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For Rent

Pojo.com's Yu-Gi-Oh! Interviews
11.19.07

Scoop to Overdose with Paul Levitin

By Ally

 

Pojo Screen Name: http://www.pojo.biz/board/member.php?u=37961

 

Ally: First things first I like to thank you for taking some time out of your life to do this interview with me. So the readers actually know who I'm interviewing what is your name?

 

Paul: Paul Levitin.

 

Ally: How old are you Paul?

 

Paul: 17.

 

Ally: Can you tell the readers a little bit about yourself please?

 

Paul: I am just a kid who likes to play a card game.

 

Ally: Haha, how old were you when you started playing the card game?

 

Paul: Like 13 lol. I started just about at the beginning.

 

Ally: Damn that was a long time ago. When you first started what was the first deck you ever ran?

 

Paul: Starter deck Yugi obv.

 

Ally: Did you phail really badly with it to? Haha, or did you swarm everyone?

 

Paul: I didn’t start winning for a while.

 

Ally: When was its when you did start winning?

 

Paul: When Pharaonic Guardian came out I started pretty much dominating my locals along with a few of my friends.

 

Ally: What deck was that you were dominating with? How much did your skills improve since then?

 

Paul: After that I started going to regionals and such. I have qualified for nationals every year since they started. Then Shonen Jumps started, and when they started coming to the east coast I started my "competitive career"

 

Ally: How was your first regional experience for you? What deck were you running?

 

Paul: I really couldn’t tell you. It was so long ago. I remember I scrubbed. I don’t think I topped a regional until my second or third.

 

Ally: Can you tell me about your first regional top 8?

 

Paul: I don’t really remember my first regional top 8, aside from Yata-locking people (those were the days).

 

Ally: Aw yes the famous annoying Yata-lock lol. Since you qualified the first year how was your first national experience like for you?

 

Paul: My first national (04) was really fun, even though I scrubbed. I went there with Shane Scurry and Carlos Santiago and some of my other friends, and played for a lot of cards and such before the actual tournament. In nationals though, I won my first match, lost my next 2, and then dropped.

 

Ally: Well since your first national experience what were some goals you set to do better the next year?

 

Paul: Well at that time regionals were the big thing, so all there really was to look forward to was next year nationals but then SJC New Jersey came around, and us east coast players got a taste of a higher level of competition.

 

Ally: How did you do at that SJC?

 

Paul: I went 8-2, my 2 losses being to national champion T, and my good friend Carlos Santiago.

 

Ally: Yikes! What deck were you running at that jump?

 

Paul: Goat Control.

 

Ally: Aw I see. After the SJ and the destroyment of goat control what deck did you decide to run? How you do with it?

 

Paul: I ran goat control at nats 2005 where I went 8-2, again losing to T, and this time Anthony Alvorado. Then, the last SJC of the banlist with goat control legal was SJC Boston. I used a modified deck of the one I used at nats, and went 9-0 in swiss,

 

Ally: How did you do in day 2?

 

Paul: I lost in top 8 to Brent Yetter in SJ Boston.

 

Ally: In the year '06 season how was YGO! for you? Meaning, you were in a innovator of some decks, but what were they?

 

Paul: After I top 8'ed SJC Boston, it was a new format. Me and the new Team Scoop went to SJC Atlanta. I top 8'ed, but lost in top 8 again. Then, we went to SJC Chicago, and me and my teammate Carlos Santiago both top 8'ed with our teams forced simplification deck. In that jump I lost in top 4. Then, in SJC LA I took Bazoo Return to an undefeated performance in swiss, and then won the SJC without losing a single game in day 2.

 

Ally: In Atlanta SJC what were you running? Were you on a team before Scoop?

 

Paul: I was never on a team before scoop. At sjc Atlanta I was running a teched out warrior toolbox deck.

 

Ally: Can you explain please what the techs were in the warrior toolbox?

 

Ally: What were the members on Team Scoop?

 

Paul: the members were me, Shane Scurry, Carlos Santiago, Quincy Gordon, Jeff Ogaro, Justin Gillison, and Keith Gibson.

 

Paul: I teched cards like Zombyra the Dark and Mystic Swordsman lv2.

 

Ally: How did Zombrya do for you that day? I mean did it help you top 8 ATL a lot?

 

Paul: I used it as a searchable way to combat cyber dragon (which was a new card at the time). I guess you could say it worked well, I mean I did top 8 after all.

 

Ally: Yep! When your deck list came out on metagame during that SJ do you think a lot of people teched it in their decks after that? Like you started a new trend so to speak.

 

Paul: Not so much with that particular card but afterwards, I think my decklists from SJC Chicago and definitely LA had a big impact on the metagame.

 

Ally: How was Chicago SJC for you? What was the deck that you simplifide?

 

Paul: The deck strategy was forced simplification. I used only cards that would result in a 1 for 1 trade, so that the game would quickly be reduced to top decking. The deck was made so that it had no bad topdecks, so at that point; you would always draw better than your opponent; because they would draw dead cards or tribute monsters; things my deck didn’t have.

 

Ally: How do you think your deck had a big impact of the meta?

 

Paul: Forced simplification became a popular strategy, and people began to use it in many different decks

 

Ally: In SJC LA you said you ran Bazoo Return and won with it. What made you want to run Bazoo Return? I don't think anyone there was running the deck, and it was amazing to see it played.

 

Paul: Me and my team mates came up with the deck. The format was basically all warrior toolbox decks that were pretty slow. They all played three DD Assailants and DD Warrior Lady, so that helped fuel the RFG already, and return just added an alternate win condition to the standard toolbox deck that allowed it to win games no matter how far down you were in life or card advantage.

 

Ally: How big of an accomplishment do you think you put on the meta? You did change it and turn it into a new direction, but what were you thoughts? Was it like "I can't believe I did this!"

 

Paul: It was a good feeling. People all over were either running Bazoo Return, or trying to counter it.

 

Ally: What were the counters for your deck?

 

Paul: Well people tried all different things to counter the deck, but the reason the deck really died was a new set was released Pot of Avarice came out, and people transitioned from playing toolbox to flip flop control, and Bazoo Return was really only good in an aggressive metagame. The metagame became defensive, and the deck no longer thrived.

 

Ally: What you do from there when you knew Bazoo Return wouldn't last? Did you try to come up with a new deck type?

 

Paul: I tried lots of stuff over the following months and formats. Shane Scurry and I came up with Sorcerer Return, which molded the entire format, but I have built and played countless decks, way too many to remember.

 

Ally: What is Sorcerer Return?

 

Paul: It was a deck based on removing light and dark monsters with chaos sorcerer, and once again using return as an alternate win condition.

 

Ally: Oh I see. After SJ LA what were some more accomplishments you managed to create in the YGO! world? Didn't you leave scoop for a new team?

 

Paul: After a while Shane Scurry and I left Team Scoop and joined Team Overdose, the team we are currently on. Since then, I have top 16'd at SJC Houston, top 8'd SJC Philly, and top 4'd SJC Baltimore.

 

Ally: What were you running at each of those jumps? Did they make a big impact of the meta again?

 

Paul: At SJC Houston I ran "ratty gadgets" (that’s the name metagame gave the deck), and it didn’t really impact the meta. In Philly I ran monarchs with trap dustshoots maindecked, which became very popular for the rest of the format and in SJC DC, I ran Zombies, which along with Dale Bellido and Matt Peddle who helped shape the current format.

 

Ally: You got quite a lot of accomplishments here. Do you think a lot of people look up to you for it?

Paul: I mean, I do get aim messages and messages on Pojo asking for advice, and people often approach me at SJC’s and ask me to sign their mats/cards, and for deck help and such. I really enjoy that kind of stuff, and I’m always happy to help people out.

 

Ally: It's great that you help out others like that. Do you have any inspirations at all yourself?

 

Paul: No real inspiration, but my team is great support.

 

Ally: That's good. Got any deck plans coming up to change the meta or is it a secret?

 

Paul: I have something for the upcoming SJC San Mateo. I guess you will just have to wait to see top 16 deck lists ;).

 

Ally: Awwww! What are your thoughts about the metagame so far?

 

Paul: well I don’t like all the CO burn decks, but I think with L&DD, the new structure deck, and GLAS being released, the metagame is gonna change a lot come December 1st; it’s gonna be like a whole new format.

 

Ally: Do you think LADD is being overhyped?

 

Paul: No

 

Paul: It’s really good. I think people who think it wont affect the metagame are very wrong. I predict it will have a major showing in SJC San Mateo.

 

Ally: Do you think Necroface is overhyped?

 

Paul: Yea, it really is. I don’t think anything in GLAS is that good. I think Enishi is very overhyped, and necroface is overhyped even more so.

 

Ally: What do you like and hate about the forbidden list?

 

Paul: At first I didn’t really like the list, but now I think it is ok. Some things I would change though are I think decree should be at three, and I think there is no reason to limit smashing ground, and certainly not fissure. I also think trooper should have stayed at three, and they just should have banned duplication.

 

Ally: I think Fissure and Smashing got limited was due to Gadgets. Personally, I never saw a point at semi-limiting them. Do you think Raiza should be limited?

 

Paul: Raiza is good, but it’s easily countered, and can be a dead draw at times; so I see no reason to limit it.

 

Ally: If you had to change the forbidden list what would you change about it?

 

Paul: I would unilit decree, unlimit trooper, ban duplication, limit wave motion to one, unilimit fissure, and smashing ground.


Ally:
Why limit WMC to one? There are plenty of counters against it, or you think that's not enough?

 

Paul: There are counters, but with three solemn judgment and three dark bribe (among other cards) to negate spells, and skill drain to negate monsters, those counters are often nullified. WMC is the win condition behind co burn, and can often lead to cheap wins just because someone couldn’t draw ant s/t removal. Without it, CO burn would be just a regular burn deck, and not such a dominating lockdown force.

 

Ally: I see your point. I like to talk about your team for a few minutes. Have you and your team ever have a team battle in real life?

 

Paul: We have team battled a few times in the past and we have never lost. Most teams are afraid to play us though. We like to play for high stakes, and most teams are not as confident as we are in our skills, and will not play us for what we want, so we don’t team battle often.

 

Ally: What was your hardest team battle?

 

Paul: We haven’t had one in quite a while, so I don’t really remember.

 

Ally: Understandable. If you had to give advice to any new players out there what would it be?

 

Paul: Just keep practicing, try to look at better more accomplished players, try to dissect their games and see why they make the plays they do.

 

Ally: Alright, thanks for the interview Paul. It was a lot of fun! Before this ends though can you please give a closing statement?

 

Paul: I would just like to thank my team mates, Anthony, Shane, and Adam for being great. Although we are a small team, we still manage to be the most dominating force in the game.

 

 

 

 

 

 


 


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