Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Koa'Ki Meiru Speeder
#ANPR-EN020 

Card Ratings
Traditional: 1.50
Advanced: 1.90 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 08.27.09

Back to the main COTD Page

 

Dark Paladin
Thursday

There are a handful of new Koa'ki monsters in the new set, and I chose to look at one of the more interesting ones in Koa'ki Meiru Speeder.
We have a Level 3 monster with 1200 attack (meh) but a very impressive and solid 2200 defense who is a Wind-Machine type monster.

Now, as something you may have seen before, you have to send one "Iron Core of Koa'ki Meiru" from their Hand to the Graveyard OR reveal one Machine-type monster from their Hand in the End Phase or you destroy this card.

The fun thing here, is this card is relatively easy to keep on the Field, has a very respectable and impressive defense (2200) and you can Draw an extra card if you Draw specifically "Koa'ki Meiru." It's a useful card for the Deck.

Ratings:

Traditional: 2/5
Advanced: 3/5
Art: 4/5
General Zorpa Koa'Ki Meiru Speeder

I just have to say that this is probably the most AWESOME card art that I have EVER seen on any trading card EVER. Even my Magic friends agree. Anyway, he is a level 4 LIGHT Machine and boasts a massive 2200 DEF and almost as impressive 1200 ATK.

He has the standard Iron Core effect, but you must reveal a Machine to keep him alive. That is not so hard as good machines are pretty easy to find. The second effect is slightly less than useful. If you draw an Iron Core of Koa'Ki Meiru, then you can draw another card.

The effect actually becomes useful in an Iron Core deck, as lots of effects put the Iron Core on top of your deck, so you get to get it back as well as another draw. Not that it only works during your Draw Phase.

This guy is not very useful, as he needs to survive until the next turn to get his effect, and that is rarely going to happen. And then it only works well in a certain situation. But even worse is that it is the ONLY Machine Koa'Ki Meiru monster, which make sit impractical to put into a deck as he will just kill himself withhis own effect befor eyou can get any use out of him.

Traditional-1/5
Advanced-1.5/5

Freeza
Koa'ki Meiru Speeder ...

A decent card. Mostly for its stats ... Hell, actually ONLY for its stats. Something about Wind Machines ... Machines are good. Level 3 monsters are good. 1200 ATK aint great, but for level 3 its ok. It can fight if it has to, and combined with Shrink or whatever, it can get over its fair share ... again ... if it HAS to ... but that 2200 DEF? Sickness. I'd give this card an even HIGHER rating if actually it was a NORMAL monster. But its part of the god awful Koa'ki Meiru family ... that doomed deck type ... Man, I wish Konami would invest in the other forgotten deck themes ... would a new Dark World monster REALLY kill them to make?!?!
I digress ... Koa'ki Meiru is garbage. And the fact that the Speeder is one of them hinders it. U must reveal a Machine (easy enough) or discard an Iron Core to keep it on the field ... and since i pity u if u are actually PLAYING a dedicated Koa'ki Meiru theme, i wont comment on that aspect to it, and just say that u SHOULD be playing Machines with this, and there u should have plenty of machines to reveal to keep it on the field. But his second part of his effect - the extra draw - essentially mandates that u will be playing full on Koa'ki Meiru, cuz if u aren't weighing down ur deck with those stupid Iron Cores, then u'll never GET the extra draw ... and even if u DO use them ... that means there are only 3 chances (since u can only have 3 Iron Cores anyway) that u will ever GET Speeders effect. What a waste-o.

Traditional: 1.5/5
Advanced: 2/5

- FREEZA

N o V a
Its Thursday, and today's card is Koa'ki Meiru Speeder. First I'll admit, its effect is rather confusing, but im almost 99% sure I know how it really works. Speeder is a monster with some seriously high defense but has nothing going for it aside from that except a free draw when you draw a Iron Core of Koa'ki Meiru. The thing that confused/confuses me is the adding an Iron Core to your hand, however I feel im just reading into it too much, and theres no rulings to make it clear to those who may not know so much when it comes to rulings like that. Its a rather cool card to use for a machine defense monster, but if thats what you are really going for, Gear Golem the Moving Fortress is better, since it has 2200 defense and 400 less attack, but you dont have to reveal anything to keep it out and by paying 800 life points it can attack directly. Now granted you could probably use Weapon Change on both Gear Golem and Speeder to switch their attack and defense points. So either way you'd have a 2200 attack monster, which is pretty good, but if you are going to do combos like that they need to be in their own deck. Speeder I dont see doing much for a Koa'ki Meiru deck that Core Compression couldn't really do already.

Traditional: 1.5/5
Advanced: 1.5/5

Darkstarr
Will I ever be consistent with these COTDs? I try man I try but even schoolwork is beginning to be a problem.

Speeder has the strongest defense for a level three monster I believe. It's flaws are pretty bad though. You can only draw an extra card if you draw a Iron Core. I'm not familiar with the Meiru cards but unless there is a way to stack Iron core repeatedly this card isn't so great, but hey maybe I'm wrong. He surely deserves a shot as all of the playable level four monsters can't get over this card's solid defense.

Jae Kim
Blog:
Go-YGO.com
Thursday- Koa'ki Meiru Speeder

I have no clue what the Koa'ki are supposed to represent. I have no clue why so much set support is devoted to them. I think the entire mechanic of the Iron Core needs to be reworked (the theme desperately needs a Volcanic Rocket type monster to fetch a free Core).

At the moment, it seems the theme revolves around a bunch of monsters with different subtypes that are destroyed unless an identical subtype or terrible, useless spell (Iron Core of Koa'ki Meiru) is revealed. This is not a recipe for success.

I will eventually write a blog post about the whole KM idea and what in the world Konami is thinking with it. This card in particular is terrible.

T: 1/5
A: 1/5

Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.