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Universe of Parallel Fates
Chaotic Light - End Master SynControl
July 8, 2009

If there’s one card from Raging Battle that caught my eye because of its name…..it would have to be Chaos End Master.  After all, how long has it been since we have had a card that had “Chaos” in its name?  Not only does it have a cool name, the card art looked awesome.  What do you do when you see a card that has an awesome name and picture?  You obviously make a deck around it!

 

Before we go on, I will state now, that this deck is not meant to be an extremely competitive deck.  However, it will likely be good enough to win an average locals with.  Let’s have a look at the star of the deck…

 

Chaos End Master – Lv4 1500/1000

Warrior – Tuner

If this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 ATK or less from your Deck.

 

While on its own, it cannot do much, with the right support this card can be a nuisance to play against.  There will not be a lot Chaos End Master can destroy on its own nowadays, therefore, in order to trigger its effect, we will have to rely on attack point manipulators.  One this card DOES destroy a monster, it gives you a lot of advantage over your opponent…unless you opened with all 3 copies of a card that you are not supposed to draw. 

 

3x Chaos End Master

3x Sphere of Chaos

3x Honest

3x Thunder King Rai-Oh

1x Morphing Jar

1x Sangan

2x Shining Angel

1x Marshmallon

1x Cyber Dragon

[18]

 

3x Shrink

3x Book of Moon

1x Heavy Storm

1x Mystical Space Typhoon

1x Brain Control

1x Monster Reborn

1x Smashing Ground

1x Magical Mallet

[12]

 

3x Solemn Judgment

3x Bottomless Trap Hole

3x Threatening Roar

1x Mirror Force

[10]

 

 

The Sphere of Chaos were chosen over other candidates such as Destiny Hero – Malicious, Satellite Cannon and Byser Shock for synergy reasons.  By using Malicious, it takes away my ability to sync after swarming.  Satellite Cannon only stalls, and Byser Shock while is an interesting card to use in the deck, its attack is too low, and will prolong the game because of its low attack.  Sphere of Chaos can also serve as bait for your opponent to attack into when you have Honest in hand.  Many people will forget the reality that Sphere is also treated as a light-type monster.

 

Thunder Kings are being used simply because it is a light beater that provides me more options with Honest.  Not only that, its special-summon negating ability can prove to be a decisive factor in a game.  Its 1900-attack is not too shabby either.

 

As for the spell line up, Book of Moon and Shrinks are in there obviously for the battle manipulation.  They allow for Chaos End Master to successfully attack over a monster to trigger its effect.  While Enemy Controller serves the same purpose as Book as in switching battle positions, Book is being used simply because of the amount of synchro-summoning that takes place in the current metagame.  The single Mallet is in there for the sole reason of giving you outs to a handful of dead Sphere of Chaos.  It is highly unlikely that you will waste a normal summon (via tribute mind you), to bring this monster out.  So outside of remaining in the deck, it is a dead card.

 

The traps are pretty much standard.  I have 3 Threatening Roars in there to prevent OTKs, and protecting the Chaos Ends.  Mirror Force is being used over Torrential Tribute because of the amount of monster presence this deck should present you with.  Theoretically, there should not be a reason for you not to control a monster at any given moment in the game (when you’re still competitively in the duel).

 

Have fun! If you have any suggestions, comments, or anything else you can reach me at Darkness_Waters@hotmail.com


 


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