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					ShineSoldier on 
					YuGiOhCard 
					Creations: Little Minions
 July 19, 2006
 
					Hello once again, readers. 
					I’m back with a new Card Creations article, and this one’s 
					about Goblins. I received a lot of e-mails again and there 
					were plenty of interesting cards among them, so let’s get 
					started, shall we?
 Little Minions: 40
 
 Goblin Sword (Rare)
 LMN-001
 Spell / Equip
 
 “This card can only be equipped to a monster that includes 
					‘Goblin’ in its name. Increase the ATK of the equipped 
					monster by 500 points. Whenever the equipped monster 
					destroys an opponent’s monster as a result of battle, draw 1 
					card from your Deck.
 
 --
 
 Goblin Fortification (Rare)
 LMN-002
 Spell / Normal
 
 “You can only activate this card when there are at least 2 
					monsters that include ‘Goblin’ in their name on your side of 
					the field. Special Summon 1 Level 4 or lower monster that 
					includes ‘Goblin’ in its name from your Deck in face-up 
					Attack Position.”
 
 --
 
 Goblin Strike Force (Super Rare)
 LMN-003
 Earth / Warrior
 Effect
 6*
 
 “During the End Phase of the turn in which this card 
					attacked, switch it into Defense Position. This position 
					cannot be changed until the end of your next End Phase. When 
					this card attacks with an ATK that is higher than the DEF of 
					an opponent’s attacked Defense Position monster, inflict the 
					difference as Battle Damage to your opponent’s Life Points. 
					This card cannot be Special Summoned.”
 
 ATK 3200 / DEF 0
 
 --
 
 Goblin Axethrower (Rare)
 LMN-004
 Earth / Warrior
 Effect
 4*
 
 “Once per turn during your Standby Phase, you can flip 1 
					face-down Monster Card on the field face-up (negate 
					Flip-Effects). Destroy 1 face-up Monster Card on the field 
					afterwards. When there are 3 ‘Goblin Axethrower’ in your 
					Graveyard, you can remove them all from play during your 
					Main Phase to destroy all face-up cards on the field.”
 
 ATK 1600 / DEF 400
 
 --
 
 Goblin Idol of Protection (Common)
 LMN-005
 Spell / Continuous
 
 “Select 1 face-up monster that includes ‘Goblin’ in its name 
					when you activate this card. As long as this card remains 
					face-up on the field, the selected monster cannot be 
					destroyed by the effects of Spell or Trap Cards.”
 
 --
 
 Goblin Idol of Courage (Common)
 LMN-006
 Trap / Continuous
 
 “Select 1 face-up monster that includes ‘Goblin’ in its name 
					when you activate this card. As long as this card remains 
					face-up on the field, the selected monster cannot be 
					destroyed as a result of battle.”
 
 --
 
 Boot Camp (Common)
 LMN-007
 Spell / Normal
 
 “Destroy all face-up monsters that include ‘Goblin’ in their 
					name on your side of the field (excluding Tokens). Special 
					Summon monsters that include ‘Goblin’ in their name from 
					your Deck, equal to the amount of monsters destroyed by this 
					card’s effect. The effect(s) of a monster that is Special 
					Summoned by this card’s effect is/are negated during this 
					turn.”
 
 --
 
 Split Up! (Common)
 LMN-008
 Trap / Normal
 
 “Remove 1 face-up monster on your side of the field that 
					includes ‘Goblin’ in its name from play. Special Summon as 
					many ‘Goblin Tokens’ to your side of the field as possible. 
					These Tokens have the same ATK, DEF, amount of Level Stars 
					and name as the removed monster (the Tokens don’t have any 
					effects). These Tokens cannot be tributed under any 
					circumstances. Destroy the Tokens during the End Phase of 
					this turn and then Special Summon the removed monster back 
					to your side of the field in the same position it was before 
					it was removed by this card’s effect.”
 
 --
 
 Goblin Attack Style - Recruitment (Super Rare)
 LMN-009
 Spell / Normal
 
 “Special Summon as many monsters that include ‘Goblin’ in 
					their name from your Deck, until there are just as many 
					monsters on your side of the field as there are on your 
					opponent’s side of the field.”
 
 --
 
 Goblin Soldier (Common)
 LMN-010
 Fire / Fiend
 Effect
 4*
 
 “When this card is sent from the field to the Graveyard, 
					Special Summon 1 ‘Goblin Soldier’ or ‘Elite Goblin Soldier’ 
					from your Deck. When there are 3 ‘Goblin Soldier’ on your 
					side of the field, you can offer them all as a tribute to 
					Special Summon up to 3 ‘Goblin Attack Force’ from your hand 
					or Deck.”
 
 ATK 1400 / DEF 0
 
 --
 
 Elite Goblin Soldier (Common)
 LMN-011
 Fire / Fiend
 Effect
 4*
 
 “This card’s name is treated as ‘Goblin Soldier’ as long as 
					it remains face-up on the field. You can destroy 3 Spell or 
					Trap Cards on your side of the field to Special Summon as 
					many ‘Goblin Soldier’ or ‘Elite Goblin Soldier’ as possible 
					from your hand or Deck to your side of the field. You can 
					offer 3 ‘Goblin Soldier’ on your side of the field as a 
					tribute to Special Summon up to 3 ‘Goblin Elite Attack 
					Force’ from your hand or Deck.”
 
 ATK 1200 / 700
 
 --
 
 Goblin War Commander (Super Rare)
 LMN-012
 Fire / Fiend
 Effect
 5*
 
 “This card can only be Tribute Summoned by offering 1 
					monster that includes ‘Goblin’ on your side of the field as 
					a tribute. When this card is Tribute Summoned succesfully, 
					Special Summon up to 3 ‘Goblin Soldier’ from your hand or 
					Deck. Increase the ATK of this card by 300 points for each 
					monster that includes ‘Goblin’ in its name on your side of 
					the field. When this card is sent from the field to the 
					Graveyard, Special Summon it back to the field by offering 1 
					monster that includes ‘Goblin’ in its name on your side of 
					the field as a tribute.”
 
 ATK 1500 / DEF 1500
 
 --
 
 Goblin Emperor (Common)
 LMN-013
 Fire / Fiend
 Effect
 1*
 
 “This card cannot be Normal Summoned or Set. This card 
					cannot be Special Summoned, except by offering 1 ‘Goblin 
					King’ on your side of the field as a tribute. Increase the 
					ATK of this card by 1500 points for each monster on your 
					side of the field that includes ‘Goblin’ in its name. When 
					you declare an attack with this card, you must offer 2 
					monsters that include ‘Goblin’ in their name on your side of 
					the field as a tribute first.”
 
 ATK 0 / DEF 0
 
 --
 
 Netherworld Daemon (Rare)
 LMN-014
 Dark / Zombie
 Effect
 7*
 
 “Discard 1 monster that includes ‘Goblin’ in its name from 
					your hand to the Graveyard to draw 2 cards from your Deck. 
					You can only activate this effect once per turn and only 
					during your Main Phase. This card cannot be Special 
					Summoned.”
 
 ATK 2450 / DEF 1750
 
 --
 
 Goblin Jacker (Common)
 LMN-015
 Dark / Warrior
 Effect
 3*
 
 “FLIP: Look at your opponent’s hand and select 1 card from 
					it. Send the selected card to the Graveyard. Your opponent 
					then selects 1 card from your hand at random and discards 
					the selected card to the Graveyard.”
 
 ATK 200 / DEF 100
 
 --
 
 Minion’s Cloak (Common)
 LMN-016
 Spell / Normal
 
 “Select 1 monster that includes ‘Goblin’ in its name on your 
					side of the field. During this turn only, the selected 
					monster can attack your opponent’s Life Points directly. 
					When the selected monster attacks, your opponent cannot 
					activate any Spell or Trap Cards until the end of the Damage 
					Step.”
 
 --
 
 Goblin Warcraft Attack Force (Common)
 LMN-017
 Dark / Warrior
 Effect
 8*
 
 “When this card attacks, it is changed to Defense Position 
					at the end of the Battle Phase and it must remain in this 
					position until the End Phase of your next turn. This card 
					cannot be Special Summoned.”
 
 ATK 4200 / DEF 0
 
 --
 
 Goblin Barrier Shield (Ultra Rare)
 LMN-018
 Trap / Counter
 
 “When 1 of your monsters that include ‘Goblin’ in their name 
					is specifically designated as a target for the effect of a 
					Spell or Trap Card, negate the effect of that card and 
					discard 1 card from your opponent’s hand to the Graveyard.”
 
 --
 
 Goblin Archer (Common)
 LMN-019
 Earth / Beast-Warrior
 Effect
 3*
 
 “FLIP: Destroy 1 Spell or Trap Card on the field.”
 
 ATK 500 / DEF 500
 
 --
 
 Goblin Shaman (Common)
 LMN-020
 Dark / Spellcaster
 Effect
 4*
 
 “As long as this card remains face-up on the field, each 
					time a monster that includes ‘Goblin’ in its card name is 
					sent from the field to the Graveyard, Special Summon that 
					monster to your side of the field in face-up Defense 
					Position and reduce its DEF to 0. If that monster is removed 
					from the field, remove it from play instead.
 
 ATK 1200 / DEF 1800
 
 --
 
 Goblin Engineer (Common)
 LMN-021
 Earth / Warrior
 Effect
 4*
 
 “Once per turn during your Main Phase, you can pick up (not 
					draw) cards from the top of your Deck until you pick up a 
					Spell Card. Add that Spell Card to your hand and send all 
					the other cards picked up to the Graveyard.”
 
 ATK 700 / DEF 1100
 
 --
 
 Goblin Fighting Spirit (Ultra Rare)
 LMN-022
 Spell / Normal
 
 “Pay 1000 Life Points when you activate this card. Select 2 
					monsters that include ‘Goblin’ in their name in your 
					Graveyard and add them to your hand. In addition, you can 
					remove 2 other monsters that include ‘Goblin’ in their name 
					in your Graveyard from play to draw 1 card from your Deck. 
					You must skip your Battle Phase during the turn you 
					activated this card.”
 
 --
 
 Goblin Greed (Super Rare)
 LMN-023
 Trap / Normal
 
 “This card can only be activated during the End Phase of a 
					turn in which you have skipped your Battle Phase. For each 
					monster that includes ‘Goblin’ in its name on your side of 
					the field, draw 1 card from your Deck.”
 
 --
 
 Goblin Workshop (Common)
 LMN-024
 Spell / Normal
 
 “This card remains on the field for 2 of your opponent’s 
					turns. As long as this card remains face-up on the field, 
					you do not have to pay any Life Points to activate a Spell 
					Card that includes ‘Goblin’ in its name. When this card is 
					destroyed by its own effect, the controller of this card 
					receives 2000 points of damage to his/her Life Points.”
 
 --
 
 Goblin Berserker (Rare)
 LMN-025
 Fire / Warrior
 Effect
 4*
 
 “When this card attacks with an ATK that is higher than the 
					DEF of an opponent’s Defense Position monster, inflict the 
					difference as Battle Damage to your opponent’s Life Points. 
					This card must attack whenever possible. During your Standby 
					Phase, if there is no other monster on your side of the 
					field that includes ‘Goblin’ in its name, destroy this 
					card.”
 
 ATK 2000 / DEF 300
 
 --
 
 Golden Goblin (Common)
 LMN-026
 Light / Fiend
 Effect
 4*
 
 “Pay 500 Life Points to return this card to the owner’s 
					hand. This effect can only be activated during your 
					opponent’s turn.”
 
 ATK 1600 / DEF 1100
 
 --
 
 Goblin Guard (Common)
 LMN-027
 Earth / Warrior
 Effect
 5*
 
 “This card remains in Defense Position as long as it is 
					face-up on the field. Increase the DEF of this card by 500 
					points for each face-up ‘Goblin Guard’ on your side of the 
					field. As long as this card remains face-up on the field, 
					your opponent cannot select any monster that includes 
					‘Goblin’ in its name as an attack target, except ‘Goblin 
					Guard’.”
 
 ATK 0 / DEF 2300
 
 --
 
 Goblin Mage (Rare)
 LMN-028
 Light / Warrior
 Effect
 1*
 
 “FLIP: Select 1 Spell Card from your Deck and put it on the 
					top of your Deck.”
 
 ATK 0 / DEF 0
 
 --
 
 Goblin Spy (Common)
 LMN-029
 Earth / Warrior
 Effect
 3*
 
 “Destroy this card when there itsn’t another monster that 
					includes ‘Goblin’ in its name on your side of the field. 
					This card can attack your opponent’s Life Points directly. 
					When this card inflicts damage to your opponent’s Life 
					Points, discard 1 card from your opponent’s hand at random.”
 
 ATK 100 / DEF 100
 
 --
 
 Goblin Draft (Common)
 LMN-030
 Spell / Normal
 
 “You can only activate this card when you have at least 3 
					cards in your hand. Discard all the cards in your hand to 
					the Graveyard to search your Deck for 3 monsters that 
					include ‘Goblin’ in their name. Add those cards to your 
					hand.”
 
 --
 
 Goblin Knight (Common)
 LMN-031
 Earth / Fiend
 Effect
 5*
 
 “Increase the ATK and DEF of this card by 300 points for 
					each monster on your side of the field or in your Graveyard 
					that includes ‘Goblin’ in its name.”
 
 ATK 1900 / DEF 1900
 
 --
 
 Goblin’s Treasure (Ultra Rare)
 LMN-032
 Spell / Normal
 
 “Offer 1 face-up monster that includes ‘Goblin’ in its name 
					of Level 4 or lower on your side of the field as a tribute. 
					Draw cards from your Deck equal to the amount of Level Stars 
					of the tributed monster. Discard 1 card from your hand 
					afterwards.”
 
 --
 
 Metalclad Goblin (Common)
 LMN-033
 Earth / Warrior
 Effect
 4*
 
 “This card cannot be equipped with Equip Spell Cards. If 
					this card is targeted by the effect of a Spell Card, the 
					controller of the Spell Card receives 500 points of damage 
					to his/her Life Points. During one of your End Phases, you 
					can offer this card as a tribute to Special Summon 1 
					‘Platinum Goblin’ from your Deck.”
 
 ATK 1700 / DEF 1500
 
 --
 
 Platinum Goblin (Common)
 LMN-034
 Earth / Warrior
 Effect
 8*
 
 “This card cannot be Normal Summoned or Set. This card can 
					onl be Special Summoned by the effect of ‘Metalclad Goblin’. 
					If this monster is Special Summoned in any other way after 
					it has been summoned properly, the controller of this card 
					must pay half of his/her Life Points.”
 
 ATK 3200 / DEF 2500
 
 --
 
 Filth Encrusted Claws (Common)
 LMN-035
 Spell / Equip
 
 “This card can only be equipped to a monster that includes 
					‘Goblin’ in its name. When the equipped monster destroys a 
					monster as a result of battle, inflict 500 points of damage 
					to your opponent’s Life Points after Damage Calculation has 
					been applied.”
 
 --
 
 Goblin’s Unstable Concoction (Rare)
 LMN-036
 Spell / Normal
 
 “You can only activate this card when there is at least 1 
					face-up monster on your side of the field that includes 
					‘Goblin’ in its name. When you activate this card, select 
					and activate one of the following effects:
 - Destroy all face-up monsters on your opponent’s side of 
					the field.
 - Destroy all face-up Spell or Trap Cards on your opponent’s 
					side of the field.”
 
 --
 
 Leader of the Goblins (Rare)
 LMN-037
 Earth / Warrior
 Effect
 9*
 
 “When this card is Normal Summoned, the ATK and DEF of this 
					card are equal to the amount of monsters that include 
					‘Goblin’ in their name that are on the field or removed from 
					play x300. When this card is Special Summoned, the ATK and 
					DEF of this card are equal to 1200 and they are increased by 
					200 points for each monster that includes ‘Goblin’ that is 
					in your Graveyard.”
 
 ATK ? / DEF ?
 
 --
 
 Goblin Seige Ram (Common)
 LMN-038
 Earth / Warrior
 Effect
 6*
 
 “This card can attack your opponent’s Life Points directly. 
					When this card attacks, it is switched to Defense Position 
					after Damage Calculation has been applied. When this card is 
					in face-up Defense Position by its own effect, its position 
					cannot be changed for the remainder of the duel, except by a 
					card effect.”
 
 ATK 3000 / DEF 0
 
 --
 
 Goblin’s Magical Pot (Common)
 LMN-039
 Spell / Normal
 
 “When you activate this card, select and activate one of the 
					following effects:
 - Flip a coin. If the result is heads, draw 1 card from your 
					Deck. If the result is tails, your opponent draws 1 card 
					from his/her Deck.
 - Flip a coin. If the result is heads, discard 1 card from 
					your opponent’s hand at random. If the result is tails, your 
					opponent discards 1 card from your hand at random.”
 
 --
 
 Goblin Archsage (Super Rare)
 LMN-040
 Dark / Spellcaster
 Effect
 7*
 
 “This card cannot be Normal Summoned or Set. This card 
					cannot be Special Summoned, except by removing 2 monsters 
					that include ‘Goblin’ in their name in your Graveyard from 
					play. You can offer 1 monster on your side of the field that 
					includes ‘Goblin’ in its name as a tribute to discard 1 card 
					from your opponent’s hand to the Graveyard at random. If you 
					activate this effect, increase the ATK of this card by 500 
					until the end of the End Phase of this turn. When this card 
					inflicts damage to your opponent’s Life Points, draw 1 card 
					from your Deck.”
 
 ATK 2000 / DEF 2500
 
 --
 
 Ultra Rare: 3
 Super Rare: 5
 Rare: 8
 Common: 24
 
 --
 
 Well, there it is: Little Minions.
 It focuses on swarming a bit with Goblins, but also on 
					getting advantage, by discarding cards from your opponent’s 
					hand or drawing cards yourself. All in all, I think this is 
					a great package that could really support the Goblin theme 
					that’s still out there.
 
 Let’s continue with the credits now.
 
 Goblin Sword (LMN-001)
 Goblin Fortification (LMN-002)
 Goblin Strike Force (LMN-003)
 -- Drake Clawfang --
 
 Goblin Axethrower (LMN-004)
 -- Anonymous --
 
 Goblin Idol of Protection (LMN-005)
 Goblin Idol of Courage (LMN-006)
 -- Mike Vogel --
 
 Boot Camp (LMN-007)
 Split Up! (LMN-008)
 Goblin Attack Style - Recruitment (LMN-009)
 -- Darkmagegirl --
 
 Goblin Soldier (LMN-010)
 Elite Goblin Soldier (LMN-011)
 Goblin War Commander (LMN-012)
 Goblin Emperor (LMN-013)
 -- Inaba the White Rabbit --
 
 Goblin Archer (LMN-019)
 Goblin Shaman (LMN-020)
 Goblin Engineer (LMN-021)
 Goblin Fighting Spirit (LMN-022)
 Goblin Greed (LMN-023)
 -- Dante --
 
 Goblin Workshop (LMN-024)
 Metalclad Goblin (LMN-033)
 Platinum Goblin (LMN-034)
 Filth Encrusted Claws (LMN-035)
 Goblin’s Unstable Concoction (LMN-036)
 Leader of the Goblins (LMN-037)
 -- Peter Miller --
 
 Goblin Berserker (LMN-025)
 Golden Goblin (LMN-026)
 -- Anonymous --
 
 Goblin Guard (LMN-027)
 -- jinzo_37766 --
 
 Goblin Mage (LMN-028)
 Goblin Spy (LMN-029)
 Goblin Draft (LMN-030)
 -- Jake Linville --
 
 Goblin Knight (LMN-031)
 Goblin’s Treasure (LMN-032)
 -- Fireman --
 
 Goblin Seige Ram (LMN-038)
 -- DnDDmDb --
 
 -- Next Time: Universal Reptiles --
 In Universal Reptiles, the yet almost unknown and unfeared 
					Reptiles will be introduced to you all, and they will be 
					feared. They will be accompanied by creatures from Outer 
					Space, like Aliens and such! So make sure to tune in next 
					time so that you won’t miss this!
 
 Well, I guess that does it for this article. I’ll be away 
					for some time now (vacation!), so I won’t be able to answer 
					any of your mails, nor will I be able to post new articles. 
					Just so you know...
 But, your new ideas can still be sent to ShineSoldier@gmail.com.
 
 Well, ‘til next time,
 ~ShineSoldier~
 
 
 
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