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Invincible Fortress
by WH1T3TYG3R
| Card Name | Card ID | Rarity | Card Type | Type | Attribute | Level | ATK | DEF | Card Text | QTY | 
| Exxod, Master of The Guard | SD7-001 | Ultra Rare | Effect Monster | Rock | EARTH | 8 | 0 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. | 1 | 
| Great Spirit | SD7-002 | Common | Effect Monster | Rock | EARTH | 4 | 500 | 1500 | Once per turn, during your Main Phase, you can flip this card into the face-down Defense Position. When this card is Flip-Summoned, you can switch the original ATK and DEF of 1 face up EARTH monster on the filed until the end of this turn. | 1 | 
| Giant Rat | SD7-003 | Common | Effect Monster | Beast | Earth | 4 | 1400 | 1500 | When this card is sent to the graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. | 3 | 
| Maharaghi | SD7-004 | Common | Spirit Monster | Rock | EARTH | 4 | 1200 | 1700 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned of flipped face-up look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | 1 | 
| Guardian Sphinx | SD7-005 | Common | Effect Monster | Rock | Earth | 5 | 1700 | 2400 | You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand. | 1 | 
| Gigantis | SD7-006 | Common | Effect Monster | Rock | Earth | 4 | 1900 | 1300 | This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. | 2 | 
| Stone Statue of the Aztecs | SD7-007 | Common | Effect Monster | Rock | Earth | 4 | 300 | 0 | Double any Battle Damage your opponent takes when they attack this monster. | 1 | 
| Golem Sentry | SD7-008 | Common | Effect Monster | Rock | EARTH | 4 | 800 | 1800 | You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. | 1 | 
| Hieracosphinx | SD7-009 | Common | Effect Monster | Rock | Earth | 6 | 2400 | 1200 | As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. | 1 | 
| Criosphinx | SD7-010 | Common | Effect Monster | Rock | Earth | 6 | 1200 | 2300 | As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. | 1 | 
| Moai Interceptor Cannons | SD7-011 | Common | Effect Monster | Rock | Earth | 4 | 1100 | 2000 | This card can switch to face-down Defense Position once per turn. | 2 | 
| Megarock Dragon | SD7-012 | Common | Effect Monster | Rock | Earth | 8 | ? | ? | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card × 700 points. | 1 | 
| Guardian Statue | SD7-013 | Common | Effect Monster | Rock | Earth | 4 | 800 | 1400 | This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to its owner's hand. | 1 | 
| Medusa Worm | SD7-014 | Common | Effect Monster | Rock | Earth | 2 | 500 | 600 | This card can switch to face-down Defense Position once per turn. Each time this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. | 1 | 
| Sand Moth | SD7-015 | Common | Effect Monster | Rock | Earth | 4 | 1000 | 2000 | When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. | 1 | 
| Canyon | SD7-016 | Common | Magic | Field | 
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 | If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. | 1 | 
| Mystical Space Typhoon | SD7-017 | Common | Magic | Quick Play | 
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 | Destroy 1 spell or Trap Card on the field. | 1 | 
| Premature Burial | SD7-018 | Common | Magic | Equipment | 
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 | Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. | 1 | 
| Swords of Revealing Light | SD7-019 | Common | Magic | Spell | 
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 | Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack. | 1 | 
| Shield & Sword | SD7-020 | Common | Magic | Spell | 
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 | For 1 turn, each face-up monster's original ATK becomes their original DEF and their original DEF becomes their original ATK. Monsters summoned after this card's activation are excluded. | 2 | 
| Magical Mallet | SD7-021 | Common | Magic | Spell | 
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 | Add any number of cards from you hand to the Deck and shuffle it. Then draw the same number of cards you added to your Deck. | 1 | 
| Hammer Shot | SD7-022 | Common | Magic | Spell | 
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 | Destroy 1 face-up Attack Position monster with the highest ATK on the field. | 1 | 
| Ectoplasmer | SD7-023 | Common | Magic | Continuous | 
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 | Only once during each player's End Phase, each player Tributes 1 face-up monster on his /her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster. | 1 | 
| Brain Control | SD7-024 | Common | Magic | Spell | 
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 | Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected monster until the End Phase of the turn this card is activated. | 1 | 
| Shifting Shadows | SD7-025 | Common | Magic | Continuous | 
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 | Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. | 1 | 
| Waboku | SD7-026 | Common | Trap | Trigger | 
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 | Make all Battle Damage inflicted by monsters on your opponent’s side of the field 0 during this turn. | 1 | 
| Ultimate Offering | SD7-027 | Common | Trap | Continuous | 
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 | At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set. | 1 | 
| Magic Drain | SD7-028 | Common | Trap | Counter | 
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 | You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. | 2 | 
| Robbin' Goblin | SD7-029 | Common | Trap | Continuous | 
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 | Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected and discarded from your opponent's hand into their graveyard. | 1 | 
| Ordeal of a Traveler | SD7-030 | Common | Trap | Continuous | 
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 | You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand. | 2 | 
| Reckless Greed | SD7-031 | Common | Trap | Trigger | 
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 | Draw 2 cards from your Deck and skip your next 2 Draw Phases. | 1 | 
| Compulsory Evacuation Device | SD7-032 | Common | Trap | Trigger | 
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 | Return 1 monster on the field to its owner's hand. | 1 |