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Pojo's Yu-Gi-Oh Card of the Day

Arcanite Magician

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.

Arcanite Magician-Assault Mode

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.

Card Ratings
See Reviews for Ratings today.

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.20.09

Back to the main COTD Page

 

Dark Paladin
Friday

Closing the week, we come back to Assault Mode, but here we haven't reviewed the non Assault Mode, so this is a genuine 2-for-1, so I hope you enjoy it.

Anyway, let's take a look at our stats.

Arcanite Magician
Level 7
Light-Spellcaster-Effect
Synchro: 1 Tuner + 1 or more non-Tuner Spellcaster-type monsters 400 attack 1800 defense

When Synchro Summoned, place two Magic Counters on it. This card gains 1000 attack on it for each Magic Counter (which is great, as you now have 2400 attack and it doesn't say anything about a max number of counters, so more on that shortly).

You can removed one counter to destroy one card your opponent controls, although alas, each removed counter lowers this cards attack by 1000 points. But it still isn't terrible, and we'll talk more about that momentarily too.

The Assault Mode is Level 9 with 900 attack and 2300 defense. Again, you get two Magic Counters for 1000 attack each, boosting to 2900 here, which is impressive, but by removing both counters, you destroy all cards your opponent controls, which is very impressive.

These two are just screaming for an Offensive/Defensive Stall Deck to be built around them, maybe with some Burn, and they are just waiting
to be truly unlocked. Apprentice Magician and others can add and
recycle Magic counters to further make these playable. I mean, the sky IS the limit here.

Ratings:

Traditional: 2.5/5 Not terrible, a little slow, and more difficult.

Advanced: 3.75/5 Viable, and possibly deadly.

Art: 5/5
General Zorpa Arcanite Magician/ Arcanite Magician/Assault Mode

We have another twofer for you today, Arcanite Magician and it's Assault Mode counterpart. Arcanite Magician has 400 ATK, 7 stars and is a DARK Spellcaster. Fortunately, if it has Spell COunters on it it gains 1000 per, so it really is not as weak as it's stats make it out to be.

It does get Spell Counters from it's summon, and that puts it at 2400 ATK. You can add to it by putting Spell Counters on it with cards like Apprentice Magician and Pitch Black Power Stone. This means he has almost unlimited power, and that is before his other effect. You can remove a Spell Counter from him to destroy a card your opponent controls.

Combined with the new Spellcaster deck, you can really abuse his effect, effectively clearing the field for a massive attack. He does get weaker as you use the Spell Counters, but the trade-off is more than worth it. I think that in Spellcaster decks this guy takes the palce of Black Rose Dragon as you still have a monster to use after you play him.

For the Assault Mode, he gains 500 ATK and still only gets two counters. However, you can remove those two counters to destroy ALL cards your opponent controls. This seems like a major upgrade, but it really isn't. You lose a lot of control over your Magician's ATK as well as being a lot harder to Summon. You CAN use him, but the original is good enough you really dont need to.

Traditional-1/5
Advanced-3/5, 1/5

Jeff Lang

Arcanite Magician

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.

 

 

Arcanite Magician-Assault Mode

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counters on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.

 

      We have another two for one today. Arcanite Magician and it’s assault mode version. First we shall look at Arcanite Magician. If you ever see me posting on any Forums, you would know how much I love this card. I have Monarchs built right now, and the deck can bring this guy out with ease. Arcanite is essentially a Monarch, except a little better! Something easy as a Gravekeeper’s Spy and Psychic Commander will bring this animal out. And trust me, getting those two guys on the board is sooo easy. You guys may be thinking, well once I pop two cards with his effect, he is totally useless. WRONG. I use the Apprentice Engine in my build just for this guy. Having Arcanite on the board then summoning Apprentice Magician and giving him a counter is just sick. You should be able to keep him on the board with things like Bottomless Trap Hole and Threatening Roar so you can keep pumping him up. If you are more of a fun player than competitive, you can even use

 Pitch Black Power Stone for some nasty stuff. You can even summon Breaker and steal his counter with Arcanite to pop something. I see unlimited potential in this card, hence the rating I will give him

 

Trad: 3/5

Adv: 5/5

 

      Now on the other hand, I don’t like the Assault mode version at all. His attack is bleh considering what all you have to do to drop him. Everything I said about refilling the regular Arcanite Magician applies here. But if I wanna pop the board, I will bring out Black Rose Dragon. I can’t see using up that much card advantage to bring this Assault Mode monster up. His effect is still nice and if you wanna use it go for it. I am just the type that thinks about card advantage

 

Trad: 3/5

Adv: 3/5

Mr. Random Arcanite Magician
Light-Spellcaster-Effect
Level 7
400/1800

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.

Arcanite Magician/Assault Mode
Light-Spellcaster-Effect
Level 9
900/2300

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counters on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.


Just like Tempest Magician, Arcanite Magician must be Synchro Summoned with a non-Tuner Spellcaster monster.When he has been Synchro Summoned, put 2 Spell Counters on him and he'll gains 1000 ATK for each. Also you can remove a spell counter from anywhere to destroy a card on your opponent's side of the field.

This is a great card when you have Pitch Black Power Stone. Remove all 3 Spell Counters to destroy 3 cards and keep Arcanite Magician's ATK 2400 or destroy 2 card and get another 1000 ATK. The only thing that really hurts is that its level 7, other than that its a great Synchro for Spellcasters.

Traditional: 1/5
Advanced: 2.5/5

Arcanite Magician/Assault Mode will destroy all cards on your opponent's side of the field by removing 2 Spell from himself instead from anywhere. Not bad, but it would be better to keep the Synchro on the field because it has a more versatile effect and is easier to summon.

Traditional: 1/5
Advanced: 1/5

Freeza
Arcanite Magician …

A new Spellcaster type Synchro that we have going here, and a pretty good one at that!

His basic stats don’t make him much to look at … 7 stars ain’t bad when it comes to Synchro summoning, but I just like the 6’s and 8’s better. 400 ATK is SOOO horrenduss that I’m not even gonna SPELL it right! (and I totally COULD too if I wanted, cuz I’ve got spell check on this thing!) But all this isn’t a problem when u get to his effect, cuz Arcanite is kinda like a SUPER Breaker the Magical Warrior. His effect will give him 2 spell counters (insteada just 1), and each one will give him an extra 1000 ATK. So when comes out the box, he’ll really have 2400 ATK. Respectable enough, I suppose … although a bit low for 7 stars … BUUUT then we get to part TWO of his power, and he can remove a counter to destroy your opponent’s card. That’s awesome. Of course - using up those counters will then drop his strength … But hopefully u’ll be clearing the field of opposition to make way for a broader move.

Oh, but peep this! U can remove a spell counter from ANY card u control in order to destroy stuff. So u can use Breaker’s counter (if u have him out at the same time) can now pop a monster instead of just a spell/trap. Apprentice Magician? – U can summon him, shift his counter to Arcanite, bringing him to 3400 to attack with, or just throw that spell bomb at whatever u don’t like. Anyone remember something called - Pitch Black Power Stone? Yeah, dig it out of your junk pile, cuz it just found its soul-mate in Arcanite Magician.

If that wasn’t enough – He’s also of the Light attribute, so Honest has got his back too, if need be.

Spellcaster deck? – Do it. Believe it.

Traditional: 2/5
Advanced: 4/5


Arcanite Magician – Assault Mode …

Well this one is actually inferior to the Synchro version. He gets the 2 counters like Arcanite that pump him up by 1000 a piece, making him, in the end, 2900 ATK (500 points stronger than Arcanite Synchro), but that’s all he’s got on basic Arcanite. Ya see, by sp ending 2 counters, u can wipe your opponent’s field clean. That’s nice and all, but that then leaves this Assault version nearly naked, with only 900 ATK cuz u HAVE to spend BOTH counters to make it work. Even worse – they can only be sent off this card itself, while basic Arcanite could throw spell bombs from anything in your possession with counters on it.

Is there anything ELSE wrong with this card? – Yep! Once destroyed (like all Assault Modes) u can get back the original Synchro Arcanite … but since he wasn’t “Synchro summoned” (as is the requirement to get his counters), Arcanite will come back with a lame 400 ATK and no counters to pop anything.

I suppose u could One-Two punch by Synchro summoning Arcanite, spend his counters to destroy stuff, and then use the Assault Mode trap to bring out Arcanite Magician Assault Mode at 2900 to a relatively empty field … but u would need a committed Assault Mode Deck to make it worthwhile … and … forget20it. He sucks.

Traditional: 1/5
Advanced: 1.5/5

- FREEZA

N o V a
Arcanite Magician & Arcanite Magician/Assault Mode

Arcanite Magician, wow what a card. One of my favorite cards from the set just because I like the whole Spell Counter idea. When its Synchro Summoned you place 2 Spell Counters on it and it gets 1000 attack for each counter on it. And by removing a Spell Counter from a card you control you can destroy an opponents card. Well I dont know about you but I think this cards pretty darn good, dont ya think?

Coming soon, the Spellcasters Command structure deck will be released along with the Magical Citadel Endymion. Which for each Spell Card activated it gets a Spell Counter, on top of that if you would remove Spell Counters from the field for an effect, you can remove them from Magical Citadel Endymion instead. Now think, Arcanite Magician plus the unlimited number of Spell Counters Magical Citadel Endymion, thats a pretty deadly combo. Especially with cards like Toon Table of Contents which easily adds 3 Spell Counters to cards that get counters when a Spell Card is activated.

I guess the card is a pretty amazing card even though its a level 7. Most Spellcaster players will probably use 3 The Tricky for their level 5 to go with their level 2 tuners. So its still pretty easy to summon.

Arcanite Magician/Assault Mode is differs from the Synchro and has a rather poor effect so I really dont want to go into detail on this one. It removes 2 counters from just it to destroy all cards your opponent controls. All cards they control is nice but still, I'd prefer a counter from anywhere else on my field rather than weakening it to destroy all cards my opponent has. Even with its 2300 defense.

Arcanite Magician's Rating:

Traditional: 3/5
Advanced: 3/5

Arcanite Magician/Assault Modes Rating:

Traditional: 1.5/5
Advanced: 1.5/5

yugoboy

Arcanite Magician/Arcanite Magician-Assault Mode

Effect:1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls

Can you say one one best supers from this set next to Dark Strike Fighter.This card reminds me of Breaker the Magical Warrior.This is good for Tele Dad or Dad Variants build it's also good in spellcaster,SD/AM etc.. this is the easy of getting level 7 monsters on the field Instant Fusion plus Krebons.

Attribute:  Light

Types: Spellcaster/Synchro/Effect  

ATK 400 /DEF 1800

Card Effect Type(s): Ignition/Trigger/Continuous

Traditional:3.5/5 (Chaos)

Advanced: 4/5

Arcanite Magician/Assault Mode

Effect:This card cannot be Normal Summonedor Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard

This card is only for the an assault mode deck but not the SD/AM

Types: Spellcaster/Effect

Level: Level 9

ATK 900/DEF 1800 

Card Effect Type(s):Summon/Trigger/Continuous/Ignition

Traditional: 1/5 (Chaos)

Advanced: 2.5/5


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