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					Card 
					Creations: 
					Solid WallsJune 9, 2006
 
					  
					Welcome once again to yet 
					another one of the Card Creations Articles. 
					 
					My Internet was down for a 
					while, so I wasn’t able to post this article earlier. I am 
					sorry for that. Also, I will continue with my Deck Analysis 
					Articles soon ;) 
					Almighty Skies was a great 
					success, and I’m happy about that. I also received lots of 
					card ideas for this brand new package: Solid Walls, 
					featuring new Rock and Machine support cards that could make 
					them more playable than they are now. 
					  
					Let’s start immediately! 
					  
					Solid Walls: 40 
					
					 
					
					Alpha the Overpowered Magnet Warrior (Common)
					
					SWS-001Earth / Rock
 Effect
 4*
 
 
					
					“This card's name is treated as ‘Alpha the 
					Magnet Warrior’. You canflip this card into face-down Defense Position once per turn 
					during your
 Main Phase. When this card is Flip Summoned, add 1 ‘Gamma 
					the Magnet
 Warrior’ from your deck to your hand. Shuffle your deck.”
					
					ATK 1400 /  DEF 1700
					  
					-- 
					  
					Beta the Sparkpowered 
					Magnet Warrior (Common) 
					SWS-002Earth / Rock
 Effect
 4*
 
 
 
					“This card's name is 
					treated as ‘Beta the Magnet Warrior’.  You canflip this card into face-down Defense Position once per turn 
					during your
 Main Phase. When this card is Flip Summoned, add 1 ‘Alpha 
					the Magnet Warrior’
 from your deck to your hand. Shuffle your deck.”
 
					ATK 1700 /  DEF 1600
 
					  
					--
 Gamma the Underpowered 
					Magnet Warrior (Common)
 
					SWS-003 
					Earth / RockEffect
 4*
 
					”This card's name is treated as ‘Gamma the Magnet Warrior’. 
					You can
 flip this card into face-down Defense Position once per turn 
					during your
 Main Phase. When this card is Flip Summoned, add 1 ‘Beta the 
					Magnet Warrior’
 from your deck to your hand. Shuffle your deck.”
 
					ATK 1500 /  DEF 
					1800
 
					  
					-- 
					  
					Gígaton Fist (Common) 
					SWS-004 
					Spell / Normal 
					  
					“Select 1 face-up 
					Rock-Type monster on your side of the field with an ATK of 
					2000 or less. The ATK of the selected monster becomes 3000 
					ATK during this turn only. During this turn, when the 
					selected monster attacks with an ATK that is higher than the 
					DEF of an opponent’s Defense Position monster, inflict the 
					difference as Battle Damage to your opponent’s Life Points. 
					Destroy the selected monster at the end of the turn.” 
					  
					-- 
					  
					Layered Bricks (Super 
					Rare) 
					SWS-005 
					Spell / Quick-Play 
					  
					“You can activate this 
					card when 1 of your Rock-Type monster is destroyed as a 
					result of battle. Special Summon 1 Rock-Type monster from 
					your hand or Deck to your side of the field.” 
					  
					-- 
					  
					Rock Slide (Common) 
					SWS-006 
					Spell / Quick-Play 
					  
					“You can only activate 
					this card by offering one face-up Rock-Type monster on your 
					side of the field as a tribute. Inflict damage to your 
					opponent’s Life Points equal to the original ATK or DEF of 
					the tributed Rock-Type monster.” 
					  
					-- 
					  
					Avalanche (Rare) 
					SWS-007 
					Trap / Counter 
					  
					“You can activate this 
					card when your opponent Normal Summons or Special Summons a 
					monster so that he/she would have 3 or more monsters on 
					his/her side of the field. Destroy all monsters on your 
					opponent’s side of the field that are in face-up Attack 
					Position.” 
					  
					-- 
					  
					Futuristic Technology 
					(Rare) 
					SWS-008 
					Spell / Continuous 
					  
					“Increase the ATK and DEF 
					of all face-up Machine-Type monsters on your side of the 
					field by 400 points as long as this card remains face-up on 
					the field. Whenever one of your Machine-Type monsters is 
					sent from the field to the Graveyard by the effect of a card 
					controlled by your opponent, Special Summon that monster in 
					face-up Defense Position to your side of the field. Destroy 
					this card when there isn’t a face-up Machine-Type monster on 
					your side of the field.” 
					  
					-- 
					  
					Rocket Dragon (Rare) 
					SWS-009 
					Dark / Machine 
					Effect 
					5* 
					  
					“This card cannot attack, 
					unless it is in face-up Defense Position. When this card is 
					attacked, flip 3 coins. If at least 2 of them are heads, 
					destroy the attacking monster without applying Damage 
					Calculation.” 
					  
					ATK 2000 / DEF 2700 
					  
					-- 
					  
					Mad Mud Golem (Common) 
					SWS-010 
					Earth / Rock 
					Effect 
					5* 
					  
					“This card cannot attack 
					during the turn it is Normal Summoned, Flip Summoned or 
					Special Summoned. When this card attacks, pay 1000 Life 
					Points. When this card attacks your opponent’s Life Points 
					directly, decrease the damage inflicted by half. After this 
					card has attacked, it is switched to Defense Position and it 
					must remain in that position for the remainder of the duel.” 
					  
					ATK 3600 / DEF 2400 
					  
					-- 
					  
					Satellite Cannon #2 (Rare) 
					SWS-011 
					Dark / Machine 
					 
					Effect 
					5* 
					  
					“Increase the ATK of this 
					card by 500 points during each of your Standby Phases. This 
					card cannot be destroyed as a result (Damage Calculation is 
					applied normally). When this card has an ATK of 2000 or 
					more, you can discard 1 card from your hand to select and 
					activate one of the following effects: 
					-                     
					
					Destroy 1 face-up monster 
					with an ATK of 1500 or less on the field. 
					-                     
					
					Destroy 1 face-up Spell 
					Card on the field. 
					-                     
					
					Destroy 1 face-up Trap 
					Card on the field. 
					When this card attacks, 
					this card’s ATK drops to 0 at the end of the Damage Step.” 
					  
					ATK 0 / DEF 1500 
					  
					-- 
					  
					Punch! (Common) 
					SWS-012 
					Trap / Normal 
					  
					“You can activate this 
					card when your opponent attacks one of your Machine-Type 
					monsters. Destroy the attacking monster and increase the ATK 
					of the attacked Machine-Type monster by 300 points for the 
					remainder of the duel.” 
					  
					-- 
					  
					Virtual Constructor 
					(Common) 
					SWS-013 
					Spell / Normal 
					  
					“Special Summon 1 
					Machine-Type monster from your hand in face-up Attack or 
					Defense Position to your side of the field.” 
					  
					-- 
					  
					Blinding Sandstorm 
					(Common) 
					SWS-014 
					Spell / Continuous 
					  
					“As long as this card 
					remains face-up on the field, all monsters cannot attack on 
					the turn they are summoned. Also, when a monster attacks, 
					decrease its ATK by 1000 points during Damage Calculation 
					only.” 
					  
					-- 
					  
					Earth Spears (Rare) 
					SWS-015 
					Trap / Counter 
					  
					“You can activate this 
					card when there is a face-up Rock-Type monster on your side 
					of the field and your opponent Normal Summons, Flip Summons 
					or Special Summons a monster. Negate the summoning of that 
					monster and destroy it.” 
					  
					-- 
					  
					Destruction Protocol 
					(Common) 
					SWS-016 
					Trap / Normal 
					  
					“When you activate this 
					card, select 1 type of monsters. Each time a Machine-Type 
					monster on your side of the field battles with a monster of 
					the selected type, increase the ATK of the Machine-Type 
					monster by 1000 points during the Damage Calculation only. 
					During your Standby Phase, you can pay 500 Life Points to 
					flip this card face-down.” 
					-- 
					  
					Stone Golem LV3 (Common) 
					SWS-017 
					Earth / Rock 
					Effect 
					3* 
					  
					“Once during the current 
					duel, you can negate the effect and the activation of a 
					Spell Card that would destroy this card. During your Standby 
					Phase, offer this face-up card as a tribute to Special 
					Summon 1 ‘Stone Golem LV5’ from your hand or Deck.” 
					  
					ATK 0 / DEF 2000 
					  
					-- 
					  
					Stone Golem LV5 (Common) 
					SWS-018 
					Earth / Rock 
					Effect 
					5* 
					  
					“When your opponent 
					attacks one of your monsters while this card is face-up on 
					the field in Defense Position, you can switch this card to 
					Attack Position and make it the new attack target. Your 
					opponent’s turn ends immediately after the Damage 
					Calculation has been applied. During your Standby Phase, 
					offer this face-up card as a tribute to Special Summon 1 
					‘Stone Golem LV7’ from your hand or Deck.” 
					  
					ATK 500 / DEF 2500 
					  
					-- 
					  
					Stone Golem LV7 (Super 
					Rare) 
					SWS-019 
					Earth / Rock 
					Effect 
					7* 
					  
					“As long as this card 
					remains on the field in face-up Attack Position, it cannot 
					be destroyed by the effects of cards controlled by your 
					opponent.” 
					  
					ATK 1000 / DEF 3000 
					  
					-- 
					  
					Berserk Earth (Rare) 
					SWS-020 
					Trap / Continuous 
					  
					“You can activate this 
					card when there are at least 2 face-up Rock-Type monsters on 
					your side of the field. As long as this card remains face-up 
					on the field, the ATK of all Rock-Type monsters becomes 
					their DEF and the DEF of all Rock-Type monsters becomes 
					their ATK.” 
					  
					-- 
					  
					Ancient Sphinx (Common) 
					SWS-021 
					Earth / Rock 
					Effect 
					4* 
					  
					“This card cannot attack, 
					unless you discard a card from your hand first.” 
					  
					ATK 2200 / DEF 0 
					  
					-- 
					  
					Ancient Gear Construction 
					Plans (Common) 
					SWS-022 
					Trap / Normal 
					  
					“Discard 1 card from your 
					hand that includes ‘Ancient Gear’ in its name. Select 1 card 
					that includes ‘Ancient Gear’ in its name from your Graveyard 
					and add it to your hand.” 
					  
					-- 
					  
					Ancient Gear Charge 
					(Common) 
					SWS-023 
					Spell / Normal 
					  
					“Offer 1 monster that 
					includes ‘Ancient Gear’ in its name on your side of the 
					field as a tribute. If the monster you offered has 5 or less 
					Level Stars, destroy 1 card on your opponent’s side of the 
					field. If the monster you offered has 6 or more Level Stars, 
					destroy 2 cards on your opponent’s side of the field.” 
					  
					-- 
					  
					Ancient Gear Dragon 
					(Common) 
					SWS-024 
					Earth / Machine 
					Effect 
					4* 
					  
					“When this card is Normal 
					Summoned, Flip Summoned or Special Summoned, declare one 
					type of card (Monster, Spell or Trap). As long as this card 
					remains face-up on the field, it is not destroyed by the 
					effects of the selected type of card.” 
					  
					ATK 1700 / DEF 1000 
					  
					-- 
					  
					Ancient Gear Doll (Super 
					Rare) 
					SWS-025 
					Earth / Machine 
					Effect 
					7* 
					  
					“When this card attacks, 
					your opponent cannot activate any Spell or Trap Cards until 
					the end of the Damage Step. When this card inflicts Battle 
					Damage to your opponent’s Life Points, you can search your 
					deck for a Machine-Type monster and add it to your hand. 
					This card cannot be Special Summoned.” 
					  
					ATK 2700 / DEF 2700 
					  
					-- 
					  
					Cybernetic Implants 
					(Common) 
					SWS-026 
					Spell / Quick-Play 
					  
					“Pay 1000 Life Points to 
					select and activate one of the following effects: 
					-                     
					
					Offer 1 Dragon-Type 
					monster on your side of the field as a tribute to Special 
					Summon 1 ‘Cyber Dragon’ from your Deck. 
					-                     
					
					Offer 1 Winged Beast-Type 
					monster on your side of the field as a tribute to Special 
					Summon 1 ‘Cyber Phoenix’ from your Deck. 
					-                     
					
					Offer 1 Beast-Type 
					monster on your side of the field as a tribute to Special 
					Summon 1 ‘Cyber Kurin’ from your Deck.” 
					  
					-- 
					  
					Gigarock Dragon (Ultra 
					Rare) 
					SWS-027 
					Earth / Rock 
					Effect 
					9* 
					  
					“This card cannot be 
					Normal Summoned or Set. This card cannot be Special Summoned 
					except by removing all cards in your Graveyard from play. 
					Increase the ATK of this card by 1000 points for each 
					Rock-Type monster that is removed from play by this effect.” 
					  
					ATK ? / DEF 0 
					  
					-- 
					  
					Magnet Blader (Common) 
					SWS-028 
					Earth / Rock 
					Effect 
					5* 
					  
					“When this card attacks 
					another monster, you can switch the attacked monster’s 
					Battle Position. If you activate this effect, also switch 
					the ATK and DEF of the attacked monster with each other.” 
					  
					ATK 2100 / DEF 2400 
					  
					-- 
					  
					Dust Golem (Common) 
					SWS-029 
					Earth / Rock 
					Normal 
					4* 
					
					  
					“A golem made of dust.  A 
					crazy alchemist came up with the idea of making a golem made 
					of dust thinking that his creation was truly unstoppable. In 
					the end, his idea was a success, but it was also nearly 
					harmless.” 
					  
					ATK 1200 / DEF 2100 
					  
					-- 
					  
					Gravel Giant – Grolemos 
					(Rare) 
					SWS-030 
					Earth / Rock 
					Effect 
					6* 
					  
					“This card cannot be 
					Tribute Summoned or Set. This card cannot be Special 
					Summoned. This card can only be Normal Summoned in face-up 
					Attack Position by discarding 2 Rock-Type monsters from your 
					hand to the Graveyard. When this card destroys a monster as 
					a result of battle, increase the DEF of this card by 200 
					points and inflict damage to your opponent’s Life Points 
					equal to the original amount of DEF points of the destroyed 
					monster. When the DEF of this card is equal to or higher 
					than 3000, destroy this card. When this card is sent to the 
					Graveyard by its own effect, select 1 Rock-Type monster in 
					your Graveyard and add it to your hand (you cannot select 
					‘Gravel Giant – Golemos’).” 
					  
					ATK 2700 / DEF 2000 
					  
					-- 
					  
					Magnet Soldier (Common) 
					SWS-031 
					Earth / Rock 
					Effect 
					3* 
					  
					“When this card is Normal 
					Summoned, Flip Summoned or Special Summoned succesfully, you 
					can send 2 ‘Magnet Soldier’ from your hand or Deck to the 
					Graveyard to draw 1 card from your Deck.” 
					  
					ATK 300 / DEF 1500 
					  
					-- 
					  
					Magnet Soldier Trio (Super 
					Rare) 
					SWS-032 
					Earth / Rock 
					Effect 
					9* 
					  
					“This card cannot be 
					Normal Summoned or Set. This card cannot be Special Summoned 
					except by removing 3 ‘Magnet Soldier’ in your Graveyard from 
					play. Once per turn during your Main Phase, you can select 
					and activate one of the following effects: 
					-                     
					
					Special Summon a 
					Rock-Type or Machine-Type monster with a DEF of 1500 or less 
					from your hand or Graveyard. 
					-                     
					
					Pay 3000 Life Points to 
					flip all face-down monsters on the field face-up 
					(Flip-Effects are negated). Destroy all non Machine-Type and 
					non Rock-Type monsters on the field afterwards. 
					-                     
					
					Return 1 Spell or Trap 
					Card from your Graveyard to your hand. Send the top 3 cards 
					from your Deck to the Graveyard and inflict damage to your 
					own Life Points equal to the amount of monsters sent to the 
					Graveyard x1000.” 
					  
					ATK 1300 / DEF 3300 
					  
					-- 
					  
					Warlord from the Future 
					(Ultra Rare) 
					SWS-033 
					Light / Machine 
					Effect 
					4* 
					  
					“Increase the ATK of this 
					card by 1000 points for each face-up Machine-Type monster on 
					your side of the field. When this card attacks your 
					opponent’s Life Points directly, draw 1 card from your 
					Deck.” 
					  
					ATK 0 / DEF 2100 
					  
					-- 
					  
					Power Technician (Common) 
					SWS-034 
					Spell / Quick-Play 
					  
					“Offer 1 Machine-Type 
					monster on your side of the field as a tribute to Special 
					Summon 1 other Machine-Type monster from your Graveyard.” 
					  
					-- 
					  
					Electro-Shield Generator 
					Device (Common) 
					SWS-035 
					Spell / Continuous 
					  
					“Negate the effects of 
					Spell and Trap Cards that specifically designate 
					Machine-Type monsters on your side of the field as a target 
					and destroy them. When there isn’t a face-up Machine-Type 
					monster on your side of the field, this card is destroyed.” 
					  
					-- 
					  
					Energy Boost (Common) 
					SWS-036 
					Trap / Counter 
					  
					“You can activate this 
					card when your opponent attacks one of your Machine-Type 
					monsters. Increase the DEF of the attacked Machine-Type 
					monster by 2000 points during the Damage Calculation only.” 
					  
					-- 
					  
					Antique Sphinx (Ultra 
					Rare) 
					SWS-037 
					Earth / Rock 
					Effect 
					9* 
					  
					“This card cannot be 
					Normal Summoned or Set. This card cannot be Special Summoned 
					except by the effect of ‘Antique Tablet’. When this card is 
					Flip Summoned or flipped face-up, you can select and 
					activate one of the following effects: 
					-                     
					
					Return all monsters on 
					the field except this card to their owner’s Deck. Shuffle 
					the Decks of both players afterwards. 
					-                     
					
					Special Summon up to 4 
					Rock-Type monster from your Graveyard to the field in 
					face-up Defense Position. 
					As long as this card 
					remains face-up on the field in Defense Position, all 
					Rock-Type monsters on your side of the field, except this 
					card, are unaffected by the effects of Monster, Spell or 
					Trap Cards.” 
					  
					ATK 2300 / DEF 4000 
					  
					-- 
					  
					Antique Tablet (Common) 
					SWS-038 
					Spell / Quick-Play 
					  
					“Pay half of your Life 
					Points to activate this card. Offer 3 Rock-Type monsters, 
					except Tokens, on your side of the field as a tribute to 
					Special Summon 1 ‘Antique Sphinx’ from your hand, Deck or 
					Graveyard to your side of the field.” 
					  
					-- 
					  
					Metamorph (Rare) 
					SWS-039 
					Spell / Quick-Play 
					  
					“Special Summon 1 Level 4 
					or lower Rock-Type monster from your Deck in face-up Attack 
					Position. The Special Summoned monster cannot be tributed 
					under any circumstances. Destroy the Special Summoned 
					monster during the End Phase of this turn.” 
					  
					-- 
					  
					Dark Cyber Dragon (Super 
					Rare) 
					SWS-040 
					Dark / Machine 
					Effect 
					4* 
					  
					“Each time a Machine-Type 
					monster is Special Summoned, draw 1 card from your Deck.” 
					  
					ATK 1800 / DEF 1400 
					  
					-- 
					  
					Ultra Rare: 
					3 
					Super Rare: 
					5 
					Rare: 
					8 
					Common: 
					24 
					  
					-- 
					  
					Solid Walls is, as you can 
					see, a package that will really help out Machine and Rock 
					Decks. It allows them to increase their monsters’ DEF by 
					enormous amounts, like 2000 points, and it allows the decks 
					to swarm with cards like Virtual Constructor and the like. 
					Dark Cyber Dragon helps out as well, since it gives you one 
					extra card each time you Special Summon a Machine-Type 
					monster. All in all, I think it’s a great package. Let’s 
					continue with the credits. 
					  
					Alpha the Overpowered 
					Magnet Warrior (SWS-001)Beta the Sparkpowered Magnet Warrior (SWS-002)
 Gamma the Underpowered Magnet Warrior (SWS-003)
 
					Gígaton Fist (SWS-004) 
					   -- John Castillo -- 
					  
					Layered Bricks (SWS-005) 
					Rock Slide (SWS-006) 
					   -- Fireman -- 
					  
					Earth Spears (SWS-015) 
					   -- Iceburg -- 
					  
					Destruction Protocol 
					(SWS-016) 
					Ancient Gear Doll 
					(SWS-025) 
					   -- Yukichan -- 
					  
					Stone Golem LV3 (SWS-017) 
					Stone Golem LV5 (SWS-018) 
					Stone Golem LV7 (SWS-019) 
					Ancient Sphinx (SWS-021) 
					Ancient Gear Construction 
					Plans (SWS-022) 
					Ancient Gear Charge 
					(SWS-023) 
					Ancient Gear Dragon 
					(SWS-024) 
					Cybernetic Implants 
					(SWS-026) 
					   -- Drake Clawfang -- 
					  
					Gigarock Dragon (SWS-027) 
					   -- Darkmagegirl -- 
					  
					Magnet Blader (SWS-028) 
					   
					-- Elemental Hero J Force 
					-- 
					  
					Avalanche (SWS-007) 
					Rocket Dragon (SWS-009) 
					Mad Mud Golem (SWS-010 
					Satellite Cannon #2 
					(SWS-011) 
					Blinding Sandstorm 
					(SWS-014) 
					Dust Golem (SWS-029) 
					Gravel Giant – Grolemos 
					(SWS-030) 
					Magnet Soldier (SWS-031) 
					Magnet Soldier Trio 
					(SWS-032) 
					   -- Peter Miller -- 
					  
					Antique Sphinx (SWS-037) 
					Antique Tablet (SWS-038) 
					   -- Mike Vogel -- 
					  
					Metamorph 
					(SWS-039) 
					Dark Cyber Dragon 
					(SWS-040) 
					   -- Iced Tomato -- 
					  
					  
					 -- Next Time: 
					Little 
					Minions -- 
					Little Minions will allow 
					Goblin Decks to become top tier decks. They will get new 
					support cards that’ll finally make these original and fun 
					decks competitive and dangerous! 
					(This theme was thought up 
					by Drake Clawfang) 
					  
					Well, I guess that does it 
					for this article. 
					Keep sending in more ideas 
					for the next Card Creation package!  
					I can be contacted at
					
					ShineSoldier@gmail.com. 
					  
					‘Til next time, 
					~ShineSoldier~ 
					  
					 
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