Nick's Take on...

Hello, and welcome to my first article in what seems like forever (well, in a way, it has been forever ). I'm experimenting with, like, a new format. It's, uhh, more, professional looking?

Without further ado...

Let's Look at Labyrinth of Nightmare

Although some of it has leaked out (enough to make a full spoiler, in fact), the majority of us (including yours truly) will have to wait for a couple more weeks to get quite possibly the most anticipated set yet. I'm going to take at just a couple of the notable cards from the set.

These spoilers are courtesy of If you don't want to register for their forums (and all of their info), Kiritoshi from the EZboard has provided an excellent alternate version of the spoiler that is available here. (It will eventually be available on the Pojo site soon, most likely, so until then, use that link.)


1. Gemini Elf and Magic Cylinder

Gemini Elf can be found only in Hobby boxes. Hobby boxes are the boxes that you are likely to find at your local comic book store or tournament location. They are distinguished by containing 24 packs. You will also note they are relatively small in size.

Magic Cylinder can be found only in Retail boxes. You are likely to see these at a place like Wal-Mart. They are the larger of the two, and contain 36 packs. You can also find it in blister packs (the packs individually packaged in plastic or a clam).

2. What in the Shadow Realm is a short-print common?

Short print commons are exactly like normal commons, except they are printed in much smaller quantities. Super short-print commons are printed in less quanities than short-print commons. Examples of short-print and super short-print commons are Harpie's Brother, Numinous Healer, and the Magic Ruler elemental field cards.

If you have any more questions, drop me a line. Go down to the bottom to see what my contact is.

Type: Normal Monster
Secret Rare - 24 Pack Boxes
This one came as probably the biggest shock to people once it was revealed. Everyone thought this was going to be an Ultra Rare in a future tournament pack, because Mechanicalchaser met the same fate, and this is more powerful than Chaser in pretty much every way. Almost every 4-star beatdown is going to try to pack at least 2 of these, and with good reason. I hope I can get a couple
Type: Ritual Monster 
Effect: This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the 
Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a
Tribute from the field or your hand. 
Ultra Rare 
Originally known as Masked Hellraiser, this monster is currently the most powerful Ritual card in the English game. (It held the title in Japan until the Power of Guardians set.) This was originally predicted to be one of the Secret Rares, since it was one in the Japanese version, but, well, we were wrong. The Ritual card, Curse of the Masked Beast, is a Super Short-Print Common.
Type: Continuous Trap 
Effect: No matter what the situation, neither player can offer any monster as a Tribute.
Ultra Rare
I predict that this card will see play, not only because it's the background card of the booster pack, but because it slows Tribute monsters (particularly Jinzo) and Cannon Soldier to a halt. I know I'll be using it.
Type: Continuous Trap 
Effect: This card can only be activated when Umi is active on the field. As long as Umi
remains face-up on the field, any damage to your Life Points becomes 0. When Umi is
destroyed or removed from the field, this card is also destroyed. 
Short-Print Common
Legendary Fisherman decks just got much more powerful. I'll let you figure out how.
Type: Continuous Trap 
Effect: Each time a monster on your opponent's side of the field attacks, toss a coin and
call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only
during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you
cannot, this card is destroyed. 
Short-Print Common 
This is definitely going to be a personal favorite. It's just screaming to be abused, literally. It's basically a 50% chance of a Gate Guardian piece effect, and it's only 500 LP upkeep per turn! Sounds good to me
Type: Trap 
You can activate this card when a monster is Summoned (including Flip Summon and Special
Summon). Destroy all monsters on the field. 
Ultra Rare
Quite possibly the most powerful card that will not be restricted. It's basically a trap version of Dark Hole. This card just kind of replaced Trap Hole and Tribute to the Doomed as effective trap removal. R.I.P
Type: Equipment Magic 
Effect: For every face-up monster you control, increase the ATK and DEF of the equipped
monster by 800 points. 
Ultra Rare 
Quite possibly the most broken Equip card in the game. For attaching it to one lonely monster, it gets an 800 point boost, which beats out everything but Axe. (Mask of Brutality kind of sucks, so I'll ignore it). Place another monster on the field, and you have +1600. Not bad. Combine it with Scapegoat from the Joey Starter Deck, however, and your monster can get +4000. Not bad, eh? Will definitely be restricted to 1.
Type: Equipment Magic 
Effect: For every Magic and Trap Card on your side of the field, increase the ATK and DEF
of the equipped monster by 500 points. 
Ultra Rare
While not as game-breaking as United We Stand, this card can be deadly if you run a lot of Magic and Traps. Itself counts towards the 500 point bonus, so just put down one other Magic or Trap card (United We Stand, maybe?), and it matches Axe. That's good enough for me. Will also be restricted to 1.
Type: Effect Monster 
Effect: Each time this card inflicts battle damage to your opponent's Life Points, you can
remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this
card remains face-up on the field, your opponent cannot remove any cards in either
Graveyard from play.
Super Rare
All 1800 monsters fear for their safety with this creature in the house. La Jinn, 7 Colored Fish, and even Harpie's Brother have officially become outdated. Sucks to be them
Type: Effect Monster 
Effect: This card can only be Special Summoned by removing 3 Fiend-Type monsters in your
Graveyard from play. When this card is destroyed in battle or by your opponent's card
effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your
opponent's monsters with this card. As long as it is equipped with this card, you control
the equipped monster. 
Ultra Rare
Before Gemini Elf was announced, this was quite possibly the most wanted card from the set. Not only for collectors, but for serious players as well. This card is abuseable. Seriously, it is. If it's destroyed in ANY way while on the field, you get one of your opponent's monsters. I'll go with that.
Type: Fusion Monster 
Effect: [Zombyra the Dark] + [Maryokutai]. When this card is Special Summoned, destroy all
monsters on your side of the field except this card. As long as this card remains face-up
on the field, both player cannot Summon (including Flip Summon or Special Summon) any
Ultra Rare 
I believe that Fusion decks have reawakened with a combination of this and Fusion Gate (it's later on in the list). It's abuseable, trust me. I'm not sure why, because I don't have any experience with it, but ask someone that actively plays the Japanese game, and they can tell you about this guy.
Type: Continuous Trap 
Effect: Negates the activation and effects of all Flip Effect monsters. 
Ultra Rare
Oh my, Magician of Faith, Man-Eater Bug, Cyber Jar, and others just became useless! This card will see some play, mostly in decks that don't rely on a high number of flip-effect monsters.
Type: Continuous Trap 
Effect: At the end of each of your opponent's turns, place 1 Spirit Message card from your
hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck.
If Spirit Message cards I, N, A and L are all on the field in their proper order, you are
declared the winner. If any of the cards are destroyed or removed from the field while
constructing the message, they are all sent to your Graveyard immediately. 
Ultra Rare 
The famous DEATH board, sanitized for America's young children, the (incorrect) target for this franchise. Oh well. This card is sure to be very popular, but it's quite possibly the hardest way to win in the game (unless you run a Skull Servant-type deck, but that's beside the point). It's so easy to mess someone up that uses this. The rest of the pieces are Rares.
Type: Field Magic 
Effect: As long as this card remains face-up on the field, a Fusion Monster can be Special
Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are
not sent to the Graveyard, but are removed from play. 
Short-Print Common 
Oh, come on, we've been talking about this card for months. It doesn't need any more explanation. Other than o_Oing at the rarity. Fusion just got playable again, boys and girls.
Type: Trap 
Effect: Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal
to the attacking monster's ATK to your opponent's Life Points. 
Secret Rare -- 36 Pack Boxes
Uh, geez, it's like, the 2nd most broken Trap ever (first being Mirror Force, of course). I predict that everyone will try to get their hands on this. It will be restricted to 1, so that's all you need.

Thanks for taking a look at my preview for Labyrinth of Nightmare. I'll try to write columns more often, I just took a break, I guess To pester me, send me a line at Bye.