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							This SpaceFor Rent
 
 
 |  | 
                    
					Cloudstrife 189 on YugiohThe secret to dueling: Absolute Value
 November 16, 2009
 
																		Hello, 
																		I’m 
																		back. If 
																		you want 
																		to read 
																		any of 
																		my past 
																		articles, 
																		click
																		
																		here 
																		(forums) 
																		or
																		
																		here 
																		(main 
																		site). I 
																		give 
																		special 
																		thanks 
																		to 
																		custard666 
																		here on 
																		the 
																		forums 
																		for the 
																		idea of 
																		my next 
																		article 
																		along 
																		with 
																		some of 
																		the 
																		information 
																		included.
 Let’s go 
																		ahead 
																		and 
																		start 
																		things 
																		off with 
																		a 
																		definition 
																		so my 
																		title 
																		makes a 
																		little 
																		more 
																		sense.
 
 Absolute 
																		Value: 
																		The 
																		distance 
																		away 
																		from 
																		zero
 
 This 
																		article 
																		is going 
																		to go 
																		into the 
																		very 
																		unique 
																		details 
																		of card 
																		advantage 
																		and all 
																		those 
																		plus 
																		1’s, 
																		minus 
																		1’s 
																		people 
																		seem to 
																		talk 
																		about. 
																		Welcome 
																		to the 
																		secret 
																		to 
																		dueling: 
																		Absolute 
																		Value.
 
 The 
																		basics 
																		of YGO 
																		may have 
																		changed 
																		through 
																		the 
																		formats 
																		especially 
																		with the 
																		inclusion 
																		of 
																		synchros. 
																		However, 
																		all 
																		cards 
																		seem to 
																		have one 
																		thing in 
																		common, 
																		they can 
																		generate 
																		plus 1’s 
																		or minus 
																		1’s.
 This may 
																		initially 
																		seem 
																		very 
																		hard to 
																		understand, 
																		but once 
																		you do, 
																		it’s 
																		priceless.
 
 The 
																		basic 
																		formula 
																		goes 
																		like 
																		this:
 
 Each 
																		turn we 
																		have the 
																		potential 
																		to 
																		generate 
																		plus 1’s 
																		by 
																		drawing 
																		a card, 
																		adding 
																		cards to 
																		our 
																		hand, 
																		adding 
																		cards to 
																		our 
																		field or 
																		by 
																		sending 
																		cards 
																		from 
																		your 
																		opponents 
																		field or 
																		hand to 
																		the 
																		grave/deck/RFG.
 
 Each 
																		turn we 
																		have the 
																		potential 
																		to 
																		generate 
																		minus 
																		1’s by 
																		paying a 
																		“discard” 
																		cost, 
																		tributing 
																		for a 
																		monster, 
																		having 
																		our own 
																		cards 
																		destroyed 
																		or by 
																		playing 
																		a card 
																		that 
																		immediately 
																		goes to 
																		the 
																		graveyard.
 
 Here’s a 
																		few 
																		examples:
 
 I play 
																		Fissure. 
																		That is 
																		a minus 
																		1 
																		because 
																		it 
																		instantly 
																		goes to 
																		the 
																		graveyard. 
																		Fissure’s 
																		effect 
																		destroys 
																		a card 
																		on my 
																		opponent’s 
																		side of 
																		the 
																		field so 
																		that 
																		generated 
																		a plus 
																		1. In 
																		the end, 
																		it 
																		becomes 
																		a 1 for 
																		1.
 
 I play 
																		Pot of 
																		Greed. 
																		It is 
																		instantly 
																		a minus 
																		1. I 
																		draw 2 
																		cards, 
																		thus 
																		adding 
																		to my 
																		hand 
																		presence 
																		so that 
																		becomes 
																		a plus 
																		2. If 
																		you add 
																		your -1 
																		and your 
																		+2, you 
																		get a 
																		+1.
 
 I play 
																		Phoneix 
																		Wing 
																		Wind 
																		Blast. 
																		It’s a 
																		minus 2 
																		(one for 
																		the card 
																		itself 
																		and one 
																		for the 
																		card you 
																		have to 
																		discard). 
																		It 
																		removes 
																		one card 
																		your 
																		opponent 
																		controls 
																		back to 
																		the top 
																		of their 
																		deck 
																		which is 
																		a plus 
																		1. In 
																		the end, 
																		it is a 
																		2 for 1 
																		or a 
																		minus 1.
 
 You 
																		tribute 
																		a 
																		monster 
																		for 
																		monster 
																		for 
																		Caius 
																		the 
																		Shadow 
																		Monarch. 
																		That is 
																		a minus 
																		1. You 
																		remove 
																		from 
																		play 
																		your 
																		opponent’s 
																		monster. 
																		That’s a 
																		plus 1. 
																		Once 
																		again, 
																		that 
																		resulted 
																		in a 1 
																		for 1.
 
 Now, you 
																		should 
																		understand 
																		the 
																		basic 
																		principle 
																		behind 
																		it. 
																		However, 
																		let’s 
																		start 
																		making 
																		it a 
																		little 
																		more 
																		complex:
 
 I summon 
																		Caius 
																		the 
																		Shadow 
																		Monarch 
																		(-1) and 
																		target 
																		to 
																		remove 
																		my 
																		opponent’s 
																		f/d 
																		bottomless 
																		traphole 
																		(potential 
																		+1). My 
																		opponent 
																		responds 
																		with his 
																		bottomless 
																		traphole 
																		(-1) to 
																		destroy 
																		and 
																		remove 
																		my Caius 
																		(+1). My 
																		Caius no 
																		longer 
																		removed 
																		a card 
																		from my 
																		opponent 
																		so he 
																		generated 
																		no 
																		advantage 
																		and I'm 
																		still at 
																		a (-1).
 
 However, 
																		let’s 
																		look at 
																		this:
 
 In the 
																		same 
																		situation, 
																		I use 
																		Caius to 
																		remove 
																		from 
																		play my 
																		opponent’s 
																		monster 
																		and he 
																		still 
																		responds 
																		with 
																		bottomless 
																		traphole. 
																		My Caius 
																		(-1) got 
																		rid of 1 
																		of my 
																		opponent’s 
																		cards 
																		(the 
																		monster) 
																		so my 
																		Caius 
																		instantlly 
																		became a 
																		1 for 1 
																		this 
																		situation. 
																		My 
																		opponent 
																		also 
																		used his 
																		bottomless 
																		traphole, 
																		another 
																		1-1, 
																		meaning 
																		that we 
																		both 
																		broke 
																		even. 
																		(This is 
																		why a 
																		lot of 
																		players 
																		tend to 
																		use 
																		Caius/Raiza’s 
																		effect 
																		to 
																		always 
																		remove 
																		creatures 
																		before 
																		spell 
																		and 
																		traps).
 
 Obviously, 
																		there 
																		are a 
																		lot more 
																		situations 
																		that 
																		arise on 
																		a duel 
																		to duel 
																		basis. 
																		However, 
																		this 
																		basic 
																		formula 
																		remains 
																		the 
																		same. A 
																		lot of 
																		the boss 
																		cards, 
																		however, 
																		tend to 
																		generate 
																		the most 
																		broken 
																		advantage 
																		of “X”, 
																		where X 
																		can be 
																		any 
																		amount. 
																		Cards 
																		like 
																		Judgement 
																		Dragon 
																		can 
																		destroy 
																		anywhere 
																		between 
																		0 and 11 
																		of your 
																		opponent’s 
																		cards at 
																		any 
																		given 
																		point 
																		and can 
																		continue 
																		to do so 
																		every 
																		turn. 
																		Same can 
																		be said 
																		about 
																		Dark 
																		Armed 
																		Dragon. 
																		Some 
																		cards 
																		like 
																		Grand 
																		Master 
																		of the 
																		Six 
																		Samurai 
																		can 
																		continue 
																		to 
																		return 
																		to your 
																		hand 
																		over and 
																		over 
																		again 
																		creating 
																		a plus 1 
																		for each 
																		additional 
																		time he 
																		does.
 
 *I know 
																		there 
																		are a 
																		lot more 
																		examples 
																		but this 
																		article 
																		was just 
																		aiming 
																		to give 
																		people a 
																		basic 
																		understanding 
																		of the 
																		principle.
 
 Obviously, 
																		players 
																		tend to 
																		focus on 
																		creating 
																		as much 
																		advantage 
																		as 
																		possible. 
																		However, 
																		not all 
																		advantage 
																		is good 
																		advantage. 
																		You may 
																		have 6 
																		cards in 
																		your 
																		hand and 
																		5 cards 
																		on the 
																		field 
																		but 
																		still 
																		have no 
																		way to 
																		deal 
																		with "Judgement 
																		Dragon" 
																		meaning 
																		that all 
																		that 
																		advantage 
																		you have 
																		is 
																		useless. 
																		Advantage 
																		is only 
																		good at 
																		raising 
																		the odds 
																		you have 
																		to 
																		counter 
																		your 
																		opponent 
																		and win 
																		the 
																		duel. If 
																		you’re 
																		playing 
																		a 
																		Vennominga 
																		deck, it 
																		may be 
																		wise to 
																		waste 
																		all your 
																		resources 
																		early to 
																		bring 
																		our 
																		Vennominga 
																		because 
																		no 
																		matter 
																		how much 
																		advantage 
																		your 
																		opponent 
																		has, 
																		they 
																		most 
																		likely 
																		still 
																		can’t 
																		destroy 
																		her 
																		meaning 
																		that 
																		she’s 
																		eventually 
																		going to 
																		generate 
																		all that 
																		advantage 
																		back. In 
																		addittion, 
																		because 
																		your 
																		ultimate 
																		goal is 
																		to win 
																		the 
																		duel, 
																		eventually 
																		try to 
																		turn all 
																		your 
																		advantage 
																		into a 
																		game 
																		winning 
																		play.
 
 In 
																		conclusion, 
																		I call 
																		this 
																		article 
																		“Absolute 
																		Value” 
																		because 
																		you 
																		should 
																		be 
																		trying 
																		to 
																		generate 
																		as much 
																		advantage 
																		as 
																		possible 
																		in YGO. 
																		The more 
																		advantage 
																		you have 
																		(the 
																		further 
																		you’re 
																		away 
																		from 0), 
																		the more 
																		hope you 
																		have at 
																		winning 
																		the 
																		duel. 
																		However, 
																		don’t 
																		forget 
																		that 
																		there is
																		
																		Hidden 
																		Advantage 
																		that I 
																		spoke 
																		about in 
																		one of 
																		my 
																		previous 
																		articles 
																		that 
																		throw 
																		some 
																		things 
																		out of 
																		whack 
																		and make 
																		calculating 
																		the 
																		exact 
																		advantage 
																		generated 
																		very 
																		difficult. 
																		I wish 
																		you guys 
																		best of 
																		luck and 
																		will end 
																		with 
																		this,
 
 "In 
																		every 
																		adversity 
																		there 
																		lies the 
																		seed of 
																		an 
																		equivalent 
																		advantage. 
																		In every 
																		defeat 
																		is a 
																		lesson 
																		showing 
																		you how 
																		to win 
																		the 
																		victory 
																		next 
																		time.”
 
 Til next 
																		time,
 Cloudstrife189
 
 Any comments are very welcomed and 
					much appreciated:
 
 AIM: Cloudstrife189
 Yahoo: 
					Cloudstrife189@ymail.com
 Email: 
					Cloudstrife189@ymail.com
 
 
																							__________________ |