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YamiBakuraFan's Little Shop of Horrors
Yuugi’s New Deck

September 26, 2005

In the later episodes of Yu-Gi-Oh! deep within the Memory World saga, Yuugi’s deck goes through a wonderful transformation! It’s no longer the deck of Atemu, it’s his own deck built from cards that represent his interests and inner soul. Today I’ll be looking into many of these cards and their quite wonderful effects.

Destructive Dragon Gandora
Dark Main-type
Dragon Sub-type
Level 8
0 / 0
This card cannot be special summoned. Pay half of your life points, destroy all cards on the field and remove them from the current game except this card. For each card removed from this cards effect increase this cards attack strength by 300. At the end of the turn this card was normal summoned or reverse summoned, send this card into your cemetery.


One of Yuugi’s trump cards in the Memory arc, Gandora is an amazing dragon monster to say the least. His art alone is some of the best I have seen from any other Dragon type monster since the Blue Eyes White Dragon itself. In my personal opinion Gandora is a masterpiece of a card, but it takes skill and the right deck to use it effectively in a duel.

The first thing you notice is that Gandora is a level 8 monster, this means you need to sacrifice two of your monsters on the field to summon it. Gandora cannot be special summoned either, so cards like Killer Tomato or the usual dump and revive tactics will not be effective here. You need to play Gandora as it was intended to be played, through a sacrifice. When you summon Gandora you can pay half of your life points to destroy all cards on the field!

Wow, talk about field removal, not only does Gandora completely clear the whole field, but it also increases it’s attack by 300 for each card removed in this way. So now you’ll have the only card on the field, with a possible insane power bonus depending on how many cards are destroyed. This makes Gandora better in mid game. The field usually starts out fairly empty at first and fills up toward the middle of the duel while finishing off quite empty in the end.

If you can get Gandora out with 6-8 cards total and have a good amount of damage inflicted upon your opponent you pretty much just won the duel. But if not, the life point payment is very steep. You may just lose in the next turn if you’re not careful! Return from the Different Dimension can be a great card to combo with Gandora. Gandora only lasts one turn, and if you can destroy the field and get your opponent topdecking, then a good RFTDD can finish the game.

Mashu Melon
Light Main-type
Angel sub-type
Level 3
300 / 500
When this card is attacked by your opponent while face-down, inflict 1000 damage to your opponents life points after damage calculation. This card cannot be destroyed in battle. (Damage calculation is treated as normal)


Soul Hunting Spirit has finally met his match. You’re not the only attack impervious monster in the Yu-Gi-Oh! OCG anymore my friend! Mashu Mellon has moved in!
First played by Yuugi in the memory arc duel against Yami Bakura’s undead lock deck, Mashu Mellon is a strange and wondrous creature. His art seems quite twisted, with his face a flip-flop and his cute bulging eyes sticking out from his upside down smile. One would never guess such a kind looking creature could be so vicious.

Released in Premium Pack 6, Mashu Mellon is a new and more advanced stall card. It may only have 300 attack and 500 defense but much like Soul Hunting Spirit it cannot by destroyed in battle. Mashu Mellon is better defense wise in the fact that unlike Spirit it is not destroyed when targeted by a card effect. No more Enemy Controller or Thefts for the kill. He lacks the grand hand disruption effect but has a built in burn effect.

When attacked while face down your opponent will be paying a hefty 1000 life points! This effect is perfect for Mashu Mellon since most of the time you will be setting this guy and just waiting to be attacked. He can be easily searched by both Critter and Shining Angel, making him a card that is easily obtained through the course of a duel. Not only that, Mashu is a Light, Angel, type monster. Angels and Light monsters need more support to grow and become a better deck type in the future. Mashu Mellon is a step in the right direction.

Remember though, many of Spirits other weaknesses are still here. Igzarion Universe and many other monsters with a “trample” ability still run right over Mashu Mellon and eliminate the whole stall aspect your going for. I’d especially watch out for Perseus here. Other than that it’s a very solid card, hey, it’s so good it had to be restricted to one!

Blockman
Earth-main type
Rock sub-type
Level 4
1000 / 1500
Sacrifice this card to summon a number of “Block Token” (Earth main-type, Rock sub-type, level 4, 1000 / 500) to your field in face up defense position equal to the number of turns this card remained face up on the field.


Legos have become Yu-Gi-Oh! Cards, wow what will they think of next? Blockman was a card originally played in the manga during the ceremonial duel between Yuugi and his Dark Side, Yuugi playing Blockman is obviously a joke on Mr. Takahashi’s part by taking things that children would like and putting them into Yuugi’s deck, like with Mashu Mellon, All kids love marshmallows! Blockman shares the ability of Legos and can deconstruct band reconstruct itself into different shapes, thus the tokens.

Blockman himself doesn’t have very amazing stats. Low attack and defense points make him useless in combat with other monsters, but that’s not his part anyway. He’s searchable through Giant Nezumi and Critter. Being a rock monster he could work in Rock decks or in an earth based deck as well. His only use is to sacrifice for his tokens. The only problem would be keeping him alive long enough to make good use of his effects.

You can stall with cards like Sealing Swords of Light or Nightmarish Imprisonment to help get a few turns on Blockman’s internal clock. But what to do with the tokens when you do sacrifice him? Yes you can use them for stall, since they cannot attack. But if you can stall long enough to make a bunch of tokens isn’t it all a waste in the end? Field advantage is good, and with Scapegoat being limited to one you could use it this way, but there is a reason for Blockmans existence.

His main calling would be for a sacrifice. There are so many great sacrifice monsters that are quite hard to run, cards like Gilford the Lightning or Gondora just being a few. Block tokens are the ideal food for these monsters. It’s no real loss for you since you are making the tokens just for this. Overall Blockman is interesting but just not an incredible card. Its a fun card to try out in character decks based on Yuugi, or in a casual Rock deck or Sacrifice based deck, but just won’t see a good amount of competitive play.

Now it’s deckbuilding time! Today I’m going to put together a Yuugi character deck, featuring the three cards in this article as well as many of Yuugi’s other new and improved cards from the Memory arc! A mixture of Level monsters and toy themed cards, Yuugis new deck is tough! Tough enough to take on Bakura and even his own dark half as well!

01) Destructive Dragon Gandora
02) Silent Swordsman Lv. 7
03) Silent Swordsman Lv. 5
04) Silent Swordsman Lv. 3
05) Silent Swordsman Lv. 3
06) Silent Magician Lv. 8
07) Silent Magician Lv. 4
08) Silent Magician Lv. 4
09) Blockman
10) Mashu Mellon
11) Red Gadget
12) Red Gadget
13) Green Gadget
14) Green Gadget
15) Yellow Gadget
16) Yellow Gadget
17) Critter
18) Level-Up!
19) Level-Up!
20) Mashu Mellon’s Sunglasses
21) Jar of Greed
22) Cyclone
23) Tempest
24) Early Burial
25) Theft
26) Scapegoat
27) Sealing Swords of Light
28) Shrink
29) Shrink
30) Book of Moon
31) Forced Transfer
32) Forced Transfer
33) Cry of the Living Dead
34) Tidal Wave
35) Mobile Fortress Stronghold
36) Mobile Fortress Stronghold
37) Sand Tornado
38) Sand Tornado
39) Reactive Armor
40) Reactive Armor

That’s a wrap!

Thank you for reading, and I hope you enjoyed my article!

Stay tuned for more in the near future!

-YamiBakuraFan


 

 

 


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