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						Baneful's Column 
					Yu-Gi-Oh! - 50 Years From Now 
					 
					
					Predicting technology is hard to do accurately and 
					successfully.  15 
					years ago, the idea of a telephone with a screen for video 
					calling sounded like an amazing idea that everyone would buy 
					and fix to their wall. 
					I'm sure a lot of us imagined it would take a lot of 
					time for this to happen. 
					 
					
					For a while, computers have had this as free apps like Skype 
					and Oovoo.  And 
					people don't use it nearly as much as we may have predicted. 
					Out of left-field was the idea that cell phones could 
					do almost every practical function known to humanity. 
					Yeah, technology is tough to predict for sure. 
					 
					
					Sometimes I think of what YGO will be like in 50 years. 
					Or perhaps framing this more appropriately, what it 
					would've been like had it been created 50 years from now. 
					I'm 50/50 on whether this game will be able to 
					survive a half-century longer. 
					In fact it may, but it will have to take on an 
					entirely new meaning. 
					Heck, every 5 years I say the game is dead and it 
					keeps living.  
					So, I'm not even going to predict an end date. 
					 
					
					50 years from now, who knows how much Starter Deck Yugi (1st 
					edition) will cost on eBay. 
					These cards could very well be a vintage collector 
					item to bring back nostalgic memories. 
					 
					 
					
					
					Holograms 
					 
					
					First things first. 
					What about holograms? 
					 
					
					Maybe YGO will play exactly like it did on the anime. 
					Okay, well, the duel disk thing didn't pan out so 
					well.  And pain 
					sensors to zap you when you take life point damage, as 
					strangely appealing as they would be, would result in way 
					too many lawsuits. 
					 
					
					With the hologramed performance of Tupac Shakur (this is 
					ironically the second time I mention him in my column) a 
					runaway success, this could very well be a good start. 
					Having to make holograms for thousands of cards 
					though would be a serious logistical issue. 
					Especially having to make 100 new ones every 4 months 
					when a new booster set comes out. 
					And by the time we have this technology available, 
					YGO probably won't be popular, so we can only hope that in 
					50 years from now, a handful of college kids can make this 
					in their spare time. 
					 
					
					It's a romantic dream, but a logistical nightmare. 
					 
					 
					
					
					Finding A Niche 
					 
					
					I think a change of technology thus far has certainly made 
					card games less appealing. 
					This is not unlike the decline of board games 
					(seriously, I see barely anybody still playing games like 
					Monopoly).  
					Video-game consoles have become more advanced and 
					tablets/phones satisfy people's hunger for gaming on-the-go. 
					 
					 
					
					Years ago, screens, computers and portable devices could not 
					represent the aesthetics of fantasy through an interactive 
					medium effectively. 
					Physical cards, dice and boards were much more 
					suitable.  It 
					would deeply sadden me, to be honest, if there was a day to 
					come where all human social interaction is removed from a 
					card game.   
					 
					
					Cardfight Vanguard, created recently, is doing quite well. 
					It is a niche game though, and the prospects of a 
					recently created game flourishing like YGO did is quite 
					slim. 
					 
					
					In a sense, you could already call YGO a niche game because 
					it's well past the era where nearly every 10 year old boy 
					bought packs to collect the cards rather than to participate 
					in a meta game.  
					If YGO becomes more of a niche (which is very likely), it 
					will have more of a meta slant. 
					 
					
					Over time, finding someone to play against could be very 
					hard.  Card/comic 
					stores might abandon YGO tournaments for the next big thing. 
					Let's say there's only 10,000 YGO players in the 
					whole world instead of the (I'm assuming) hundreds of 
					thousands we have now, the odds of more than 5 of them 
					attending a local comic store would be slim. 
					Big tournaments wouldn't recoup enough to justify 
					their budget.  
					And you would only have a handful of friends to play against 
					in real life. 
					 
					
					Most younger people will be into whatever trends are 
					available at that time. 
					So, it might be a game that old people play for 
					nostalgia sake, or it might make a revival and achieve cult 
					status.  Very 
					much like the many high school kids out there who wear Led 
					Zeppelin and The Doors shirts. 
					Maybe it's a cultural comeback, or maybe, we as 
					parents (or parents-to-be) will tell our kids about YGO. 
					Otherwise, we'll have to rely on the internet to find 
					people around the world in every corner who want to play 
					YGO. 
					 
					
					With video games, a problem that some older games with a 
					somewhat active niche fanbase (like maybe Unreal Tournament 
					for example) is that it will be dominated by very skilled 
					players.  Very 
					few new people enter and the ones who do might find it 
					overwhelming and uncomfortable due to the disparity in skill 
					between them and the frequent users. 
					But since YGO is much more accessible and there is no 
					server with fixed rule, this problem can perhaps be easily 
					averted. 
					 
					
					Whether it's phone/tablet apps and websites like 
					DuelingNetwork or an underground society of duelists 
					preserving their cards with intent to rebuild civilization 
					(a bit dramatic, much?), I am almost certain that the 
					tradition will carry on in some capacity. 
					 
					
					- - - 
					 
					
					(YGO 50 YEARS FROM NOW: Join the discussion on the 
					Pojo forums
					
					here) 
					 
					
					Contact:
					
					banefulscolumn@gmail.com 
					 
					 
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