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Pojo's Yu-Gi-Oh Card of the Day

Masked Sorcerer
Common

When this card inflicts battle damage to your opponent's Life Points, draw 1 card from your deck.

Type - Spellcaster/Effect
Card Number - DB1-EN154

Card Ratings
Traditional: 2
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.25.05

 

Lord
Tranorix
Masked Sorcerer

The fact that Masked Sorcerer has only 900 ATK and is Level 4 really, really hurts him, but he’s a decent monster if you know how to use him. Attack on a clear field and you just gained some card advantage.

He’s really a much worse version of Airknight Parshath. If you’re confident in your ability to clear your opponent’s field of monsters, by all means give Masked Sorcerer a try. He’ll help you out if you can use his effect; the problem is creating a situation where he can.

His best deck is probably the same one as Des Lacooda, since with Guardian Sphinx and the Swarms of Scarabs/Locusts, it’s easy to clear an enemy field – just make sure you’re using Messenger of Peace instead of Level Limit and Gravity Bind.

Control: 2.5/5
Camel Control: 3.5/5
OVERALL RATING: 3/5
 

ExMinion OfDarkness
Masked Sorcerer

And now for the OFFENSIVE part of the weenies...

Masked Sorcerer is a rather overlooked card that can provide consistent drawpower. Unfortunately, he's Level 4, so any kind of stall deck that tries to work with him will only really benefit from Messenger of Peace. The low attack score does open him up to Tomato/Sangan searches though, which as with Lacooda is a plus. You usually won't get a free card out of counter damage with him, mainly because people won't attack into face-downs with weak monsters that much due to Don Zaloog's existence (and 1500 DEF.) That 100 point difference really matters as it's the difference between a Tomato ramming a f/d Don and doing damage and discarding, and not doing anything at all.

The better option would most likely be equips; a Masked Sorcerer with an Axe is an Airknight Parshath without Trample. Any equip on this guy that lets you attack to draw means the equip spell just paid for itself. Equips are bad hand management in general (and horrible topdecks) but surely a deck built on maximizing the use of this card could gain some hand advantage in a metagame that's so short of it? The one big problem that will probably prevent Masked Sorcerer from ever shifting up to Tier 2 or Tier 1.5 is that not only is the cookie-cutter metagame running 3 Cyber Dragons (where you either need United + 2 monsters or Mage Power + 2 more cards to bust through), but D. D. Everything. What good is investing 2 cards and getting 1 back if your opponent only takes a couple hundred damage anyway and their DDA removes your MS from the game?

I don't see the broken combo here like I do for Lacooda, sorry.

Traditional: 1.25/5
Advanced: 1.75/5
 

Dark Paladin
As this week progresses, we come to Masked Sorcerer. Masked Sorcerer is a Spellcaster who also happens to be Level 4, which is a bit disappointing, as our his attack and defense at 900 and 1400 respectively.

Then the effect, if this 900 attack powerhouse does damage, you get to draw a card. Good effect, but 900 attack, come on. It won't happen often. Add an equip or two, you might have a chance (ie Big Bang Shot/Axe/Mage Power).

Perhpas in a low level control, or even a clown control or something, Masked Sorcerer could shine, but otherwise, don't bother.

Ratings:

Traditional: 2.1/5
Traditional Level 4 or lower Control/Clown Control: 3.5/5

Advanced: 2.75/5
Advanced Level 4 or lower Control/Clown Control: 4.0/5

Art: 3.5/5

You stay classy, Planet Earth :)
 

Coin Flip
Masked Sorcerer AKA Thieving Magpie AKA Ophidian AKA Shadowmage Infiltrator AKA Ninja of the Deep Hours is an oldie card.

Back in the day, drawing a card wasn't huge considering the weakness of the card we're talking about here. 900/1400 could never cut it in the days of beatdown, where monsters had a MINIMUM of 1800/800 just to be considered for play. Since control emerged, we have seen a new boost of this card's play. Rather, we are seeing this card see play.

Why wasn't this card used before? It makes perfect sense not to; its stats are completely unworkable. The critically low stats make it difficult to use. But with a larger card pool, there are some ways to work around that.

First off, if you have enough monster destruction, this card will get a LOT of direct attacks. I have a game theory I'm elaborating upon so I can write an article on it. Well, not a theory, but a rule of the game. If you have an engine of +1's and a deck full of defenses to use with it, you have infinite card advantage with it. If you get a direct attack with this every turn, you'll replace the Sakuretsu Armor or Bottomless Trap Hole or whatever you used to protect it, and be +1 up on your opponent. With more cards to defend you, you will be able to continue the engine. This doesn't work because it's dependant upon the engine succeeding and not getting removed or whatever, but that's the idealistic half of it. The real half of it is that it will work for one or even two turns.

Second off, statistic abuse. Plenty of people pop in Mirror Walls so they can abuse their pretty Don Zaloogs. They should be abusing their pretty Masked Sorcerer.

It's much like Airknight Parshath. You play it, you get its effect, you're very close to winning. So if you think your deck can use it, then pop one in.

2.8/5 General
 

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