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Pojo's Yu-Gi-Oh Card of the Day

Ancient Gear Beast
Rare

This card cannot be Special Summoned. The effect of opponent's effect monsters that this monster destroys as a result of battle are negated. If this card attacks your opponent cannot activate any Spell or Trap cards until the end of the Damage Step.

Type - Machine/Effect
Card Number - TLM-EN007

Card Ratings
Traditional: 2.0
Advanced: 3.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.09.05

 

Lord
Tranorix
Ancient Gear Beast

Ancient Gear Beast is a relatively underrated monster, with a few drawbacks but a few big plusses as well. Requiring one tribute to summon, and being unable to be Special Summoned, he’s not the easiest monster to get onto the field (though not the hardest either). Additionally, he only has 2000 ATK, making him fairly weak for a 6-star monster.

That aside, he’s got some very nice effects. First of all, he’ll negate the effect of any monster he destroys in battle, like Dark Ruler Hades. If he kills DDWL, no removing. Sinister Serpent, no returning. Cyber Jar, no blowing stuff up. And so forth.

He also has an effect that essentially makes him un-Mirror Forceable, very nice. If you attack with this guy, your opponent can’t activate Spells or Traps in the Battle Step or Damage Step, meaning Mirror Force, Sakuretsu Armor and Magic Cylinder are useless. Your opponent can, however, use Book of Moon, Enemy Controller or Ring of Destruction during your Main Phase.

All in all, Ancient Gear Beast is a good monster. Being a Machine gives him some nice advantages, namely the ability to be Limitered – and I doubt many people would like to face a 4000 ATK monster that can’t be Mirror Forced.

Traditional – CCCC: 2.5/5
Traditional – Machine: 4/5
Advanced – CCWC: 3/5
Advanced – Machine: 4.5/5
OVERALL RATING: 3.5/5

ExMinion OfDarkness
Ancient Gear Beast

Pretty much every single intelligent player who reads these now knows what Friday's card is and ALSO knows what broken card I missed putting in this week (I was tired, okay?)

Ancient Gear Beast is a weird little cross between a mini-Jinzo and Dark Balter the Terrible.

It can't be special summoned -- at all -- which sucks, making Premature and Call useless. 2000 isn't bad for a Tribute monster with a great effect. Vampire Lord fits into that category. Dark Balter falls into that category (well, kinda, since you're not exactly Tributing for him.) This guy may see splash play in some decks.

Even without being able to revive it, people play Balter through Metamorphosis, and that works out pretty well. Balter has built in protection with being able to negate normal spells; this guy has built-in protection being immune from traps or spells being chained to his attack. However, it's a false sense of security at times -- Book of Moon, Ring of Destruction, Enemy Controller, and all of those other nasties can be chained in response to you going into the battle phase, BEFORE you attack, where his effect doesn't apply.

Oh, and Machine = use of Limiter Removal, so that's a definite bonus.

Traditional: 1.5/5
Advanced: 3.5/5? (Don't know how much play this will see.)

Sand
Trap
Ancient Gear Beast COTD

2000/2000
Machine/Effect
EARTH

This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Use Lesser Fiend instead -- the DEF difference won’t matter much, and neither will the Spell/Trap-negating effect. If you really hate Mirror Force, then fiiiiine, use this. Maybe if someone loves Sakuretsu Armor too much then it’ll work better against that person.

...That’s it. It’s just an updated version of Lesser Fiend and not necessarily better. I want to sell mine =/.

Rating: Crap. Whatever number crap represents, that’s the number I rate Ancient Gear Beast.

Coin Flip
Ancient Gear Beast would have been insanely good if not for the little line of text that says it cannot be Special Summoned. A 2000/2000 is solid and really laughs at those Enemy Controllers and Book of Moons seeing play everywhere. Effect negation. Huh. Last time I checked, Magician of Faith, Sangan, D. D. Assailant and even Morphing Jar all impacted the game greatly when they came out. This card just laughs at them. Hey look, there go searchers like Apprentice Magician and Pyramid Turtle. Oh wait, I think – yes, there goes Cyber Jar and even Sinister Serpent!

Then someone plays a Smashing Ground, and the whole of Creation laughs at it. Meh. It does protect itself from Sakuretsu Armor and stuff, but the point is that it doesn't protect itself from a good deal more.

Could have been really good. In Machine, it's a 2000/2000, but I'd still run Jinzo and even Blowback before I ran this. It's still good in Machine, so its ratings will reflect that.

General:
Traditional: 2.5/5
Advanced: 3/5

Machine:
Traditional: 3.5/5
Advanced: 4/5

 
Snapper Ancient Gear Beast

Today’s card is Ancient Gear Beast, the weaker yet slightly more useful robo-brother of Ancient Gear Golem.

AGB has, respectable stats; 2000 ATK is far from the “Jinzo Standard” but it’s more than enough to contend with the typical Level 4 or lower monster.
It’s a Machine, giving it uses with Limiter Removal, a bonus that could be very handy once his effect comes into play.

AGB can’t be Special Summoned, which is in itself a good reason to not use AGB at all. This drawback would be neglect able if it’s ATK were a little higher, but with only 2000 ATK the lone Normal Summon you get may prove a waste should you come up against a Berserk Gorilla, or something similar.

On the bright side however, AGB negates the effects of monsters it destroys, which for the most part overshadows all of its down points. Effect negation is a valuable tool, especially in an environment that uses large amounts of D. D.s, Magician of Faiths, and generic monster searchers. So obviously AGB gets brownie points for having such an effect, making him a useful tool when clearing the opponent’s field of unknown threats.

AGB’s final effect is new, and is unique to all TLM with “Ancient” in their card names. When AGB attacks, the opponent can’t activate any Spells or Traps until the Damage Step comes and goes. It’s an intriguing effect that allows you to blindly attack the opponent with AGB and not worry about Mirror Forces, Scapegoats, Book of Moons, and so on. Of course, most cards your opponent may want to use against AGB at this time they could probably just use during any other part of the Duel (Scapegoat and BoM can be used whenever they feel like it, and MF can be used when another monster attacks, which would probably destroy AGB). Still, the opportunity to not worry about that for a few seconds at get in some care fee damage should prove useful.

All in all, AGB is a neat Machine that comes with some nifty effects. Yet due to its low ATK and its stronger Machine-Type brethren, it would be wise to overlook it in an aggressive Machine Deck.

Advanced: 4/5. It’ actually 3.something, but I wouldn’t want to get fractions for the Overall score I can’t do in my head. Anywho, AGB’s very useful, especially when used in conjunction with Limiter Removals that are used at a time that your opponent can’t stop them (IE. when AGB attacks).
(Wow, if that wasn’t a long comment…)
Traditional: 2.5/5. It’s low ATK is as neglect able (two words?) in Traditional.
Overall: 3.25.
Art: 4/5. It’s the return of the saber-toothed can opener!
 
Otaku

Stats                : Ancient Gear Beast is a Level 6 Monster.  This isn’t normally too bad, since you can dump and revive.  Sneaking a peak at the effect, we notice this can’t be Special Summoned.  That isn’t too great, but it isn’t too crippling, since we’ve gotten used to Tribute Summoning Level 5 and 6 Monsters thanks to the Monarchs (as they don’t get their effects otherwise).

 

This is an Earth Monster.  All of the Attributes are pretty well supported now.  It probably would have been best off if it was compatible with Chaos builds, that is a Light or Dark Monster, but this will still do nicely.  It is also a Machine.  Machines are an excellent Type with some pretty sweet support, like the infamous Limiter Removal.  There are actually a decent amount of Earth/Machines, some that are quite good.

 

Now we come to the second concern for Ancient Gear Beast.  Its ATK and DEF are 2000.  The DEF is quite good: only the strongest Level 4 beatsticks, all of which have at least one drawback, can kill it.  Of course, most Level 5 and 6 Monsters can take it down, but they’d be able to take it down when it is in the ATK position anyway.  The ATK is a concern.  This is the Vampire Lord level of punishment, weak enough that the top Level 4 beatsticks can at least suicide you.  Looks like this card needs something else to make it worth playing.

 

Effect(s)            : Aside from the prohibition on Special Summoning this Monster, it has two other effects.  The first is a familiar sight: the effects’ of your opponent’s Effect Monsters that are destroyed by Ancient Gear Beast in battle are negated.  This is pretty sweet, since it’s not an effect common to Machines (I didn’t find any).  On its own it wouldn’t justify running this, but it is a good start.  The next effect is something featured on the other Ancient Gear Monsters: when you attack with Ancient Gear Beast, your opponent cannot activate any Spell or Trap cards until the end of the damage step.  This has some nice advantages, rendering some of the best Traps useless against Ancient Gear Beast: Magic Cylinder, Mirror Force, and Sakuretsu Armor would all be illegal to activate.  Of course, many other great Spell and Trap cards can be activated before a Monster attacks: Book of Moon, Enemy Controller, Ring of Destruction Scapegoat, Threatening Roar, Waboku, and Windstorm of Etaqua, just to name a few.  Also, a Continuous Spell or Trap that has already been activated, but has an effect you can “trigger”, like Skull Lair, is legal to use still.  So we have two decent effects, but still not enough to justify the low ATK coupled with the Special Summon prohibition.  Maybe it has a combo?

 

Uses and

Combinations  : Personally, I think it does.  To explain it, I’d have to practically review Ancient Gear Golem.  Fortunately, it is tomorrow’s CotD, so you just have to check in tomorrow for a detailed explanation of it.  Long story short, that Monster has the same Type/Attribute combination and same effects sans the Monster effect negation.  But it is big, and can trample!  Both have high DEF scores, so Book of Moon and Enemy Controller are basically a one Monster Waboku against these.  In other words, Ancient Gear Golem fears Effect Monsters, and this handles them for it and fits the theme.  There is also the benefit of Limiter Removal, whose use I will further explain here: as it is a Quick-Play Spell, you can set it and wait for an opponent to “suicide” a Berserk Gorilla into Ancient Gear Beast.  Trip Limiter Removal in response (your effect doesn’t affect your use of Spells and Traps) and while you still lose Ancient Gear Beast, you just did 2000 points of damage.  It would also be enough to take down all commonly played large Monsters in a “suicide” ploy.

 

Ratings (for a dedicated Ancient Gear Golem deck)

 

Traditional       : 1.25/5-It is useful to such a deck, but such a deck is pretty weak here.

 

Advanced        : 3.65/5-It fits a valuable niche here, covering one of Ancient Gear Golem’s major weak points.

 

Limited            : 3.75/5-There are a decent amount of single Tribute Monsters (and no Tribute effect Monsters) with the potential to be bigger than this.  However, the rest of the Monsters in this set simply aren’t, and many have Flip Effects.

 

Summary

This card is a hair weak, but overall, it serves its purpose, protecting [its Master?] Ancient Gear Golem from threatening Effect Monsters.

 

Dark Paladin Antique Gear Beast
Level 6
2000-2000
Earth/Machine

Well, this guy can't be special summoned, but he does negate effects of monsters he destroys. He also, however, prevents the opponent from using spell OR trap cards until the end of the damage step which leaves...Nutrient Z?

2000 attack for a one tribute monster isn't all that great, however 2000 defense isn't all that bad. Earth is of course good, and Machine makes this guy a 4000 attack one tribute monster.

Negating all monster effects of monsters destroyed by this guy only adds to his power, so it's understandable that he only has 2000 points. After all, every monster really does need a drawback.

For the fact that he is only a 2000 one trib monster with two effects, one good, the other meh, Machine decks don't really need him, but go ahead and see for yourself.

Traditional: 2.0/5
Traditional (Machine): 2.5/5

Advanced: 2.6/5
Advanced (Machine): 3.1/5

Overall Rating: 2.75/5

Art: 2.5/5 Not that great, sorry.

You stay classy, Planet Earth :)
 

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