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Carrotizer on YuGiOh
Freed Return
August 29, 2006

           

            With Chaos gone, there aren’t many monsters that gives you +1 upon summoning, assuming that summon isn’t negated. Blowback Dragon is one of them. Though it’s more like…uh…slightly less than 0.5, it has the flexibility to target any card on your opponent’s side, and it nukes Spirit Reaper immediately. The only reason Chaos Sorcerer was used more was because it was Special Summoned. Another endless advantageous monster was Strike Ninja. When combined with D.D. Scout Plane, it even matches Macro Cosmos + D.D. Scout Plane/Survivor. But today isn’t for Strike Ninja. It is for its Light counterpart, Freed the Brave Wanderer.

 

            Strike Ninja’s effect is passive compared to Freed’s; you dodge any targeting effect, but you can’t create any advantages unless they try to destroy Ninja. However, Freed the Brave Wanderer’s can be more offensive like Chaos Sorcerer’s, as any monsters with higher ATK can be destroyed with effect. Also, because while Strike Ninja requires 2 Dark Monsters, Freed needs Light, when sent to the graveyard, Freed just becomes half the food for the next traveler. This might just as well be our next CC.

 

            The fact that both monsters are Warriors is very cool, knowing that they have absolutely same stats except Attribute. With 1700 ATK, Freed won’t destroy too many things, but not too few either. Cyber Dragon, Jinzo, and Zaborg the Thunder Monarch are all common monsters that we see. Mobius the Frost Monarch is also seeing a lot more play. With ability to remove 2 Light monsters once per turn, Return from the Different Dimension sounds harmonious.

 

            Because Freed has potential to destroy anything with its effect that it (hm…maybe I should say he) can’t destroy through battle, we need to find Light monsters that are “floaters” or the monsters that won’t lose any card advantage when it’s destroyed by battle or by certain card effects. 3 Shining Angel is a must, and because of that Warrior theme, and also Return, D.D. Warrior Lady with D.D. Assailant is awesome. That’s already 1700 ATK! How about another one? How does Asura Priest sound to you? Although you can’t use Return from the Different Dimension to bring back the chaotic fairy, you can still Normal Summon him to blow away all monsters in your way before flipping the trap. Also, 2 Reinforcement of the Army and 1 Warrior Returning Alive is a nice addition to the necessary spells/traps and monsters.

 

Freed Return

 

Monsters:

 

3 Shining Angel

3 Freed the Brave Wanderer

1 D.D. Warrior Lady

1 D.D. Assailant

1 Asura Priest

1 Magician of Faith

1 Sangan

1 Jinzo

 

Spells:

 

1 Heavy Storm

1 Mystical Typhoon

1 Premature Burial

1 Confiscation

1 Graceful Charity

1 Nobleman of Crossout

2 Reinforcement of the Army

1 Warrior Returning Alive

 

Traps:

 

1 Ring of Destruction

1 Torrential Tribute

1 Mirror Force

1 Call of the Haunted

x Return from the Different Dimension (undecided)

 

            Now, we have a lot of choices. We could use Thunder Dragons, or we could try a new way with Silent Swordsman LV3/5. You can easily bring out powerful 2300 ATK Warrior with immunity to Spell, but the problem is that when you draw both LV3 and LV5…it’s going to suck pretty bad… also the fact that Silent Swordsman LV7 hurts both players, along with weak 1000 ATK of LV3, combined with there is high chance you will draw LV3 before LV5, isn’t good. There are a lot of variations here. We could use Zaborgs, or use Exiled Forces and Kaiser Glider, another powerful Light monster. Let’s try Thunder Dragon + Zaborg with Pot of Avarice/Creature Swap for Shining Angels. Since we are using Zaborgs, Treeborn Frog is necessary, and Cyber Dragon, being a Light monster, will make a tremendous reinforcement. Last Will will also work nicely, which can bring out Spirit Reaper. We might have to take out Asura Priest since Zaborg will take care of any Tomatoes/Angels and their families, including face-down. Therefore, as a result, Mystic Swordsman LV2 won’t be required, although it’s perfect for sidedeck. So are 2 Exiled Forces.

 

Monsters: 23

 

3 Shining Angel

3 Freed the Brave Wanderer

1 D.D. Warrior Lady

1 D.D. Assailant

1 Magician of Faith

1 Sangan

1 Jinzo

1 Spirit Reaper

3 Thunder Dragon

3 Cyber Dragon

1 Treeborn Frog

3 Zaborg the Thunder Monarch

1 Breaker the Magical Warrior

 

Spells: 11

 

1 Heavy Storm

1 Mystical Typhoon

1 Premature Burial

1 Confiscation

1 Graceful Charity

1 Nobleman of Crossout

2 Reinforcement of the Army

1 Warrior Returning Alive

1 Last Will

1 Card Destruction

 

Traps: 5

 

1 Ring of Destruction

1 Torrential Tribute

1 Mirror Force

1 Call of the Haunted

1 Return from the Different Dimension

 

Total: 40

 

            Swords of Revealing Light won’t work so well with Treeborn Frog…oh, speaking of that card, Breaker comes into my mind! How could I have forgotten him… For added removal, we’ll add Dust Tornado (yes, I love that card). To make immediate use of Thunder Dragons, other than Graceful Charity, Card Destruction was added. That will also dump the Light monsters into graveyard, along with the Frog. Try to verify that your opponent doesn’t have any Dark World monsters through Nobleman of Crossout. Otherwise, it’s going to be pretty bad. 3 Zaborgs and 3 Freed will take care of any monster removal that are required, instead of using Smashing Ground or Lightning Vortex. Since the key is to generate constant advantage through Freed the Brave Wanderer, Smashing Ground will be somewhat wasted. 1700 ATK isn’t so bad, but look out for Gravekeeper’s Spy. Try to nuke the spellcaster with Thunder Monarch, or use Crossout. Spirit Reaper and Spy won’t be able to get killed by Freed’s effect, so that’s where D.D. Warrior Lady/Zaborg come in, though D.D. Warrior Lady would be –1. Like I said, try your own variations. Airknight Parshath is broken with Return, since Scapegoat won’t help much. Asura Priest is also a good addition, since he (am I right? Isn’t Asura Priest a he?) will negate any advantage through the searchers, unless Spirit Reaper is brought out, which will deal heavy damage. When you use Asura Priest, include 2 copies of Creature Swap, along with 1 Scapegoat. You need to take care of the gap that Asura Priest will make due to its Spirit’s nature. Creature Swap will make it +1 because while your opponent loses a monster permanently, you gain a monster permanently. Asura Priest will just come back to your hand. Creature Swap should have been limited to 1.

 

By Paul Yeem – Carrotizer @ paulyeem@Hotmail.com

                                                                                                                                   

 


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