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Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: July 6, 2017
Back to the main COTD
I remember Waboku as being the first card I was ever
confused by. Boy did it cause a hubbub back in the
day. This card has always protected monsters from
destruction, from the day it was printed, but the
original wording of Waboku definitely did not say
that or even imply it. In fact, it seemed to imply
it could negate monster effect damage, like from OTK
specialist Catapult Turtle. Four errata later, we
have the final version of the card that has actually
never changed. Now if only Konami could get around
to fixing Appropriate.
Waboku is an oldie but still a goodie. There’s
something to be said for a card that can protect all
monsters from battle and prevent all battle damage,
even all these years later. It’s refreshing to know
that battles are still necessary, despite the
overwhelming effects of monsters in today’s game.
While I wouldn’t recommend main-decking Waboku,
there’s still plenty of room in the side deck of
some archetypes, usually ones with inherent
protection from effects but low ATK (Majespecters,
just as an example).
Nothing changes my opinion of the card once the new
format begins. Link monsters will be a focal point,
so protecting that all-important monster from battle
is crucial, and since the vast majority of link
monsters revealed so far have pretty low ATK power,
Waboku might just make a defensible and important
Future Potential: 2.5/5
Waboku was highly essential during the early
years of the game. It provided protection and
gave advantage in even battles. It was a
staple at 3 but then declined as the card pool
During Goat Format, Scapegoat replaced Waboku.
It gave the player tokens they could keep even after
the turn ended. It often resulted in two turns
of protection and they could be tributed for card
advantage like Metamorphosis.
Waboku is not entirely without utility. It
depends on the format and how important keeping
monsters alive from battle is. In an era of
archetypes demanding their own exclusive support and
an increasing card pool of superior traps, Waboku is
Hello Pojo Fans,
Waboku has endured the game of Yu-Gi-Oh and it's
momentous amount of changes throughout its history
to still be a viable card even in todays meta.
A card from the original starter deck, this trap has
been revised and clarified several times. Activate
it, no battle damage for you from your opponent's
monsters, and, your monsters cannot be destroyed.
Saving your monsters from an oncoming assault is the
most common way of using this, but Gladiator Beast
monsters can use this card to attack higher ATK
monsters, not lost their GB, and tag out to gain
advantage. It can be run in almost any deck as a
nice side option against OTK's, but while its
usefulness remains it seems to have been forgotten.
Until Next Time
Stall Cards don't win games. Waboku is the
original stall card. It's a Normal Trap with no cost
that protects all your monsters from battle
destruction and all your life points from battle
damage. It can go in any deck. It looks nice. But
Waboku is still usually outclassed by original
Mirror Force. The only benefit Waboku has over
Mirror Force is chainability. If this gets targeted
by Twin Twisters, you can activate it and not worry
about what phase it is. Still, Waboku has been
around a very long time and can still randomly see
play because of its versatility and ease of use.
It's an awesome beginner's card, and it gains points
This weeks throwback thursday is an oldey, but a
goodie, Waboku. A veritable staple trap card over
the years, and almost a given to be included in the
years starter deck.
Waboku has two very simple effects. The first
prevents all battle damage from your opponents
monsters this turn. And it's second prevents your
monsters being killed by battle this turn.
And that's it. There's no life point cost, no
secondary protection effects, and can allow for some
suicidal battle tactics by attacking a monster with
the same attack value. It's seen less useage in
recent years due to too much effect negation.
Another Thursday, you know what that means.
Throwback Thursday! Today, we will look at a card
I'm sure all players that play decks with Alternate
Win Conditions know very well, Waboku.
Waboku prevents your monsters from being destroyed
by battle and you take no battle damage during the
turn this is activated. I guess they are willing to
let those very few cards that force your monsters to
attack other monsters you control do damage, but as
I said, there are few of those cards and no one
really plays them.
I'll make it short and sweet, this will only be used
in decks that go for Alternate Win Conditions (Exodia,
Final Countdown, Destiny Board, etc.). This is a
great card in those decks, but that doesn't make
this card too good. It's just mandatory in those
decks, and when a mediocre card is necessary is a
deck, that means that deck isn't too good.
Advanced Rating: 2/5
This will be the 4th time we've reviewed Waboku.
The card was originally reviewed in 2002, and was
included in the Yugi Starter Deck.
I'm just jumping in here today to give you
link to the last time we reviewed Waboku in 2004, when
it was a staple. It's fun to look back at how
times have changed. I also think it's cool
that one of the reviewers, Otaku,
is still reviewing cards on the
of the Day section 13 years later!