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Dark Paladin's Yu-Gi-Oh! Dimension
Where in the World is Dark Paladin/Machine Structure Deck
6.15.06

Hello again to Pojo and Yugioh fans one and all! Sorry for the cheesy Carmen San Diego line in the title, but it's been a while, TOO long since I've returned. I'm done making excuses, but as you should be aware, I am far too busy.

Anyway, I return again to today to bring you ideas for a new Structue deck and what it might contain. I'm not sure if there are plans to make one anytime (soon) so I've decided to put one together.

Name: Mechanical Menaces
Contains: 40 cards (36 old, 4 new, including one Ultra Rare card)
Also contains 5 fusion cards Monsters

MMC-001 Ultra Rare (NEW!)

Cyclopean Rampage Dragon
Level 9
3000 atk. 3000 def.
Machine/Light/Effect

Whenever a monster is summoned by your opponent, you may negate the summon of the monster and destroy it by discarding one Machine type monster from your hand to the Graveyard.

MMC-002

Gear Golem the Moving Fortress
Earth
Machine
Level 4 800 atk 2200 def

Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.

MMC-003

KA-2 Des Scissors

Dark
Machine
Level 4
1000atk. 1000 def.

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.

MMC-004

Blowback Dragon

Dark
Machine
Level 6
2300 atk. 1200 def.

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.

MMC-005

Magician of Faith

Light
Spellcaster
Level 1
300 atk. 400 def.

FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.

MMC-006

Jinzo

Dark
Machine
Level 6
2400 atk. 1500 def.

As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.

MMC-007

X-Head Cannon

Light
Machine
Level 4
1800 atk. 1500 def.

A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

(there are two copies of this card included in the deck)

MMC-009

Y Dragon Head

Light
Machine
Level 4
1500 atk. 1600 def.

Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position.
When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

(there are two copies of this card included in the deck)

MMC-011

Z Metal Tank

Light
Machine
Level 4
1500 atk. 1300 def.

Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head"
as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

(there are two copies of this card included in the deck.)

MMC-013

Kinetic Soldier

Earth
Machine
Level 3
1350 atk. 1800 def.

When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculation.

MMC-014 (NEW!)

Stronghold Guardian

Machine
Dark
Level 4
1900 atk. 700 def.

If this card is attacked while you have at least one other monster on the field, it is not destroyed as a result of battle. (Damage is applied normally.)

MMC-015 (NEW!)

Supreme Stronghold Guardian

Machine
Dark
Level 8
2800 atk. 2900 def.

While this card is face up on the field, it is the only monster your opponent can attack. Furthermore, it is not destroyed as a result of battle. (Damage is applied normally.)

MMC-016

Reflect Bounder

Light
Machine
Level 4
1700 atk 1000 def

When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed.

(there are two copies of this card included in the deck)

(Monsters x16)

Magic x17

Preamture Burial
Pot of Avarice
Graceful Charity
Limiter Removal
Magical Mallet
Nobleman of Crossout
Snatch Steal
Heavy Storm
Scapegoat
Confiscation
Swords of Revealing Light
Book of Moon
Enemy Controller
Brain Control
Lightning Vortex
Hammer Shot
Smashing Ground

Traps x7

Mirror Force
Solemn Judgement
Interdimensional Matter Transporter
Magic Cylinder
Call of the Haunted
Bottomless Trap Hole x2

All right, as far as Magic and Trap cards go, these are pretty straight forward. As far as any structure deck, you would probably find most of these cards in one anyway, and I tried to make the deck a bit more playable by inventing some cool new Machine monsters.

Fusions x5

Stronghold Guardian--Supreme Overlord
Level 12
Dark/Machine
3500 atk. 2500 def.

While this card is on the field, your opponent cannot select any Machine type monster as an attack target. This monster can negate the first attack of your opponent during the Battle Phase by paying 500 of your lifepoints.

XYZ Dragon Cannon

Light/Machine / Fusion / Effect
Level 8
2800 atk. 2600 def.

“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field.

YZ Tank Dragon

Light/Machine / Fusion / Effect
2100 atk. 2200 def.

“Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent’s side of the field.

XZ Tank Cannon

Light/Machine / Fusion / Effect
2400 atk. 2100 def.

“X-Head Cannon” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the field.

XY Dragon Head

Light/Machine / Fusion / Effect
2200 atk. 1900 def.

“X-Head Cannon” + “Y-Dragon Head”
This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use “Polymerization” to special summon this monster from your Fusion deck.
Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the field.

Well, that does it for today, and I hope you enjoyed it. I'll be back hopefull within the next week or so to give some more cards from my set Magical Revolution. I only have tomorrow off from work until NEXT Tuesday, so I hope to find time to check in before than.

As always, please feel free to contact me with anything @ tsearcy@lssu.edu

You stay classy, Planet Earth :)

~Dark Paladin~



 


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