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Tebezu on YuGiOh
D.D. Bite
July 10, 2006

19 monsters

1 golden homunculus
1 Mobius the Frost Monarch
1 Thestalos the Firestorm Monarch
1 Majestic Mech- Ohka
1 Granmarg the Rock Monarch
3 d.d survivor
2 d.d scout plane
1 spirit reaper
1 breaker the magical warrior
2 magical merchant
1 cat of ill omen
1 d.d warrior lady
1 exiled force
2 helios the primordial sun

Spells 13
1 swords of revealing light
1 graceful charity
1 mystical space typhoon
1 card destruction
1 magical mallet
2 dimensional fissure
2 smashing ground
1 snatch steal
1 reinforcement of the army
1 nobleman of crossout
1 grand convergence

Traps 10
1 mirror force
1 return from the different dimension
1 trap hole
1 solemn judgement
2 fake trap
1 torrential tribute
3 macro cosmos

Hi everyone, with all the hype about macro cosmos and the simple fact we have seen no one playing it in the major scene I think now is the time for us all to experiment.

Yu-Gi-Oh is a learning experience, for it allows us to approach issues and collaborate with others to solve problems. The deck listed above was sent to me by a fan. Now he has made an honest attempt at running this deck, but I must point out a simple concept. Macro Cosmos is a concept which promotes numerous bad draws and allows for players to get stuck with multiples of the same card. In order to prevent this issue and improve the deck, we must compensate and drop all extra weight from the deck.

Jun 19

D.D. Bite
monster
1 golden homunculus
1 Mobius the Frost Monarch
1 Thestalos the Firestorm Monarch
1 Majestic Mech- Ohka
1 Granmarg the Rock Monarch
2 d.d scout plane
1 cat of ill omen
1 exiled force
2 helios the primordial sun

Spells
1 card destruction
1 magical mallet
1 grand convergence

Traps
1 trap hole
1 solemn judgement
2 fake trap
3 macro cosmos

Now you may observe the dropping of some cards.

Macro cosmos: I have play tested over and over and believe to not to be the star of the D.D. Survivor Smack Down. In theory this card makes perfect sense, but to obtain perfection we must limit multiples of bad draws. Dimensional Fissure is the card we should focus on because we have the ability to use it from the draw, to search out a survivor with reinforcements of the army and have a usable spell. It also will allow us to keep our spell cards which magician of faith needs. I'd also like to point out that the homonculus cards are very cool. Yet in competitive tournament play they seem to be less than 50 percent effective. As mentioned, to improve on this subject we must approach the problem by reducing bad draws, and if the goal of an aggro deck is to win fast, we do not want to draw into monsters that require time to build up into a force.

Another drastic approach to deck building is contradictory concepts can work. For the past month I have been working with the survivor concept and have found that the use of Chaos Sorcerer does work. Whenever playing a deck with field locking power in the capacity of Dimensional Fissure and Skill Drain, we must recognize the fact we (the player) control the activation of the lock cards. For example, Dimensional Fissure should only be used when D.D. Survivor is capable of taking advantage of its effect. The issue presented with this deck build, when not using chaos sorcerer, is that the deck lacks a reliable way to manipulate the out of play zones and becomes a predictable side deck from an opponent. If we throw a chaos sorcerer into play our opponents will still fear the monster in games 2 and 3. To know an opponent is not running a power card like Chaos Sorcerer or Mirror Force (you know b/c they ask to trade for one 10,000 times) puts you in a situation of serious advantage. If we you choose to run multiple returns, then think about the time you are forced to wait for an opponent to kill or remove something from play. Remember Aggro wants to win fast and hard. Even though this deck has the potential to have multiple free tributes through the D.D. Survivor/Dimensional Fissure set up, we must remember aggro wants to be fast and the lack of a treeborn frog, mystic tomato, etc. and the already looming presence of Dimensional Fissure, bad hands will occur. Keep in mind the only reason 5-6 tributes have been successful in competitive play is because everyone is playing a deck dedicated to building up resources instead of hitting LP.

The tournament scene is very aggressive, and we must approach this concept with that in mind. We must be aggressive and fearless in order to maximize Survivor controls potential. If you look at the European metagame and the continuing evolving USA metagame, we begin to notice monster destruction is dropping. Traps are fading away and each deck is successful because they promote the others win condition. So my train of thought is simply, why not take advantage of this?

Survivor control would benefit immensely from an opponent running Dimensional Fissure, yet at this point we must make it a more competitive force. To do this we must make it aggressive yet able to maintain field and hand advantage. We must make it metagame changing, yet hold true to the truths which work. The ability to remove an opponents monsters from play has the ability to make the current metagame less stable. Without access to lights, an opponent, who is playing a control variant chaos return, will be unable to capitalize because they are almost entirely dependent upon a chaos sorcerer and zarborg to remove threats. Without treeborn frog, monarch control dies a little more. Without 5 monsters, pot of avarice sucks the big one. Without hitting the graveyard; sangan, Goldd, etc. become nothing but wasted card space.

Thus I present you with....

D.D. Bite

(42)

Monster (23)
2x Apprentice Magician
2x Old Vindictive Magician
2x Magician of Faith
3x D.D. Survivor
1x D.D. Warrior Lady
1x D.D. Assaialant
1x Exiled Force
1x Tsukuyomi
2x Cyber Dragon
1x Mystic Swordsman Lv. 2
2x Magical Merchant
2x Chaos Sorcerer
2x Spirit Reaper
1x Breaker the Magical Warrior

Spells (14)

2x Dimensional Fissure
1x Graceful Charity
1x Heavy Storm
1x MST
1x Premature Burial
1x Snatch Steal
2x Nobleman of Crossout
2x Reinforcements of the Army
2x Smashing Ground
1x Book of Moon

Traps(5)

1x Mirror Force
1x Torrential Tribute
2x Sakuretsu Armor
1x Return From the D.D.

A more aggressive approach is what will win in the future. We must use situational cards as tech not as a deck.

Tebezu

Tebezu@gmail.com
 
 


 

 

 


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