When Cards Collide
By Ryoga

23: The Attributes of Takahasi
Edit 1: Spoiler Again


Last Solution:

  1. Activate Zero Gravity.
  2. Tribute Summon Ghost Knight of Jackal by offering Sangan as a Tribute. Use Sangan’s effect to add Red-Eyes B. Chick to your hand.
  3. Pay 500 Life Points to Normal Summon Red-Eyes B. Chick. Use the effect of Red-Eyes B. Chick to send it to the Graveyard and Special Summon Red-Eyes B. Dragon from your hand (your LP now 600).
  4. Activate Inferno Fire Blast (his LP now 7300).
  5. Flip Summon Magician of Faith. Use her effect to return Inferno Fire Blast to your hand.
  6. Activate Inferno Fire Blast (his LP now 4900).
  7. Discard Book of Moon to activate Double Spell, which activates Twin Swords of Flashing Light – Tryce from your opponent’s Graveyard. Discard Zombyra the Dark to activate Twin Swords completely, targeting Ghost Knight of Jackal.
  8. Have Ghost Knight of Jackal attack Breaker the Magical Warrior and then attack Mobius the Frost Monarch. Both are destroyed and then Special Summoned to your side of the field in Defense Position.
  9. Activate Offerings to the Doomed on Ghost Knight of Jackal to destroy it.
  10. Activate Call of the Haunted to Special Summon Ghost Knight of Jackal.
  11. Have Magician of Faith attack Gear Golem the Moving Fortress, destroying MoF and doing 500 damage (your LP now 100).
  12. Have Ghost Knight of Jackal attack Legendary Jujitsu Master, destroying it and doing 400 damage. Special Summon Legendary Jujitsu Master to your side of the field in Defense Position (his LP now 4500).
  13. Activate Final Attack Orders.
  14. Have Legendary Jujitsu Master, Mobius the Frost Monarch, and Breaker the Magical Warrior attack Gear Golem the Moving Fortress and then your opponent directly to do 500 + 2400 + 1600 = 4500 damage.

Final Result: Him - 0, You – 100 


Problem – Win the Game in One Turn:

            I love Rise of Destiny. No other set has given me oh so many cards to make puzzles with. Monster Reincarnation, Serial Spell, and Back to Square One are just a few. If you don’t know Rise of Destiny cards by now, you should. You’ll be seeing a lot more of them. As usual, Equip Spell Cards are equipped to the card that they are above/below.


Field: (the upper part of the screen are your opponent’s cards)



Snatch Steal (face-up)




Giant Orc (face-up ATK)

Jinzo (face-up ATK)

Homunculus the Alchemic Being (face-up ATK)







Magician of Faith (face-down DEF)

Magician of Faith (face-down DEF)


Mataza the Zapper (face-up ATK)



Serial Spell (face-down)


Compulsory Evacuation Device (face-down)

Fuh-Rin-Ka-Zan (face-down)


Your Hand: 
Gravity Axe – Grarl, Berserk Gorilla, Creature Swap, Monster Reincarnation, Sasuke Samurai, Monster Gate, Sacred Crane


Your Life Points:                                 100  

Your Opponent’s Life Points:             12,300


From the Top and Going Down, Your Deck Contains ONLY: 
Guardian Grarl, Command Knight, Mobius the Frost Monarch


Your Graveyard Contains:
Zaborg the Thunder Monarch, Armed Dragon LV5, The Warrior Returning Alive, Scroll of Bewitchment, Back to Square One


The Effect of Homunculus has Not Been Used During This Duel. 

Jinzo is on the field. No traps until he is gone, please. 

Jinzo is the only card on the field not controlled by its owner. 

Your opponent has no cards in his hand.  

If Creature Swap is activated, he will select the monster with the lowest ATK on his side of the field.

You start during your Main Phase 1 having done nothing this turn.


There are a few things that people seem to get wrong over and over again, so I think I shall start putting a list of them at the bottom of each of my puzzles. For example, Double Spell is NOT a Magician of Faith for your opponent’s Graveyard. Enjoy!




Name Type Other Attribute L A D Rarity ID # Text
Armed Dragon LV5 Dragon Effect WIND 5 2400 1700 Rare 46384672 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Back to Square One Normal   SPELL       Common 47453433 Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
Berserk Gorilla Beast Effect EARTH 4 2000 1000 Rare 39168895 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Cheeky Monkey Beast Effect EARTH 1 200 300 Oooo. Shiny 19283746 When this card is destroyed as a result of battle, both you and your opponent draw cards until you have 5 cards in your respective hands. Starting with you, both players alternate selecting one card from the other's hand that has not already been selected and naming a card. If the selected card has the selected name, the guessing player gains 1000 Life Points. Continue this until all cards have been selected from both player's hands.
Command Knight Warrior Effect FIRE 4 1200 1900 Secret Rare 10375182 (Edited) As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.
Compulsory Evaculation Device Normal   TRAP       Rare 94192409 Return 1 monster on the field to its owner's hand.
Creature Swap Normal   SPELL       Ultra Rare 31036355 Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
Fuh-Rin-Ka-Zan Normal   TRAP       Common 01781310 You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE, AND EARTH Attributes face-up on the field. Select and resolve 1 of the following effects: - Destroy all monsters on your opponent's side of the field; - Destroy all Spell and Trap Cards on your opponent's side of the field; - Randomly discard 2 cards from your opponent's hand; - Draw 2 cards.
Giant Orc Fiend Effect DARK 4 2200 0 Common 73698349 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
Gravity Axe - Grarl Equip   SPELL       Common 32022366 A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their battle position.
Guardian Grarl Dinosaur Effect EARTH 5 2500 1000 Ultra Rare 47150851 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.
Homunculus the Alchemic Being Plant Effect LIGHT 4 1800 1600 Common 40410110 You can change the Attribute of this monster. This effect can only be used once per turn.
Jinzo Machine Effect DARK 6 2400 1500 Secret Rare 77585513 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
Magician of Faith  Spellcaster Effect LIGHT 1 300 400 Rare 31560081 (Edited) FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
Mataza the Zapper Warrior Effect DARK 3 1300 800 Rare 22609617 This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
Mobius the Frost Monarch Aqua Effect WATER 6 2400 1000 Super Rare 04929256 When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.
Monster Gate Normal   SPELL       Common 43040603 Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
Monster Reincarnation Normal   SPELL       Super Rare 74848038 Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
Sacred Crane Winged Beast Effect LIGHT 4 1600 400 Common 30914564 When this card is Special Summoned, the controller of this card draws 1 card.
Sasuke Samurai Warrior Effect WIND 2 500 800 Super Rare 16222645 When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations.
Scroll of Bewitchment Equip   SPELL       Common 10352095 Select1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
Serial Spell Quick   SPELL       Rare 49398568 You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
Snatch Steal Equip   SPELL       Ultra Rare 45986603 (Edited) Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
The Warrior Returning Alive Normal   SPELL       Rare 95281259 Select 1 Warrior-Type monster in your Graveyard and return it to your hand.
Zaborg the Thunder Monarch Thunder Effect LIGHT 5 2400 1000 Super Rare 51945556 When this card is Tribute Summoned successfully, destroy 1 monster on the field.