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ShineSoldier on YuGiOh

Deck Analysis:

Wrath of the Different Dimension
July 11, 2006

 

Good day, everyone.
 

Today’s article will be about a deck featuring a wide variety of cards that involve the RFG zone, also known as the Remove from Game Zone. An example of such a card is D.D. Assailant, who removes a monster that destroyed him from play, along with himself. Anyway, this zone wasn’t very useful, until Enemy of Justice was brought out. Along with some interesting cards, like Cyber Phoenix and the Destiny Heroes, it also brought us two new cards that made the RFG Decks a whole lot better: Macro Cosmos and Grand Convergence. Since they’ve just been released and thus you might be unfamiliar with them, I’ll write down their effects for you.

 

Macro Cosmos (Common)

EOJ-EN057

Trap / Continuous

 

“You can Special Summon 1 ‘Helios – The Primordial Sun’ from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.”

 

--

 

Grand Convergence (Common)

EOJ-EN046

Spell / Quick-Play

 

“This card can only be activated when ‘Macro Cosmos’ is on your side of the field. Inflict 300 points of damage to your opponent’s Life Points and destroy all monsters on the field.”

 

As you can see immediately, these two cards are extremely powerful in their own decks. Macro Cosmos has somewhat the same effect as Banisher of Light, who is an amazing card for RFG decks. But this thing is even better, since it’s a Trap Card, and they’re harder to destroy than a monster. And besides, Banisher of Light had to be face-up in order for his effect to be activated, and that could form a trouble also. So basically, this card is far more versatile than Banisher of the Light, and that makes it one of the best cards for the RFG decks. But let’s not forget about its first effect. When you activate it, you can Special Summon a Helios – The Primordial Sun from your hand or deck to the field...for free! So this card gives you a free card upon activating, and that’s just amazing! It can also thin your deck by 1 card, which could speed the duel up a bit.

 

The second card, Grand Convergence, seems somewhat familiar. That’s right, it has almost the exact same effect as another card – and that card is banned from the Advanced Format. You’re right, I’m talking about Dark Hole. But there’s a slight difference between these two cards. Actually, there are two. First of all, it’s a Quick-Play Spell, which means that it can be activated in your opponent’s turn and during the battle phase as well. This can give you great advantage, since you could use it in many different ways: you could use it as a Torrential Tribute, by activating it in response to an opponent’s summoning (or your own), you could use it as a Mirror Force when your opponent declares an attack (it will destroy your own monsters then, but you get the point), or you could just use it as a Dark Hole.

The second thing is, since it requires Macro Cosmos to be out, that it removes all monsters from play instead of sending them to the Graveyard. This allows you to abuse this card’s effect by combining it with D.D. Survivor and D.D. Scout Plane, since they’ll return to the field after they’ve been removed from play by this card’s effect.

 

But that’s enough about these two cards. Let’s take a look at the basic guidelines now.

 

 

          Main Guidelines for the Construction of the RFG Deck

 

Deck Name: Wrath of the Different Dimension

          Deck Theme: Remove From Game

 

          -- Main Focus --

Abusing the effects of Macro Cosmos and Grand Convergence to gain control over the field and boost the ATK values of cards like Gren Maju Da Eiza, Helios – The Primordial Sun and Golden Homunculus to extreme heights. That way, you can overrun the opponent with this deck. When Macro Cosmos is out, a D.D. Survivor will be almost impossible to destroy, and that makes him a very good defender at times like that.

 

-- Strong Points --

This deck can summon monsters that are virtually invincible, along with monsters that have the most devastating ATK values ever. This, combined with the destructive effects of Grand Convergence, should be enough to win you a duel.

 

-- Weak Points --

A weakness that really hurts this deck is that it’s very combo-orientated. Many cards are just dead draws if you aren’t holding the right cards to support them. Take Grand Convergence and Gren Maju Da Eiza for example. They’re both useless, unless you’re also holding Macro Cosmos. This could lead to dead hands, and that must be avoided, or this deck won’t work.

 

-- Main Form of Support --

Cards that involve the RFG zone. This deck needs cards that can remove other monsters from play so that you can power up your own monsters and gain quick control over the field.

 

-- Examples of Support Cards --

Golden Homunculus, Gren Maju Da Eiza, Macro Cosmos, Grand Convergence, D.D. Survivor, D.D. Scout Plane, Return from the Different Dimension, Bottomless Trap Hole.

 

 

Analyzing the Monster Line-Up

As I’ve said before, the monster line-up will exist mainly out of monster that’ll be powered up depending on the amount of cards that are removed from play and monsters that can be brought back as soon as they’re removed from play.

So, the first few cards I’m going to add are D.D. Survivor, D.D. Scout Plane, Gren Maju Da Eiza, Helios – The Primordial Sun and Golden Homunculus.

 

D.D. Survivor is one of this deck’s main cards. Together with Macro Cosmos, you’ll have an immortal 1800-ATK monster on your side of the field. Not to mention the synergy this card has with Grand Convergence and Return From the Different Dimension. D.D. Scout Plane works almost the same, only he’s slightly weaker. However, he does have its effect activated when he’s tributed or when discarded from the hand to the Graveyard. So he provides unlimited tribute fodder for this deck, meaning that Golden Homunculus can be summoned very easily.

Gren Maju Da Eiza, Golden Homunculus and Helios – The Primordial Sun are there for beatdown. Gren Maju Da Eiza can become extremely strong, as can Golden Homunculus. They can be easily powered up by Macro Cosmos, which makes them very reliable monsters in this deck. Helios can be brought out pretty easily, thanks to the effect of Macro Cosmos, but unfortunately, he can’t be powered up just as easy as the other two. Helios only gets 100 ATK points for each monster that is removed from play. This does however, include your opponent’s monsters. Anyway, it does provide solid tribute fodder when it’s brought out by Macro Cosmos.

 

The next couple of monsters I’d like to add exists out of Mobius the Frost Monarch, Breaker the Magical Warrior, D.D. Warrior Lady and Magical Merchant.

 

Since this deck focuses a bit on swarming/beatdown, S/T removal is required. And because this deck has easy access to tribute bait, it won’t hurt if we’d include Mobius the Frost Monarch as well. For this purpose, I have also included Breaker, one of the most solid S/T removers in the entire game.

D.D. Warrior Lady supports the RFG theme very well, being able to remove any monster she battles from play. She also forms nice tech against some commonly seen cards like Cyber Dragon and/or maybe even Sacred Phoenix of Nephthys.

Magical Merchant is in for two reasons. First of all, it allows you to thin your deck so that you can draw Macro Cosmos and other key cards for this deck faster. Secondly, it can remove more monsters from play (and in D.D. Scout Plane’s case, he’ll return to the field to serve as tribute bait) to power up the three “beatdown cards”.

 

Finally, I’m including A Cat of Ill Omen. Macro Cosmos is by far the most important card to this deck and therefore it’s extremely important that you can get it very fast. The deck can already be thinned by Magical Merchant, but we need it quicker than that. That’s why I included this card.

This gives us the following line-up for the monsters:

 

Monsters: 19

|3| D.D. Survivor

|2| D.D. Scout Plane
|2| Gren Maju Da Eiza
|2| Golden Homunculus
|2| Mobius the Frost Monarch

|2| Kycoo the Ghost Destroyer
|2| Magical Merchant
|1| A Cat of Ill Omen

|1| D.D. Warrior Lady

|1| Helios – The Primordial Sun

|1| Breaker the Magical Warrior

 

Analyzing the Spell Line-Up

We’ll start things off with Grand Convergence, the main Spell Card of this deck. Its effect is so devastating when combined with the right cards (D.D. Survivor), but even without those, it’s still a Dark Hole in Quick-Play Spell form.

And as I’ve said before, this deck will need mutliple forms of S/T removal in order for your swarmers to attack succesfully. Mobius the Frost Monarch and Breaker already do a great job at this, but they’re not enough. So I chose to include Mystical Space Typhoon and Heavy Storm as well. Despite the fact that Heavy Storm might destroy your own, precious Macro Cosmos, it’s still a must in this deck. With no other S/T mass removal other than that card, it’s one of the best S/T removers around. Mystical Space Typhoon is the most solid S/T remover if you ask me. It’s a Quick-Play Spell, so you can activate it at any time you want.

 

The next Spell Cards I’m adding are Messenger of Peace and Reinforcement of the Army. Because of the fact that this deck might suffer bad draws, some protection was required. Messenger of Peace is the most solid option in my opinion, since you can choose when you want to destroy it. That way, it won’t annoy you very often, and it might draw away S/T removal from Macro Cosmos. Reinforcement of the Army is necessary to get out D.D. Survivor quickly. It allows you to get the most out of Macro Cosmos.

                                                                                                           

Finally, some staple Spell Cards: Graceful Charity, Snatch Steal and Nobleman of Crossout. This gives us the following Spell line-up:

 

Spells: 12

|3| Grand Convergence
|1| Heavy Storm
|1| Mystical Space Typhoon
|1| Snatch Steal
|2| Messenger of Peace
|2| Reinforcement of the Army
|1| Graceful Charity
|1| Nobleman of Crossout

 

Analyzing the Trap Line-Up

Finally, the Trap Cards. We’ll begin with our main card: Macro Cosmos. Without it, this deck would be pretty much useless, since your monsters won’t be powered up, D.D. Survivor would be unable to return, Grand Convergence would’ve been a dead draw...As you can see, Macro Cosmos is really, really important in this deck.

 

Our next card is Return from the Different Dimension. It’s such a wonderful card in here. It allows you to swarm the field with D.D. Survivors (who will return to the field after they’ve been removed from play by the side-effect of Return from the Different Dimension), Mobius the Frost Monarch and Golden Homunculus. If you use a Grand Convergence first, then you should have a clear shot at your opponent’s Life Points, and that should mean that you win the duel. The best part about this card in this deck is, that you can also use it when your opponent attacks to bring back a horde of D.D. Survivors. They’ll be removed in the End Phase again, but that means that they’ll also return to the field.

 

The third card is Bottomless Trap Hole. It adds some much-needed defence to the deck in a way that supports the rest of the deck as well: it removes the summoned monster from play! This could boost your Helios some more, but its main purpose, defending you from opponent’s monsters, is what it does best.

 

Finally, I’m adding Mirror Force and Torrential Tribute as the staple Traps. Let’s take a look at the final Trap line-up now.

 

Traps: 9

|3| Macro Cosmos
|2| Return from the Different Dimension
|2| Bottomless Trap Hole
|1| Torrential Tribute
|1| Mirror Force

 

Deck Summary

Until the release of Enemy of Justice, RFG Decks were rarely seen. They only had Banisher of the Light to ensure that cards would be removed from play instead of being sent to the Graveyard, but now a new, and far more versatile card has been released. Macro Cosmos made the RFG Decks playable again, and together with Grand Convergence, it could make this kind of deck tier one.

The deck I constructed uses Macro Cosmos to increase the ATK values of your monsters and to swarm the field with D.D. Survivor. Grand Convergence wipes out the field for a direct assault, and that’s about it.

 

The role of Magical Merchant is also very important. It allows you to remove lots of monsters if Macro Cosmos is out, and if it isn’t, it allows you to get it faster. So it’s capable of powering up your Gren Maju Da Eiza, Golden Homunculus and Helios, or it could get you your main card. That’s pretty good if you ask me.

 

Conclusion: This deck is defenitely competitive, and because RFG decks haven’t been that competitive, I bet it’s also very fun to play with. The fact that this deck can use a card with a more versatile version of Dark Hole three times is just amazing. It can also shut down many cards that are played commonly at the moment, like Premature Burial, Treeborn Frog, Magician of Faith and Chaos Sorcerer.

 

Well, that does it for this article. I hope you enjoyed it and now know that RFG decks can be expected at a tournament.

If you would like to respond or say anything at all, mail me at the usual address: ShineSoldier@gmail.com.

 

‘Til next time,

~ShineSoldier~

 

 

 

 

 

 

 
 


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