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Parallel Fates on Yu-Gi-Oh!

"Played?"
November 30, 2010

Is a part of the game decided before the playing actually even starts? Have you ever played a match where either you were in your opponent’s head, or you had mind games played on you? Ruling out tactics used in the middle of a duel, first impressions do matter…

Imagine the following two scenarios…
a) Your opponent has no playmat, no sleeves (or very worn sleeves), no deck box
b) Your opponent has a spellground mat, PC sleeves, double deck box

Do you feel a bit more relaxed playing against your opponent in scenario “a”? Although you might say no, but realistically, your confidence is boosted when you see an opponent that supposedly is not even in the same class as you. You would be more willing to take risks in the game and play a more reckless style. A lot can be dictated by the opening play.

Now that you know you react differently against different opponents, the question now is whether or not the player described in scenario “a”, is legitimately like that, or is he fooling you? Have you fallen into his trap and started off carelessly? I have seen many times where a player underestimating his opponent fails to recover throughout the course of the match.

In a regional event, winning your first or second game is extremely important, and you can easily use these mind games to your advantage. They will not be effective in the later rounds as your record should be telling enough to your opponent with regards to the level of difficulty you are going to present. Now, how do you gain this “cheap” advantage? You have to make your opponent believe that you are not a good player. Give the stereotypical “pro-player”, you just have to be everything that is “pro” is not. However, you must make sure that you do not go overboard.

Appearance truly does matter when it comes down to initial impressions. Here are some things you can do to fool your opponent:

* Sleeves:
- Use sleeves that aren’t made by Players’ Choice/KMC, Ultra Pro, or Deck Prot. Max Protection sleeves with pictures on them are ideal, as are the official sleeves made by Konami (ie. Majestic Star, Blue-Eyes Ultimate, etc)

* Playmat:
- No SpellGrounds, no SJC/YCS mats, and not even Regional/National mats. Must go with a mat that people would look down upon. Good choices include the Yusei (on bike), Junk Warrior, and some of the earlier Hobby League mats (ie. Fire+Water, Gilford+Warlock, etc). You can also go the route of a paper playmat, but it cannot be in new condition…make it look worn, tape it, etc.

* Deckbox:
- Absolutely no double deck boxes in any sort of way, no padded/magnetic boxes either. It has to be something simple. Best option, the ultra pro plain color ones that actually say “Deck Box” on them.

Now that you know how to “appear” like a bad player physically, the following are some tendencies you could have in the early game:

- Shuffle very slowly, this gives off the impression that you are not familiar with shuffling decks at all, which means you are not a veteran player.

- During your opponent’s first two turns, ask them if you can read what their cards do (unless it’s a normal monster). Even if it is a Sangan, ask them to let you read it.

A combination of these “tricks” should theoretically make your opponent let guard down and play without putting too much thought into their moves. This is where you capitalize on their mistakes and openings.

Before your next big tournament, remember that a large part of the game is mental. Meshing your skills with mind games and make anyone player a formidable opponent.

Love, hate, comment, flame….Darkness_Waters@hotmail.com


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