Dreamland is a very interesting Field Magic card.
It has various effects, depending on the Monsters on
the Field.
Fusion: Once a turn, you can Draw a card, if said
type is sent from your Hand or Field to the
Graveyard by a card effect, except during the Damage
Step.
I like this effect, and as a result of Battle
would be too easy, but your opponent may not give in
and do this so you can't Draw, meaning, you may have
to do it yourself.
Synchro: When a Monster (or Monsters) is Normal
or Special Summoned, you can increase their Level(s)
by 1.
This can certainly be useful, and it's versatile,
like the first effect, even with the not during the
Damage Step clause.
XYZ: Once per turn, destroy the Monster (or
Monsters) on the Field with the highest Level.
This I consider the weakest of the effects here,
just because it can't hit XYZ, for one. But
destruction is good, and there's no Damage Step
prohibition here.
I see this card as meh right now to be honest.
Not good, but not bad all together, either. You
might have to construct your Deck to accommodate
this. I don't see you just being able to throw in a
copy and hope it works in your favor. But when it
works, it should work rather well for the player.
Rating: 2.5/5
Art: 3.5/5
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