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Lang's School of Duel Corner
Lang's Gladiator Beast Deck
November 10, 2008

    Today's deck that I would like to discuss with you is the Gladiator Beast deck. Most people think that this deck is dead. Wrongo! I am in love with Glads, and honestly think they may have a shot at making Day 2 at Shonen Jumps. The thing of it is that majority of a room at a big event will be using Teleport Dark Armed, so obviously the percentage is there that it will have a high number in d2 showings. So decks like Glads and Lightsworns etc are already at a disadvantage.  But let's talk about face to face matchups though. The enemy right now would be Teleport Dark Armed and Lightsworn. Both of these decks of course win by big swarms, high attack beaters and special summoning. I feel I have stopped all of these aspects with my build. Let's take a look shall we?


3|Yg02|Thunder King Rai-Oh
3|Glas|Gladiator Beast Laquari
2|Glas|Gladiator Beast Bestiari
2|Ptdn|Gladiator Beast Darius
1|Tdgs|Gladiator Beast Equeste
1|Glas|Gladiator Beast Hoplomus
1|Glas|Gladiator Beast Murmillo
1|Glas|Gladiator Beast Secutor
3|Glas|Test Tiger
1|Mrd|Sangan
1|Tp2|Morphing Jar
1|Ston|Neo-Spacian Grand Mole
3|Wc08|Burden of the Mighty
2|Pgd|Book of Moon
1|Lob|Monster Reborn
1|Mrl|Mystical Space Typhoon
1|Mrl|Giant Trunade
3|Tdgs|Gladiator Beast War Chariot
2|Ioc|Compulsory Evacuation Device
3|Mrd|Solemn Judgment
3|Sdp|Waboku
1|Lon|Torrential Tribute
1|Mrd|Mirror Force



Monster Lineup:::::

    First off, Thunder King Rai-Oh is amazing in here. Against TeleDad and Lightsworn,  this guy will give you some relief. This will stop Reinforcement Of The Army and Charge Of The Light Brigade. And it's secondary effect would  save you from:  for Dark Armed Dragon/Judgment Dragon/Lumina/Wulf etc.
One thing that Glads have a trouble with is having a draw engine/maintaining cards so that is the reason why Morphing Jar is in here. There is really nothing else you can splash in here to help with that concept. A good bit of the time, you will get to set X amount of your spell/traps then flip this guy for a nice advantage. If you can pull this off, you should have that game right there. You will have your combo pieces on the board and a replenished hand. The rest of the monster lineup is basic. Mole is there to get rid of opposing synchro monsters or if you get Gladiator Beast Heraklinos out with Mole, people will have a hard time coming back from it. I also wanted to note how good Gladiator Beast Hoplomus is right now. Setting this guy first turn is amazing. The percentage is extremely high that your opponent will ram something smaller into it, then you can tag out for Murmillo or whatever you need at the moment.

Spell Lineup:::::
    
    This spell lineup is very solid. Let's talk about my tech card number 2 in the deck. Burden Of The Mighty. This card is amazing in here. Let's break down some scenarios. Say you have a Gladiator Beast Laquari on the board with Burden Of The Mighty out. You can't think of much to get over that can you? Your opponent can trade off their Colossal Fighter with your Laquari or waste a summon on a Red Dragon Archfiend just to get over it. I like those odds. Or even if you wanted to, have a tagged Hoplomus with a Burden. Nothing will get over that except a beefy Colossal Fighter. Any other problems such as Dark Armed Dragon/Judgment Dragon, you will have ways to stop it right there in most cases with quite a few of the cards In the build. The rest of the spell lineup is basic. I chose Giant Trunade over Heavy Storm simply because I will have a lot of resources in my Spell/Trap zone.

Trap Lineup:::::

    Once again, this lineup is pretty basic. The tech I have in here is what basically makes this deck work right now. Tech card number 3 is Waboku. This card is staple in Gladiator Beasts in my opinion. It is amazing on either players turn. Whether you have to ram stuff into bigger stuff then tag out for destruction, or if you have to eat up an attack then tag. The best combo is to have Gladiator Beast Secutor and Waboku on the board. Your opponents jaw will drop after pulling this nifty combo off. The reason I use 3 War Chariots, besides it stopping all your opponents big guys, would be to get the Equeste loop off. Not many decks are using D.D Crow anymore, so this combo is more viable now. Compulsory Evacuation is in there to stop Synchro summoning, or even bouncing some threat, or even getting big attacks through!


    So there you have it ladies and gents. If you want to use Gladiator Beasts on a competitive level, use something along these lines. I have had amazing results with this build, and would highly recommend it to any player! This deck has no real bad matchups,  at least I haven't found any yet. If you have any cool deck ideas, or even any suggestions for any of my decks please let me know! I am always available to listen to fellow players, and am always there if help is ever needed. You can hit me up on the message board @ Jeff_Lang if you choose to ;]

 


 


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