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Tranorix's Tantalizingly Terrible Tips
Overlooked Elma Combo
August 5, 2005

Greetings!  The first frightfully fatuous featured tip is one that has been submitted to me many, many times – and has been rejected many, many times.  Yes, I am talking about that infamous, combo every callow newbie tries to build a deck around, that notorious combo whose mere mention drives YGO veterans mad with frustration.  I am talking, of course, about…   

Overlooked Elma Combo

Not many tips can have an incorrect TITLE, but this one pulls it off.  This combo is not overlooked at all.  In fact, it's mentioned so frequently that every time I hear it, I now make a point of screaming in agony. 

i see everyone is just looking at elma/ gearfried/ royal magic library that
i think i'm safe to say that this might be new:

Huh? 

 butterfly dagger elma-woodland sprite

*Screams in agony*    

woodland sprite is a 3 star 900 atk/ 400 def Earth Plant monster with an
effect:

There’s no such thing as an Earth Plant monster.  Perhaps he meant to say EARTH/Plant monster.  Perhaps.

send an equip magic(this is from legacy of darkness) card equipped to this
monster to the graveyard to inflict 500 points of direct damage per equip
magic card to your opponent's life points

Wrong again!  Although the author did get the gist of it, the actual text of Woodland Sprite is as follows:

“Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.”

And I have no clue what an “equip magic (this is from legacy of darkness) card” is. 

one turn kill, butterfly dagger will come back after you used woodland
sprite's effect and you can use it again and again and again till your opponent is
dead; i was knocked out on the first turn with this combo during one duel so
i decided to create a deck around it (traditional format):

Who is this mysterious “one turn kill”?  Why is the author addressing this sentence to him or her?

That perplexing question aside, here’s the snag: Woodland Sprite sends Equips to the Graveyard, but Butterfly Dagger – Elma specifically states that it must be DESTROYED in order for it to return.  So, who thinks destroying is the same as sending to the Graveyard?

Really?  You do?  Well, you’re WRONG!  You’re totally, utterly WRONG!  Sending to the Graveyard and destroying are COMPLETELY DIFFERENT.  A card that says it needs to be destroyed for its effect to activate will NOT activate its effect if it’s only sent to the Graveyard!  Woodland Sprite + Butterfly Dagger – Elma is NOT a working combo!  You will be able to inflict 500 damage by sending Elma to the Graveyard once, but then Elma will STAY in the Graveyard!   

monsters (20):

woodland sprite x3
iron blacksmith kotetsu x3
nimble momonga x3
giant rat x3
mystic tomato x3
magician of faith x2
sangan x1
cyber jar x1
witch of the black forest x1

spells (10):

butterfly dagger-elma x1
pot of greed x1
graceful charity x1
card destruction x1
upstart goblin x2
raigeki x1
reload x1
dark hole x1
monster reborn x1

traps (10):

imperial order x1
jar of greed x1
bottomless trap hole x2
sakuretsu armor x2
ring of destruction x1
compulsuory evacuation device x3

This deck is obviously supposed to bring Woodland Sprite and Elma to your hand or the field quickly, which teases a few questions:

1.      Why would a deck built for speed have 20 monsters, nine of which need to be destroyed in Battle in order for their effects to work, two of which won’t get their effects until they go from the field to the Graveyard, and six of which are Flip Effects that have to wait at least a turn to activate?  

2.      Why would a deck built for speed only have 10 Spells, when Spells are the quickest deck thinners?

3.      Why would a deck built for speed have 10 Traps, 9 of which don’t speed things up the slightest bit?

the deck revolves around thinning and searching for cards that can pull off
the combo immediately like iron blacksmith to butterfly dagger as witch/
sangan/ rat is to sprite.

If only the deck weren’t so unnecessarily slow…

cyber jar and card destruction thins the deck better

Funny, I thought Card Destruction and Cyber Jar were two different cards.

 and mystic tomato searches for sangan and witch while nimble momonga keeps you healthy and protected while thinning your deck at the same time.

Very, very slowly…

 the number of traps may be a bit
hefty but it's worth it.

I fail to see how that could possibly be true.

i've won nearly all of my duels with this deck and it's really fun to pull
off, especially on the first turn.

Until you face a knowledgeable opponent, who upon losing to this wonderful combo will punch you in the mouth.

Have fun.

Just thought I’d note that the H in Have is the first capital letter in this entire tip. 

At long last, we reach the end!  I hope this has been moderately enlightening for those who weren’t yet aware of the combo’s illegality, and moderately enjoyable for those who already knew better.

If you’re the author of this tip, maybe next time you’ll consider checking the rulings for cards before submitting tips about them.

( http://www.upperdeckentertainment.com/yugioh/en/faq_specific02.aspx )
Until next time, then…farewell!

 

 


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