Creature Swap Traps: 6 [3] Solemn Judgment [1] Torrential Tribute [1] Call of the Haunted [1] Mirror Force Sideboard: 15 [3] Kycoo the Ghost Destroyer [3] D.D. Assailant [3] Compulsory Evacuation Device [2] Bottomless Trap Hole [2] Reinforcement of the Army [1] Ring of Destruction [1] Creature Swap 
						Sample Warrior Deck: 
						Monsters: 17 
						[3] D.D. Assailant 
						[2] Don Zaluug 
						[2] Command Knight 
						[2] Maurauding 
						Captain 
						[1] D.D. Warrior Lady 
						[1] Mystic Tomato 
						[1] Exiled Force 
						[1] Sangan 
						[1] Breaker the 
						Magical Warrior 
						[1] Tribe-Infecting 
						Virus 
						[1] Cyber Jar 
						[1] Morphing Jar 
						Spells: 16 
						[3] My Body as a 
						Shield 
						[2] Enemy Controller 
						[2] Reinforcement of 
						the Army 
						[2] Warrior Returning 
						Alive 
						[1] Premature Burial 
						[1] Pot of Greed 
						[1] Graceful Charity 
						[1] Delinquent Duo 
						[1] Snatch Steal 
						[1] Heavy Storm 
						[1] Mystical Space 
						Typhoon 
						Traps: 7 
						[3] Robbin' Goblin 
						[1] Raigeki Break 
						[1] Mirror Force 
						[1] Torrential 
						Tribute 
						[1] Call of the 
						Haunted 
						Sideboard: 15 
						[3] Kycoo the Ghost 
						Destroyer 
							[3] Time Seal[2] Dust Tornado 
							[2] Sakuretsu 
							Armor[2] Return from a 
						Different Dimension 
						[1] Enemy Controller 
						[1] Raigeki Break 
						[1] Ring of 
						Destruction 
						Well, that's all for 
						now, I'll be writing more about the Ban-List next time! 
						zealotpker 
						Level 1 UDE Yu-gi-oh! 
						Judge 
						2005 Yu-gi-oh! 
						Nationals Qualifier 
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