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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Contract with Exodiaá

- #DCR-031

If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.

Card Rating
Advanced: 1.0 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: July 20, 2017

Back to the main COTD Page

 

RCG

Contract with Exodia 

Let’s make this short and sweet. To the surprise of perhaps some, Contract with Exodia is actually being used today as a casual tech in decks that would like to utilize Obliterate!!! The trap card is pretty neat, with the ability to bounce a monster once per turn by sending an Exodia piece or card from the deck to the graveyard (and Contract with Exodia is the only target that isn’t an Exodia piece or Exodia pseudo replacement). And Obliterate!!! can add itself back to the hand when sent to the grave. Normally, the deck that is using 3 Obliterate!!! and 3 Contract with Exodia is employing a deck that can make use of the spell card after it is sent to the graveyard, such as Timelords. That archetype can use Ritual Sanctuary to send the Contract with Exodia back to the deck to re-summon Time Maiden, which thereby adds new targets for Obliterate!!! It’s a cute potentially “endless” combo, but that just means Contract is nothing more than cost fuel. 

As a card by itself, it’s terrible, and it always will be. Exodia Necross has never been relevant, and that’s even more so the case now.  

Advanced: 1/5
Future Potential: 1/5


Kingof
Lullaby

Hello Pojo Fans,
 
Contract With Exodia is just terrible.
 
Pay 2000LP to Special Summon Exodia Necros BUT you need all 5 pieces of Exodia in the graveyard. Why play this monster? Why not try to get the auto win? Yeah, you can get pieces easily into the grave, but Exodia Necros has to be in your hand to activate this card. Necros can't be destroyed by battle, spells, or traps, but it can still be effected by them. Quaking stops it, Book stops it, a host of cards stop it. No, just no. It's terrible, it's not worth it. Build Exodia Turbo, Exodia Offense, anything Exodia as long as you are trying to get Exodia into your hand and not the graveyard.
 
Advanced-1/5
Art-3/5
 
Until Next Time,


Crunch$G
For Throwback Thursday this week, we take a look at one of the oldest Exodia support cards that isn't Exodia himself, but summons a version of Exodia. Contract with Exodia!
 
Contract with Exodia lets you summon Exodia Necross from your hand if you have all 5 pieces of Exodia in the graveyard. Simple enough, yet it isn't the easiest to get all 5 Exodia pieces in the graveyard. To really understand the power of this card, you must look at Exodia Necross.
 
Exodia Necross must be summoned with Contract with Exodia and not by any other way, cause otherwise Contract with Exodia is useless. Necross cannot be destroyed by battle or by the effect of a Spell or Trap. It would of been nice to have protection from being destroyed by monster effects, but oh well. Necross gains 500 ATK during each of your Standby Phases, cause 1800 ATK isn't too great for all the effort you put forth. If one of the pieces of Exodia leave the graveyard, this card is destroyed.
 
For what you have to do to summon Exodia Necross, his effect isn't worth it. Exodia wins you the duel, Necross just gains 500 ATK each turn and is far from invincible. Exodia Necross isn't that great, which in-turn doesn't make Contract with Exodia that great. Both are still cool collectors cards, and if you want to build a fun deck to summon this guy, it can be fun, it's just that the original Exodia is better. :)
 
Advanced Rating: 1/5 

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