JAELOVE'S Smooth Journey

 

Article #7: Constructing the One Turn Kill

 

While in the process of writing up my card review of Monster Gate, it came to my attention that many readers may not be familiar with the One Turn Kill (OTK) deck I was referring to. This piece will attempt to fix that. In it, we will discuss the famous Magical Scientist/Catapult Turtle OTK deck.

 

PURPOSES OF THE ONE TURN KILL:

 

The purpose is to bring out Magical Scientist and Catapult Turtle. Currently, the highest level 6 and lower fusion monsters have 2200 attack(Dark Flare Knight) and 2100 attack (Metal Raider's Roaring Ocean Snake, Empress Judge, Punished Eagle). By paying 1000 lifepoints with Scientist and sacrificing each of these monsters with Catapult Turtle, you'll do 1050 damage to your opponent for each 1000 you spend. When you have 1000 left, and they've lost 7350 or more, you can then sacrifice the Scientist and Turtle to end the game in one turn.  

 

STRENGTHS:

 

The best OTK decks I've seen boast a 80-90 percent success rate. That is, they will win on the first turn 4 out of 5 times. In addition, these decks are far less expensive than typical control/chaos decks.

 

WEAKNESSES:

 

Inherent flaws in design, or just plain bad luck, usually forces players to concede the duel if the combo doesn't go off right.

 

NOTABLE MONSTERS:

 

Here are the monsters you will run.

 

MRD-075 Catapult Turtle 

Aqua/Water/Effect/5/1000/2000

Offer 1 Monster on your side of the field as a tribute to inflict damage equal to half of the tribute monster's ATK points. Monsters used for a Tribute summon or that are offered as Tributes for other cards' effects are excluded.

 

Who would have known such an adorable creature would bring so much devastation/destruction to the land? He looks so cute and green, too, doesn't he? Who would have suspected? Run this in 3's.

 

Dark Magician Of Chaos 
Spellcaster/Dark/Effect/8/2800/2600
When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play.

 

Another of the cards run in 3's (a recurring pattern in OTK Scientist decks), Dark Magician of Chaos will recycle your spell cards and help you speed the deck. Try to secure three as fast as possible, but know that this stud will be restricted to one soon.

 

Gilasaurus

Dinosaur/Earth/Effect/3/1400/400

You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field

 

Bet you weren't expecting this one were you? This one works with metamorphosis, catapult turtle, and others along with last will to bring out scientist or turtle. He's also a special summon once drawn first turn. Excellent deck fodder.

 

Cannon Soldier

Machine/Dark/Effect/1400/1300

Offer 1 Monster on your side of the field as a tribute to inflict 500 points of direct damage to your opponent's life points. Monster used for a tribute summoned or that are offered as tributes due to other cards' effects are excluded.

 

This one also works with Last Will, burning itself to bring out scientist/catapult turtle. As you've probably noticed, most of the cards in this list are primarily focused on bringing out the centerpieces of the OTK.

 

NOTABLE SPELLS/TRAPS (There are no traps in a OTK deck):

 

Spells that will be used.

 

Reasoning

Your opponent calls a Monster Card Level. You then pick up (not draw) cards

from the top of your Deck until a monster is picked up. If that monster is the same

Level as the one called by your opponent, all picked up cards are sent to the

Graveyard. If not, Special Summon the monster that was picked up in face-up

Attack or Defense Position and send the remaining cards that were picked up to

the Graveyard.

 

Studly support for a OTK deck. This one will thin out your deck and hopefully bring out

a DMOC, Scientist, or Catapult Turtle. The savvy opponent will call out either 5 or 8;

either way, reasoning will definitely help. Run 3.

 

Last Will

If a monster of yours is sent from the field to the Graveyard during the turn that

you've played this card, you can select a monster with an ATK of 1500 points or

less from your Deck and play it as a Special Summon. Shuffle the Deck after

playing the card. This card is active for 1 turn only.

 

Well, here is a good opportunity to put those Starter Deck Yugi cards to good use! Last

Will, run in threes of course, will often end the game on its own. Two last will + 1

cannon soldier= good game. Run 3!

 

Other Candidates:

Mass Driver: More fodder to tribute your own monsters.

Monster Gate: Check out my Card of the Day review of it.

Metamorphosis: You can use this in conjunction with Last Will.

Reload: Refresh a new hand.

Painful Choice: Thins out your deck.

Dragged Down into the Grave: Use this when you have DMOC in your hand.

Mystik Wok: Again, in conjunction with last will. Notice a pattern?

Card Destruction: Another new hand for you!

Premature Burial/Monster Reborn: Essential to dig out Scientist/Turtle/DMoC from

the graveyard.

Spell Reproduction: Dump unwanted spells for your good ones.

Cost Down: You can normal summon Catapult Turtle with this card.

 

A Sample OTK Deck:

 

Monsters: 13

3 Cannon Soldier

3 Catapult Turtle

3 Dark Magician of Chaos

3 Gilasaurus

1 Magical Scientist

 

Spells: 27

3 Reasoning

3 Monster Gate

3 Reload

3 Last Will

1 Pot of Greed

1 Graceful Charity

1 Card Destruction

1 Spell Reproduction

1 Painful Choice

1 Monster Reborn

1 Premature Burial

1 Cost Down

2 Dragged Down into the Grave

3 Mystik Wok

3 Metamorphosis

 

                     That does it for this week's article. Unlike my previous deck constructions,

this one won't feature a follow-up article. Instead, my next three articles will talk about

different deck-types and topics I want to explore. As always, send comments, questions,

decks, and cards to review at pojojaelove@yahoo.com

 

A BAD System Score of the Week

PGD Ultra Rare: Helpoemer

Requested By: Jordan Brooks

 

Advantage F/H: 2000 attack is weak and his effect will only go off versus Berserk Gorilla, Vampire Lord, Chaos Monsters, and Jinzo. You're basically wasting a monster to get a 2000 attack monster on the field. Same score as Dark Magician Girl, 5/10.

Best Draw for the Situation: I'm sure you can set up a potentially deadly combo with this guy in the opening hand or so. However, like most tribute monsters, you don't necessarily want to draw into this guy. I'd give him a 3/10.

Attributes/Effect: Being a Dark/Fiend is really solid. Having under 1500 def is also optimal. 2000 attack is weak but the effect is KILLER if you can get it off. I would say that his attributes get an 8/10, only counterbalanced by his relatively low attack. But then you'd NEVER get the effect off.

Dependability: You're going to have to set this guy to get him into the graveyard. He has to be destroyed by battle, however, so it's highly unlikely you'll get his effect off. In fact, I'd say you have about a ten-twenty percent chance of getting it off, if even that. That leaves you with a puny 2000 attack monster. 3/10.

A BAD Score: 19/40= 4.75/10

 

 

 

JAELOVE'S Smooth Journey