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Zealotpker's Deck Garage


1.26.05  First of all, I'd like to extend a huge apology for my screwup last article.
 
The Heart of the Underdog "infinite" draw combo DOES actually work. See my last review for the full correction. There have also been 5 winners chosen, and so far two of me have e-mailed their decks.
 
Oh, and, the correct solution (other than the Heart of the Underdog one) was actually posted right here on Pojo's COTD (as I'm sure some of you figured out).
 
Go to the Magical Merchant COTD, it's in EMoD's review. The idea basically centers around Magical Mercant + some spell/trap card (Blasting the Ruins seems to be the most popular idea among the submitted solutions). There are plenty of other ways that I'm sure you all can think up.
 
Without further ado:
 
CONTEST WINNER #3 (3rd Correct Submitted Solution)
 

Hey Zealotpker,

Ive run my fair share of deck types, DM, chaos, warrior, control, removallol, but Ive been thinking about Red Eyes Darkness Dragon, I personally think that this card has the potential to have a massive attack strength, so Ive built a deck around it, hoping to maximise on its effect.

 

Red Eyes Darkness Deck,

 

Monsters; 18

1x Red Eyes Darkness Dragon

1x Jinzo

2x Red Eyes Black Dragon

 

3x Red Eyes Black Chick

3x Masked Dragon

3x Spear Dragon

2x Luster Dragon #1 (1900, I cant remember if its #1 or #2)

1x Magical Scientist

1x Tribe Infecting Virus

1x Sinister Serpent

 

Magic; 14

1x Pot of Greed

1x Snatch Steal

1x Change of Heart

1x Premature Burial

1x Swords of Revealing Light

1x Painful Choice

2x Scapegoat

2x Smashing Ground (maybe nobleman?)

2x Enemy Controller

1x Creature Swap

1x Inferno Fire Blast

 

Traps; 8

1x Torrential Tribute

1x Magic Cylinder

1x Ring of Destruction

1x Call of the Haunted

2x Divine Wrath

2x Dragons Rage

 

Ok, this deck hasnt been tested as I thought that the structure decks werent coming out for awhile, then yesterday there outthough I wont have them for awhile since I live in Australia.

Anyways, any help would be great,

Thanks,

Connor

 

Well, for all those that don't know what Red Eyes Darkness Dragon does,

 

Dragon/Effect Level 9 ATK/2400 DEF/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by offering 1 "Red Eyes Black Dragon" on your side of the field as a tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
 

 
Well, since REDD [Red Eyes Darkness Dragon] can attack directly, there's really no need for Dragon Rage.
 
-2 Dragon Rage
 
Also, with all the REBDs an REDDs, it's not like we need more tribs:
 
-Jinzo
 
Now, the goal is to get out a HUGE REBD and do a ton of damage with it, right?
 
So, let's max out on that damage and add in some Troop Dragons:
 
+3 Troop Dragon
 
Also, let's add in some protection for your dragons:
 
-2 Luster Dragon
-Spear Dragon
 
+3 Lord of D
 
And, a bit more:
 
-2 Divine Wrath
-Enemy Controller
 
+3 Interdimensional Matter Transporter
 
And finally, let's add in some more REDDs and REBDs:
 
-2 Spear Dragon
+REBD
+REDD
 
Actually, since you run Scapegoats, Chicks, and Serpent, lets add in 2 Morphs for stall:
 
-3 Lord of D.
+2 Metamorphosis
+1 Inferno Fire Blast
 
And to add some speed:
-Enemy Controller
+Card Destruction
 

Monsters; 17

2x Red Eyes Darkness Dragon

3x Red Eyes Black Dragon

 

3x Red Eyes Black Chick

3x Masked Dragon

3x Troop Dragon

1x Magical Scientist

1x Tribe Infecting Virus

1x Sinister Serpent

 

Magic; 16

1x Pot of Greed

1x Snatch Steal

1x Change of Heart

1x Premature Burial

1x Swords of Revealing Light

1x Painful Choice

2x Metamorphosis

2x Scapegoat

2x Smashing Ground

1x Card Destruction

1x Creature Swap

2x Inferno Fire Blast

 

Traps; 7

1x Torrential Tribute

1x Magic Cylinder

1x Ring of Destruction

1x Call of the Haunted

3x Interdimensional Matter Transporter

 

Well, that's your fixed deck, I'm not sure how competitive it will be, but it looks pretty fun!

 

Now, it is time for our HALF-TIME SHOW!

 

*insert random annoying commercials here*

 

Ok, just kidding, but we have one more fix to go, and then some e-mails.

 

So, without further ado:

 

Contest Winner #5 (5th Correct Submitted Solution)

 

Woohoo! I won!
 
Anyways, here is my current deck. It got me my first top 8 in Advanced format last week. I didn't win, but I'm hoping to do better soon.
 
Monsters (16)
2x Mobius
1x Airknight
3x Berserk Gorilla
1x Breaker
1x Tribe
1x DDWL
1x Exiled
1x Fiber
1x Scientist
1x Sinister
3x Spirit Reaper
 
Magic/Spell (18)
3x Scapegoat
2x Metamorphosis
2x Creature Swap
2x Nobleman
1x Painful Choice
1x Snatch Steal
1x Heavy Storm
1x Premature
1x Change of Heart
1x SoRL
1x MST
1x Enemy Controller
1x PoG
 
Traps (7)
1x Torrential
1x Call
1x Ring
2x Sakuretsu Armor
2x Bottomless
 
Total (41)
 
Notes: It's a beatdown/control hybrid, with some personal taste mixed in. It has some good protection with removal as a bonus effect. I like removal.
 
I cannot get my hands on any more DDWL. The one I got cost me an arm and a leg.
 
I know I have a lot of "Change of Heart"-like cards, but I like taking my opponent's stuff. It also helps since I'm running three tributes.
 
Thanks in advance for any help.
 
Interesting deck, but I think the themes might clash a bit. Well, let me take a closer look at the deck and I'll decide...
 
Well, if it's control, I suggest first of all
 
-Fiber Jar
+D.D.WarriorLady
 
Also, the Gorillas can be replaced with better beatsticks. Try Kycoo the Ghost Destroyer/King Tiger Wanghu.
 
-3 Berserk Gorilla
+3 King Tiger Wanghu/Kycoo the Ghost Destroyer
 
Also, I'm personally against 2 Swaps, they are too easy to get used against you (i.e. chained Goats). So why don't we run another Enemy Controller instead?
 
-Creature Swap
+Enemy Controller
 
Actually, the deck looks pretty good. MST and Swords of Revealing Light are kinda iffy, and you may want to try..
 
-SoRL
-MST
+Confiscation
+The Forceful Sentry
 
Prenegation is always great to have, try them at least.
 
So, the final deck should look like:
 
Monsters (16)
2x Mobius
1x Airknight
3x King Tiger Wanghu/Kycoo the Ghost Destroyer
1x Breaker
1x Tribe
2x DDWL
1x Exiled
1x Scientist
1x Sinister
3x Spirit Reaper
 
Magic/Spell (18)
3x Scapegoat
2x Metamorphosis
1x Creature Swap
2x Nobleman
1x Painful Choice
1x Snatch Steal
1x Heavy Storm
1x Premature
1x Change of Heart
1x Confiscation
1x The Forceful Sentry
2x Enemy Controller
1x PoG
 
Traps (7)
1x Torrential
1x Call
1x Ring
2x Sakuretsu Armor
2x Bottomless
 
Good luck with the deck, hopefully you can qualify next time!
 
Now for e-mails:
 
my kids have been trying to duel there friends but when i looked in on some of there games it didn't look like they where playing it right. when i look at the cartoon they have cards with hidden powers and i was wondering how do you find out how to play the game right and use these powers. can use please tell me where i can get something to tell how the game is played in more detail. because they would like to enter some tournaments.

                                         thank you
 
Well, a rule of thumb is this: Never pay attention to the show. There are no "hidden powers" to cards, that is an element added to the show to make it more interesting. In addition, the rules on the show often change and are rarely accurate. For a complete list of rules, I'd like to refer you to this website: http://www.netrep.net. This contains not only all of the basic rules to the game, but advanced rules, complicated scenarios, and thousands of individual card rulings in case a tricky situation ever emerges.
 
I'll also give you a few links within the website so that you don't have to dig to find the important stuff:
 
 
All of the basic game rules.
 
Although generally you may play three of a card in your deck, some cards have additional restrictions upon them. There are also two "formats." Each format has a different set of card restrictions. The "Traditional" format has less restrictions, and can be more exciting, but it is also more luck-based (and can be potentially more expensive as well if you're on a budget).
 
The "Advanced" format has more restrictions, and even some cards that are banned (can not be used at all). As such the games generally last longer, and the better players prefer this format as it is more based on skill than on luck. However, it may require a longer attention span than your child has if he is young. I would suggest trying this format to start, though, as it is the "official" format in that all competitions at the Regional level and higher use this format, and if your child has any lasting interest in the game he will most likely eventually drift towards this format anyways. Also, it is relatively easy to build a good deck with minimal cost (I can list off winning decks that most likely cost under $20-30 altogether).
 
 
These are the only real "hidden powers" that cards have. Except they aren't really "hidden," but the cards were improperly translated from Japanese to English and so had to be corrected. You may want to check this just to make sure that all of the cards you or your child is using actually do what they say (and if they don't do what they say, you'll find out what they actually do on this page).
 
Three other pages that you may be interested in later are Basic Gameplay FAQs, Advanced Gameplay FAQs, and Specific Card Questions and Answers. The site is pretty user-friendly, so you should have no trouble finding these and other sections should the need ever arise. These three sections and the Card Errata section will be extremely helpful if a dispute ever arises during gameplay.
 
I would also recommend signing up at http://www.pojo.biz/board/. Once there, the following three forums may be very helpful for continued and timely assistance:
 
 
This is a forum where new Yu-Gi-Oh players can look for help.
 
 
For questions related to gameplay, mechanics, rulings, and collectibility of the Yu-Gi-Oh TCG.
 
 
Post your deck here if you are looking for advice. Or you could e-mail me and I'll try to get back to you. Be warned that although there are many "Moderators" in the Q&A and Newbie forums that will make sure that advice given is correct and that any incorrect information is corrected/removed, Deck advice is an almost purely subjective topic and so be warned that any advice given you will not necesarilly be good advice. You are also free to post decks in the Newbie forum, but again, the same caveats apply.
 
 A list of people whom you can generally trust to give sound advice are:
 
the zealotpker (me)
ss4giel
moderators (you will know someone is a moderator because their username will be in bold)
Catalyst
Outrider
SiphonX
Spoontang
xpheonix87
BerserkerAzn
SKAK!X!K
ParshathRules8391
METALSOCKO
Megaa
Tao Ren
LogicaX
TheMan_KQJ
PressAltAndF4
 
I'm sure there are more, but these are the first ones I could think of.
 
Good luck, and if you encounter any more trouble feel free to e-mail me.
 
~zealotpker
 
Now, for our next e-mail, and the last one that's getting posted today:
 
Hey, First of all I'm hearing a lot about the Metagame and Aggro decks, but what exactly do they mean? Also I'm seeing a lot of decks running Enraged Battle Ox and Berserk Gorillas, with the new advanced format and The Reinforcement of the Army replacing searchers, couldn't you replace your Gorillas with Goblin Attack Forces and maybe a Spear Dragon for the Battle Ox. I mean is there a huge difference? B/c Goblins make you immune to enemy controllers, zero gravity, etc. that could be used on Gorillas. Also, are there any knew cards from say Soul of the Duelist, Rise of Destiny or Dark Beginning 1 that might see some tournament play? I heard that Divine Wrath did well in Regionals are there any more?    ---Thanks, Ethan
 
Well, Ethan, I'm not sure whether you want me to define Metagame or Aggro, so I'll do both:
 
metagame: noun: used to refer to basically the entire tier 1 tournament scene, or the decks used therein
 
Examples:
The current metagame is Burn, Goat Control, Warrior Chaos, and Aggro Control.
California has a very strong metagame.
The Japanese metagame has a larger card pool than the English one.
 
tier: noun: used to describe how good a deck (or occasionally player is), a lower number being better (you'd expect to see tier 1 decks at Nationals, whereas tier 3 decks would be for casual play...in this system, anything worse than that doesn't even get a tier)
 
Examples:
He never misplays, he's a Tier 1 player.
Scientist FTK is Tier 2 in Advanced Format.
Mokey Mokey decks are Tier 3.
 
aggro: used to describe aggressive decks (aggro is basically short for aggressive)
 
Examples:
His Aggro Control was too fast for me.
Warrior Aggro eats its own hand up quickly.
Come prepared for Control, Burn, and Aggro at Regionals.
 
Well, Berserk Gorilla can keep on attacking, whereas GAF can only attack once every two turns, and is a sitting duck for the rest of the time.
 
Also, Enraged Battle Oxe is more solid than Spear Dragon because it doesn't go to defense, meaning your opponent can't just attack it and kill it right away. Also, it's effect extends to other Beasts, always a nice thing.
 
Some good cards that came out lately are Mobius the Forst Monarch, Monster Reincarnation, and Divine Wrath, among others. I suggest you look at Pojo's spoilers for full lists, as there's plenty of good theme-specific cards.
 
 
Well, that's all for today. To the 3 contest winners that haven't sent in there decks, please hurry, so I can put them up in my next deck review.
 
Peace out,
zealotpker
Level 1 UDE Yu-gi-oh! Judge

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