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Zell's Deck Teching Stadium
Article #1 : Chain Disappearance
7.21.05

Welcome to my new chain of articles! But first let me explain what happened to Deck of the Week. Simply put, it was no help at all to the Yu-Gi-Oh! players, and that is something that nagged at me for the month and a half or so that I did the Deck of the Week. I joined the Pojo.com staff hoping that I may influence the game in some way or another. Therefor I quit the Deck of the Week articles and began thinking of alternative ideas to write about.

So here we are. My new chain of command. Deck Teching!

To those of you are new, Deck Teching is a term used by duelist to describe what duelist add, or take out, of their decks to face a common problem in the metagame. For example, in today's metagame Chaos is a huge problem, so many duelist main deck one Kycoo the Ghost Destroy, and usually side deck another copy to counter chaos decks just incase they're dueling one.

Today's article is about a card that has just recently started seeing play in about every 2 out of 5 decks seen today. This card is Chain Disappearance :

 

Name : Chain Disappearance
Set : Invasion of Chaos
Group : Trap Card
Type : Trap
Rarity : Rare
Card Text : You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.

Now, in today's metagame, this card can completely seal the round win for you against some decks.

Nowadays, the average deck has at least 2 Scapegoat quick-play cards in their deck, Sangan, Morphing Jar(Well, not in many decks, but with the up comming release of Dark Beginnings 2, this card will become commonly seen), and 3 Thousand-Eyes Restrict's. Chain Disappearance can eliminate them all!

Advantages from Chain Disappearance

The advantages from Chain Disappearance greatly out number the disadvantages in today's metagame.

This card can be used in many ways, against many other kinds of cards than the four I'll mention. Keep that in mind. Today Scapegoat's are running ramped. You see them in virtually every kind of deck nowadays, even in decks that don't suit well with them in it!

This is one reason why Chain Disappearance is a great card to have main decked, or even side decked, with 2 to 3 copies. Once scapegoats are activated, you can chain this card to the activation. And since all the scapegoats come into play at exactly the same time, Chain Disappearance removes them all from the board! You drew Chain Disappearance after your opponent activated scapegoats? Well set it and wait for your opponent to play Metamorphosis. Because not only will it remove that one Thousand-Eyes Restrict summoned from Metamorphosis, but it will remove the remaining Thousand-Eyes Restrict's from his or hers fusion deck. You can even chain Chain Disappearance to the summoning of your Thousand-Eyes Restrict to remove all of their's, however your one Thousand-Eyes Restrict will then be removed from play.

For those of you whom are reading the card text and see this:

"and your opponent removes all monsters of the same name in his/her hand and Deck from play."

Stated on the cards text, you might be asking yourself, "But it says from the deck, not the fusion deck, how can this work?" Simply put, it doesn't specify which deck, whether it be the main deck, or fusion deck. Therefor it also removes the Thousand-Eyes Restrict's from their fusion deck.

Now for the other useful effect you can use this with. When your opponent summon's Sangan, you can chain Chain Disappearance to the summon to remove the Sangan from play. Now you won't have to deal with the recoil effect of Sangan's.

And the final usefulness for Chain Disappearance against most of the decks nowadays. Against Morphing Jar. Now, I do know once Morphing Jar is flipped, he's flipped, Chain Disappearance cannot negate the effect. But if Morphing Jar is commonly played in your area(or if it starts to be after Dark Beginnings 2 is release) you might see this combo as a way to remove your opponents Morphing Jar from play without ever seeing him.

Let's say you set your Morphing Jar, you opponent attempts to attack it, but you Chain with Sakuretsu Armor so that you can flip him on your turn. You flip him, both you and your opponent discard your hands and draw five new cards. Then you chain the flip summoning of your Morphing Jar with Chain Disappearance so now your opponents Morphing Jar is removed from play, and won't harm you.

Again there are many more uses for Chain Disappearance, however I won't go into them, mainly because they aren't seen as much.

Disadvantages while using Chain Disappearance

There is really only two disadvantages :

A)Your opponent is running pure beatdown monsters, in which at that time you side deck them out.

B)Your opponent isn't running any threatening monsters with 1000 attack strength or lower.

There may be more, but those are really the two biggest, of the smallest, disadvantages. There really is no bad disadvantage from Chain Disappearance.

 


Until next time, cards will fly, paper will burn, because the next Deck Teching Stadium is Just...Around...the Bend!


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