POJO.COM'S YU-GI-OH! TRADING CARD GAME SPOILERS
DARK REVELATION 2 (DR2)  Spoiler
By  ddragon98 (travis), 1.10.06

DARK REVELATION 2 (DR2)
CARD LIST

# CARD NAME RARITY
TYPE LEVEL ATK/DEF
ATR CARD TYPE
EFFECT

001 OJAMA YELLOW COMMON
NORMAL MONSTER 2 0/1000
LIGHT BEAST

002 OJAMA BLACK COMMON
NORMAL MONSTER 2 0/1000
LIGHT BEAST

003 SOUL TIGER COMMON
NORMAL MONSTER 4 0/2100
EARTH BEAST

004 BIG KOALA COMMON
NORMAL MONSTER 7 2700/2000
EARTH BEAST

005 DES KANGAROO COMMON
EFFECT MONSTER 4 1500/1700
DARK BEAST
WHEN THE ATK OF A MONSTER THAT ATTACKS THIS MONSTER IS LOWER THAN THE DEF OF THIS MONSTER, DESTROY THE ATTACKING MONSTER. DAMAGE CALCULATION IS APPLIED NORMALLY.

006 CRIMSON NINJA COMMON
FLIP EFFECT 1 300/300
EARTH WARRIOR
FLIP: SELECT 1 TRAP CARD ON THE FIELD AND DESTROY IT. IF THE SELECTED CARD IS SET, PICK UP AND SEE THE CARD. IF IT IS A TRAP CARD, IT IS DESTROYED. IF IT IS A SPELL CARD, RETURN IT TO ITS ORIGINAL POSITION.

007 STRIKE NINJA ULTRA RARE
EFFECT MONSTER 4 1700/1200
DARK WARRIOR
YOU CAN REMOVE THIS CARD FROM PLAY UNTIL THE END PHASE OF THIS TURN BY REMOVING 2 DARK MONSTERS IN YOUR GRAVEYARD FROM PLAY. YOU CAN USE THIS EFFECT DURING EITHER PLAYER'S TURN. YOU CAN ONLY USE THIS EFFECT ONCE PER TURN.

008 GALE LIZARD COMMON
FLIP EFFECT 4 1400/1700
WATER REPTILE
FLIP: SELECT 1 MONSTER CARD ON YOUR OPPONENT'S SIDE OF THE FIELD AND RETURN IT TO ITS OWNER'S HAND.

009 SPIRIT OF THE POT OF GREED COMMON
EFFECT MONSTER 1 100/100
LIGHT FAIRY
WHEN THIS CARD IS IN FACE-UP ATTACK POSITION ON THE FIELD, IF A PLAYER ACTIVATES "POT OF GREED", HE/SHE CAN DRAW 1 MORE CARD.

010 CHOPMAN THE DESPERATE OUTLAW COMMON
EFFECT MONSTER 3 1100/500
DARK ZOMBIE
WHEN THIS CARD IS FLIP SUMMONED SUCCESSFULLY, YOU CAN EQUIP 1 EQUIP SPELL CARD IN YOUR GRAVEYARD TO THIS CARD.

011 SASUKE SAMURAI #3 COMMON
EFFECT MONSTER 3 1000/1000
LIGHT WARRIOR
WHEN THIS CARD INFLICTS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS, YOUR OPPONENT DRAWS CARDS UNTIL HIS/HER HAND HAS 7 CARDS.

012 D. D. SCOUT PLANE RARE
EFFECT MONSTER 2 800/1200
DARK MACHINE
IF THIS CARD IS REMOVED FROM PLAY, SPECIAL SUMMON THIS CARD IN FACE-UP ATTACK POSITION ON YOUR SIDE OF THE FIELD DURING THE END PHASE OF THIS TURN.

013 BERSERK GORILLA RARE
EFFECT MONSTER 4 2000/1000
EARTH BEAST
IF THIS CARD IS IN FACE-UP DEFENSE POSITION ON THE FIELD, DESTROY THIS CARD. THE CONTROLLER OF THIS CARD MUST ATTACK WITH THIS CARD WHEN POSSIBLE.

014 FREED THE BRAVE WARRIOR SUPER RARE
EFFECT MONSTER 4 1700/1200
LIGHT WARRIOR
REMOVE 2 LIGHT MONSTERS IN YOUR GRAVEYARD FROM PLAY TO DESTROY 1 FACE-UP MONSTER ON THE FIELD WITH HIGHER ATK THAN THIS CARD. YOU CAN ONLY USE THIS EFFECT ONCE PER TURN.

015 COACH GOBLIN COMMON
EFFECT MONSTER 4 1200/1500
EARTH FIEND
AS LONG AS THIS CARD REMAINS FACE-UP ON YOUR SIDE OF THE FIELD, YOU CAN RETURN 1 NORMAL MONSTER CARD IN YOUR HAND TO THE BOTTOM OF THE DECK DURING YOUR END PHASE TO DRAW 1 CARD FROM YOUR DECK. YOU CAN ONLY USE THIS EFFECT ONCE PER TURN.

016 WITCH DOCTOR OF CHAOS COMMON
FLIP EFFECT 2 500/500
DARK SPELLCASTER
FLIP: SELECT 1 MONSTER CARD FROM YOU OR YOUR OPPONENT'S GRAVEYARD AND REMOVE IT FROM PLAY.

017 CHAOS NECROMANCER COMMON
EFFECT MONSTER 1 0/0
DARK FIEND
THE ATK OF THIS CARD BECOMES THE NUMBER OF MONSTER CARDS IN YOUR GRAVEYARD X 300 POINTS.

018 CHAOSRIDER GUSTAPH SUPER RARE
EFFECT MONSTER 4 1400/1500
WIND WARRIOR
YOU CAN REMOVE UP TO 2 SPELL CARDS IN YOUR GRAVEYARD FROM PLAY TO INCREASE THE ATK OF THIS MONSTER BY 300 POINTS FOR EACH CARD REMOVED FROM PLAY UNTIL THE END OF YOUR OPPONENT'S NEXT TURN. THIS EFFECT CAN ONLY BY USED ONCE DURING YOUR TURN.

019 INFERNO COMMON
EFFECT MONSTER 4 1100/1900
FIRE PYRO
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 FIRE MONSTER IN YOUR GRAVEYARD FROM PLAY. WHEN THIS CARD DESTROYS AN OPPONENT'S MONSTER AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, INFLICT 1500 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

020 FENRIR RARE
EFFECT MONSTER 4 1400/1200
WATER BEAST
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 2 WATER MONSTERS IN YOUR GRAVEYARD FROM PLAY. WHEN THIS CARD DESTROYS AN OPPONENT'S MONSTER AS A RESULT OF BATTLE, YOUR OPPONENT SKIPS HIS/HER NEXT DRAW PHASE.

021 GIGANTES COMMON
EFFECT MONSTER 4 1900/1300
EARTH ROCK
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 EARTH MONSTER IN YOUR GRAVEYARD FROM PLAY. WHEN THIS CARD IS DESTROYED AND SENT TO THE GRAVEYARD AS A RESULT OF BATTLE, DESTROY ALL SPELL AND TRAP CARDS ON THE FIELD.

022 SILPHEED COMMON
EFFECT MONSTER 4 1700/700
WIND FAIRY
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 WIND MONSTER IN YOUR GRAVEYARD FROM PLAY. WHEN THIS CARD IS DESTROYED AND SENT TO THE GRAVEYARD AS A RESULT OF BATTLE, YOUR OPPONENT DISCARDS 1 CARD RANDOMLY FROM HIS/HER HAND.

023 CHAOS SORCERER COMMON
EFFECT MONSTER 6 2300/2000
DARK SPELLCASTER
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 LIGHT AND 1 DARK MONSTER IN YOUR GRAVEYARD FROM PLAY. ONCE DURING EACH OF YOUR TURNS, YOU CAN REMOVE 1 FACE-UP MONSTER ON THE FIELD FROM PLAY. IF YOU ACTIVATE THIS EFFECT, THIS CARD CANNOT ATTACK DURING THIS TURN.

024 GREN MAJU DA EIZA COMMON
EFFECT MONSTER 3 ?/?
FIRE FIEND
THE ATK AND DEF OF THIS CARD BECOMES THE NUMBER OF YOUR CARDS REMOVED FROM PLAY X 400 POINTS.

025 BLACK LUSTER SOLDIER-ENVOY OF THE BEGGINING ULTRA RARE
EFFECT MONSTER 8 3000/2500
LIGHT WARRIOR
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 LIGHT AND 1 DARK MONSTER IN YOUR GRAVEYARD FROM PLAY. ONCE DURING YOUR TURN, YOU CAN SELECT AND ACTIVATE 1 OF THE FOLLOWING EFFECTS.
ONE: REMOVE 1 MONSTER ON THE FIELD FROM PLAY. IF YOU ACTIVATE THIS EFFECT, THIS CARD CANNOT ATTACK THIS TURN.
TWO: IF THIS CARD DESTROYED YOUR OPPONENT'S MONSTER AS A RESULT OF BATTLE, IT CAN ATTACK ONCE AGAIN IN A ROW.

026 DRILLAGO RARE
EFFECT MONSTER 4 1600/1100
DARK MARRIOR
WHEN THERE ARE ONLY FACE-UP MONSTERS WITH ATK 1600 OR MORE ON YOUR OPPONENT'S SIDE OF THE FIELD, THIS MONSTER CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

027 LEKUNGA RARE
EFFECT MONSTER 4 1700/500
WATER PLANT
REMOVE 2 WATER MONSTERS IN YOUR GRAVEYARD FROM PLAY TO SPECIAL SUMMON 1 "LEKUNGA TOKEN" (PLANT-TYPE WATER 2 STARS ATK 700 DEF 700) IN ATTACK POSITION ON YOUR SIDE OF THE FIELD.

028 LORD POISON COMMON
EFFECT MONSTER 4 1500/1000
WATER PLANT
WHEN THIS CARD IS DESTROYED AND SENT TO THE GRAVEYARD AS A RESULT OF BATTLE, SPECIAL SUMMON 1 PLANT-TYPE MONSTER IN YOUR GRAVEYARD EXCEPT "LORD POISON" ON YOUR SIDE OF THE FIELD.

029 BOWGANIAN COMMON
EFFECT MONSTER 3 1300/1000
DARK MARRIOR
DURING EACH OF YOUR STANDBY PHASES, INFLICT 600 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

030 GRANADORA COMMON
EFFECT MONSTER 4 1900/700
WATER REPTILE
WHEN THIS MONSTER IS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL SUMMONED SUCCESSFULLY, INCREASE YOUR LIFE POINTS BY 1000 POINTS. WHEN THIS CARD ISDESTROYED AND SENT TO THE GRAVEYARD, YOU TAKE 2000 POINTS OF DAMAGE.

031 FUHMA SHURIKEN COMMON
EQUIP SPELL
THIS CARD CAN ONLY BE USED TO EQUIP A MONSTER THAT INCLUDES "NINJA" IN ITS CARD NAME. A MONSTER EQUIPPED WITH THIS CARD INCREASES ITS ATK BY 700 POINTS. WHEN THIS CARD IS SENT FROM THE FIELD TO THE GRAVEYARD, INFLICT 700 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

032 HEART OF THE UNDERDOG COMMON
CONTINUOUS SPELL
DURING YOUR DRAW PHASE, IF THE CARD YOU DRAW IS A NORMAL MONSTER CARD, YOU CAN DRAW 1 MORE CARD BY SHOWING THE CARD TO YOUR OPPONENT.

033 WILD NATURE'S RELEASE RARE
NORMAL SPELL
INCREASE THE ATK OF 1 FACE-UP BEAST-TYPE OR BEAST-WARRIOR-TYPE MONSTER ON THE FIELD BY AN AMOUNT EQUAL TO ITS DEF. DESTROY THE MONSTER DURING THE END PHASE.

034 OJAMA DELTA HURRICANE!! COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN "OJAMA GREEN", "OJAMA YELLOW", AND "OJAMA BLACK" ARE FACE-UP ON YOUR SIDE OF THE FIELD, DESTROY ALL CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD.

035 STUMBLING COMMON
CONTINUOUS SPELL
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, ANY MONSTER THAT IS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL SUMMONED SUCCESSFULLY IS CHANGED TO DEFENSE POSITION.

036 CHAOS END COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN 7 OR MORE OF YOUR CARDS ARE REMOVED FROM PLAY. DESTROY ALL MONSTER CARDS ON THE FIELD.

037 YELLOW LUSTER SHIELD COMMON
CONTINUOUS SPELL
INCREASE THE DEF OF ALL MONSTERS ON YOUR SIDE OF THE FIELD BY 300 POINTS.

038 CHAOS GREED COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN 4 OR MORE OF YOUR CARDS ARE REMOVED FROM PLAY AND THERE ARE NO CARDS IN YOUR GRAVEYARD. DRAW 2 CARDS FROM YOUR DECK.

039 D. D. DESIGNATOR SUPER RARE
NORMAL SPELL
DECLARE 1 CARD NAME. LOOK AT YOUR OPPONENT'S HAND, AND IF HE/SHE HAS THE DECLARED CARD IN HIS/HER HAND, REMOVE THAT CARD FROM PLAY. IF HE/SHE DOESN'T HAVE THE DECLARED CARD IN HIS/HER HAND, REMOVE 1 RANDOM CARD IN YOUR HAND FROM PLAY.

040 D. D. BORDERLINE COMMON
CONTINUOUS SPELL
WHEN THERE ARE NO SPELL CARDS IN YOUR GRAVEYARD, NEITHER PLAYER CAN CONDUCT THEIR BATTLE PHASE.

041 RECYCLE COMMON
CONTINUOUS SPELL
DURING YOUR STANDBY PHASE, PAY 300 LIFE POINTS TO SELECT 1 NON-MONSTER CARD IN YOUR GRAVEYARD AND RETURN IT TO THE BOTTOM OF YOUR DECK.

042 PRIMAL SEED COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A "BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING" OR "CHAOS EMPEROR DRAGON - ENVOY OF THE END" ON THE FIELD. ADD 2 OF YOUR CARDS THAT ARE REMOVED FROM PLAY TO YOUR HAND.

043 THUNDER CRASH COMMON
NORMAL SPELL
DESTROY ALL MONSTERS ON YOUR SIDE OF THE FIELD. INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE NUMBER OF MONSTERS DESTROYED X 300 POINTS.

044 DIMENSION DISTORTION COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE ARE NO CARDS IN YOUR GRAVEYARD. SELECT 1 MONSTER THAT IS REMOVED FROM PLAY AND SPECIAL SUMMON IT ON YOUR SIDE OF THE FIELD.

045 RELOAD SUPER RARE
QUICK PLAY SPELL
ADD YOUR HAND TO YOUR DECK AND SHUFFLE IT. THEN DRAW THE SAME NUMBER OF CARDS THAT YOU ADDED TO YOUR DECK.

046 SOUL ABSORPTION COMMON
CONTINUOUS SPELL
EACH TIME A CARD IS REMOVED FROM PLAY, THE CONTROLLER OF THIS CARD INCREASES HIS/HER LIFE POINTS BY 500 POINTS.

047 BIG BURN SUPER RARE
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT ACTIVATES A CARD THAT SPECIFICALLY DESIGNATES A MONSTER IN THE GRAVEYARD AS A TARGET. REMOVE ALL MONSTERS IN BOTH PLAYERS' GRAVEYARDS FROM PLAY.

048 BLASTING THE RUINS COMMON
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD IF THERE ARE 20 OR MORE CARDS IN YOUR GRAVEYARD. INFLICTS 3000 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

049 CURSED SEAL OF THE FORBIDDEN SPELL COMMON
COUNTER TRAP
DISCARD 1 SPELL CARD FROM YOUR HAND TO NEGATE THE ACTIVATION AND THE EFFECT OF A SPELL CARD AND DESTROY IT. YOUR OPPONENT CANNOT ACTIVATE SPELL CARDS OF THE SAME NAME (INCLUDING THE SPELL CARD THAT IS DESTROYED BY THIS CARD'S EFFECT) DURING THE REST OF THE DUEL.

050 TOWER OF BABEL COMMON
CONTINUOUS TRAP
EACH TIME YOU OR YOUR OPPONENT ACTIVATES A SPELL CARD, PUT 1 SPELL COUNTER ON THIS CARD. WHEN THE 4TH SPELL COUNTER IS PUT ON THIS CARD, DESTROY THIS CARD AND INFLICT 3000 POINTS OF DIRECT DAMAGE TO THE PLAYER THAT ACTIVATED THE SPELL CARD AT THAT TIME.

051 SPATIAL COLLAPSE COMMON
CONTINUOUS TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN BOTH YOU AND YOUR OPPONENT EACH HAVE 5 OR LESS CARDS ON THE FIELD. AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, THE TOTAL NUMBER OF CARDS THAT EACH PLAYER CAN HAVE ON THE FIELD IS 5.

052 CHAIN DISAPPEARANCE RARE
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN A MONSTER WITH AN ATK OF 1000 OR LESS IS NORMAL SUMMONED, FLIP SUMMONED, OR SPECIAL SUMMONED. REMOVE THE MONSTER FROM PLAY AND YOUR OPPONENT REMOVES ALL MONSTERS OF THE SAME NAME IN HIS/HER HAND AND DECK FROM PLAY. HIS/HER DECK IS THEN SHUFFLED.

053 ZERO GRAVITY COMMON
NORMAL TRAP
CHANGE THE BATTLE POSITION OF ALL FACE-UP MONSTER ON YOU AND YOUR OPPONENT'S SIDES OF THE FIELD.

054 DARK MIRROR FORCE SUPER RARE
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOU OPPONENT'S MONSTER DECLARES AN ATTACK. REMOVE ALL MONSTERS IN DEFENSE POSITION ON YOUR OPPONENT'S SIDE OF THE FIELD FROM PLAY.

055 ENERGY DRAIN COMMON
NORMAL TRAP
SELECT 1 FACE-UP MONSTER ON YOUR SIDE OF THE FIELD. INCREASE THE ATK AND DEF OF THE MONSTER BY AN AMOUNT EQUAL TO THE NUMBER OF CARDS IN YOUR OPPONENT'S HAND X 200 POINTS UNTIL THE END PHASE.

056 CHAOS EMPEROR DRAGON ENVOY OF THE END ULTRA RARE
EFFECT MONSTER 8 3000/2500 DARK DRAGON
THIS CARD CAN ONLY BE SPECIAL SUMMONED BY REMOVING 1 LIGHT AND 1 DARK MONSTER IN YOUR GRAVEYARD FROM PLAY. PAY 1000 LIFE POINTS TO SEND ALL CARDS IN BOTH PLAYERS' HANDS AND ON THE FIELD TO THE GRAVEYARD. INFLICT 300 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS FOR EACH CARD THAT IS SENT TO THE GRAVEYARD BY THIS EFFECT.

057 GIGA GAGAGIGO COMMON
NORMAL MONSTER 5 2450/1500
WATER REPTILE

058 MAD DOG OF DARKNESS COMMON
NORMAL MONSTER 4 1900/1400
DARK BEAST

059 NEO BUG COMMON
NORMAL MONSTER 4 1800/1700
LIGHT INSECT

060 SEA SERPENT WARRIOR OF DARKNESS COMMON
NORMAL MONSTER 4 1800/1500
WATER SEA SERPENT

061 TERRORKING SALMON COMMON
NORMAL MONSTER 5 2400/1000
WATER FISH

062 BLAZING IMPACHI COMMON
NORMAL MONSTER 4 1850/0
FIRE PYRO

063 BURNING ALGAE COMMON
EFFECT MONSTER 3 500/1500
FIRE PYRO
WHEN THIS CARD IS SENT TO THE GRAVEYARD, INCREASE YOUR LIFE POINTS BY 1000 POINTS.

064 THE THING IN THE CRATER COMMON
EFFECT MONSTER 4 1000/1200
FIRE PYRO
WHEN THIS CARD IS DESTROYED AND SENT FROM THE FIELD TO THE GRAVEYARD, YOU CAN SPECIAL SUMMON 1 PYRO-TYPE MONSTER FROM YOUR HAND.

065 MOLTEN ZOMBIE COMMON
EFFECT MONSTER 4 1600/400
FIRE PYRO
WHEN THIS CARD IS SPECIAL SUMMONED FROM THE GRAVEYARD, THE CONTROLLER OF THIS CARD DRAWS 1 CARD.

066 DARK MAGICIAN OF CHAOS ULTRA RARE
EFFECT MONSTER 8 2800/2600
DARK SPELLCASTER
WHEN THIS CARD IS NORMAL SUMMONED OR SPECIAL SUMMONED SUCCESSFULLY, YOU CAN ADD 1 SPELL CARD FROM YOUR GRAVEYARD TO YOUR HAND. A MONSTER THATIS DESTROYED BY THIS MONSTER AS A RESULT OF BATTLE IS REMOVED FROM PLAY INSTEAD OF GOING TO THE GRAVEYARD. WHEN THIS CARD IS DESTROYED OR REMOVEDFROM THE FIELD, IT IS REMOVED FROM PLAY.

067 GORA TURTLE OF ILLUSION COMMON
EFFECT MONSTER 4 1200/1400
WATER AQUA
NEGATE THE EFFECT OF SPELL OR TRAP CARDS CONTROLLED BY YOUR OPPONENT THAT SPECIFICALLY DESIGNATE THIS FACE-UP CARD ON THE FIELD AS A TARGET.

068 MANTICORE OF DARKNESS SUPER RARE
EFFECT MONSTER 4 2300/1000
FIRE BEAST-WARRIOR
DURING THE END PHASE OF THE TURN THIS CARD IS SENT TO THE GRAVEYARD, SEND 1 BEAST, BEAST-WARRIOR OR WINGED BEAST-TYPE MONSTER CARD FROM YOUR HAND OR YOUR SIDE OF THE FIELD TO THE GRAVEYARD TO SPECIAL SUMMON THIS CARD FROM THE GRAVEYARD.

069 STEALTH BIRD COMMON
EFFECT MONSTER 3 700/1700
DARK WINGED-BEAST
YOU CAN FLIP THIS CARD INTO FACE-DOWN DEFENSE POSITION ONCE PER TURN DURING YOUR MAIN PHASE. WHEN THIS CARD IS FLIP SUMMONED SUCCESSFULLY, INFLICT 1000 POINTS OF DAMAGE TO YOU OPPONENT'S LIFE POINTS.

070 SACRED CRANE COMMON
EFFECT MONSTER 4 1600/400
LIGHT WINGED-BEAST
WHEN THIS CARD IS SPECIAL SUMMONED, THE CONTROLLER OF THIS CARD DRAWS 1 CARD.

071 ENRAGED BATTLE OX COMMON
EFFECT MONSTER 4 1700/1000
EARTH BEAST-WARRIOR
AS LONG AS THIS CARD REMAINS FACE-UP ON YOUR SIDE OF THE FIELD, WHEN BEAST-WARRIOR AND WINGED BEAST-TYPE MONSTERS ON YOUR SIDE OF THE FIELD ATTACK WITH AN ATK THAT IS HIGHER THAN THE DEF OF YOUR OPPONENT'S DEFENSE POSITION MONSTER, INFLICT THE DIFFERENCE AS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

072 DON TURTLE COMMON
EFFECT MONSTER 3 1100/1200
WATER REPTILE
WHEN THIS CARD IS NORMAL SUMMONED OR FLIP SUMMONED SUCCESSFULLY, YOU CAN SPECIAL SUMMON ANY NUMBER OF "DON TURTLE"(S) FROM YOUR HAND.

073 BALLOON LIZARD COMMON
EFFECT MONSTER 4 500/1900
EARTH REPTILE
PUT 1 COUNTER ON THIS CARD DURING EACH OF YOUR STANDBY PHASES. WHEN THIS CARD IS DESTROYED, INFLICT DAMAGE EQUAL TO THE NUMBER OF COUNTERS X 400 POINTS TO THE CONTROLLER OF THE CARD THAT DESTROYED THIS CARD.

074 DARK DRICERATOPS COMMON
EFFECT MONSTER 6 2400/1500
EARTH DINOSAUR
WHEN THIS CARD ATTACKS WITH AN ATK THAT IS HIGHER THAN THE DEF OF YOUR OPPONENT'S DEFENSE POSITION MONSTER, INFLICT THE DIFFERENCE AS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

075 HYPER HAMMERHEAD COMMON
EFFECT MONSTER 4 1500/1200
EARTH DINOSAUR
WHEN THIS MONSTER BATTLES AN OPPONENT'S MONSTER, IF THE OPPONENT'S MONSTER IS NOT DESTROYED AS A RESULT OF BATTLE, THE OPPONENT'S MONSTER IS RETURNED TO ITS OWNER'S HAND AT THE END OF THE DAMAGE STEP.

076 BLACK TYRANO ULTRA RARE
EFFECT MONSTER 7 2600/1800
EARTH DINOSAUR
IF THE ONLY CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD ARE DEFENSE POSITION MONSTER CARDS, THIS CARD CAN ATTACK YOUR OPPONENT'S LIFEPOINTS DIRECTLY.

077 ANTI-AIRCRAFT FLOWER COMMON
EFFECT MONSTER 3 0/1600
EARTH PLANT
OFFER 1 BEAST-TYPE MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE TO INFLICT 1000 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

078 PRICKLE FAIRY COMMON
EFFECT MONSTER 4 300/2000
EARTH PLANT
YOUR OPPONENT CANNOT ATTACK INSECT-TYPE MONSTERS UNLESS HE/SHE DESTROYS THIS CARD FIRST. THE BATTLE POSITION OF A MONSTER THAT BATTLES WITH THIS CARD IS CHANGED TO DEFENSE POSITION AT THE END OF THE DAMAGE STEP.

079 PINCH HOPPER COMMON
EFFECT MONSTER 4 1000/1200
EARTH INSECT
WHEN THIS CARD ON YOUR SIDE OF THE FIELD IS SENT TO THE GRAVEYARD, YOU CAN SPECIAL SUMMON 1 INSECT-TYPE MONSTER FROM YOUR HAND.

080 SKULL-MARK LADYBUG COMMON
EFFECT MONSTER 4 500/1500
EARTH INSECT
WHEN THIS CARD IS SENT TO THE GRAVEYARD, INCREASE YOUR LIFE POINTS BY 1000 POINTS.

081 INSECT PRINCESS ULTRA RARE
EFFECT MONSTER 6 1900/1200
WIND INSECT
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, BATTLE POSITION OF ALL FACE-UP INSECT-TYPE MONSTERS ON YOUR OPPONENT'S SIDE OF THE FIELD ARE CHANGED INTO ATTACK POSITION. EACH TIME THIS CARD DESTROYS AN INSECT-TYPE MONSTER IN BATTLE, INCREASE THE ATK OF THIS CARD BY 500 POINTS.

082 AMPHIBIOUS BUGROTH MK-3 RARE
EFFECT MONSTER 4 1500/1300
WATER MACHINE
AS LONG AS "UMI" REMAINS FACE-UP ON THE FIELD, THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

083 TORPEDO FISH COMMON
EFFECT MONSTER 3 1000/1000
WATER FISH
AS LONG AS "UMI" REMAINS FACE-UP ON THE FIELD, THIS CARD IS UNAFFECTED BY ANY SPELL CARDS.

084 LEVIA-DRAGON - DAEDALUS ULTRA RARE
EFFECT MONSTER 7 2600/1500
WATER SEA SERPENT
SEND "UMI" ON YOUR SIDE OF THE FIELD TO THE GRAVEYARD TO DESTROY ALL CARDS ON THE FIELD EXCEPT THIS CARD.

085 ORCA MEGA-FORTRESS OF DARKNESS RARE
EFFECT MONSTER 5 2100/1200
WATER SEA SERPENT
OFFER 1 "TORPEDO FISH" ON YOUR SIDE OF THE FIELD AS A TRIBUTE TO DESTROY 1 MONSTER ON THE FIELD. OFFER 1 "CANNONBALL SPEAR SHELLFISH" ON YOUR SIDE OF THE FIELD AS A TRIBUTE TO DESTROY 1 SPELL OR TRAP CARD ON THE FIELD.

086 CANNONBALL SPEAR SHELLFISH COMMON
EFFECT MONSTER 2 1000/1000
WATER AQUA
AS LONG AS "UMI" REMAINS FACE-UP ON THE FIELD, THIS CARD IS UNAFFECTED BY ANY SPELL CARDS.

087 MATAZA THE ZAPPER RARE
EFFECT MONSTER 3 1300/800
DARK WARRIOR
THIS MONSTER CAN ATTACK TWICE DURING THE SAME BATTLE PHASE. AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, CONTROL OF THIS CARD CANNOT SWITCH.

088 GUARDIAN ANGEL JOAN SUPER RARE
EFFECT MONSTER 7 2800/2000
LIGHT FAIRY
WHEN THIS CARD DESTROYS A MONSTER AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, INCREASE YOUR LIFE POINTS BY AN AMOUNT EQUAL TO THE ORIGINAL ATK OF THE DESTROYED MONSTER.

089 MANJU OF THE TEN THOUSAND HANDS COMMON
EFFECT MONSTER 4 1400/1000
LIGHT FAIRY
WHEN THIS CARD IS NORMAL SUMMONED OR FLIP SUMMONED, YOU CAN SELECT 1 RITUAL MONSTER CARD OR 1 RITUAL SPELL CARD FROM YOUR DECK AND ADD IT TO YOUR HAND.

090 GETSU FUHMA COMMON
EFFECT MONSTER 4 1700/1200
DARK WARRIOR
IF A MONSTER THAT BATTLES WITH THIS MONSTER IS A FIEND OR ZOMBIE-TYPE MONSTER, DESTROY THAT MONSTER AT THE END OF THE DAMAGE STEP.

091 RYU KOKKI SUPER RARE
EFFECT MONSTER 6 2400/2000
DARK ZOMBIE
IF A MONSTER THAT BATTLES WITH THIS MONSTER IS A WARRIOR OR SPELLCASTER-TYPE MONSTER, DESTROY THAT MONSTER AT THE END OF THE DAMAGE STEP.

092 GRYPHON'S FEATHER DUSTER COMMON
NORMAL SPELL
DESTROY ALL SPELL AND TRAP CARDS ON YOUR SIDE OF THE FIELD. INCREASE YOUR LIFE POINTS BY THE NUMBER OF DESTROYED CARDS X 500 POINTS.

093 STRAY LAMBS RARE
NORMAL SPELL
WHEN YOU ACTIVATE THIS CARD, YOU CANNOT NORMAL SUMMON, FLIP SUMMON, OR SPECIAL SUMMON DURING THIS TURN. SPECIAL SUMMON 2 "LAMB TOKENS" (BEAST-TYPE EARTH 1 STAR ATK 0 DEF 0) IN DEFENSE POSITION ON YOUR SIDE OF THE FIELD.

094 SMASHING GROUND COMMON
NORMAL SPELL
DESTRIOY 1 MONSTER WITH THE HIGHEST DEF ON YOUR OPPONENT'S SIDE OF THE IFELD.

095 DIMENSION FUSION SUPER RARE
NORMAL SPELL
PAY 2000 LIFE POINTS. BOTH PLAYERS SPECIAL SUMMON AS MANY OF THEIR MONSTERS AS POSSIBLE THAT HAVE BEEN REMOVED FROM PLAY.

096 DEDICATION THROUGH LIGHT AND DARKNESS SUPER RARE
QUICK PLAY SPELL
YOU CAN ONLY ACTIVATE THIS CARD BY OFFERING "DARK MAGICIAN" ON YOUR SIDE OF THE FIELD AS A TRIBUTE. SELECT 1 "DARK MAGICIAN OF CHAOS" FROM YOUR HAND, YOUR GRAVEYARD, OR YOUR DECK AND SPECIAL SUMMON IT.

097 SALVAGE COMMON
NORMAL SPELL
ADD 2 WATER MONSTERS WITH AN ATK OF 1500 OR LESS IN YOUR GRAVEYARD TO YOUR HAND.

098 ULTRA EVOLUTION PILL COMMON
NORMAL SPELL
OFFER 1 REPTILE-TYPE MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE. SPECIAL SUMMON 1 DINOSAUR-TYPE MONSTER FROM YOUR HAND.

099 MULTIPLICATION OF ANTS COMMON
NORMAL SPELL
OFFER 1 INSECT-TYPE MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE. SPECIAL SUMMON 2 "ARMY ANT TOKENS" (INSECT-TYPE EARTH 4 STARS ATK 500 DEF 1200) ON YOUR SIDE OF THE FIELD. THE TOKENS CANNOT BE USED AS A TRIBUTE FOR A TRIBUTE SUMMON.

100 EARTH CHANT COMMON
RITUAL SPELL
THIS CARD IS USED TO RITUAL SUMMON ANY EARTH MONSTER. YOU MUST ALSO OFFER MONSTERS FROM THE FIELD OR YOUR HAND WHOSE TOTAL LEVEL STARS EQUAL THE LEVEL STARS OF THE RITUAL MONSTER YOU ARE ATTEMPTING TO RITUAL SUMMON.

101 JADE INSECT WHISTLE COMMON
NORMAL SPELL
YOUR OPPONENT SELECTS 1 INSECT-TYPE MONSTER FROM HIS/HER DECK. AFTER SHUFFLING THE DECK, PLACE THE CARD ON TOP OF THE DECK.

102 DESTRUCTION RING COMMON
NORMAL TRAP
DESTROY 1 FACE-UP MONSTER ON YOUR SIDE OF THE FIELD TO INFLICT 1000 POINTS OF DAMAGE TO BOTH PLAYER'S LIFE POINTS.

103 FIEND'S HAND MIRROR COMMON
NORMAL TRAP
SWITCH THE OPPONENT'S SPELL CARD EFFECT THAT SPECIFICALLY DESIGNATES 1 SPELL OR TRAP CARD AS A TARGET TO ANOTHER CORRECT TARGET.

104 COMPULSORY EVACUATION DEVICE RARE
NORMAL TRAP
RETURN 1 MONSTER ON THE FIELD TO ITS OWNER'S HAND.

105 A HERO EMERGES COMMON
NORMAL TRAP
WHEN YOUR OPPONENT DECLARES AN ATTACK, HE/SHE RANDOMLY SELECTS 1 CARD FROM YOUR HAND. IF IT IS A MONSTER CARD, SPECIAL SUMMON IT ON YOUR SIDE OF THE FIELD. IF NOT, SEND IT TO THE GRAVEYARD.

106 SELF-DESTRUCT BUTTON COMMON
NORMAL TRAP
YOU CAN ACTIVATE THIS CARD WHEN YOUR LIFE POINTS ARE LOWER THAN YOUR OPPONENT'S LIFE POINTS AND THE DIFFERENCE IS 7000 POINTS OR MORE. BOTH PLAYER'S LIFE POINTS BECOME 0.

107 CURSE OF DARKNESS RARE
CONTINUOUS TRAP
EACH TIME A SPELL CARD IS ACTIVATED, THE CONTROLLER OF THAT SPELL CARD TAKES 1000 POINTS OF DAMAGE.

108 BEGONE, KNAVE! COMMON
CONTINUOUS TRAP
WHEN A MONSTER INFLICTS BATTLE DAMAGE TO A PLAYER, RETURN THE MONSTER TO ITS OWNER'S HAND.

109 DNA TRANSPLANT COMMON
CONTINUOUS TRAP
DECLARE 1 ATTRIBUTE WHEN YOU ACTIVATE THIS CARD. AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, THE ATTRIBUTE OF ALL FACE-UP MONSTERS ON THE FIELD BECOMES THE ONE YOU DECLARED.

110 ROBBIN' ZOMBIE RARE
CONTINUOUS TRAP
EACH TIME 1 MONSTER ON YOUR SIDE OF THE FIELD INFLICTS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS, YOUR OPPONENT SENDS 1 CARD FROM THE TOP OF HIS/HER DECK TO THE GRAVEYARD.

111 TRAP JAMMER RARE
COUNTER TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN YOUR OPPONENT ACTIVATES A TRAP DURING THE BATTLE PHASE. NEGATE THE ACTIVATION OF THE TRAP CARD AND DESTROY IT.

112 INVADER OF DARKNESS ULTRA RARE
EFFECT MONSTER 8 2900/2500
DARK FIEND
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, YOUR OPPONENT CANNOT ACTIVATE QUICK PLAY SPELL CARDS.

113 GOGIGA GAGAGIGO COMMON
NORMAL MONSTER 8 2950/2800
WATER REPTILE

114 WARRIOR OF ZERA COMMON
NORMAL MONSTER 4 1600/1600
EARTH WARRIOR

115 SEALMASTER MEISEI COMMON
NORMAL MONSTER 3 1100/900
DARK SPELLCASTER

116 MYSTICAL SHINE BALL COMMON
NORMAL MONSTER 2 500/500
LIGHT FAIRY

117 METAL ARMORED BUG COMMON
NORMAL MONSTER 8 2800/1500
EARTH INSECT

118 THE AGENT OF JUDGMENT - SATURN RARE
EFFECT MONSTER 6 1400/0
LIGHT FAIRY
IF YOUR LIFE POINTS ARE HIGHER THAN YOUR OPPONENT'S LIFE POINTS, ACTIVATE THIS CARD'S EFFECT BY OFFERING THIS CARD AS A TRIBUTE FROM YOUR SIDE OF THE FIELD. INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE DIFFERENCE BETWEEN YOUR AND YOUR OPPONENT'S LIFE POINTS. IF "SANCTUARY IN THE SKY" IS NOT ON YOUR SIDE OF THE FIELD, THIS EFFECT IS NOT APPLIED. WHEN YOU ACTIVATE THIS EFFECT, YOU CANNOT CONDUCT YOUR BATTLE PHASE THIS TURN.

119 THE AGENT OF WISDOM - MERCURY COMMON
EFFECT MONSTER 4 0/1700
LIGHT FAIRY
WHEN YOU HAVE NO CARDS IN YOUR HAND DURING YOUR OPPONENT'S END PHASE, DRAW 1 CARD FROM YOUR DECK DURING YOUR NEXT STANDBY PHASE.

120 THE AGENT OF CREATION - VENUS COMMON
EFFECT MONSTER 3 1600/0
LIGHT FAIRY
PAY 500 LIFE POINTS TO SELECT 1 "MYSTICAL SHINE BALL" FROM YOUR HAND OR DECK, AND SPECIAL SUMMON IT TO YOUR SIDE OF THE FIELD.

121 THE AGENT OF FORCE - MARS COMMON
EFFECT MONSTER 3 0/0
LIGHT FAIRY
THIS CARD IS UNAFFECTED BY ANY SPELL CARDS. IF THERE IS "THE SANCTUARY IN THE SKY" ON YOUR SIDE OF THE FIELD, AND YOUR LIFE POINTS ARE HIGHER THAN YOUR OPPONENT'S LIFE POINT, INCREASE THE ATK AND DEF OF THIS CARD BY THE DIFFERENCE BETWEEN YOUR AND YOUR OPPONENT'S LIFE POINTS.

122 THE UNHAPPY GIRL COMMON
EFFECT MONSTER 2 400/300
LIGHT SPELLCASTER
AS LONG AS THIS CARD REMAINS FACE-UP IN ATTACK POSITION ON THE FIELD, THIS CARD IS NOT DESTROYED AS A RESULT OF BATTLE AT ANY TIME, ALTHOUGH DAMAGE CALCULATION IS APPLIED NORMALLY. A MONSTER THAT BATTLES WITH THIS CARD CANNOT CHANGE ITS BATTLE POSITION OR ATTACK AS LONG AS THIS CARD REMAINS FACE-UP IN ATTACK POSITION ON THE FIELD.

123 SOUL-ABSORBING BONE TOWER COMMON
EFFECT MONSTER 3 400/1500
DARK ZOMBIE
THIS CARD CANNOT BE ACTIVATED IF THERE IS ANOTHER ZOMBIE-TYPE MONSTER ON YOUR SIDE OF THE FIELD. EACH TIME A ZOMBIE-TYPE MONSTER IS SPECIAL SUMMONED SUCCESSFULLY, SEND 2 CARDS FROM THE TOP OF YOUR OPPONENT'S DECK TO THE GRAVEYARD.

124 THE KICK MAN COMMON
EFFECT MONSTER 3 1300/300
DARK ZOMBIE
WHEN THIS CARD IS SPECIAL SUMMONED SUCCESSFULLY, YOU CAN EQUIP 1 APPROPRIATE EQUIP SPELL CARD FROM YOUR GRAVEYARD TO THIS CARD.

125 VAMPIRE LADY COMMON
EFFECT MONSTER 4 1550/1550
DARK ZOMBIE
EACH TIME THIS CARD INFLICTS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS, DECLARE 1 CARD TYPE (MONSTER, SPELL, OR TRAP). YOUR OPPONENT SELECTS 1 CARD OF THAT TYPE FROM HIS/HER DECK AND SENDS IT TO THE GRAVEYARD.

126 STONE STATUE OF THE AZTECS RARE
EFFECT MONSTER 4 300/2000
EARTH ROCK
ANY BATTLE DAMAGE YOUR OPPONENT TAKES WHEN HE/SHE ATTACKS THIS MONSTER IS DOUBLED.

127 ROCKET JUMPER COMMON
EFFECT MONSTER 3 1000/800
EARTH ROCK
IF THE ONLY CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD ARE DEFENSE POSITION MONSTERS, THIS MONSTER CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

128 AVATAR OF THE POT COMMON
EFFECT MONSTER 3 1200/1300
EARTH ROCK
SEND 1 "POT OF GREED" FROM YOUR HAND TO THE GRAVEYARD TO DRAW 3 CARDS FROM YOUR DECK.

129 LEGENDARY JUJITSU MASTER COMMON
EFFECT MONSTER 3 1300/1800
EARTH ROCK
A MONSTER THAT BATTLES WITH THIS DEFENSE POSITION CARD IS RETURNED TO THE TOP OF THE OWNER'S DECK AT THE END OF THE DAMAGE STEP.

130 GEAR GOLEM THE MOVING FORTRESS SUPER RARE
EFFECT MONSTER 4 800/2200
EARTH MARRIOR
PAY 800 LIFE POINTS. THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY THIS TURN.

131 DES SCISSORS COMMON
EFFECT MONSTER 4 1000/1000
DARK MARRIOR
WHEN THIS CARD DESTROYS A MONSTER AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE LEVEL OF THE DESTROYED MONSTER X 500 POINTS.

132 NEEDLE BURROWER RARE
EFFECT MONSTER 5 1700/1700
DARK MARRIOR
WHEN THIS CARD DESTROYS A MONSTER AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE LEVEL OF THE DESTROYED MONSTER X 500 POINTS.

133 SONIC JAMMER COMMON
FLIP EFFECT 2 350/650
WIND MARRIOR
FLIP: YOUR OPPONENT CANNOT ACTIVATE ANY SPELL CARDS UNTIL THE END OF THE END PHASE OF THE NEXT TURN.

134 BLOWBACK DRAGON ULTRA RARE
EFFECT MONSTER 6 2300/1200
DARK MARRIOR
TOSS A COIN 3 TIMES. IF AT LEAST 2 OF THE RESULTS ARE HEADS, SELECT 1 CARD ON YOUR OPPONENT'S SIDE OF THE FIELD AND DESTROY IT. THIS EFFECT CAN ONLY BE USED ONCE PER TURN DURING YOUR MAIN PHASE.

135 ZABORG THE THUNDER MONARCH SUPER RARE
EFFECT MONSTER 5 2400/1000
LIGHT THUNDER
WHEN THIS CARD IS TRIBUTE SUMMONED SUCCESSFULLY, DESTROY 1 MONSTER ON THE FIELD.

136 ATOMIC FIREFLY COMMON
EFFECT MONSTER 1 100/200
LIGHT INSECT
WEHN THIS FACE-UP CARD ON THE FIELD ATTACKS OR IS ATTACKED AND IT IS DESTROYED AS A RESULT OF BATTLE, THE PLAYER WHO DESTROYED IT TAKES 1000 POINTS OF DAMAGE.

137 MERMAID KNIGHT RARE
EFFECT 4 1500/700
WATER AQUA
AS LONG AS "UMI" REMAINS FACE-UP ON THE FIELD, THIS CARD CAN ATTACK TWICE DURING THE SAME BATTLE PHASE.

138 PIRANHA ARMY COMMON
EFFECT MONSTER 2 800/200
WATER FISH
THE BATTLE DAMAGE THIS CARD INFLICTS BY ATTACKING YOUR OPPONENT'S LIFE POINTS DIRECTLY IS DOUBLED.

139 TWO THOUSAND NEEDLES COMMON
EFFECT MONSTER 5 2000/1800
EARTH BEAST
WHEN THIS DEFENSE POSITION CARD IS ATTACKED AND THE ATK OF THE ATTACKING MONSTER IS LOWER THAN THE DEF OF THIS CARD, AFTER DAMAGE CALCULATION, DESTROY THE ATTACKING MONSTER.

140 DISC FIGHTER COMMON
EFFECT MONSTER 4 1000/1000
EARTH WARRIOR
IF THIS CARD ATTACKS A DEFENSE POSITION WITH DEF 2000 OR MORE, DESTROY THE MONSTER WITH THIS CARD'S EFFECT WITHOUT APPLYING DAMAGE CALCULATION.

141 ARCANE ARCHER OF THE FOREST COMMON
EFFECT MONSTER 3 900/1400
EARTH WARRIOR
THIS CARD CANNOT BE ATTACKED IF THERE IS A PLANT-TYPE MONSTER ON YOUR SIDE OF THE FIELD. OFFER 1 PLANT-TYPE MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE TO DESTROY 1 SPELL OR TRAP CARD ON THE FIELD.

142 LADY NINJA YAE COMMON
EFFECT MONSTER 3 1100/200
WIND WARRIOR
DISCARD 1 WIND MONSTER FROM YOUR HAND TO THE GRAVEYARD. RETURN ALL SPELL AND TRAP CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD TO THE OWNER'S HAND.

143 GOBLIN KING COMMON
EFFECT MONSTER 1 0/0
DARK FIEND
THIS CARD CANNOT BE ATTACKED IF THERE IS ANOTHER FIEND-TYPE MONSTER ON YOUR SIDE OF THE FIELD. THE ATK AND DEF OF THIS CARD BECOMES THE NUMBER OF FIEND-TYPE MONSTERS ON THE FIELD (EXCLUDING THIS CARD) X 1000 POINTS.

144 SOLAR FLARE DRAGON COMMON
EFFECT MONSTER 4 1500/1000
FIRE PYRO
THIS CARD CANNOT BE ATTACKED IF THERE IS ANOTHER PYRO-TYPE MONSTER ON YOUR SIDE OF THE FIELD. THIS CARD INFLICTS 500 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS DURING THE END PHASE OF YOUR TURN.

145 WHITE MAGICIAN PIKERU COMMON
EFFECT MONSTER 2 1200/0
LIGHT SPELLCASTER
DURING YOUR STANDBY PHASE, INCREASE YOUR LIFE POINTS BY 400 POINTS FOR EACH MONSTER ON YOUR SIDE OF THE FIELD.

146 ARCHLORD ZERATO ULTRA RARE
EFFECT MONSTER 8 2800/2300
LIGHT FAIRY
THIS CARD CANNOT BE NORMAL SUMMONED OR SET. THIS CARD CANNOT BE SPECIAL SUMMONED EXCEPT BY OFFERING 1 FACE-UP "WARRIOR OF ZERA" ON YOUR SIDE OF THE FIELD AS A TRIBUTE WHILE "THE SANCTUARY IN THE SKY" IS ON THE FIELD. IF "THE SANCTUARY IN THE SKY" IS ON YOUR SIDE OF THE FIELD, DISCARD 1 LIGHT MONSTER CARD FROM YOUR HAND TO THE GRAVEYARD TO DESTROY ALL MONSTERS ON YOUR OPPONENT'S SIDE OF THE FIELD.

147 OPTI-CAMOUFLAGE ARMOR COMMON
EQUIP SPELL
THIS CARD CAN ONLY BE EQUIPPED TO A LEVEL 1 MONSTER. A MONSTER EQUIPPED WITH THIS CARD CAN ATTACK YOUR OPPONENT'S LIFE POINTS DIRECTLY.

148 MYSTIK WOK COMMON
QUICK PLAY SPELL
OFFER 1 MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE. SELECT THE ATK OR DEF OF THE TRIBUTE MONSTER, AND INCREASE YOUR LIFE POINTS BY THE SAME AMOUNT.

149 ENEMY CONTROLLER SUPER RARE
QUICK PLAY SPELL
SELECT AND ACTIVATE 1 OF THE FOLLOWING EFFECTS.
ONE: CHANGE THE BATTLE POSITION OF 1 FACE-UP MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD.
TWO: OFFER 1 MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE. SELECT 1 FACE-UP MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD. TAKE CONTROL OF THE SELECTED CARD UNTIL THE END PHASE OF THE TURN THIS CARD IS ACTIVATED.

150 BURST STREAM OF DESTRUCTION SUPER RARE
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP "BLUE-EYES WHITE DRAGON" ON YOUR SIDE OF THE FIELD. DESTROY ALL MONSTERS ON YOUR OPPONENT'S SIDE OF THE FIELD. "BLUE-EYES WHITE DRAGON" CANNOT ATTACK DURING THE TURN YOU ACTIVATE THIS CARD.

151 MONSTER GATE COMMON
NORMAL SPELL
OFFER 1 MONSTER ON YOUR SIDE OF THE FIELD AS A TRIBUTE. PICK UP CARDS FROM YOUR DECK UNTIL YOU PICK UP A MONSTER THAT CAN BE NORMAL SUMMONED, AND SPECIAL SUMMON IT. SEND ANY OTHER CARDS PICKED UP TO THE GRAVEYARD.

152 AMPLIFIER RARE
EQUIP SPELL
THIS CARD CAN ONLY BE EQUIPPED TO "JINZO". AS LONG AS THIS CARD IS EQUIPPED, THE EFFECTS OF TRAP CARDS CONTROLLED BY THE EQUIPPED MONSTER'S CONTROLLER ARE NOT NEGATED BY THE EFFECT OF THE EQUIPPED MONSTER. WHEN THIS CARD IS REMOVED FROM THE FIELD, THE EQUIPPED MONSTER IS DESTROYED. THIS CARD'S ACTIVATION AND EFFECT CANNOT BE NEGATED BY ANY OTHER CARD.

153 WEAPON CHANGE COMMON
CONTINUOUS SPELL
YOU CAN PAY 700 LIFE POINTS ONLY ONCE PER TURN DURING YOUR STANDBY PHASE TO ACTIVATE THIS CARD'S EFFECT. SWITCH THE ATK AND DEF OF 1 WARRIOR-TYPE OR MACHINE-TYPE MONSTER ON YOUR SIDE OF THE FIELD UNTIL THE END OF YOUR OPPONENT'S NEXT END PHASE. WHEN THIS CARD IS DESTROYED, THE EFFECT IS NEGATED.

154 THE SANCTUARY IN THE SKY COMMON
FIELD SPELL
BATTLE DAMAGE TO THE CONTROLLER OF A FAIRY-TYPE MONSTER FROM A BATTLE INVOLVING THAT FAIRY-TYPE MONSTER BECOMES 0.

155 EARTHQUAKE COMMON
NORMAL SPELL
ALL FACE-UP MONSTERS ON THE FIELD ARE CHANGED TO DEFENSE POSITION.

156 TALISMAN OF TRAP SEALING COMMON
CONTINUOUS SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP "SEALMASTER MEISEI" ON YOUR SIDE OF THE FIELD. AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, TRAP CARDS CANNOT BE ACTIVATED AND THE EFFECTS OF FACE-UP TRAP CARDS ON THE FIELD ARE NEGATED. WHEN "SEALMASTER MEISEI" IS REMOVED FROM THE FIELD, DESTROY THIS CARD.

157 GOBLIN THIEF COMMON
NORMAL SPELL
INFLICT 500 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS AND INCREASE YOUR LIFE POINTS BY 500 POINTS.

158 BACKFIRE COMMON
CONTINUOUS TRAP
WHEN A FIRE MONSTER ON YOUR SIDE OF THE FIELD IS DESTROYED AND SENT TO THE GRAVEYARD, INFLICT 500 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

159 MICRO RAY COMMON
NORMAL TRAP
THE DEF OF 1 FACE-UP MONSTER ON THE FIELD BECOMES 0 UNTIL THE END OF THE END PHASE.

160 LIGHT OF JUDGMENT COMMON
NORMAL TRAP
ACTIVATE THIS CARD BY DISCARDING 1 LIGHT MONSTER CARD FROM YOUR HAND TO THE GRAVEYARD WHILE "THE SANCTUARY IN THE SKY" IS ON THE FIELD. SELECT 1 CARD ON THE FIELD CONTROLLED BY YOUR OPPONENT OR 1 CARD N YOUR OPPONENT'S HAND, AND SEND IT TO THE GRAVEYARD.

161 TALISMAN OF SPELL SEALING COMMON
CONTINUOUS TRAP
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP "SEALMASTER MEISEI" ON YOUR SIDE OF THE FIELD. AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, SPELL CARDS CANNOT BE ACTIVATED AND THE EFFECTS OF FACE-UP SPELL CARDS ON THE FIELD ARE NEGATED. WHEN "SEALMASTER MEISEI" IS REMOVED FROM THE FIELD, DESTROY THIS CARD.

162 WALL OF REVEALING LIGHT COMMON
CONTINUOUS TRAP
WHEN YOU ACTIVATE THIS CARD, PAY ANY MULTIPLE OF 1000 LIFE POINTS. NONE OF YOUR OPPONENT'S MONSTERS WITH ATK EQUAL TO OR LESS THAN THE LIFE POINTS YOU PAID CAN ATTACK.

163 SOLAR RAY COMMON
NORMAL TRAP
INFLICT 600 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS FOR EACH FACE-UP LIGHT MONSTER ON YOUR SIDE OF THE FIELD.

164 NINJITSU ART OF TRANSFORMATION COMMON
CONTINUOUS TRAP
ACTIVATIE THIS CARD BY OFFERING 1 FACE-UP MONSTER ON YOUR SIDE OF THE FIELD THAT INCLUDES "NINJA" IN ITS CARD NAME AS A TRIBUTE. SPECIAL SUMMON 1 BEAST-TYPE, WINGED BEAST-TYPE, OR INSECT-TYPE MONSTER WITH A LEVEL EQUAL TO OR LESS THAN THE LEVEL OF THE SELECTED CARD +3 FROM YOUR HAND OR DECK TO YOUR SIDE OF THE FIELD. WHEN THIS CARD IS REMOVED FROM YOUR SIDE OF THE FIELD, DESTROY THE MONSTER.

165 BECKONING LIGHT COMMON
NORMAL TRAP
DISCARD ALL CARDS IN YOUR HAND TO THE GRAVEYARD, THEN SELECT A NUMBER OF LIGHT MONSTERS FROM YOUR GRAVEYARD EQUAL TO THE NUMBER OF CARDS YOU DISCARDED, AND ADD THEM TO YOUR HAND.

166 DRAINING SHIELD RARE
NORMAL TRAP
NEGATE THE ATTACK OF 1 OF YOUR OPPONENT'S MONSTERS AND INCREASE YOUR LIFE POINTS BY AN AMOUNT EQUAL TO THE ATTACKING MONSTER'S ATK.

167 ARMOR BREAK COMMON
COUNTER TRAP
NEGATE THE ACTIVATION OF AN EQUIP SPELL CARD AND DESTROY IT.

168 MAZERA DEVILLE ULTRA RARE
EFFECT MONSTER 8 2800/2300
DARK FIEND
THIS CARD CANNOT BE NORMAL SUMMONED OR SET. THIS CARD CANNOT BE SPECIAL SUMMONED EXCEPT BY OFFERING 1 FACE-UP "WARRIOR OF ZERA" ON YOUR SIDE OF THE FIELD AS A TRIBUTE WHILE "PANDEMONIUM" IS ON THE FIELD. IF "PANDEMONIUM" IS ON YOUR SIDE OF THE FIELD WHEN YOU SPECIAL SUMMON THIS CARD SUCCESSFULLY, YOUR OPPONENT DISCARDS 3 RANDOM CARDS FROM HIS/HER HAND.

169 GIGOBYTE COMMON
NORMAL MONSTER 1 350/300
WATER REPTILE

170 MOKEY MOKEY COMMON
NORMAL MONSTER 1 300/300
LIGHT FAIRY

171 KOZAKY COMMON
NORMAL MONSTER 1 400/400
DARK FIEND

172 FIEND SCORPION COMMON
NORMAL MONSTER 2 900/200
EARTH INSECT

173 PHARAOH'S SERVANT COMMON
NORMAL MONSTER 2 900/0
DARK ZOMBIE

174 PHARAONIC PROTECTOR COMMON
NORMAL MONSTER 2 900/0
EARTH ZOMBIE

175 SPIRIT OF THE PHARAOH ULTRA RARE
EFFECT MONSTER 6 2500/2000
LIGHT ZOMBIE
THIS CARD CANNOT BE NORMAL SUMMONED OR SET. THIS CARD CANNOT BE SPECIAL SUMMONED EXCEPT BY THE EFFECT OF "THE FIRST SARCOPHAGUS". WHEN THIS CARD IS SPECIAL SUMMONED SUCCESSFULLY, YOU CAN SPECIAL SUMMON UP TO 4 LEVEL 2 OR LOWER ZOMBIE-TYPE NORMAL MONSTERS FROM YOUR GRAVEYARD.

176 THEBAN NIGHTMARE RARE
EFFECT MONSTER 4 1500/500
LIGHT FIEND
WHILE THERE ARE NO CARDS IN THE HAND AND IN THE SPELL & TRAP CARD ZONE OF THIS CARD'S CONTROLLER, INCREASE THE ATK OF THIS CARD BY 1500 POINTS.

177 ASWAN APPARITION COMMON
EFFECT MONSTER 3 500/500
DARK FIEND
WHEN THIS CARD INFLICTS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS, YOU CAN RETURN 1 TRAP CARD FROM YOUR GRAVEYARD TO THE TOP OF YOUR DECK.

178 PROTECTOR OF THE SANCTUARY RARE
EFFECT MONSTER 4 1100/1900
EARTH FIEND
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, YOUR OPPONENT CANNOT DRAW A CARD(S) EXCEPT DURING HIS/HER DRAW PHASE.

179 NUBIAN GUARD COMMON
EFFECT MONSTER 2 500/500
FIRE WARRIOR
WHEN THIS CARD INFLICTS BATTLE DAMAGE TO YOUR OPPONENT'S LIFE POINTS, YOU CAN RETURN 1 CONTINUOUS SPELL CARD FROM YOUR GRAVEYARD TO THE TOP OF YOUR DECK.

180 LEGACY HUNTER SUPER RARE
EFFECT MONSTER 4 1000/1500
EARTH WARRIOR
WHEN THIS CARD ATTACKS A FACE-DOWN DEFENSE POSITION MONSTER AND DESTROYS IT AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, YOUR OPPONENT RETURNS 1 RANDOM CARD FROM HIS/HER HAND TO HIS/HER DECK. HIS/HER DECK IS THEN SHUFFLED.

181 DESERTAPIR COMMON
FLIP EFFECT 3 900/300
EARTH BEAST
FLIP: FLIP 1 FACE-UP MONSTER ON THE FIELD INTO FACE-DOWN DEFENSE POSITION. YOU CANNOT SELECT "SESERTAPIR".

182 SAND GAMBLER COMMON
EFFECT MONSTER 3 300/1600
LIGHT SPELLCASTER
TOSS A COIN 3 TIMES. IF ALL 3 RESULTS ARE HEADS, DESTROY ALL MONSTERS ON YOUR OPPONENT'S SIDE OF THE FIELD. IF ALL 3 RESULTS ARE TAILS, DESTROY ALL MONSTERS ON YOUR SIDE OF THE FIELD. THIS EFFECT CAN ONLY BE USED ONCE PER TURN DURING MAIN PHASE.

183 3-HUMP LACOODA COMMON
EFFECT MONSTER 3 500/1500
EARTH BEAST
IF THERE ARE 3 FACE-UP "3-HUMP LACOODA" CARDS ON YOUR SIDE OF THE FIELD, OFFER 2 OF THEM AS TRIBUTES TO DRAW 3 CARDS.

184 GHOST KNIGHT OF JACKAL ULTRA RARE
EFFECT MONSTER 5 1700/1600
EARTH BEAST-WARRIOR
YOU CAN SPECIAL SUMMON AN OPPONENT'S MONSTER THAT IS DESTROYED AND SENT TO THE GRAVEYARD BY THIS CARD AS A RESULT OF BATTLE TO YOUR SIDE OF THE FIELD IN FACE-UP DEFENSE POSITION.

185 ABSORBING KID FROM THE SKY COMMON
EFFECT MONSTER 4 1300/1000
LIGHT FAIRY
WHEN THIS CARD DESTROYS A MONSTER AND SENDS IT TO THE GRAVEYARD AS A RESULT OF BATTLE, INCREASE YOUR LIFE POINTS BY THE LEVEL OF THE DESTROYED MONSTER X 300 POINTS.

186 ELEPHANT STATUE OF BLESSING COMMON
EFFECT MONSTER 3 1500/0
EARTH ROCK
WHEN THIS CARD IS SENT DIRECTLY FROM YOUR HAND TO THE GRAVEYARD BY AN EFFECT OF A CARD CONTROLLED BY YOUR OPPONENT, INCREASE YOUR LIFE POINTS BY 2000 POINTS.

187 ELEPHANT STATUE OF DISASTER COMMON
EFFECT MONSTER 3 1500/0
EARTH ROCK
WHEN THIS CARD IS SENT DIRECTLY FROM YOUR HAND TO THE GRAVEYARD BY AN EFFECT OF A CARD CONTROLLED BY YOUR OPPONENT, INFLICT 2000 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

188 SPIRIT CALLER COMMON
FLIP EFFECT 3 1000/1000
LIGHT SPELLCASTER
FLIP: YOU CAN SPECIAL SUMMON 1 LEVEL 3 OR LOWER NORMAL MONSTER FROM YOUR GRAVEYARD TO YOUR SIDE OF THE FIELD.

189 EMISSARY OF THE AFTERLIFE SUPER RARE
EFFECT MONSTER 4 1600/600
DARK FIEND
WHEN THIS CARD IS SENT FROM THE FIELD TO THE GRAVEYARD, EACH PLAYER SELECTS 1 LEVEL 3 OR LOWER NORMAL MONSTER FROM HIS/HER DECK, AND ADDS IT TO HIS/HER HAND AFTER SHOWING IT TO THE OPPONENT. THE DECKS ARE THEN SHUFFLED.

190 GRAVE PROTECTOR COMMON
EFFECT MONSTER 4 0/2000
DARK FIEND
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, MONSTERS THAT ARE DESTROYED AS A RESULT OF BATTLE ARE RETURNED TO THE OWNER'S DECK INSTEAD OF BEING SENT TO THE GRAVEYARD. THE DECK IS THEN SHUFFLED.

191 DOUBLE COSTON RARE
EFFECT MONSTER 4 1700/1650
DARK ZOMBIE
IF YOU TRIBUTE SUMMON A DARK MONSTER, YOU CAN TREAT THIS 1 MONSTER AS 2 TRIBUTE MONSTERS FOR THE TRIBUTE SUMMON.

192 REGENERATING MUMMY COMMON
EFFECT MONSTER 4 1800/1500
DARK ZOMBIE
WHEN THIS CARD IS SENT DIRECTLY FROM YOUR HAND TO THE GRAVEYARD BY AN EFFECT OF A CARD CONTROLLED BY YOUR OPPONENT, RETURN THIS CARD FROM THE GRAVEYARD TO YOUR HAND.

193 NIGHT ASSAILANT RARE
FLIP EFFECT 3 200/500
DARK FIEND
FLIP: SELECT 1 MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD AND DESTROY IT. WHEN THIS CARD IS SENT DIRECTLY FROM YOUR HAND TO THE GRAVEYARD, RETURN 1 FLIP EFFECT MONSTER FROM YOUR GRAVEYARD TO YOUR HAND.

194 MAN-THRO' TRO' COMMON
EFFECT MONSTER 4 1000/1000
EARTH BEAST-WARRIOR
OFFER 1 NORMAL MONSTER (EXCEPT A TOKEN) ON YOUR SIDE OF THE FIELD AS A TRIBUTE TO INFLICT 800 POINTS OF DAMAGE TO YOUR OPPONENT'S LIFE POINTS.

195 KING OF THE SWAMP COMMON
EFFECT MONSTER 3 500/1100 WATER AQUA
YOU CAN SUBSTITUTE THIS CARD FOR ANY 1 FUSION-MATERIAL MONSTER. WHEN YOU DO THIS, THE OTHER FUSION-MATERIAL MONSTER(S) MUST BE THE CORRECT ONE(S). DISCARD THIS CARD FROM YOUR HAND TO THE GRAVEYARD TO ADD A "POLYMERIZATION" SPELL CARD FROM YOUR DECK TO YOUR HAND. THE DECK IS THEN SHUFFLED.

196 EMISSARY OF THE OASIS COMMON
EFFECT MONSTER 3 600/400
LIGHT SPELLCASTER
AS LONG AS A FACE-UP LEVEL 3 OR LOWER NORMAL MONSTER REMAINS ON YOUR SIDE OF THE FIELD, YOUR OPPONENT CANNOT SELECT THIS CARD AS AN ATTACK TARGET. AS LONG AS THIS CARD REMAINS ON YOUR SIDE OF THE FIELD, ANY BATTLE DAMAGE TO TEH CONTROLLER OF THIS CARD FROM BATTLE INVOLVING A LEVEL 3 OR LOWER NORMAL MONSTER BECOMES 0.

197 SPECIAL HURRICANE RARE
NORMAL SPELL
DISCARD 1 CARD FROM YOUR HAND. DESTROY ALL SPECIAL SUMMONED MONSTERS ON THE FIELD.

198 ORDER TO CHARGE COMMON
QUICK PLAY SPELL
SELECT 1 FACE-UP NORMAL MONSTER (EXCEPT A TOKEN) ON YOUR SIDE OF THE FIELD WHEN YOU ACTIVATE THIS CARD. WHEN THIS CARD RESOLVES, OFFER THE SELECTED NORMAL MONSTER AS A TRIBUTE AND DESTROY 1 MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD.

199 SWORD OF THE SOUL-EATER COMMON
EQUIP SPELL
YOU CAN ONLY EQUIP THIS CARD TO A LEVEL 3 OR LOWER NORMAL MONSTER ON YOUR SIDE OF THE FIELD. WHEN YOU ACTIVATE THIS CARD, OFFER ALL NORMAL MONSTERS (EXCEPT TOKENS) ON YOUR SIDE OF THE FIELD, EXCEPT THE EQUIPPED MONSTER, AS TRIBUTES. INCREASE THE ATK OF THE EQUIPPED MONSTER BY 1000 POINTS FOR EACH NORMAL MONSTER THAT YOU OFFERED AS A TRIBUTE.

200 DUST BARRIER COMMON
CONTINUOUS SPELL
FACE-UP NORMAL MONSTERS ON THE FIELD ARE UNAFFECTED BY YOUR OPPONENT'S SPELL CARDS. THIS CARD IS DESTROYED DURING YOUR SECOND STANDBY PHASE AFTER ACTIVATION.

201 SOUL REVERSAL COMMON
QUICK PLAY SPELL
RETURN 1 FLIP EFFECT MONSTER FROM YOUR GRAVEYARD TO THE TOP OF YOUR DECK.

202 SPELL ECONOMICS COMMON
CONTINUOUS SPELL
YOU DO NOT HAVE TO PAY ANY LIFE POINTS TO ACTIVATE A SPELL CARD.

203 BLESSINGS OF THE NILE COMMON
CONTINUOUS SPELL
EACH TIME CARD(S) ARE DISCARDED FROM YOUR HAND TO THE GRAVEYARD BY THE EFFECT OF A CARD CONTROLLED BY YOUR OPPONENT, INCREASE YOUR LIFE POINTS BY 1000 POINTS.

204 7 COMMON
CONTINUOUS SPELL
WHEN THERE ARE 3 FACE-UP "7" CARDS ON YOUR SIDE OF THE IFELD, DRAW 3 CARDS FROM YOUR DECK. THEN DESTROY ALL "7" CARDS. WHEN THIS CARD IS SENT DIRECTLY FROM THE FIELD TO YOUR GRAVEYARD, INCREASE YOUR LIFE POINTS BY 700 POINTS.

205 LEVEL LIMIT - AREA B COMMON
CONTINUOUS SPELL
ALL FACE-UP LEVEL 4 OR HIGHER MONSTERS ON THE FIELD ARE CHANGED TO DEFENSE POSITION AND REMAIN IN DEFENSE POSITION AS LONG AS THIS CARD REMAINS ACTIVE.

206 ENCHANTING FITTING ROOM COMMON
NORMAL SPELL
PAY 800 LIFE POINTS. PICK UP 4 CARDS FROM THE TOP OF YOUR DECK AND SPECIAL SUMMON THE LEVEL 3 OR LOWER NORMAL MONSTERS AMONG THE PICKED-UP CARDS TO YOUR SIDE OF THE FIELD. RETURN ALL TEH OTHER CARDS TO YOUR DECK AND THE DECK IS THEN SHUFFLED.

207 THE LAW OF THE NORMAL COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE ARE 5 FACE-UP LEVEL 2 OR LOWER NORMAL MONSTERS ON YOUR SIDE OF THE FIELD. BOTH PLAYERS DISCARD ALL CARDS IN THEIR HANDS, AND DESTROY ALL CARDS ON THE FIELD EXCEPT LEVEL 2 OR LOWER NORMAL MONSTERS.

208 DARK MAGIC ATTACK ULTRA RARE
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE IS A FACE-UP "DARK MAGICIAN" ON YOUR SIDE OF THE FIELD. DESTROY ALL SPELL AND TRAP CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD.

209 DELTA ATTACKER COMMON
NORMAL SPELL
YOU CAN ONLY ACTIVATE THIS CARD WHEN THERE ARE 3 NORMAL MONSTERS OF THE SAME NAME (EXCEPT TOKENS) ON YOUR SIDE OF THE FIELD. THE 3 NORMAL MONSTERS OF THE SAME NAME CAN ATTACK YOUR OPPONENT'S LIFE PONTS DIRECTLY DURING THE TURN THIS CARD IS ACTIVATED.

210 THOUSAND ENERGY COMMON
NORMAL SPELL
INCREASE THE ORIGINAL ATK OF ALL FACE-UP LEVEL 2 NORMAL MONSTERS (EXCEPT TOKENS) ON YOUR SIDE OF THE FIELD BY 1000 POINTS. DESTROY ALL LEVEL 2 NORMAL MONSTERS ON YOUR SIDE OF THE FIELD DURING THE END PHASE.

211 TRIANGLE POWER COMMON
NORMAL SPELL
INCREASE THE ORIGINAL ATK AND DEF OF ALL FACE-UP LEVEL 1 NORMAL MONSTERS (EXCEPT TOKENS) ON YOUR SIDE OF THE FIELD BY 2000 POINTS. DESTROY ALL LEVEL 1 NORMAL MONSTERS ON YOUR SIDE OF THE FIELD DURING THE END PHASE.

212 THE THIRD SARCOPHAGUS COMMON
CONTINUOUS SPELL
THIS CARD CAN ONLY BE PLACED ON THE FIELD BY THE EFFECT OF "THE FIRST SARCOPHAGUS".

213 THE SECOND SARCOPHAGUS COMMON
CONTINUOUS SPELL
THIS CARD CAN ONLY BE PLACED ON THE FIELD BY THE EFFECT OF "THE FIRST SARCOPHAGUS".

214 THE FIRST SARCOPHAGUS SUPER RARE
CONTINUOUS TRAP
DURING EACH OF YOUR OPPONENT'S END PHASES, PLACE 1 CARD FACE-UP ON YOUR SIDE OF THE FIELD FROM YOUR HAND OR DECK IN THIS ORDER: "THE SECOND SARCOPHAGUS", "THE THIRD SARCOPHAGUS". IF 1 SARCOPHAGUS CARD IS REMOVED FROM YOUR SIDE OF THE FIELD, ALL OF THEM ON YOUR SIDE OF THE FIELD ARE SENT TO THE GRAVEYARD. WHEN YOU HAVE ALL 3 SARCOPHAGUS CARDS ON YOUR SIDE OF THE FIELD, SEND ALL SARCOPHAGUS CARDS ON YOUR SIDE OF THE FIELD TO THE GRAVEYARD TO SPECIAL SUMMON 1 "SPIRIT OF THE PHARAOH" FROM YOUR HAND OR DECK.

215 DORA OF FATE COMMON
NORMAL TRAP
YOU CAN ONLY ACTIVATE THIS CARD DURING YOUR OPPONENT'S TURN. SELECT 1 FACE-UP MONSTER ON YOUR OPPONENT'S SIDE OF THE FIELD. WHEN YOU SUCCESSFULLY NORMAL SUMMON A MONSTER THAT IS 1 LEVEL LOWER THAN THE SELECTED MONSTER DURING YOUR NEXT TURN, INFLICT DAMAGE TO YOUR OPPONENT'S LIFE POINTS EQUAL TO THE LEVEL OF THE SELECTED MONSTER X 500 POINTS.

216 JUDGMENT OF THE DESERT COMMON
CONTINUOUS TRAP
THE BATTLE POSITIONS OF FACE-UP MONSTERS THAT ARE FLIPPED FACE-UP AFTER ACTIVATION OF THIS CARD CANNOT BE CHANGED.

217 HUMAN-WAVE TACTICS COMMON
CONTINUOUS TRAP
DURING THE END PHASE OF EACH TURN, SELECT A NUMBER OF LEVEL 2 OR LOWER NORMAL MONSTERS FROM YOUR DECK EQUAL TO THE NUMBER OF YOUR LEVEL 2 OR LOWER NORMAL MONSTERS DESTROYED AS A RESULT OF BATTLE DURING THAT TURN, AND SPECIAL SUMMON THEM TO YOUR SIDE OF THE FIELD. THE DECK IS THEN SHUFFLED.

218 CURSE OF ANUBIS SUPER RARE
NORMAL TRAP
ALL FACE-UP EFFECT MONSTERS ON THE FIELD ARE CHANGED TO DEFENSE POSITION. DURING THE TURN THIS CARD IS ACTIVATED, THE ORIGINAL DEF OF THOSE EFFECT MONSTERS BECOME 0 AND THEIR BATTLE POSITIONS CANNOT BE CHANGED.

219 DESERT SUNLIGHT COMMON
NORMAL TRAP
ALL MONSTERS ON YOUR SIDE OF THE FIELD ARE CHANGED TO FACE-UP DEFENSE POSITION.

220 DES COUNTERBLOW RARE
CONTINUOUS TRAP
DESTROY ANY MONSTER THAT INFLICTS BATTLE DAMAGE TO A PLAYER'S LIFE POINTS BY ATTACKING DIRECTLY.

221 LABYRINTH OF NIGHTMARE COMMON
CONTINUOUS TRAP
DURING THE END PHASE OF EACH TURN, CHANGE THE BATTLE POSITIONS OF ALL FACE-UP MONSTERS ON THE TURN PLAYER'S SIDE OF THE FIELD.

222 SOUL RESURRECTION RARE
CONTINUOUS TRAP
SPECIAL SUMMON 1 NORMAL MONSTER FROM YOUR GRAVEYARD IN DEFENSE POSITION. WHEN THIS CARD IS REMOVED FROM THE FIELD, THE MONSTER IS DESTROYED. WHEN THE MONSTER IS DESTROYED, THIS CARD IS ALSO DESTROYED.

223 ORDER TO SMASH COMMON
NORMAL TRAP
SELECT 1 FACE-UP LEVEL 2 OR LOWER NORMAL MONSTER (EXCEPT A TOKEN) ON YOUR SIDE OF THE FIELD WHEN YOU ACTIVATE THIS CARD. WHEN THIS CARD RESOLVES, YOU CAN OFFER THE SELECTED NORMAL MONSTER AS A TRIBUTE AND DESTROY 1 OR 2 SPELL OR TRAP CARDS ON YOUR OPPONENT'S SIDE OF THE FIELD.

224 THE END OF ANUBIS ULTRA RARE
EFFECT MONSTER 6 2500/0
DARK FIEND
AS LONG AS THIS CARD REMAINS FACE-UP ON THE FIELD, ALL EFFECTS OF SPELL, TRAP, AND MONSTER CARDS THAT DESIGNATE A CARD(S) IN THE GRAVEYARD OR THAT ACTIVATE IN THE GRAVEYARD ARE NEGATED.

 


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