Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Yugioh Tournament Reports

"Reversed Worlds" tournament report By Creon316

Space Coast Games, Palm Bay, Florida

February 11th, 2006

Officially sanctioned, about 26 particpants

Hey Pojoers, I'm back after a 7-month hiatus from tournaments. I know it's been a little while since I been out tha house, but now I'm here you wanna stand around running your mouth? Ok, now that I've made the Ludacris reference I can get on with it.

I arrived at the tournament with 3 decks. I had every intention of using my 2-day old Ojama Trio deck so I could Chazz it up, but when I tested it against a little kid and lost horribly, I put that back in the box. I also had my nice Dark Paladin deck, which I started about a year ago BEFORE that structure deck ever came out, thank you, but nobody would play against it for fun. Instead, I decided to enter with my sneaky Exchange of the Spirit deck.

I was intrigued by the idea of the card Reversed Worlds when I first heard about it years ago. I hope I have the name right so I'm not generating gigabytes of corrective hate mail. We finally get it over here in the States and they immediately give it a dorky name and restrict it to one. When I found one for sale at the hobby shop where I compete, I got it immediately and designed this deck for it. Isn't it fun to play a deck that relies completely on ONE card that you can only have one copy of? Actually, that wasn't that big of a problem today and I only failed to draw it when needed/usable once.

Deck size: A slim, trim 41 with the obligatory 1000 Eyes on the side.

Normal Monsters: (2)

D.D. Trainer

Charcoal Inpachi

Effect Monsters: (17)

Sangan

D.D. Warrior Lady

Tsukuyomi

Cannon Soldier

Morphing Jar

Cyber Jar

Magician of Faith

(2) Mask of Darkness

(2) A Cat of Ill Omen

(3) Troop Dragon

(3) Nimble Momonga

Spagic: (15)

Mystical Space Typhoon

Creature Swap

Book of Moon

Card Destruction

Metamorphosis

Reasoning

Monster Reincarnation

Lightning Vortex

Dark Hole

(2) Soul Release

(2) Messenger of Peace

(2) Level Limit Area B

Trap: (7)

Seven Tools of the Bandit

Gravity Bind

Solemn Judgment

Magic Jammer

Acid Trap Hole

Fiend Comedian

Exchange of the Spirit

Fusion: (1)

Thousand-Eyes Restrict

The strategy for victory should speak for itself: Get Exchange of Spirit into your hand while you fill your graveyard as quickly as possible to get the required 15 cards in there to activate Exchange, keep your opponent's graveyard to a minimum, removing from play if you can, so that when you activate Exchange it will lead to a quick deck-out for them. That's it though, so failing that means losing the duel as there's no backup plan.

Again, having the key card restricted to just one might seem daunting, but between 2 Cat of Ill Omen and 2 of Mask of Darkness, it wasn't really a problem. Cracks me up, too...like when I played Exodia, novice players would celebrate when they managed to get one arm or leg in the graveyard, thinking I was beaten. Oh NO, whatEVER will I DO??? *back of hand to forehead* I wasn't counting on THAT!!! (Sarcasm harder to denote in text.)

I don't seem to have the photographic memory for duels that usually helps write these. Probably something to do with the little hangover I have this morning. So I'll talk a bit more about strategy before getting into the duels.

Specific Cards

------------------

-Exchange of the Spirit: Hey, isn't that SPINAL from Killer Instinct? Well, looked like nobody was planning on traps today. I didn't see a single Jinzo and each time I went to activate this, nobody was able to stop it. 7 tools? Solemn to at least save your deck? Anybody?

-Fiend Comedian: Have you EVER seen anyone play this card? It was gold here. In case you don't remember, the user flips a coin and calls it. If called right, your opponent removes their entire Graveyard from play. If wrong, the user sends a number of cards equal to the cards in opp's graveyard from user's Deck to user's Graveyard. This card is actually better early in the game, because I honestly didn't care if I called it wrong--you WANT to dump cards in your graveyard. Granted, seeing the Exchange card itself get dumped is not helpful. When the opp's graveyard has more stuff in it though, you kind of want to win the coin toss. This would be helpful for Exodia Necross, I guess. If all else fails, just leave it face down and hope your opponent mistakes it for the Exchange and wastes an MST. Or hope you don't win it when your opponent is playing Chaos.

-Acid Trap Hole: Got this idea in an online duel a long time ago, let me explain. Wouldn't it be nice if you could set a flip effect monster and immediately use the flip effect, without waiting for your opponent to possibly Nobleman it? Now you can! Have Acid Trap Hole set from a previous turn, lay down your Cyber Jar or Morphing Jar, then activate this on your own monster. The card reads "Flip 1 face-down monster face-up." Bingo, flip effect. Your Monster IS destroyed, but that's a small price to pay.

-Sevel Tools: Good card to lay down on opening turn so my opponent will waste an MST or even Heavy Storm on it. I used this card many times today, especially with Call of the Haunted.

-Soul Release: Travelling in pairs today. You've got to plan ahead for that Exchange activation. I always remove their monsters first so that when they get their new, tiny Deck there will be nothing else to summon.

-Lightning Vortex: Destroy whatever's out and dump 2 cards in my Graveyard, win-win.

-Monster Reincarnation: Good to retrieve that Cat, or Mask or whatever, and 2 cards dumped again...well, and 1 back, so 1 dumped total.

-Reasoning: More cards dumped. Plus, nobody called it right today and always resulted in free summon. (Were they paying attention, was I running ANY 4-star monsters? Ok, there were 3.)

-Card Destruction: Especially handy after the Exchange is played.

-Creature Swap: You want a 1-star monster with 100 ATK, don't you? Fun with Tsukuyomi.

-A Cat of Ill Omen: Mainly to quick-draw the Exchange. I was even using Sangan and Monster Reincarnation on these guys.

-Mask of Darkness: You can't help it, that Exchange will sometimes get dumped. Good thing Pegasus already thought of that. I fetched 7-tools and Solemn with this a few times.

-Cyber Jar/Morphing Jar: The workhorses. I always got to play them both early on, and after Exchange was able to play them again to really speed it up. Never let me down. Many times my opponent was not able to complete the 5-card draw as they were already spent.

-D.D. Warrior Lady: Just in case of Jinzo.

-D.D. Trainer/Charcoal Inpachi: Mostly for Metamorphosis, but also fun to set and let opponent attack with their Sangan, assuming it was another weak flip monster.

Matches

----------

1st: Versus kid with a Jaden/Elemental Hero deck.

As usual for most of my decks, this duel lasted 45 minutes and resulted in the entire group standing around waiting for us to finish so we could move on. On the first duel he played defensively and soon had 10 face down cards on his field, which suited me fine. Made for a slow, boring match. Didn't help that he kept turning to talk to his friend and to brag about his Hand. Since he wasn't DOING anything to my field, I wasn't made to use my hand very quickly either, which meant it took a long time to reach the 15-card requirement. By the time he went on the offensive, my Level Limit AND Messenger stopped that. He got in a couple shots with Burstinatrix (sp?) but then was only activating my flip effects. Then he plays Card Destruction, causing me to do a Montgomery Burns "EGG-SELENT!" He then played Heavy Storm, but I spent the 4000 points to pass Judgment on that. I got in two shots of Soul Release, played Exchange, and it was over soon after. Second duel was just as long, and apparently every person in the store had to ask individually if we were still playing and find out for themselves. I finally called out, "YES, we're STILL playing, goddam!" They finally declared me the winner as time was up and it was 1-0. At that time, I'd already played Exchange and his deck was completely gone, and he was trying to decide what to do before he passed his final turn. But I couldn't convince anyone that if they waited 30 more seconds it would be 2-0.

2nd: Versus guy with beatdown/netdeck/cookie cutter? Not sure.

I play this guy every time I come out and only beat him once, when it went to a sudden death and I drew Solemn Wishes. (tee hee) He'd been admiring my Ojama deck when I first came in and thought I was playing with that. He usually seems to be in a bad mood, but not so today. I had some bad luck in the first round and his side of the field overpowered mine. Between his MST, Heavy Storm, and Breaker I couldn't keep the defense up. He was also using Mystic Swordsman Level 2 which owned my flip effects. I killed it with something but it came right back. Where's my DD Warrior Lady? He also figured out that I was going for deck destruction, and played accordingly in round two without even a sidedeck. He managed to get me to 900 points to where I couldn't even pay to activate Exchange, and again my hand just turned up empty. Oh well, can't beat 'em all. That match was over in less time than the first few turns of my first match. I still beat a little kid so there!

Third: Versus regular with some kind of Spellcaster deck--not the structure one, though.

This guy and his brother are at every tournament and I always end up playing one of them. They are pretty good, too, usually making the top 5. I remember this guy getting 2nd place once and being really, really mad when he lost. Been there. (NOT 2nd place, but getting really mad.) His deck was not ready for mine, though. I guess he was counting on a lot of offense, because he never once activated a trap or countered any of my spells.

First duel: He won. I had the usual defenses in place and about 20 cards in my graveyard, but for the only time today I was not able to draw or even find the Exchange card. He eventually drew Heavy Storm and with 4 spellcasters out, that was that. Fluke.

Second duel: At least he hadn't figured out my strategy, I think. I played a Soul Release early on. When I was ready to play Exchange, his graveyard was about as big as mine. I'd been hanging on to Fiend Comedian and tried it, and won the toss, leaving him with a completely empty graveyard when I set Exchange. I passed my turn, and immediately on his draw activated it. He examined his traps, his hand, asked for a ruling on what happens if he has no graveyard when Exchange is played, and then conceded.

Third duel: I won again. I played Fiend Comedian early on and lost the coin toss, but that was fine, I got more discards and Soul Release took up the slack. I think my Exchange got dumped at one point, so I had to use Monster Reincarnation on a Mask of Darkness to get it back. He continued to try attacking my monsters, which only brought out flip effects like Cyber Jar more quickly. I remember getting my Morphing Jar from a Cyber flip when I already had Exchange in my hand, and had to summon it face-up so I wouldn't discard again. He ended up with a 6-card Deck after the Exchange, but I was able to stall him till it ran out.

Fourth: Versus...can't remember a thing about this deck. It was strong though, and of course had Breaker and Mobius.

Funny story about this one. Just as this match was starting, this guy that looked about 50, with coffee in one hand and his other arm in a sling wandered into the store, which was still very crowded. He meandered over to the back corner and sat at the table directly across from me. He was wearing sunglasses and his head was wobbling while his tongue lolled around in and around his mouth. My opponent came over and we tried to ask for him to get up so we could start playing. He didn't respond to anyone, he just continued to bounce his head around and look at what we were doing. We told the judge, who asked in a loud voice for him to get up, but still no reaction. The kid next to him tapped his shoulder, but STILL nothing. We're all really freaked out now. Finally, he just stands up and says to my opponent "I like your hat! I think I know you from somewhere." He's totally mad and responds, "You DON'T know me, please get out of my way!" The guy doesn't move. So he threatens him again. Finally the guy just stumbles out of the corner and back out the door. Everybody busts out laughing, and my opponent is still ticked and says he was about to get physical.

So the guy must have been deaf, probably homeless and a bit mental. Come to think of it, why did we laugh at him...I mean, it's sad for his personal situation but I guess it's funny in the context of, what the heck did that guy think he was sitting in on? I work with the mentally ill and this was too much reality on my Saturday afternoon.

Anyhow, I thought I might get an advantage on this duel since my opponent was now mentally unglued, but not so. He won the first duel before I got my Exchange in. I beat him via deckout in the second duel with 300 points left. Sad thing was, he hit me directly in the previous turn but hadn't bothered to equip his monster with the United We Stand he was holding. In the third round, he was wise to all my strategies and played accordingly, screwing me with Mobius and Heavy Storm. I'd also dumped my Exchange via Reasoning and had to use Monster Reincarnation/Mask to get it back which emptied my hand.

Fifth: I got the only other adult here besides the judge. I think he was using a glorified Spellcaster deck as well. (And to think I purposely put Array of Revealing Light in my side deck for situations like this, but never bothered using it.)

First duel: Dragged on again. After 15 minutes or so I came up short in the hand department and his Breaker kept showing up and finally my points were drained.

Second duel: As this one dragged on, I was again threatened with a ruling on account of time. I was able to play Exchange, but without any graveyard removal and his Dark Hole to my Cyber Jar it was a long stall to victory. When his Cyber Jar summoned my Morphing Jar, I set it facedown and then immediately activated the Acid Trap Hole trick. He asked to read the card, stared at it for about 2 minutes, looked at his traps, his hand...I'd already drawn my 5 but hadn't looked at them yet, waiting for some kind of reaction from him. After another minute or so he said okay. I eventually won via deckout, causing a 1-1 tie with time up. So we went to a sudden death to determine the winner.

Third duel: Praying for Cannon Soldier in the first hand, I got no monsters, as well as 7-tools and Messenger. Won't be using THOSE. Well, I did play Messenger, figuring I just wouldn't pay for it and buy myself 1 turn. About 4 turns in he summons a Breaker, of course, and with a clear shot at my points he....plays Premature Burial and summons ANOTHER monster (doesn't get the concept of Sudden Death, I guess), then sets 2 traps and plays a spell card, and finally attacks me. Judge had ruled that using Premature Burial but dealing more than 800 damage in the same turn would count as a win.

While we were playing, this guy's son was also declared a loser via sudden death decision, and walked out the door crying. He didn't even react. REALLY into the game I guess. He did talk to him later.

So, I was out. Good, it was 5 pm and I was hungry.

I bought a couple of those new Jaden and Chazz packs and got some good pulls. I got Armed Dragon Level 7, a Rampart Blaster, and traded something else for the VWXYZ guy which looks cool but will probably never see play by me. More Ojama stuff too, to beef up my other deck. I have gotten by with only one Polymerization for a couple years now, but after I left I had 4. I also got some good trades. Another Charcoal Inpachi to bump out the DD Trainer in today's deck, Sanctuary in the Sky, Gate Guardian, United We Stand, Lightning Vortex, and a Stealth Bird. I've never owned one of those, and if I bring back the Burn deck it will go nicely.

Props and slops.

Props:

-Fiend Comedian, never let me down.

-Profuse lack of counter-traps in today's game.

-Upper Deck for giving us Jaden and Chazz packs. Talk about your promotional tie-ins.

-Troop Dragons and Nimble Momongas--they always end up in the graveyard quickly, and after the Exchange I get to use them all over again while my opponent runs out of options.

Slops:

-Never-ending profanity from the teenaged contestants, regardless of the little kids who are always around at the beginning.

-Mobius: Constant bane of my decks. Please ban this already.

-Crazy homeless people.

-Stealing dice. I went there with 3 dies and left with only 1. One I passed down the table to let someone borrow, and at the end of the round nobody knew where it was. I don't even remember sharing the 2nd one. Nobody is borrowing my stuff anymore. Somebody borrowed my Yata a long time ago without even asking and never returned it.

Creon316@att.net








 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.