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DM7FGD's Look Into the Future ...
Article # 61 - A Wicked Card to Play

Today’s article will only be featuring one card, but the one card is a beast. It was just recently released in the latest Japanese issue of V-Jump Magazine, as an Ultra Rare, VJC-JP009. Nobody knows when or if this card will be released in English. This new Monster Card is called.. Devil’s Dread-Root.

Devil’s Dread-Root
Dark/Fiend - Level 10 - 4000/4000
Effect: This card cannot be Special Summoned. This card can only be Normal Summoned by offering three Monsters on your side of the Field as a Tribute. As long as this card is face-up on the Field, the Attack and Defense strengths of all other Monsters on both sides of the Field are halved.

Wow; like I said, this Monster is certainly a beast. It has the highest ATK and DEF strengths for any regular Effect Monster, at 4000 each. Being a Dark/Fiend, it obviously can work well in Dark and/or Fiend-based Decks, and it can fit well into any Deck that can get Monsters out onto the Field fast, and keep them there until Dread-Root‘s ready to come into play.

Dread-Root can’t be Special Summoned at all, but that’s no surprise. If it could be, this card might just be a little too powerful. It can only be Normal Summoned, and only be offering three Monsters on your side of the Field as a Tribute. If you play the OCG, you can use Trap Monsters or Devil’s Sanctuary to help with Dread-Root. You can use cards like Stray Lambs, Giant Germ, or Ultimate Offering along with Dread-Root to make it easier to get out onto the Field, as well. Double Coston's Effect cannot be used with Dread-Root to count as 2 of the 3 Monsters needed to Tribute for Dread-Root.

Dread-Root has a potentially devastating Effect, as well. When it comes into play, the Attack and Defense strengths of all other Monsters on the Field (that’s including your own, of course) are halved. So say for example you have a Kycoo on the Field, along with 3 other random Monsters, and your opponent has a Jinzo and D.D. Assailant out on the Field, both in Attack mode. You sacrifice your 3 random Monsters to bring out Dread-Root, and you’ll have a 900/350 Kycoo, along with a 4000/4000 Dread-Root on your side of the Field, while all your opponent will have is a measly 1200/750 Jinzo and an 850/800 D.D. Assailant to be easily disposed of. If you can get your attacks through, then that would be an easy 2850 damage done, which is quite a lot only by attacking and destroying Monsters in just one turn.

The thing is, though, that getting Dread-Root into play will really usually will be very troublesome and rarely worth it. I would consider Dread-Root to be more of a collector’s card, or a card to try out using in Fun Decks for casual play only. It’s a hard Monster card to work with, although an extremely fun one to use when you can get it out onto the Field. Dread-Root is basically just like a slightly more fun/easier to use version of F-G-D, in that it‘s pretty much a “waste“ of various resources for the sole purpose of Summoning a huge attacker. Don’t get me wrong, though. Dread-Root can certainly cause a potentially game-winning amount of damage when it hits the Field, even without the help of its halving Effect, which just makes it that much easier to do that much more damage. It’s just not too often that it actually will hit the Field.

There are ways to make Dread-Root easier to work with, but when doing so, it will usually mean you’ll be mainly relying on Dread-Root in itself to get you anywhere in the Duel. That might work out some of the time, but doing something like that usually won’t be a very good idea.

Overall, Devil’s Dread-Root is an interesting Monster card with many capabilities. However, it will usually be very tough to be able to use it to its fullest potential, making it more of a fun card than a reliable and viable card. The card art is certainly nice, too. Rating: 6.7/10.


And now, here’s an example of a Devil’s Dread-Root Deck.

Monster Cards: 17
2x Devil’s Dread-Root
3x Giant Germ
2x Spirit Reaper
1x Dimensional Warrior
1x D.D. Survivor
1x D.D. Warrior Lady
1x Magical Warrior - Breaker
1x Tribe-Infecting Virus
1x Reflect Bounder
1x Kycoo the Ghost Destroyer
1x Marshmallon
1x Sangan
1x Sinister Serpent

Magic Cards: 16
2x Brainwash - Mind Control
2x Devil’s Sanctuary
1x Pot of Greed
1x Graceful Charity
1x Lightning Vortex
1x Mystical Space Typhoon
1x Heavy Storm
1x Premature Burial
1x Monster Reincarnation
1x Snatch Steal
1x Delinquent Duo
1x Card Destruction
1x Swords of Revealing Light
1x Nobleman of Crossout

Trap Cards: 7
2x Dead Spirit - Zoma
1x Call of the Haunted
1x Mirror Force
1x Ring of Destruction
1x Ultimate Offering
1x Waboku / Torrential Tribute

Total: 40


That will do it for Article # 61 - A Wicked Card to Play. You can e-mail me with any questions and/or comments at DM7FGD32@hotmail.com



Until next time..

~ DM7

… And The Path Goes On …
 


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