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When Cards Collide
By Ryoga
 

44: Void

 

Last Solution:

Dang it, tons of people got this wrong. I got it wrong because Nimble Special Summons into face-down Defense Position, so they can’t go on attacking and gaining Life Points. Terrag got it wrong (sorry, I only just realized) as the monster you discard for Double Attack must be of a higher level than the selected monster (Makyura can’t help KA-2). Other people were wrong as I decided before I put this up to remove Eria the Water Charmer from the puzzle as it was just too obvious (sorry Minyu).

A special note must be given to Brettuce The Lettuce who made pretty much every mistake possible, but kept with it and eventually found a unique answer. All hail!

            This answer is inspired by Tomer Melinarski, as my answer didn’t work. I cleaned it up, but it is basically the same. I like it because you don’t need most of the cards, which is surprising. Congratulations to all the people who did have an answer before my ‘revisions,’ but I’m picky. 

  1. Normal Summon Makyura the Destructor.
  2. Activate Altar for Tribute, sending Makyura to the Graveyard. Gain 1600 LP (your LP now 2600).
  3. Flip Summon Dark Magician of Chaos.
  4. Discard Double Attack to activate Double Spell. Activate Soul Release. Remove KA-2 Des Scissors from play.
  5. Have DmoC attack Injection Fairy Lily. Your opponent activates her effect. DmoC is destroyed and removed from the game and you take 1100 damage (your LP now 1500 and his now 3900).
  6. Activate Return from the Different Dimension to Special Summon both monsters (your LP now 750).
    1. Use DmoC’s effect to add Mystical Space Typhoon to your hand.
  7. Activate Mystical Space Typhoon to destroy Gaia Power.
  8. Have DmoC attack Injection Fairy Lily. Your opponent activates her effect. DmoC is destroyed and removed from the game and you take 600 damage (your LP now 150 and his now 1900).
  9. Have KA-2 Des Scissors attack Injection Fairy Lily, doing 600 damage.
    1. Ka-2’s effect does 500 * 3 = 1500 damage.

Final Result: Him – (-200), You - 150

  

Problem – Win the Game:

            You might like this one. Based on an idea from a Deck I saw at a tourney last weekend. I liked that Deck. Also, I must apologize, but I had to bend the rules a bit. However, it isn’t that much of a bend, and I have wanted to do it for a few months.

 

Field: (the upper part of the screen are your opponent’s cards)

 

 

 

 

 

Magician of Faith (face-down DEF)

 

Berserk Gorilla (face-up ATK)

Berserk Gorilla (face-up ATK)

Dark Necrofear (face-up ATK)

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Acid Trap Hole (face-down)

 

 

 

Your Hand:
           
Dark Magician of Chaos, Exchange, Makyura the Destructor, The Shallow Grave, Creature Swap, Autonomous Action Unit

 

Your Life Points:                                 2500 

Your Opponent’s Life Points:             20,000

 

Your Deck Contains the Following Card Only:
           
Cyber Jar

           

Your Graveyard Contains:
           
Dimension Fusion, Double Spell, Snatch Steal, Double Attack

 

Your Opponent’s Graveyard Contains:
           
Snatch Steal, Spell Economics, Magician of Faith, Inferno Hammer

 

Your Opponent’s Hand Contains:
           
Rock Bombardment, Ring of Destruction, Windstorm of Etaqua

 

Removed from Play on Your Side of the Field:
           
Mataza the Zapper X3

 

Removed from Play on Your Opponent’s Side of the Field:
           
Kinetic Soldier, Slate Warrior X3

 

25 Non-Monster Cards have been removed from play on your side of the field.

19 Non-Monster Cards have been removed from play on your opponent’s side of the field.

Your opponent’s Deck contains four cards, none of which is a monster.

If the effect of Magician of Faith is activated, your opponent will select Snatch Steal, then Spell Economics, if possible.

If the effect of The Shallow Grave is activated, your opponent will select any Magician of Faith. If none can be chosen, then the monster with the highest ATK.

If Dimension Fusion is activated, your opponent will select any Slate Warrior before any Kinetic Soldier.

If Creature Swap is activated, your opponent will select the monster on his side of the field with the lowest ATK.

If Exchange is activated, your solution must work regardless of the card your opponent selects.

You start during your Main Phase 1 having done nothing this turn.

 

For curiosity’s sake, is there anyone else out there who runs three Mataza the Zapper? This doesn’t include people who run Ben Kei (I don’t think he is as reliable [and people don’t waste Snatch’s on him either]). And, who think the art on Acid Trap Hole is better on Yui-Gi-Oh Online?

Hope Doctor Who fans can appreciate “The Seventh Doctor”. I’ll eventually get around to making the lot.

Finally, I have now updated all of the first 43 articles, correcting answers that did not work, removing a few alternate answers, correcting many SPaG and Spoiler errors, and adding some comments. Please have a look, at least at the ones that originally had no answer. It took two weeks to fix them and I hope they all work. If they don't, be sure to tell me. 

DISCLAMER: If Snatch Steal is activated, targeting Mataza the Zapper, the activation is illegal and the Snatch Steal is returned to the controller’s hand. This is ‘wasting’ Snatch Steal in that I know it is there. The card is not destroyed.

           

Share and enjoy,

Ryoga
Tripleplay97@yahoo.com

 

Name

#

Type

Other

Attribute

L

A

D

Rarity

ID #

Text

Acid Trap Hole

DDS-005

Normal

 

TRAP

 

 

 

Sec

41356845

Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position.

Autonomous Action Unit

MFC-032

Equip

 

SPELL

 

 

 

C

71453557

Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.

Berserk Gorilla

IOC-013

Beast

Effect

EARTH

4

2000

1000

R

39168895

If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.

Creature Swap

LOD-081

Normal

 

SPELL

 

 

 

U

31036355

Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.

Cyber Jar

MRL-077

Rock

Effect

DARK

3

900

900

R

34124316

(Edited) FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Deck and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.

Dark Necrofear

LON-065

Fiend

Effect

DARK

8

2200

2800

U

31829185

(Edited) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

Dimension Fusion

IOC-094

Normal

 

SPELL

 

 

 

U

23557835

Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play.

Double Attack

TLM-EN040

Normal

 

SPELL

 

 

 

C

34187685

Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.

Double Spell

MFC-106

Normal

 

SPELL

 

 

 

U

24096228

Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Exchange

EDS-001

Normal

 

TRAP

 

 

 

Sec

05556668

(Edited) Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)

Inferno Hammer

CMC-EN002

Fiend

Effect

DARK

6

2400

0

S

17185260

When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.

Kinetic Soldier

WC4-002

Machine

Effect

EARTH

3

1350

1800

Sec

79853073

When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculations.

Magician of Faith 

MRD-036

Spellcaster

Effect

LIGHT

1

300

400

R

31560081

(Edited) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.

Makyura the Destructor

DB1-EN169

Warrior

Effect

DARK

4

1600

1200

S

21593977

During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.

Mataza the Zapper

IOC-086

Warrior

Effect

DARK

3

1300

800

R

22609617

This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.

Ring of Destruction

PGD-000

Normal

 

TRAP

 

 

 

Sec

83555666

Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.

Rock Bombardment

TLM-EN055

Normal

 

TRAP

 

 

 

C

20781762

Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.

Slate Warrior

WC4-003

Fiend

Effect

WIND

4

1900

400

Sec

78636495

FLIP: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.

Snatch Steal

MRL-036

Equip

 

SPELL

 

 

 

U

45986603

(Edited) Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.

Spell Economics

AST-089

Continuous

 

SPELL

 

 

 

R

04259068

You do not have to pay any Life Points to activate a Spell Card.

The Seventh Doctor

BOG-US032

Spellcaster

Effect

LIGHT

3

0

2000

Sec

66823781

You may Special Summon this monster at any time by removing from play one "The Sixth Doctor" on your side of the field. Once per turn, during either player's Main Phase, you may turn target card face-down and then face-up again (act as if the card was just activated or summoned). Negate the effects of Flip effect monsters while this card is face-up on the field.

The Shallow Grave

PSV-036

Normal

 

SPELL

 

 

 

R

43434803

Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position.

Windstorm of Etaqua

PCY-E001

Normal

 

TRAP

 

 

 

Sec

59744639

Change the battle position of all face-up monsters on your opponent's side of the field.