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					Deck Analysis:  
					Wrath of the 
					Different DimensionJuly 11, 2006
					  
					Good day, everyone.
					
 
					Today’s article will 
					be about a deck featuring a wide variety of cards that 
					involve the RFG zone, also known as the Remove from Game 
					Zone. An example of such a card is D.D. Assailant, who 
					removes a monster that destroyed him from play, along with 
					himself. Anyway, this zone wasn’t very useful, until Enemy 
					of Justice was brought out. Along with some interesting 
					cards, like Cyber Phoenix and the Destiny Heroes, it also 
					brought us two new cards that made the RFG Decks a whole lot 
					better: Macro Cosmos and Grand Convergence. Since they’ve 
					just been released and thus you might be unfamiliar with 
					them, I’ll write down their effects for you. 
					  
					Macro Cosmos 
					(Common) 
					EOJ-EN057 
					Trap / 
					Continuous 
					  
					“You can Special 
					Summon 1 ‘Helios – The Primordial Sun’ from your hand or 
					Deck. While this card is on the field, any card sent to the 
					Graveyard is removed from play instead.” 
					  
					-- 
					  
					Grand Convergence 
					(Common) 
					EOJ-EN046 
					Spell / Quick-Play
					  
					“This card can 
					only be activated when ‘Macro Cosmos’ is on your side of the 
					field. Inflict 300 points of damage to your opponent’s Life 
					Points and destroy all monsters on the field.” 
					  
					As you can see 
					immediately, these two cards are extremely powerful in their 
					own decks. Macro Cosmos has somewhat the same effect as 
					Banisher of Light, who is an amazing card for RFG decks. But 
					this thing is even better, since it’s a Trap Card, and 
					they’re harder to destroy than a monster. And besides, 
					Banisher of Light had to be face-up in order for his effect 
					to be activated, and that could form a trouble also. So 
					basically, this card is far more versatile than Banisher of 
					the Light, and that makes it one of the best cards for the 
					RFG decks. But let’s not forget about its first effect. When 
					you activate it, you can Special Summon a Helios – The 
					Primordial Sun from your hand or deck to the field...for 
					free! So this card gives you a free card upon activating, 
					and that’s just amazing! It can also thin your deck by 1 
					card, which could speed the duel up a bit.  
					  
					The second card, 
					Grand Convergence, seems somewhat familiar. That’s right, it 
					has almost the exact same effect as another card – and that 
					card is banned from the Advanced Format. You’re right, I’m 
					talking about Dark Hole. But there’s a slight difference 
					between these two cards. Actually, there are two. First of 
					all, it’s a Quick-Play Spell, which means that it can be 
					activated in your opponent’s turn and during the battle 
					phase as well. This can give you great advantage, since you 
					could use it in many different ways: you could use it as a 
					Torrential Tribute, by activating it in response to an 
					opponent’s summoning (or your own), you could use it as a 
					Mirror Force when your opponent declares an attack (it will 
					destroy your own monsters then, but you get the point), or 
					you could just use it as a Dark Hole.  
					The second thing is, 
					since it requires Macro Cosmos to be out, that it removes 
					all monsters from play instead of sending them to the 
					Graveyard. This allows you to abuse this card’s effect by 
					combining it with D.D. Survivor and D.D. Scout Plane, since 
					they’ll return to the field after they’ve been removed from 
					play by this card’s effect. 
					  
					But that’s enough 
					about these two cards. Let’s take a look at the basic 
					guidelines now.  
					  
					          Main 
					Guidelines for the Construction of the RFG Deck 
					  
					Deck Name: 
					Wrath of the 
					Different Dimension 
					          Deck 
					Theme: Remove From Game 
					  
					          -- Main 
					Focus -- 
					Abusing the effects 
					of Macro Cosmos and Grand Convergence to gain control over 
					the field and boost the ATK values of cards like Gren Maju 
					Da Eiza, Helios – The Primordial Sun and Golden Homunculus 
					to extreme heights. That way, you can overrun the opponent 
					with this deck. When Macro Cosmos is out, a D.D. Survivor 
					will be almost impossible to destroy, and that makes him a 
					very good defender at times like that. 
					  
					-- Strong Points 
					-- 
					This deck can summon 
					monsters that are virtually invincible, along with monsters 
					that have the most devastating ATK values ever. This, 
					combined with the destructive effects of Grand Convergence, 
					should be enough to win you a duel. 
					  
					-- Weak Points -- 
					A weakness that 
					really hurts this deck is that it’s very combo-orientated. 
					Many cards are just dead draws if you aren’t holding the 
					right cards to support them. Take Grand Convergence and Gren 
					Maju Da Eiza for example. They’re both useless, unless 
					you’re also holding Macro Cosmos. This could lead to dead 
					hands, and that must be avoided, or this deck won’t work. 
					  
					-- Main Form of 
					Support -- 
					Cards that involve 
					the RFG zone. This deck needs cards that can remove other 
					monsters from play so that you can power up your own 
					monsters and gain quick control over the field. 
					  
					-- Examples of 
					Support Cards -- 
					Golden Homunculus, 
					Gren Maju Da Eiza, Macro Cosmos, Grand Convergence, D.D. 
					Survivor, D.D. Scout Plane, Return from the Different 
					Dimension, Bottomless Trap Hole. 
					  
					Analyzing the 
					Monster Line-Up
					As I’ve said before, 
					the monster line-up will exist mainly out of monster that’ll 
					be powered up depending on the amount of cards that are 
					removed from play and monsters that can be brought back as 
					soon as they’re removed from play.  
					So, the first few 
					cards I’m going to add are D.D. Survivor, D.D. Scout Plane, 
					Gren Maju Da Eiza, Helios – The Primordial Sun and Golden 
					Homunculus.  
					  
					D.D. Survivor is one 
					of this deck’s main cards. Together with Macro Cosmos, 
					you’ll have an immortal 1800-ATK monster on your side of the 
					field. Not to mention the synergy this card has with Grand 
					Convergence and Return From the Different Dimension. D.D. 
					Scout Plane works almost the same, only he’s slightly 
					weaker. However, he does have its effect activated when he’s 
					tributed or when discarded from the hand to the Graveyard. 
					So he provides unlimited tribute fodder for this deck, 
					meaning that Golden Homunculus can be summoned very easily.
					 
					Gren Maju Da Eiza, 
					Golden Homunculus and Helios – The Primordial Sun are there 
					for beatdown. Gren Maju Da Eiza can become extremely strong, 
					as can Golden Homunculus. They can be easily powered up by 
					Macro Cosmos, which makes them very reliable monsters in 
					this deck. Helios can be brought out pretty easily, thanks 
					to the effect of Macro Cosmos, but unfortunately, he can’t 
					be powered up just as easy as the other two. Helios only 
					gets 100 ATK points for each monster that is removed from 
					play. This does however, include your opponent’s monsters. 
					Anyway, it does provide solid tribute fodder when it’s 
					brought out by Macro Cosmos.  
					  
					The next couple of 
					monsters I’d like to add exists out of Mobius the Frost 
					Monarch, Breaker the Magical Warrior, D.D. Warrior Lady and 
					Magical Merchant.  
					  
					Since this deck 
					focuses a bit on swarming/beatdown, S/T removal is required. 
					And because this deck has easy access to tribute bait, it 
					won’t hurt if we’d include Mobius the Frost Monarch as well. 
					For this purpose, I have also included Breaker, one of the 
					most solid S/T removers in the entire game.  
					D.D. Warrior Lady 
					supports the RFG theme very well, being able to remove any 
					monster she battles from play. She also forms nice tech 
					against some commonly seen cards like Cyber Dragon and/or 
					maybe even Sacred Phoenix of Nephthys. 
					Magical Merchant is 
					in for two reasons. First of all, it allows you to thin your 
					deck so that you can draw Macro Cosmos and other key cards 
					for this deck faster. Secondly, it can remove more monsters 
					from play (and in D.D. Scout Plane’s case, he’ll return to 
					the field to serve as tribute bait) to power up the three 
					“beatdown cards”. 
					  
					Finally, I’m 
					including A Cat of Ill Omen. Macro Cosmos is by far the most 
					important card to this deck and therefore it’s extremely 
					important that you can get it very fast. The deck can 
					already be thinned by Magical Merchant, but we need it 
					quicker than that. That’s why I included this card. 
					This gives us the 
					following line-up for the monsters: 
					  
					Monsters: 19 
					|3| D.D. Survivor 
					|2| D.D. Scout 
					Plane|2| Gren Maju Da Eiza
 |2| Golden Homunculus
 |2| Mobius the Frost Monarch
 
					|2| Kycoo the 
					Ghost Destroyer|2| Magical Merchant
 |1| A Cat of Ill Omen
 
					|1| D.D. Warrior 
					Lady 
					|1| Helios – The 
					Primordial Sun 
					|1| Breaker the 
					Magical Warrior 
					  
					Analyzing the Spell 
					Line-Up
					We’ll start things 
					off with Grand Convergence, the main Spell Card of this 
					deck. Its effect is so devastating when combined with the 
					right cards (D.D. Survivor), but even without those, it’s 
					still a Dark Hole in Quick-Play Spell form.  
					And as I’ve said 
					before, this deck will need mutliple forms of S/T removal in 
					order for your swarmers to attack succesfully. Mobius the 
					Frost Monarch and Breaker already do a great job at this, 
					but they’re not enough. So I chose to include Mystical Space 
					Typhoon and Heavy Storm as well. Despite the fact that Heavy 
					Storm might destroy your own, precious Macro Cosmos, it’s 
					still a must in this deck. With no other S/T mass removal 
					other than that card, it’s one of the best S/T removers 
					around. Mystical Space Typhoon is the most solid S/T remover 
					if you ask me. It’s a Quick-Play Spell, so you can activate 
					it at any time you want.  
					  
					The next Spell Cards 
					I’m adding are Messenger of Peace and Reinforcement of the 
					Army. Because of the fact that this deck might suffer bad 
					draws, some protection was required. Messenger of Peace is 
					the most solid option in my opinion, since you can choose 
					when you want to destroy it. That way, it won’t annoy you 
					very often, and it might draw away S/T removal from Macro 
					Cosmos. Reinforcement of the Army is necessary to get out 
					D.D. Survivor quickly. It allows you to get the most out of 
					Macro Cosmos. 
					
					                                                                                                           
					 
					Finally, some staple 
					Spell Cards: Graceful Charity, Snatch Steal and Nobleman of 
					Crossout. This gives us the following Spell line-up: 
					  
					Spells: 12 
					|3| Grand 
					Convergence|1| Heavy Storm
 |1| Mystical Space Typhoon
 |1| Snatch Steal
 |2| Messenger of Peace
 |2| Reinforcement of the Army
 |1| Graceful Charity
 |1| Nobleman of Crossout
 
					  
					Analyzing the Trap 
					Line-Up
					Finally, the Trap 
					Cards. We’ll begin with our main card: Macro Cosmos. Without 
					it, this deck would be pretty much useless, since your 
					monsters won’t be powered up, D.D. Survivor would be unable 
					to return, Grand Convergence would’ve been a dead draw...As 
					you can see, Macro Cosmos is really, really important in 
					this deck.  
					  
					Our next card is 
					Return from the Different Dimension. It’s such a wonderful 
					card in here. It allows you to swarm the field with D.D. 
					Survivors (who will return to the field after they’ve been 
					removed from play by the side-effect of Return from the 
					Different Dimension), Mobius the Frost Monarch and Golden 
					Homunculus. If you use a Grand Convergence first, then you 
					should have a clear shot at your opponent’s Life Points, and 
					that should mean that you win the duel. The best part about 
					this card in this deck is, that you can also use it when 
					your opponent attacks to bring back a horde of D.D. 
					Survivors. They’ll be removed in the End Phase again, but 
					that means that they’ll also return to the field. 
					  
					The third card is 
					Bottomless Trap Hole. It adds some much-needed defence to 
					the deck in a way that supports the rest of the deck as 
					well: it removes the summoned monster from play! This could 
					boost your Helios some more, but its main purpose, defending 
					you from opponent’s monsters, is what it does best. 
					  
					Finally, I’m adding 
					Mirror Force and Torrential Tribute as the staple Traps. 
					Let’s take a look at the final Trap line-up now. 
					  
					Traps: 9 
					|3| Macro Cosmos|2| Return from the Different Dimension
 |2| Bottomless Trap Hole
 |1| Torrential Tribute
 |1| Mirror Force
 
					  
					Deck Summary
					Until the release of 
					Enemy of Justice, RFG Decks were rarely seen. They only had 
					Banisher of the Light to ensure that cards would be removed 
					from play instead of being sent to the Graveyard, but now a 
					new, and far more versatile card has been released. Macro 
					Cosmos made the RFG Decks playable again, and together with 
					Grand Convergence, it could make this kind of deck tier one.
					 
					The deck I 
					constructed uses Macro Cosmos to increase the ATK values of 
					your monsters and to swarm the field with D.D. Survivor. 
					Grand Convergence wipes out the field for a direct assault, 
					and that’s about it. 
					  
					The role of Magical 
					Merchant is also very important. It allows you to remove 
					lots of monsters if Macro Cosmos is out, and if it isn’t, it 
					allows you to get it faster. So it’s capable of powering up 
					your Gren Maju Da Eiza, Golden Homunculus and Helios, or it 
					could get you your main card. That’s pretty good if you ask 
					me.  
					  
					Conclusion: This 
					deck is defenitely competitive, and because RFG decks 
					haven’t been that competitive, I bet it’s also very fun to 
					play with. The fact that this deck can use a card with a 
					more versatile version of Dark Hole three times is just 
					amazing. It can also shut down many cards that are played 
					commonly at the moment, like Premature Burial, Treeborn 
					Frog, Magician of Faith and Chaos Sorcerer. 
					  
					Well, that does it 
					for this article. I hope you enjoyed it and now know that 
					RFG decks can be expected at a tournament. 
					If you would like to 
					respond or say anything at all, mail me at the usual 
					address: 
					
					ShineSoldier@gmail.com. 
					  
					‘Til next time, 
					~ShineSoldier~ 
					  
					  
					  
					  
					  
					  
					 
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