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Dark Paladin's Dimension


1.27.05   Hello again to one and all!

First, I want to say a couple of things since a couple of points need to be made.

*Point 1--Please don't send me your decks and expect me to fix them for Regionals. I am the WRONG person for that. I will be happy to give input and tips, but if you got to Regionals, you must be doing SOMETHING right. :) Just believe in yourself and the heart of the cards...I mean, just believe in yourself! (I suppose faith in the deck doesn't hurt, just don't go during a duel Heart of the Cards...or I need to draw the right card or else...unless you're trying to psych your opponent out.)

*Point 2--I do NOT thing Mage Power is a bad card. I just think it should've been a Super Rare. It IS a good card, especially with United We Stand banned (that rhymed :) so stop telling me I hate the card.

*Point 3, this is my 3rd article in a week, and don't get use to this. I currently had this week as a break from college (Winter Break) so expect ONE article a week from now on, starting next week. Probably on Wednesdays or Fridaiys.

Anyhow...since Dark Beginnings 2 is bringing us a lot of new Toons and even some Toon Support, I found it only fitting to build a Toon Deck. Let me just quickly refresh your memory as to the Toons that will be released.

Toon Masked Sorcerer
Toon Cannon Soldier
Toon Gemini Elf
Toon Goblin Attack Force

Toon Table of Contents
Toon Defense

So...we're getting 4 new toon monsters, and a spell and trap card for support.
I suggest dusting off your Toon cards, or even decks IF anyone out there actually has one. This has got to be one of the most original deck ideas ever.
Also, Toon Goblin Attack Force, Cannon Soldier, and Masked Sorcerer have identical effects to their Toonless counterparts. GAF having the defense switch, Cannon Soldier having the tribute monsters for 500 points effect, and Masked Sorcere's inflict damage and draw a card. Most of you may know of Toon Gemini Elf's effect of "When this card does damage to an opponent, he/she randomly selects one card from their hand to the graveyard. I seriouisly believe that with these 6 mere cards, a tournament winning Toon Deck could be constructed. With just Toon World, Toon Summoned Skull, and Toon BEWD, (yes there are a couple more, just not worth mentioning) it almost couldn't be done.


That being said...

Now, here's a well-constructed Toon Deck :)


Toon Blue Eyes White Dragon x2
Toon Summon Skull x2

I realize this gives us 4 Tribute Monsters, but they are the only powerhouses of the Toon Family currently. You could try 3 Skulls and a BEWD if you want, since Skull only requires one tribute.

For other monsters, this is pretty straight-forward.

Toon Goblin Attack Force x3
Toon Gemini Elf x3
Toon Cannon Soldier x2
Toon Masked Sorcerer x2

Now, the 3 Toon Goblins and Toon Gemini Elves add many good things to this deck.
Boasting 2300 and 1900 attack respectively for Level 4 monsters is great.
Plus, Gemini Elf has her hand disruption ability which could be nasty especially if you could get more than one of her on the field. Toon Cannon Soldier can add a little extra burn and be tribute bait. Toon Masked Sorcerer can add a little defense and also be tribute bait.

Magician of Faith--Why you may ask? She can be essential incase Toon World is destroied. Set her and you can resummon all your beloved Toons next turn.

Gear Golemn the Moving Fortress--This monster will help add a little defense (with 2200) and can't be knocked out by a 4 star monster except GAF or if the monster has an equip. If you can't get Gear, go for a 2000 defeneder (Mystical Elf, Giant Soldier of stone might not hurt either) to buy the time you need to draw Toon World.

Cyber Jar--This card adds more speed to the deck also, allowing you to draw 5 cards when destroied. Also, it can be a good defensive manuever if you're swarmed.


Toon World x3 (DUH!) "This card allows me to summon any and all of my Toon Monsters"--Maxamillion Pegasus...hehe Anyway, why shouldn't this card be in a Toon Deck, come on guys.

Toon Table of Contents x3 Now, this card, surprisingly, acts JUST as it did on the anime. No kidding. By playing it, you can bring ANY card from your deck that has "TOON" in it's name. Obviously, best for helping get Toon World to your hand. This card adds speed to the deck, and will never be dead weight.
Why? Even if you have Toon World out, and say a Toon GAF and Toon Gemini Elf you could use it to pull Toon BEWD or Skull for added beatdown.

Swords of Revealing Light--This card can add some much needed defense before Toon World is played. It also gives you a little extra time to draw what you need.

Pot of Greed--Since your Toons are useless until you draw Toon World, this card giving you extra draw power is a very valuable asset.

Premature Burial--In case your opponent manages to destroy a Toon, just have this to bring them back.

Mystical Space Typhoon--A card needed to counter opponent's s/t cards, and can be used offensively. Toon World needs to be protected, or your Toons are destroied.

Different Dimension Capsule--Lots of people don't like this card, but here's the deal. Either your opponent KNOWS you're getting Toon World and will waste a trap to destroy this, OR just let you have it. Waiting one turn isn't a big deal.

Heavy Storm--This card can also add some defense against your opponent's face down cards. A good card to help protect Toon World.

Poison of the Old Man--This is a great card healing your with 1200 LP or doing 800 LP damage to your opponent. With all the paying you have to do for Toon World, and to attack with your Toons, it isn't a bad option.

Change of Heart--Even though the deck only has 4 tribute monsters, this adds a little speed to the game. Whether you tribute it, or use it to destroy your opponent's monster to set up a direct attack, it'll help you get at your opponent quicker.

Scapegoat--This card adds defense for you, whether or not you have Toon World on the field. If you're swarmed, or your field is empty, this is a great defensive move.

Reload--This card is like Card Destruction but better since it only works for you. This also adds some much needed speed to the deck, and is a quickplay.
Have fun with that.


7 Tools of the Bandit and Magic Jammer--Both of these are absolutely necessary to prevent Dark Hole or Heavy Storm from destroying your Toons and/or Toon World.

Toon Defense--Believe it or not, you only need one of these, since it is continuous. With how offensive, beatdown, and fast the Toon deck can be, this is just the frosting on the cake. It protects all your Toons except for Toon BEWD and Toon Skull.

Jar of Greed--I also recommend this to help speed the deck along. It helps more if you're trying to draw Toon World of course.

Call of the Haunted--For the same reason as Premature Burial, this can resurrect one of your dead Toons which is never bad.

Negate Attack--This can also add a little defense, with or without Toon World on the field. If there's a monster or monsters you'd like to protect.

Magic Cylinder--Another good defense card that can stop your opponent in their tracks.

So, this gives us a final deck that looks like so...

Monsters x17

Toon Blue Eyes White Dragon x2
Toon Summon Skull x2
Toon Goblin Attack Force x3
Toon Gemini Elf x3
Toon Cannon Soldier x2
Toon Masked Sorcerer x2
Magician of Faith
Gear Golem the Moving Fortress
Cyber Jar

Spells x16

Toon World x3
Toon Table of Contents x3
Mystical Space Typhoon
Premature Burial
Change of Heart
Swords of Revealing Light
Pot of Greed
Different Dimension Capsule
Poison of the Old Man
Heavy Storm

Traps x7

Toon Defense
Call of the Haunted
7 Tools of the Bandit
Magic Jammer
Jar of Greed
Magic Cylinder
Negate Attack

This Toon Deck has a 17 monster/16 spell/ 7 trap ratio which should work quite well. When these cards come out, I'd like to see some adventurous people build this or a similar deck and let me know how it goes.

A couple of notes to end on. First, all of these new Toons, I believe, are commons. Secondly, I'm PERFECTLY aware I left Jinzo out of this deck. It was intentionally done, as Jinzo does not help this deck. If you are going to send me mail about my hating Jinzo (which I don't) don't bother. Finally, Jinzo doesn't HURT this deck, he just isn't needed in my opinion.

Now, a quick question for next time. I wasn't going to do deck building here, but obviously, am. So, which deck would you like to see built next.

a) A Legendary Ocean deck

b) Exodia Necross deck (Yes, NECROSS, not your plain Exodia)

c) Sanctuary in the Sky deck

d) Lifepoint gain/maintain/heal deck

e) A deck around the Ritual monster ..... (if you choose this one, choose the ritual monster you'd like done.)

Now, the winner and the runner up will be done on my articles in the coming weeks. However, they may not be the NEXT two articles. Anyway VOTE VOTE VOTE.
You have until Monday the 31st to vote. I believe that's everything.

I am still answering EVERY e-mail, sorry if I don't today, I'm currently on my way to work for 9 hours :) I will get back to e-mails tomorrow, worry not.

If anyone would like to meet me, I live in Sault Ste. Marie, Michigan. If you do too, or nearby, send me an e-mail and we'll hook up. I'm posting a picture of myself in an upcoming article, but I like this "mystery" for now.

As always, e-mail me @ tsearcy@lssu.edu

Until next time...

You stay class, planet Earth :)

~Dark Paladin




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