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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ancient Gear Catapult
- #SR03-EN021

While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

Card Rating
Advanced: 3.67 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: May 5, 2017

Back to the main COTD Page

 

Syn

Ancient Gear Catapult

Rounding out the week, we have Ancient Gear Catapult, the last piece of new support that Ancient Gears sorely needed. Being a normal spell card hurts it a bit and slows it down, but anything else would have made this card too powerful. And what an effect it has.

While you control no monsters, you can destroy one face-up card you control and then special summon ANY Ancient Gear from the deck, regardless of if it can be special summoned or not, or has some crazy summoning condition. Afterwards, you can't set any cards to the field for the rest of the turn. Straight off that effect, two Ancient Gear monsters come to mind, Golem and Wyvern. Golem gets you a big beater with piercing and Wyvern lets you search out another Ancient Gear card.

Its second effect lets you banish Catapult from the grave, destroy a face-up card you control and then special summon an Ancient Gear token to the field. The token is fairly weak by itself, but is still an Ancient Gear monster, for tributing off for a higher level Ancient Gear or using as material for a LINK summon in a few months time.

Whilst you can only use one effect once per turn, that doesn't stop Catapult being excellent, and long-needed, support for the archetype.

Advanced 5/5 For Ancient Gears.


Kingof
Lullaby

Hello Pojo Fans,

Ancient Gears wrap up the week with Ancient Gear Catapult.

With Ancient Gear Beast and Ancient Gear Golem unable to be Special Summoned, this was the card the archetype needed to really give them a chance. Pop a card you control to Special Summon an Ancient Gear, AND ignore any restrictions on the summon. This cards screams abuse with Geartown to get two powerhouses, one being an Ancient Gear you'd normally not be able to Special Summon. You can do this again by banishing the card in the grave, but you get a token instead of a Special Summon from the deck. While this may not seem as good as the first effect, it allows you to use a monster you have under Mind Control for the card, or you could pop another Geartown to get the token, as well as another Ancient Gear. The token is Level 1, and the archetype doesn't have any Tuners, but you can use the token as part of a Fusion Summon for Chaos Ancient Gear Giant or Ultimate Ancient Gear Golem. The restriction to having no monsters on your field when using the first effect of Ancient Gear Catapult isn't hard to get around. The second effect has no restriction and can be used the same turn you use the first effect, opening up chances to swarm.

Ancient Gear Catapult is a great card for the archetype and should be run in 3's. It's best with Geartown, so if you have Catapult in your hand you'd best hunt Geartown down in a hurry.

Advanced-3/5
Art-3/5

Until Next Time


Warlockblitz
YouTube

Ancient Gear Catapult is a decent Spell Card with 2 effects. You can only use one of the effects per turn and only once that turn. I wish I could say the effects are free, but they aren't. The first effect is to target a card you control for destruction (by effect) and Special Summon an Ancient Gear monster from the deck. That monster gets to ignore its summoning conditions. All of the main deck Ancient Gear monsters have synergy with each other, and the cost can be any card on the field which might gain an effect when destroyed. It shouldn't really matter, but that first effect can only be activated while you control no monsters. The second effect activates in the grave by banishing itself to target one face up card you control for destruction (again, by effect) and to get an Ancient Gear token with puny stats. Tokens are nice and they can be tributed, but the token is just too small to warrant using Ancient Gear Catapult. The first effect is also nice, but only really useful during the first turn. I'm going with average. Ancient Gear Catapult is useful in the deck to summon some good cards first turn, but it just seems lackluster overall.

Score: 3/5
Art: 4/5

-WarlockBlitz


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