When Cards Collide
By Ryoga

28: Fat and Thin
Edit 2: Removed the word Ďupí


Last Solution:  

    Well, no one sent in an answer for this one. I can't tell if that's a good sign or not as the few people I've shown the answer to say it works fine. Hope you lot enjoyed it anyway. Also, I have a secondary article right at the bottom of this one. Following the trend, I'm writing about the banned list! Creative, ain't I?

1.      Pay 1500 Life Points to activate Autonomous Action Unit to Special Summon Gyaku-Gire Panda from your opponentís Graveyard (your LP now 300).

2.      Flip Summon Sangan.

3.      Activate Enemy Controllerís second effect by tributing Sangan to take control of a Berserk Gorilla. Use Sanganís effect to add Inferno to your hand.

4.      Flip Summon Magician of Faith. Use her effect to add Enemy Controller to your hand.

5.      Discard Command Knight to activate Monster Reincarnation to add Zaborg the Thunder Monarch to your hand.

6.      Remove Command Knight from play to Special Summon Inferno.

7.      Tribute Magician of Faith to Tribute Summon Zaborg the Thunder Monarch. Use his effect to destroy a Mad Dog of Darkness.

8.      Activate Book of Moon to flip Reflect Bounder to face-down Defense Position.

9.      Discard Double Spell to activate Wicked-Breaking Flamberge Ė Baou on Zaborg.

10.  Have Gyaku-Gire Panda attack a Mad Dog of Darkness to do 400 damage (his LP now 8400).

11.  Activate Enemy Controllerís second effect by tributing Gyaku-Gire Panda to take control of the remaining Berserk Gorilla.

12.  Have Inferno attack Reflect Bounder. Its effect does 1500 damage (his LP now 6900).

13.  Have both Berserk Gorillas and Zaborg attack directly for 2000 + 2000 + 2900 = 6900 damage.

Final Result: Him - 0, You Ė 300

            One question. When a face-down Defense Position Berserk Gorilla is attacked, is it destroyed by its own effect at the beginning of the Damage Step or not?

19/7/5: I think that the answer is no, but I'm not sure. Perhaps once I finish reading the card rulings again, I'll know (I'm on D). 


Problem Ė Win the Game in One Turn:

            Oh, I hope this one is enjoyable. Your options are rather limited, as the game has gone on for quite some time. Iím dearly hoping this one doesnít have an answer I didnít see, otherwise it will be painful easy.


Field: (the upper part of the screen are your opponentís cards)



Skill Drain (face-up)



Exiled Force (face-up ATK)

Summoned Skull (face-up ATK)


Goblin Attack Force (face-up ATK)

Goblin Attack Force (face-up ATK)







Witch of the Black Forest (face-up DEF)


Magician of Faith (face-down DEF)


Call of the Haunted (face-down)




Ring of Destruction (face-down)


Your Hand:
Creature Swap, Smashing Ground, Monster Reincarnation


Your Life Points:                                900  

Your Opponentís Life Points:            2700


Your Deck Contains the Following Cards That You Can Obtain:
Giant Orc, Tribe-Infecting Virus, Mataza the Zapper


Your Graveyard Contains:
Zaborg the Thunder Monarch, Book of Moon, Premature Burial, Hammer Shot, Mystic Swordsman LV2


If you activate Creature Swap, they will give you the monster on their side of the field with the lowest ATK.

You start your turn in your Main Phase 1 having done nothing previously this turn.


Remember, your Life Points must stay above 0 at all times! You can force a draw in this puzzle in one move. That does not count as winning! Just because you have only seven cards does not mean this is impossible. Also, Skill Drain will negate the effects of any monster that is face-up when its effect resolves. This means Magician of Faith, Zaborg, Tribe, and Mataza. Please stop using their effects while they are face-up. It doesnít work.




Name # Type Other Attribute L A D Rarity ID # Text
Zaborg the Thunder Monarch AST-023 Thunder Effect LIGHT 5 2400 1000 Super Rare 51945556 When this card is Tribute Summoned successfully, destroy 1 monster on the field.
Skill Drain DCR-049 Continuous   TRAP       Rare 82732705 Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.
Monster Reincarnation RDS-EN045 Normal   SPELL       Super Rare 74848038 Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
Mataza the Zapper IOC-086 Warrior Effect DARK 3 1300 800 Rare 22609617 This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
Smashing Ground IOC-093 Normal   SPELL       Common 97169186 Destroy 1 monster with the highest DEF on your opponent's side of the field.
Exiled Force LOD-023 Warrior Effect EARTH 4 1000 1000 Super Rare 74131780 (Edited) Tribute this face-up card on your side of the field to destroy 1 monster on the field.
Creature Swap LOD-081 Normal   SPELL       Ultra Rare 31036355 Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
Tribe-Infecting Virus MFC-076 Aqua Effect WATER 4 1600 1000 Super Rare 33184167 Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
Premature Burial PSV-037 Equip   SPELL       Ultra Rare 70828412 Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
Call of the Haunted PSV-012 Continuous   TRAP       Ultra Rare 97077563 Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
Goblin Attack Force PSV-094 Warrior Effect EARTH 4 2300 0 Ultra Rare 78658561 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
Ring of Destruction PGD-000 Normal   TRAP       Secret Rare 83555666 Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.
Book of Moon PGD-035 Quick   SPELL       Rare 14087893 Flip 1 face-up monster on the field into face-down Defense Position. 
Giant Orc MFC-012 Fiend Effect DARK 4 2200 0 Common 73698349 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
Magician of Faith  MRD-036 Spellcaster Effect LIGHT 1 300 400 Rare 31560081 (Edited) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
Witch of the Black Forest   MRD-116 Spellcaster Effect DARK 4 1100 1200 Rare 78010363 (Edited) When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
Summoned Skull  MRD-003 Fiend   DARK 6 2500 1200 Ultra Rare 70781052 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
Mystic Swordsman LV2 SOD-EN011 Warrior Effect EARTH 2 900 0 Rare 47507260 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Hammer Shot SOD-EN038 Normal   SPELL       Rare 26412047 Destroy 1 face-up Attack Position monster with the highest ATK on the field.
Stir-Fried Yata BOG-US016 Fiend Effect/Spirit DARK 2 200 100 Yata Rare 11254782 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, search your opponent's Graveyard, Hand, and Deck for and copies of Yata-Garsu and remove them from play face-down. Then say, "Mmmmm. Stir-Fry."

Sub-Article - The Lost Cards:

    Ah. It is amazing how angry this list seems to have made some people. You can read their posts on message boards and just see them standing on a soap box some where shouting till their face turns blue. Most people are annoyed because they don't think the list goes far enough. It starts on the route to originality, but doesn't quite get there. How could Konami be so stupid? (18/7/5: With hindsight, they were right.)

    Well, I don't think they were so stupid. It is a move in the right direction. The newly forbidden cards remove a number of first turn kills. OK, not many people were using Butterfly Dagger - Elma, but with the success of Magical Scientist FTKs, they may have started to appear as they are cheaper (well, people think they are). But, the other two had devastating effect. Now, not to insult anyone running a FTK, but how difficult is it really? Your opponent has little, if any, chance to respond. Your only real skill required is to build your deck properly. No planning for your opponent's strategy. No carefully considered side deck. Just mass deck thinning and card searchers. The game doesn't want these sorts of things to survive, rightly so. It removes the skill from the game. It would have been nice if Last Turn had been stopped too, but there are ways around a Last Turn OTK (not FTK).

   Fiber Jar! NOOOOOO! I love Fiber Jar! Why did he have to go! On a more serious note, it is wrong, bent, and twisted. Its effect ruins so many plans and provides an advantage to the player flipping it (free attack). Maybe one day they will change the card slightly to allow your opponent to Special Summon a monster afterwards. My deck, though, will not have the entertaining tree attached to a rocket ship for at least 6 months. Sob.

   As to the rest of the banned cards, there are mostly good reasons. They reduce pre-negation, making your opponent have to worry a little bit more about what might be in your hand. They eliminate a card drawing engine of evil and a graveyard creating engine of evil. However, they counter much of this and gave us back Delinquent Duo and Graceful Charity. Graceful I can understand. Delinquent I canít. What in the infinite cosmos inspired Konami to give Control Decks back their favorite spell card whilst taking away the control card that the rest of us would consider playing (Forceful)?

The rest of the changes to the Limited and Semi-Limited are really not all that important, really. D.D. Warrior Lady at 1. Oh, dear. EBay will just have to have one less overpriced card (18/7/5: It still costs too much). D.D. isnít that good. It was only really used originally because if you sit back and look at the cards, how many versatile LIGHT monsters are there? Chaos can always find DARKs. LIGHTs are more difficult. However, most people now see the use of some others, so this loss wonít really affect proper players, only uncreative people. Mirror Forceís return also is interesting. It is a counter, I think, to a problem that Warrior and Zombie decks are creating. The field was never intended to have 5 rather large monsters on it. At the regional I was at yesterday, I saw a Warrior against a Zombie. There were 10 monster in attack position on the field. This is not good. Everyone else that canít swarm is at a disadvantage. Mirror Force is now brilliant! Zombie deck kills your one monster, you kill Zombie deckís four monsters. Maybe we should get a card reading, ďYou may only activate this card when your opponent attacks and controls two or more monsters than you do. Destroy all monsters in attack position on your opponentís side of the field.Ē

Many people have accused this list of missing the main point by semi-restricting some cards that ďdidnít needĒ to be semi-restricted. Well, this is keeping Stall Decks in check and Night Assailant was wrong, bent, and twisted when used properly. The only really annoying thing is Vampire Lord. He really needs his own category of restricted to 1.5. We donít want two of them as all Zombie Decks are now guaranteed to play one in each Duel. However, he doesnít have to be restricted to one. His discard effect generally helps your opponent. This is not meaning to ignore the recursive ability, but there are ways to make him dead, and one turn clear is often all you need. The others, well, it is up to them. If they decide one day not to like Fusionist, they can ban it, if just for the sheer comic value! I, though, am not really surprised by this list. Magic the Gathering has been dominated by Affinity Decks for a while now. Only recently have slight rumors appeared of banning that deckís main components.

Card games donít often stop the most popular deck just because it is popular. They seem to want the players of the world to dig deep and find some way to defeat these evil cookie-cutter decks ourselves and do some proper thinking. I donít think this is the best way, but it is the way card companies seem to work (before sending me an example of this occurring, my CCG knowledge is limited. I know Yugioh, MtG, Old Pokemon, and AOE only). Pity we havenít been successful. Generally, though, this list isnít all that bad. The tournament world shouldnít change all that much. Just bits and bobs here and there (18/7/5: HA!). And for those of you out there who like creativity, I donít see Warriors as a bad thing. They have lots of versatility and styles. Chaos, Control, Weenie, Beatdown, Swarm. Whoever makes these cards seems to like Warriors. I expect we will see more Warrior cards. I know there are 20 or so types in the game, but Konami just doesnít want to make stuff for the others, it seems.

Hope this tirade hasnít been too boring. Iím not known for my analysis of the game, just making puzzles.  I like it that way. People donít e-mail me for advice, which I would give incorrectly.