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JAELOVE's Smooth Journey

Article 9: Deconstructing the Chaos Deck Part One:
Analyzing the Enemy

            Welcome to the age of Chaos. As a purist of the game, I personally don't like the fact that every deck, it seems, features some unoriginal variant of the overpowered archetype, Chaos Control. Chaos Control is the current deck-type that features the two Chaos Monsters, Black Luster Soldier and Chaos Emperor Dragon. In fact, upon further reflection, I've decided I don't like the way these unoriginal cookie-cutter Chaos decks are dominating the environment, period. What to do? Let's begin with the article.

PURPOSES OF A CHAOS DECK:

The purpose of a Chaos Deck is to bring out either of the two envoys. Of course, the thing that makes Chaos so difficult to deal with is the other 38 cards in the deck are good enough to win on their own. In many cases, Chaos becomes the coup de grace.

STRENGTHS:

Chaos decks don't technically possess a theme. Rather, they're just a combination of restricted/powerful cards that aim to defeat the opponent. Because of this, coupled with the obscene power of the Chaos monsters, the Chaos deck has a high success rate.

WEAKNESSES:

There are many ways to exploit the weakness of a Chaos deck. In fact, that's what the purpose of this article is! First, Chaos decks are susceptible to bad draws, simply because the Envoys are dead weight until special summoned. Second, their lack of a cohesive theme allows themed decks to take advantage of them. Third, the Emperor Dragon's effect will backfire when properly planned against. Fourth, negating the means to summon the Chaos monsters will actually cripple the deck itself.

DID YOU NOTICE?

This article isn't a typical article designed to construct a Chaos deck. It's about de-constructing the Chaos deck. We're going to analyze the enemy, then find ways to break it in the current environment. So let's begin by studying the typical Chaos deck.

A SAMPLE CHAOS DECK:

A typical Chaos deck will feature a balanced amount of light monsters and dark monsters, along with the standard spells. To those who haven't seen a well-built Chaos deck, here's a standard one.

1x Chaos Emperor Dragon- Envoy of the End
1x Black Luster Soldier- Envoy of the Beginning

The centerpiece of this deck, these two overpowered monsters are changing the game.

1x Jinzo
1x Witch of the Black Forest
1x Sangan
1x Breaker the Magical Warrior
1x Magical Scientist
1x Don Zaloog
1x Mystic Tomato

These are the "dark" monsters of the deck. Every chaos deck needs a healthy balance of light and dark monsters. Jinzo and Breaker are there to snap traps. Witch and Sangan are healthy searchers. Magical Scientist protects versus everything. Mystic Tomato searches out Scientist, Witch, Zaloog, or Sangan. Don Zaloog provides hand disruption.

2x D.D Warrior Lady
1x Airknight Parshath
2x Magician of Faith

These are typical "light" monsters.. Magician of Faith is a good light that recycles spells. Airknight Parshath provides speed. D.D Warrior Lady is solid light support.

Tribe Infecting Virus
Yata-Garasu
Sinister Serpent

These are three additional monsters that are too good to ignore.

Raigeki
Change of Heart
Monster Reborn
Dark Hole
Pot of Greed
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Confiscation
Delinquent Duo
The Forceful Sentry
Premature Burial
Painful Choice
Mirage of Nightmare
3 Mystical Space Typhoon
Snatch Steal

Chaos Control features the typical spell setup of any deck. Of course, Painful Choice/Mirage of Nightmare provide thinning plus speed. The three pre-negators hope to limit the opponent's options. The rest of the spells are self-explanatory.

Imperial Order
Call of the Haunted
Mirror Force
Torrential Tribute
Ring of Destruction

Another cookie-cutter standard trap line-up. Everything is rather self-explanatory.

The problem with Chaos Control decks is that, while they are unoriginal and derivative, the sheer amount of good, game-altering cards present in them gives them a chance to win no matter what!

THE MISSION:

Now that we have an understanding of the derivative, unoriginal enemy, the goal becomes clear. My next articles in this mini-series will deal with specific deck-types that will cut the Chaos beast down at the knees, hopefully restoring justice and equality to the Yu-Gi-Oh realm!

As always, e-mail me with questions, suggestions, and cards to review at pojojaelove@yahoo.com.

A BAD System Score of the Week
IOC Secret Rare: Chaos Emperor Dragon
Featured In: Chaos Control

Advantage F/H: Any time one card will guarantee abject field advantage, I.E Chaos Emperor Dragon, it's a guaranteed 10/10. Throw in the fact you can pay 1000 life points to even out the hand advantage score and go up in life points, and you've got probably the most advantageous card in the game. 10/10.

Best Draw for the Situation: The only situation where you don't want him is maybe in the opening hand and if you don't have lights/darks in the grave, which brings him down two points. This sort of restriction would ordinarily give him a 5/10. However, often he is the ONLY card that would save you. If you're in a hopeless situation, nothing will help you more than this card. NOTHING. Also, If you're in a winning situation, having a 3000 attack special summon that will end the game with the burn is one of the best draws you can take. The sheer power of him brings that 5/10 up to a solid 8/10.

Attributes/Effect: He's a Dark. His stats are 3000/2500. His effect is unmatched by any other card in the game. No other card in the game can guarantee 1500+ damage that's non-negatable, and no other card in the game can completely reset hand/field advantage. Perfect monster. 10/10.

Dependability: His effect is guaranteed to go off because of priority. He's also guaranteed not to be killed by an opponent's monster. The only things that will stop his burn are solemn judgment and horn of heaven. All else falls to him. Of course, the fact that you need a light and a dark, coupled with the niggling fact you need 1000 lp to use his effect, brings him down a bit. Also, after the burn effect, bad luck/topdeck might let your opponent win anyways, which isn't CED's fault, but hurts his score. 9/10.

A BAD Score: 37/40=              93/100

The Bottom Line: Overpowered, broken, etc.

 

 

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