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Dungeon Dice Masters Talk
Dungeon Dice Monster Bio’s Part 1: Dragon Flame
by TheDungeonMaster
04.11.05  

Ratings for the Dragon Flame set.

1. Blue-Eyes White Dragon
LV 4 Summoning.
HP: 50/ATK: 40/DEF: 40

Ratings:
Traditional: 5/5
Advanced: 4/5


2. Dark Magician
LV 4 Summoning.
HP: 30/ATK: 40/DEF; 20

Ratings:
Traditional: 3.5/5
Advanced: 3/5


3. Curse of Dragon
LV 3 Summoning.
HP: 20/ATK: 20/DEF: 20

Ratings:
Traditional: 3/5
Advanced: 3/5


4. Dark Assailant
LV 3 Summoning.
HP: 20/ATK: 10/DEF: 20

Effect:
Magic Crest x2: This monster can move any item already in the dungeon a maximum of two squares.
Trap Crests x3: This monster voids the effect of one item in the dungeon for one turn.

Ratings:
Traditional: 3.5/5
Advanced: 3.5/5


5. Mystic Horseman
LV 3 Summoning.
HP: 40/ATK: 20/DEF: 10

Effect:
Magic Crest: During one turn, add 10 extra power points for every damage marker on this card. The extra counters do not disappear at the end of the turn.

Ratings:
Traditional: 4/5
Advanced: 4/5


6. Dragon Zombie
LV 2 Summoning.
HP: 30/ATK: 10/DEF: 10

Effect:
Magic Crest: The monster gains the Flying ability for one turn.

Ratings:
Traditional: 2.5/5
Advanced: 2/5


7. Blast Lizard
LV 2 Summoning.
HP: 20/ATK: 10/DEF: 10

Effect:
Magic Crest x3: This monster destroys any Level 1 monster or item. To destroy a monster or item of Level 2 or higher, add a Magic Crest for any level above one.

Ratings:
Traditional: 5/5
Advanced: 4.5/5


8. Gator Dragon
LV 2 Summoning.
HP: 30/ATK: 10/DEF: 10

Effect:
Defense Crest: This monster reduces the damage it receives by 10 points. This effect can be used when an opposing monster is attacking it; this effect does not work against damage from items.

Ratings:
Traditional: 3.5/5
Advanced: 2/5


9. Twin-Headed Dragon
LV 1 Summoning.
HP: 20/ATK: 10/DEF: 10

Effect:
(O): When you summon this monster, add one crest of any kind to your Crest Counter.

Ratings:
Traditional: 3.5/5
Advanced: 2.5/5


10. Energy Disc
LV 1 Summoning.

Effect:
When a monster passes through this item, the monster must stop on the item for that turn. The monster gains 20 extra Attack Points permanently and the item is destroyed.

Ratings:
Traditional: 4/5
Advanced: 3.5/5


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Until next time, Keep the Dice Rollin’


 



 


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